^
vs. Fight Night: Tiffany Nelson

Strategy added by nogulpfrog

44

44

Strategy 2 of 41
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Incl. steps:

Click the button to copy the script into your clipboard:

quit [ enemy(#1).dead & round = 2 ]
change(#2) [self(#3).active]
change(#2) [round=3]
change(#3) [enemy(#3).active & enemy.round=1]
change(#1) [enemy(#3).active & self.aura(Amplify Magic:487).exists]

ability(Booby-Trapped Presents:1080) [round=2]
ability(Amplify Magic:488) [round~5,10]
ability(Greench's Gift:1076)
ability(#1)
Fight Night: Tiffany Nelson 97804
Special or not:0Special or not:101113497374113490

Skills: * 1 1
Breed: Any

Rotten Little Helper
This pet can have the following breeds:

Breed Health Power Speed
PP 1359 333 260


Special or not:0Special or not:1210244114362824410

Skills: 2 1 *
Breed: SS

Squawkling
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 260 325
BB 1481 276 276

Breeds marked in red are not suited for this strategy.

2 ZL 1 0

Any Level 1+ Pet

Average time :72-73

High XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
Staff Pick
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:08
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 12
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
1 Min 8 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
12
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
Pet Sim does not have an enemy fight logic for this encounter, yet. Winrates cannot be calculated until the fight has been mapped.
2022-05-25 15:09:14
The strategy was last updated on this date.
2020-05-27 05:45:38
The strategy was created on this date.
146,721
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dalaran:Broken Isles 28.3 23.4 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1
Greench's Gift, restart if you crit.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 3
Swap to your Squawkling

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 6
Arcane Blast, enemy Jinx died.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 7
Arcane Blast, enemy Rocket died.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 8
Swap to your Level Pet

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 9
Swap to your Squawkling

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 11

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx
Turn 12
Greench's Gift, enemy Marshmallow died.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rotten Little Helper
Booby-Trapped Presents
Greench's Gift
Squawkling
Arcane Blast
Amplify Magic
Any Level 1+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Squawkling
Bring in your Level Pet
Swap to your Rotten Little Helper
Swap to your Squawkling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Squawkling
Level Pet
Booby-Trapped Presents
Greench's Gift
Arcane Blast
Amplify Magic
Marshmallow
Rocket
Jinx

A rather unbalanced cat-and-mouse game.




Llithari

wrote on 2024-06-29 00:28:25

One suggestion for the script. Insert to line #1:
quit[self.dead]
TL;DR: If your health is too low, crits can kill you & you lose leveling time
--
This strat excels with a fast battle, with 2X runs before needing to heal your team.. But..
If you're out of bandages, forget to manually heal, or if you're running Ultrasquirt addon & have it set too low [65-70%], there is the rare chance that crits on a low heath team, will botch your run ~round 10. But, if you let things battle out with your #1 slot dead, your team will likely die around round 18, wasting the time it took for it to fail. Even then, [70-75%] appears to be the sweet spot where you're not wasting bandages between heals. I've fiddled with the strat/script a bit, and frankly the timing on everything is already perfect :) Even though there's a rare chance that you have to bail on round #2... Victory at all costs, is not a victory. Sure, if you battle it out and win on round 99... did you really win?? The goal is leveling your pets fast, not strictly in the fewest rounds, and certainly not at the expense of a 20 minute battle because you didn't bail on round #2. Plenty of low round strats for other battles that drag out due to the abilities in use. 12 round battle really does feel like the sweet spot for this strat, especially considering the short amount of time it takes to get the job done :)

Rocket

wrote on 2023-04-27 10:16:40

Worth noting is that you can generally get 2 battles out of each combo of RLH+Swakling before you need to heal or sub them out for your duplicate versions while leveling pets!

Borg#2521

wrote on 2023-01-12 12:29:21

It works great but... I would suggest tu update a bit. I have uncommnon RLH and scripts breaks at the end... when I have last opponent with 6hp! Then I have to fininsh manually with Squawkling, cast any dmg speel and jobe done ;)

PomGuy#2918

wrote on 2022-11-20 23:48:20

Why wouldn't you open with Booby-Trapped Presents? Wouldn't that negate the reason to quit if you crit?

akesi#1338

wrote on 2022-12-10 02:52:14

I had a moment of wondering that too, but no -- because it's not just about getting the booby trapped presents laid, it's also about giving your squawkling enough turns to build up arcane blast (which increases in power each time it's used) and use amplify magic before rocket comes out, so that you can one-hit kill it.

Tigraz-Dalaran wrote on 2021-09-28 15:16:55

All I had was a B/B Squawkling and it still works just fine.

WhyDaRumGone

wrote on 2022-12-09 18:17:40

Me too. The only disadvantage I can intially see is that Pounce hits twice.

jacobo wrote on 2022-11-18 12:03:17

The td battle pet script does not seem to be working for me. when I paste it I get a bunch of errors

Nerrus

wrote on 2022-11-18 22:15:52

Sounds like you might be still using older version of TD script addon. Check the front page of wow-petguide.com about new updated addon

Murmacil

wrote on 2022-11-11 18:28:35

Still working fine

FrankEinstein wrote on 2022-01-27 22:22:37

When using this fight to power level, you can do 2 rounds without healing between.

Awesome-O

wrote on 2022-01-22 07:38:17

EZ PZ - 9.1.5

Truthfulness

wrote on 2021-06-07 02:24:28

***You can repeat this up to 2x without healing*** (edited)

waylander232

wrote on 2021-08-31 19:40:30

Not 100% safely though. If you get bad RNG your Squawkling may die.

sligga#2410

wrote on 2021-08-31 07:23:37

love the new details section for each strat! It looks amazing :)

PomGuy#2918

wrote on 2021-07-11 21:25:07

(edited)

Baelzebub

wrote on 2021-03-30 22:41:52

Just in case Squawkling dies. And then Rotten Dies. It happens rarely.

quit [ enemy(#1).dead & round = 2 ]
change(#1) [self(#2).dead]
change(#2) [self(#3).active]
change(#2) [round=3]
change(#3) [enemy(#3).active & enemy.round=1]
change(#1) [enemy(#3).active & self.aura(Amplify Magic:487).exists]

ability(Booby-Trapped Presents:1080) [round=2]
ability(Amplify Magic:488) [round~5,10]
ability(Greench's Gift:1076)
ability(#1)
change(next)

Using Ultrasquirt with 60% heals before healing. (edited)

Iniqiuss#2946

wrote on 2021-06-18 11:10:24

Look like nice idea.

I got 49 wins and 6 loses.
Maybe it would be better to quit fight when pet dies?
(the lost fights tends to last around 2min which is huge) (edited)

Murmacil

wrote on 2021-01-04 10:38:16

Worked with a BB Squawkling. :70s

Hegre

wrote on 2021-03-30 15:37:31

Same. Can usually do 2 battles before healing

Anon wrote on 2020-09-27 02:54:22

Here is a better strategy with less turns that works 100% of the time:

Turn 1 Greench's Gift, ,restart if you crit.
Turn 2 Booby-Trapped Presents
Turn 3 Swap to Servant of Demidos
Turn 4 Magic sword (till Jinx dies)
Turn 5 Clean-up (removes Cyclone)
Turn 6 Soulrush (Rocket dies)
Turn 7 Swap to your Level Pet
Turn 8 Swap to your Rotten Little Helper
Turn 12 Greench's Gift (helper dies)
Turn 10 Swap to Servant of Demidos
Turn 11 Soul Rush (marshmellow dies)

(OP) nogulpfrog

wrote on 2020-09-27 05:50:56

less turns don't mean less time,demidos team take more than 80s.

ZadTheGlad

wrote on 2021-03-13 10:54:47

Only a single time has Rocket ever even been able to throw Cyclone, and that was only because I forgot to heal the team, and Squawkling went below 50% life, ergo lost speed, and couldn't go first when Rocket came in. When I follow the original strategy, plus remember to heal, Rocket never even gets a turn, and dies after one shot from Squawkling.

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