Strategy added by nogulpfrog
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Average rating: |
4.9 |
Ratings: |
47 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 25 ![]() |
54
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0:54
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7-8 | ||
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 11 ![]() |
76
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1:16
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10 | ||
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Any Level 1+ Pet
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Proven strategy with PP pets
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 20 ![]() |
100
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1:40
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12 | |
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Any Level 1+ Pet
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Average time :72-73
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Breed Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
N/A | 44 ![]() |
68
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1:08
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12 | |
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Any Level 1+ Pet
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This strategy was created by the YouTuber Salty Goldfish and can be watched here.
The fight usually lasts for 12 rounds and takes ~1:25 minutes. |
Level 1+ Script |
2 | 4.9 ![]() |
N/A | 15 ![]() |
82
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1:22
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11-13 | |
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Any Level 1+ Pet
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Best breeds: P/B>>B/B>H/B>S/B.
Thanks to nogulpfrog for the suggestion! |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 11 ![]() |
68
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1:08
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8-10 | |
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Any Level 1+ Pet
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10 Rounds ~ 1:10min
This was the first comp I tried on this and it worked straight away so I have not looked to see where crits might prevent this strat from working. Any feedback would be appreciated. |
Level 1+ Script Unobtainable Staff Pick |
2 | 5.0 ![]() |
N/A | 10 ![]() |
70
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1:10
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10 | |
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Any Level 1+ Pet
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This isn't the fastest, but it's reliable, and you can add it into your leveling rotation while you wait for your free heal to come up.
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 10 ![]() |
139
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2:19
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20 | |
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Any Level 1+ Pet
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Average time: 71S
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Breed Level 1+ Script Staff Pick |
2 | 4.6 ![]() |
N/A | 2 ![]() |
68
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1:08
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8-9 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
64
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1:04
|
8 | ||
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Any Level 1+ Pet
|
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
92
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1:32
|
13 | ||
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Any Level 1+ Pet
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68-78S. REMARK : Infused Etherwyrm ability data on XUFU is incorrect.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
65
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1:05
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10-11 | |
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Any Level 1+ Pet
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Based on a strategy by Shenk.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
99
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1:39
|
14 | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
82
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1:22
|
13 | ||
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Any Level 1+ Pet
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Another alternative to a strategy by Shenk and my other strategy.
Note: There is a chance that Court Scribe can die before Marshmallow comes in, just switch to Draenei Micro Defender and continue normally, Rocket should have died from Curse of Doom, and 2x Metal Fist will bring Marshmallow to 556 health, enough to die from Explode (which you can use on your Mechanical round if your DMD "dies"). |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
120
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2:00
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15-16 | |
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Any Level 1+ Pet
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Winrate:
Jinx breed H/S --> ~99.88% Jinx breed B/B --> ~97.74% |
Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
N/A | 3 ![]() |
75
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1:15
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10 | |
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Any Level 5+ Pet
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Back line pet will have to survive 3 rounds of Cyclone.
Beware aquatic leveling pets. Leveling pet will see action, but may die if too low a level and receive 50% XP. |
Breed Level 5+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
71
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1:11
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9 | |
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Any Level 1+ Pet
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Updated the script since I learned how to do a little bit better (:
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RNG Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
140
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2:20
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16 | |
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just for the man who want to finish the game quickly. (52s)
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Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
56
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0:56
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5 | ||
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Any Level 1+ Pet
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Battle is usually 13-14 rounds, 1:23-1:43 duration with an average somewhere around 1:33-1:36. There's some variance in speed due to crits, but this is a reliable strat. It can't fail, it's completely safe.
(Because the first pet is a safe. He he.) |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
95
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1:35
|
14 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
83
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1:23
|
10 | ||
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Any Level 1+ Pet
|
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
114
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1:54
|
17 | ||
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Any Level 3+ Pet
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Level pet may get hit by cyclone.
1% chance you get 2 crits and win but no xp |
Level 3+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
66
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1:06
|
7 | |
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Any Level 8+ Pet
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Level 8+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
61
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1:01
|
7 | ||
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Any Level 3+ Pet
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Level pet may get hit by cyclone.
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Level 3+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
66
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1:06
|
7 | |
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Any Level 1+ Pet
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Untested, i dont have Enchanted Torch.
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Level 1+ |
2 | 5.0 ![]() |
N/A | 0 ![]() |
73
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1:13
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10 | |
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Any Level 20+ Flyer
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I added this strategy because I didn't have pets for a single other strat already here. I have required the levelling pet to be flying because Marshmallow is weak against flying, and it's easy to kill her before she kills them. However it could work for pets that are strong against beasts or have some avoidance.
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2 | 4.5 ![]() |
N/A | 2 ![]() |
135
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2:15
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17+ | ||
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Any Level 10+ Pet
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Script thanks to dreamgarden
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Level 10+ Script |
2 | 4.5 ![]() |
N/A | 3 ![]() |
100
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1:40
|
10 | |
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Any Level 1+ Pet
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A more linear variation of my Darkmoon Zeppelin team.
Fight usually takes 15 rounds. Also not sure yet whether P/S and P/B Nexus Whelpling perform any different than P/P. |
Level 1+ Script |
2 | 4.4 ![]() |
N/A | 4 ![]() |
115
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1:55
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45 | |
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Any Level 1+ Pet
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Fight takes in average 14-15 rounds.
There is no limitation to the leveling pet. |
Breed Level 1+ Script |
2 | 4.3 ![]() |
N/A | 3 ![]() |
110
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1:50
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14-15 | |
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Any Level 1+ Pet
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Level 1+ |
2 | 4.0 ![]() |
N/A | 2 ![]() |
148
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2:28
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19+ | ||
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Any Level 1+ Pet
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Can also use a River Frog (PP) instead of Hydrath Droplet.
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RNG Level 1+ Script |
2 | 4.0 ![]() |
N/A | 2 ![]() |
75
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1:15
|
9 | |
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Any Level 3+ Pet
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round 13~14
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Breed Level 3+ Script |
2 | 2.0 ![]() |
N/A | 2 ![]() |
114
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1:54
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13+ | |
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Any Level 1+ Pet
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The tactic is tailored to a level 1 pet, but there is a very small chance that it won't be enough.
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Level 1+ Script |
2 | 3.0 ![]() |
N/A | 0 ![]() |
145
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2:25
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19-20 | |
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Any Level 1+ Pet
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A combination of a strategy by Shenk and a strategy by Nyari using pets which can be caged and/or traded. Credit to them!
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RNG Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
125
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2:05
|
16 | |
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
180
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3:00
|
22 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
114
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1:54
|
15 | |
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Any Level 5+ Pet
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Level Pet specified as +500hp because of Rocket's AoE attacks - you might be able to get away with lower but it is then RNG.
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Shop Level 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
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17-18 | |
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Any Level 1+ Pet
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If you have an aquatic pet, you must cleanse the area BEFORE he casts his aoe or it will die. With my strategy I never lost a match and never lost a level 1 pet. Fight takes about 2 minutes. This is my first strategy so please bear with me. I don't know how to write scripts yet. 19 total rounds. If you have a level 5+ pet you can do a netherblast before you cast consume magic the fist time which will give greater damage and cut a round out of the fight. In about 200 fights I lost the leveling bonus once because of a huge 827 critical Missile to Marshmallow.
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Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
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16+ | |
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Any Level 1+ Pet
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Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
195
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3:15
|
23+ | ||
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Any Level 5+ Pet
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Credit goes to Hazelnuttygames youtube channel.
|
Level 5+ Script |
2 | 1.5 ![]() |
N/A | 0 ![]() |
120
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2:00
|
14+ | |
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Any Level 12+ Pet
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Level 12+ Script |
2 | 1.0 ![]() |
N/A | 0 ![]() |
200
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3:20
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29+ |
Incl. steps:
Any Level 1+ Pet
Average time :72-73
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
A rather unbalanced cat-and-mouse game.
1
Llithari
wrote on 2024-06-29 00:28:25
quit[self.dead]
TL;DR: If your health is too low, crits can kill you & you lose leveling time
--
This strat excels with a fast battle, with 2X runs before needing to heal your team.. But..
If you're out of bandages, forget to manually heal, or if you're running Ultrasquirt addon & have it set too low [65-70%], there is the rare chance that crits on a low heath team, will botch your run ~round 10. But, if you let things battle out with your #1 slot dead, your team will likely die around round 18, wasting the time it took for it to fail. Even then, [70-75%] appears to be the sweet spot where you're not wasting bandages between heals. I've fiddled with the strat/script a bit, and frankly the timing on everything is already perfect :) Even though there's a rare chance that you have to bail on round #2... Victory at all costs, is not a victory. Sure, if you battle it out and win on round 99... did you really win?? The goal is leveling your pets fast, not strictly in the fewest rounds, and certainly not at the expense of a 20 minute battle because you didn't bail on round #2. Plenty of low round strats for other battles that drag out due to the abilities in use. 12 round battle really does feel like the sweet spot for this strat, especially considering the short amount of time it takes to get the job done :)
2
Rocket
wrote on 2023-04-27 10:16:40
0
Borg#2521
wrote on 2023-01-12 12:29:21
1
PomGuy#2918
wrote on 2022-11-20 23:48:20
1
akesi#1338
wrote on 2022-12-10 02:52:14
3
Tigraz-Dalaran wrote on 2021-09-28 15:16:55
2
WhyDaRumGone
wrote on 2022-12-09 18:17:40
0
jacobo wrote on 2022-11-18 12:03:17
2
Nerrus
wrote on 2022-11-18 22:15:52
1
Murmacil
wrote on 2022-11-11 18:28:35
3
FrankEinstein wrote on 2022-01-27 22:22:37
1
Awesome-O
wrote on 2022-01-22 07:38:17
2
Truthfulness
wrote on 2021-06-07 02:24:28
1
waylander232
wrote on 2021-08-31 19:40:30
4
sligga#2410
wrote on 2021-08-31 07:23:37
1
PomGuy#2918
wrote on 2021-07-11 21:25:07
4
Baelzebub
wrote on 2021-03-30 22:41:52
quit [ enemy(#1).dead & round = 2 ]
change(#1) [self(#2).dead]
change(#2) [self(#3).active]
change(#2) [round=3]
change(#3) [enemy(#3).active & enemy.round=1]
change(#1) [enemy(#3).active & self.aura(Amplify Magic:487).exists]
ability(Booby-Trapped Presents:1080) [round=2]
ability(Amplify Magic:488) [round~5,10]
ability(Greench's Gift:1076)
ability(#1)
change(next)
Using Ultrasquirt with 60% heals before healing. (edited)
1
Iniqiuss#2946
wrote on 2021-06-18 11:10:24
I got 49 wins and 6 loses.
Maybe it would be better to quit fight when pet dies?
(the lost fights tends to last around 2min which is huge) (edited)
2
Murmacil
wrote on 2021-01-04 10:38:16
1
Hegre
wrote on 2021-03-30 15:37:31
-2
Anon wrote on 2020-09-27 02:54:22
Turn 1 Greench's Gift, ,restart if you crit.
Turn 2 Booby-Trapped Presents
Turn 3 Swap to Servant of Demidos
Turn 4 Magic sword (till Jinx dies)
Turn 5 Clean-up (removes Cyclone)
Turn 6 Soulrush (Rocket dies)
Turn 7 Swap to your Level Pet
Turn 8 Swap to your Rotten Little Helper
Turn 12 Greench's Gift (helper dies)
Turn 10 Swap to Servant of Demidos
Turn 11 Soul Rush (marshmellow dies)
4
(OP) nogulpfrog
wrote on 2020-09-27 05:50:56
0
ZadTheGlad
wrote on 2021-03-13 10:54:47
1
Zomok
wrote on 2020-12-20 18:39:15
-2
arcnon#1324
wrote on 2020-11-30 21:16:37
2
pengu
wrote on 2020-12-03 18:47:22
2
Tifa
wrote on 2020-10-25 23:29:33
0
FlowerBowl wrote on 2020-09-26 23:12:40
5
Valron#1819
wrote on 2020-09-26 17:43:16
1
erasure33
wrote on 2020-09-26 16:49:45
4
Turtlebacon#1865
wrote on 2020-06-18 22:02:57
3
(OP) nogulpfrog
wrote on 2020-06-18 22:15:38
1
manwe23
wrote on 2020-06-18 20:01:25
2
Kevin99 wrote on 2020-06-18 16:52:09
(edited)
1
Naguziel#2230
wrote on 2023-02-03 15:16:01
enemy(#1).dead gibt einen Fehler beim einfügen aus, bzw beim Versuch abzuspeichern.
Kann sich das jemand ansehen, der davon etwas versteht?
1
Tâlon wrote on 2021-08-31 05:29:52
New Comment: