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vs. Cliffs of Bastion

Strategy added by Lazey

47

Average rating:

4.9

Ratings:

53

Incl. steps:

Click the button to copy the script into your clipboard:

change(#3) [ enemy(#3).active ]
use(Decoy:334)
use(Explode:282)
use(Supercharge:208) [ enemy(#1).active ]
use(Call Lightning:204)
use(Metal Fist:384)
use(Arcane Blast:421)
change(next)
Cliffs of Bastion 173131
Special or not:0Special or not:1022339553673390

Skills: * 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:1111116156991160

Skills: 1 1 1
Breed: Any

Tranquil Mechanical Yeti
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:1100207812785020780

Skills: 1 * *
Breed: Any

Tinytron
This pet can have the following breeds:

Breed Health Power Speed
HH 1887 260 227


I'm not keeping Supercharge or Call Lightning for the enemy Beast. This makes sure my Yeti is not taking any damage from Shelby and this is important for the chance to lose turns to Tinyhoof's Horn Attack.

I'm also not using Supercharge with Tinytron, it would take 2 crits to be 1 round faster.

(11-12 rounds)

*** Created on Beta, so maybe not final ***

At least one of the pets for this strategy require the use of a specific breed.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This strategy was created pre-Shadowlands and has not been tested or adapted. It might not work anymore.
Strategy was tested and will NOT work with Shadowlands. Needs major changes or removal.
Enemy Pets:
Strategy last updated:
2020-11-02 21:55:03
Strategy created:
2020-11-02 21:31:55
34.8 62.8 (TomTom)
29638
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Turn 1
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast
Turn 2
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast
Turn 1
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast
Turn 2
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast
Turn 5+
Metal Fist (until Tinyhoof dies)
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast
Glitterwing comes in, swap to your Tinytron
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast
Turn 1+
Darkmoon Zeppelin
Explode
Decoy
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Supercharge
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Tranquil Mechanical Yeti
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Tranquil Mechanical Yeti
Swap to your Tinytron
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Tranquil Mechanical Yeti
Tinytron
Explode
Decoy
Metal Fist
Call Lightning
Supercharge
Arcane Blast

Unicorn!!!



7 Alternatives

12 Comments (EN)

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Weeps

wrote on 2021-01-28 03:21:43

2 petted this with just the 1st 2 pets listed.

Simply changed the strat:

Zeppelin - Pet 1
Decoy
Missile until close to death, ~10-20% hp left at this point.
Explode

This will kill the first pet and bring Tiny Hoof down to 94 hp. Finish it off with Yeti.

Yeti:
Super Charge
Call Lightning
Metal Fist.

GG. This worked despite getting stunned by Tiny Hoof when Yeti swapped in. (edited)
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Dogmeatman#2146

wrote on 2021-01-06 21:11:54

Nice, worked first time. Thanks!
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BudgetCodey#2679

wrote on 2020-12-28 11:26:17

Didn't have Tinytron so I used a Rebuilt Gorilla Bot. Worked on the frirst try.
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Raoke

wrote on 2020-12-23 20:29:46

Great strat! Even worked through Horn Attack RNG.
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Sleepywillo

wrote on 2020-12-09 19:21:01

Got pretty close but it still worked on the first try! <3
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alessiomauro

wrote on 2020-12-06 18:11:40

My tinytron is lvl 1. Just killed the last one off with yeti. Did not need a third pet
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Asarkhadon wrote on 2020-12-06 08:18:28

Don't have Tinytron, used Pocket Cannon *-2-1

1. Decoy.
2. Explode.

Yeti comes in

3. Supercharge.
4. Call Lightning.
5. Metal Fist.

Glitterwing comes in

6. Metal Fist
7. Supercharge.
8. Metal Fist and continue with it until Yeti dies.

Pocket Cannon comes in

1. Extra Plating.
2. Arcane shot (build-up).
3. Arcane shot (discharge). Glitterwing dies.
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Kithhurrn

wrote on 2020-12-04 23:34:12

Rematch string seems to have gotten switched with a tdScript for UBV+Ikky. Gremlins at work?
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Nilremife#1435

wrote on 2020-12-02 17:59:10

I don't have yeti, so i went with Sunreaver Micro Sentry 121,
Turn 1 : Decoy
Turn 2+: Missile until shelby dead,
Tiny Hoof comes in Missile until dead,
Bring in Sunreaver Micro Sentry,
Call Lightning
Laser Tiny Hoof should be dead
Glitterwing comes in
Laser until dead
Bring in Tinytron
Arcane Blast until dead
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kirrava#2656

wrote on 2020-12-15 13:46:51

very nice!!
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zaftig

wrote on 2020-11-29 14:04:05

I didn't have a Tinytron or similar, so I used a Rascal-Bot (112) instead. As soon as Glitterwing came out, I let the script switch to Rascal-Bot, then manually did: Lens Flare, Phaser, Phaser, Phaser. Easy-peasy with 2 pets still left alive at the end.
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diquesq wrote on 2020-11-29 05:27:46

Subbed tinytron for Sunreaver Micro defender (1**) worked perfectly
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Creek

wrote on 2020-11-26 05:35:56

Works for me! Didnt even need the Tinytron, my yeti took care with one last Call Lightning
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Law#2962

wrote on 2020-12-26 15:43:25

Same here!