Strategy added by Berendain
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Any Level 1+ Pet
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Any Level 1+ Pet
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Quick way to level two pets at a time. They can be level 1, neither of them take damage. This gives you plenty of flexibility when it comes to what pets you want to level, and are less likely to waste potential xp on pets that are already in their 20s.
Shadowlands Update: I've updated the strategy. Something changed with prepatch and Slow Moe dies quicker than he used to. I've added a Pass in order to better line up Prowl and Feed with Snot's Dive. However, if Xu-Fu crits Slow Moe with Feed, you may be in some trouble now, as Feed may not be available again for Snot. I've updated the TD script, but I think you may need a bandage around 25% of the time now [the chance Headbutt stuns you], and there's even a slim chance for Xu-Fu to die. [That can happen IF you crit Slow Moe with Feed, one shotting him, and then Snot rolls high with Dive and it deals a critical hit. Then you don't crit with Bite, and die one turn before Feed is available again.] |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 72 ![]() |
97
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1:37
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16-17 | |
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Any Level 1+ Pet
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Reprint. Create by yzjj.
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 32 ![]() |
60
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1:00
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9 | |
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Any Level 1+ Pet
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Average time :57S
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Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
N/A | 106 ![]() |
55
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0:55
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8 | |
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Any Level 1+ Pet
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Any Pet
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 19 ![]() |
115
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1:55
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19+ | ||
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Any Level 1+ Pet
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9 rounds.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
71
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1:11
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9 | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
57
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0:57
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8 | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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I like this strategy and WQ because it's very repeatable, only requiring healing every few battles as well as having the option to level more than 1 pet at a time!
Great for pet battle weekly event, as well as character XP (About 50% character XP per hour) Inspired by Nyari =] |
Level 1+ Script |
2 | 3.6 ![]() |
N/A | 5 ![]() |
125
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2:05
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22+ | |
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Any Level 1+ Pet
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You could also substitute a Mechanical Pandaren Dragonling for the Darkmoon Zeppelin. Just make sure to not Explode unless Snot's health is 560 or less.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
80
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1:20
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12 | |
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Any Level 1+ Pet
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Took a while for the BfA pets to be available here so I couldn't publish this strategy earlier. Still using Teroclaw but I think to start with Trecker can shorten the fight a bit (usually 12 rounds if he survives the first two enemy pets).
I recommend using the script for more efficient usage of Ravage. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
89
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1:29
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14 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
92
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1:32
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15 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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20+ | |
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Any Level 1+ Pet
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Hello,
This strategy and are TD Script are made from nogulpfrog strategy guide. I just modified the pet and add little things on TD Script. For 100% win, i recommand to choose the nogulpfrog stratégy guide. This is an alternative if you don't have "Baby Ape" and "Unborn Val'kyr" or if you want to create many team for levelling pet sessions (like i do). This stratégy not work at 100%, sometime the "Darkmoon Monkey" take critical hit or is stuned by "Slow Moe". If that happens, the game will be lost. |
RNG Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
71
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1:11
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10 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
85
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1:25
|
14 | |
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Any Level 1+ Pet
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Shop Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
57
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0:57
|
9 | ||
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Any Level 1+ Pet
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Fight Time using the TD Script as measured by the Pet Battle Log Keeper add-on:
1:03 - 1:07 on 11 rounds ~75% of the time (when not stunned). 1:12 - 1:16 on 12-13 rounds ~22% of the time (when stunned). 1:19 - 1:30(?) on 13-14 rounds(?) ~3% of the time (when stunned and bad crit RNG causes your Pup to die before killing enemy #2). This strategy is built for top speed, good reliability, and flexibility for the slot #3 pet. Although the TD Script appears long and bloated, it handles different RNG scenarios with various finisher pets in slot #3. Pet substitutions: Slot #1 - Frostwolf Pup, Lost Netherpup, or Void-Scarred Pup can be used here. Slot #3 - Any pet that will finish off enemy #3 in 2 turns works well here. Since there are too many to list here, I have compiled a partial list of 2-turn finishers in the comments section below. The TD Script should be compatible with them all. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
69
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1:09
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11-12 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
104
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1:44
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15 | ||
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Any Level 1+ Pet
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Time: ~1:11 (11rounds)
Inspired by Rosqo's PVP Pet Battles . |
Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
72
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1:12
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11 | |
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Any Level 1+ Pet
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Fight Time: 1:25 - 1:30 on ~14 rounds (with PP Iron Starlette)
A PP breed Iron Starlette (341 power) is optimal for this strategy. A PS, PB, or HP breed can get the job done, but they slower, less reliable, and not recommended. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
89
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1:29
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14+ | |
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Any Level 1+ Pet
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Your Gorm Harrier can take 1 crit
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
66
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1:06
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9 | |
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Strategy based on the GOAT pet leveling strategy by nogulpfrog but focused on finishing the fight faster without leveling pets. With this alternative strategy you can finish the fight in one less round (7 instead of 8), which saves a few seconds (~3s) (49s instead of 52s). Sometimes it can even be shorter (~2s) if you are lucky with some crits.
The pet in slot #1 must have at least 309 power. Currently, there are 4 equally functional pet alternatives for slot #1: - [Deathsting Scorpid] - [Gorm Harrier]: You would need two of these as another one is used in slot #3 - [Gorm Needler]: Only the P/P breed is valid - [Buzzworth] The pet in slot #2 must have at least 345 power (or 304 power if from a dragonkin family). Currently, there are 2 equally functional pet alternatives for slot #2: - [Kunchong Hatchling] - [Scaley] There are currently no alternative pets available for slot #3 [Gorm Harrier]. |
Script |
2 | 4.7 ![]() |
N/A | 4 ![]() |
50
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0:50
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7 | ||
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Any Level 1+ Pet
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9 rounds.
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Level 1+ Script |
2 | 4.3 ![]() |
N/A | 3 ![]() |
66
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1:06
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9 | |
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Any Level 1+ Pet
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Tested in SL Live.
Iron Starlette: H/P Other breeds untested Leveling pet can be anything, takes no damage. Tested 5+ times without issue. Double-stun from Slow Moe (25% chance to stun, uses ability 2x before death) along with several enemy crits could potentially cause issues, but not a situation I encountered. |
Script |
2 | 4.0 ![]() |
N/A | 1 ![]() |
146
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2:26
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22 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Strat posted by Aranesh on the Magic pet Family Familiar page and credit to Mistmeddler for the upgrade to wq.
This fight is infinitely repeatable whenever the wq is up and gives high xp which makes it a great alternative to Squirt on Sign of the Critter weeks. |
Level 1+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
102
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1:42
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17+ | |
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Any Level 1+ Pet
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Inspired by nogulpfrog
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
62
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1:02
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9 | |
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Any Level 1+ Pet
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Work in progress,
you must select the Turn 8 ability Inspired by Nogulpfrog |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
60
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1:00
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8 | |
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Any Level 1+ Pet
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P/P breed works best. There are lots of alternatives for spiders, but the ones that can be P/P are Twilight Spider, Feverbite Hatchling and Widow Spiderling. I tried it with a P/B and a B/B spider and that worked OK but I found S/S was too weak.
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
140
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2:20
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24-26 | |
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Any Level 1+ Pet
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This keeps Great Sting on the enemy team for the entire fight, killing the annoying backline pets before they even see combat and avoiding damage from Rocklick's shield.
The fight even goes a little better if you start with an injured Deathsting Scorpid, which will get its Beast racial damage bonus later in the fight. This strat can save you half the bandages when grinding Odrogg. |
Level 1+ Tricky |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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12-13 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
89
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1:29
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14 | ||
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Any Level 1+ Pet
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Finally i have the opportunity to use the best beast pet in the game. ;)
Trunks is not crucial to the strategy. Anything wird hard hitting beast abilities can take it's place. Average fight time: 1:20 (1:15 best case scenario, 1:25 worst case) You can also see the strategy in a video. |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
76
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1:16
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11 | |
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Any Level 1+ Pet
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TD script updated for 9.0.1. Combined the fast fight by Lazey, with the no heal fight by Nyari, so you can keep fighting till you can heal.
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
100
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1:40
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14+ |
Incl. steps:
Any Level 1+ Pet
Any Level 1+ Pet
Quick way to level two pets at a time. They can be level 1, neither of them take damage. This gives you plenty of flexibility when it comes to what pets you want to level, and are less likely to waste potential xp on pets that are already in their 20s.
Shadowlands Update: I've updated the strategy. Something changed with prepatch and Slow Moe dies quicker than he used to. I've added a Pass in order to better line up Prowl and Feed with Snot's Dive. However, if Xu-Fu crits Slow Moe with Feed, you may be in some trouble now, as Feed may not be available again for Snot. I've updated the TD script, but I think you may need a bandage around 25% of the time now [the chance Headbutt stuns you], and there's even a slim chance for Xu-Fu to die.
[That can happen IF you crit Slow Moe with Feed, one shotting him, and then Snot rolls high with Dive and it deals a critical hit. Then you don't crit with Bite, and die one turn before Feed is available again.]
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Climbing mountains is always nice, but this fellow is a cave dweller!
-1
Kyzzo wrote on 2024-07-26 08:09:15
I have the impression that since the TWW pre patch they give a lot less in XP
1
Skysapphire
wrote on 2024-06-10 13:27:12
6
filmthedead#1594
wrote on 2023-06-08 22:00:48
4
filmthedead#1594
wrote on 2023-06-08 22:44:57
quit [self(#2).dead]
standby [round=1]
change(#2) [!self(#2).active]
change(#3) [enemy(#1).dead & !self(#3).played]
if [enemy(#3).active]
use(Feed:1016) [self.aura(Prowl:543).exists]
use(Prowl:536) [!self.aura(Prowl:543).exists & enemy.aura(Underwater:830).exists]
standby [enemy.aura(Underwater:830).exists]
use(Prowl:536) [self.hp>723 & self.ability(Feed:1016).duration<2]
use(Feed:1016)
use(Bite:110)
endif
use(Prowl:536)
use(Feed:1016) [self.aura(Prowl:543).duration=1]
use(Bite:110) [!self.aura(Prowl:543).exists & enemy.hpp<100 & !enemy(#2).active]
use(Bite:110) [enemy.ability(Headbutt:376).usable]
standby
1
dawggo
wrote on 2024-03-30 04:45:03
7
kemals
wrote on 2021-08-28 14:39:52
3
ZadTheGlad
wrote on 2021-10-24 16:10:52
4
Gratax wrote on 2021-10-17 07:26:13
Safari Hat, Lesser Pet Treat and Pet Treat (85% more XP during 200%XP Week) Does not change the fact it takes 4 fights from 1-25
With all Buffs it's: 1->14->20->24->25
So if you don't have a bunch of level stones laying around, Using buffs doesn't help much
2
Sniperorc
wrote on 2021-08-28 16:46:05
3
dreamgarden
wrote on 2021-07-25 15:58:46
4
Deesee
wrote on 2021-07-13 07:12:43
3
etheawen
wrote on 2021-07-13 04:58:35
3
Orlith#2744
wrote on 2021-07-13 04:39:32
2
Truthfulness
wrote on 2021-06-15 19:25:26
3
Kinrael#21690
wrote on 2021-04-01 15:59:01
4
Tifa
wrote on 2021-04-01 10:00:55
2
Chaosvoid#1153
wrote on 2021-02-23 19:48:19
3
Stublin#1418
wrote on 2020-12-22 19:02:57
5
Stublin#1418
wrote on 2020-12-22 19:26:15
2
Milundaria
wrote on 2020-11-27 21:23:05
2
ichebu
wrote on 2020-10-21 11:58:13
2
rolipoly
wrote on 2020-10-21 18:55:51
Had the same problem as ichebu. What i changed was that instead of passing on turn 4, i just used feed immediately and bite kills rocklick anyways.
For Snot, instead of passing on turn 3, i used feed - this kept xufu alive to kill snot with bite on turn 4.
This ends up leaving xufu around 50-70% health, which means you use more bandages/heals this way. (edited)
1
Gráinne
wrote on 2020-10-21 21:00:03
I don't see how Snot can kill Xu-Fu, even with a crit on Dive.
After the second battle, which I started without healing from the first, Xu-Fu was down to 70% health, though, which might not be enough to go for a third battle without healing.
1
rolipoly
wrote on 2020-10-21 21:08:47
Start with your weakest level pet in slot 1.
turn 1: pass
turn 2: swap to xu-fu
turn 3: prowl
turn 4: feed
turn 5: bite, rocklick dies
turn 6: bite
turn 7: swap to 2nd level pet and tank the headbutt.
turn 8: swap to xu fu
turn 9: prowl
turn 10: feed
turn 11: bite, slow moe might die here if you crit
turn 12: bite, slow moe def dies here.
turn 13: bite
turn 14: bite
turn 15: PASS
turn 16: feed
turn 17: bite, snot should die here.
Note: your xu-fu should end the battle with ~900 hp, which is more than enough to continuously run this strat without dying since you max heal every prowl+feed combo.
Extra Note after 15 more iterations: This strategy is basically failsafe if your 3rd pet can tank the headbutt. You will need to heal every 3 battles or so. For most pets, you can start with a level 1 and 2 25s, and then move the previous level 1 to third slot and have a new level 1 in first slot for powerleveling. (edited)
1
rolipoly
wrote on 2020-10-21 21:17:50
1 - If the dive from Snot crits, Xu-fu can die to the dot from acidic goo if any dot tick crit hit previously.
2- After headbutt from Slow Moe, if the absorb crits, there's a chance for xu-fu to die before feed goes off. This is extra dangerous if the stun on Headbutt lands.
3 - in the case where prowl is UP on Snot, Xufu will die before Feed goes off if the user follows the posted strategy.
Lastly, the strat now has ~50% chance of leaving xu-fu below 900hp afterwards, so you can't chain-level without healing, which was one of the best parts of this strategy. (edited)
2
(OP) Berendain
wrote on 2020-10-22 09:03:25
2
rolipoly
wrote on 2020-10-27 18:12:09
0
DenL
wrote on 2020-10-08 05:03:34
-----------
quit [self(#2).dead]
standby [round=1]
change(#2) [!self(#2).active]
change(#3) [enemy(#2).active & enemy.round=1]
if [enemy(#3).hp < 750]
if [enemy.aura(Underwater:830).exists & self.speed.fast]
ability(#3)
standby
endif
ability(#2)
ability(#1)
endif
ability(#3)
if [self.aura(Prowl:543).duration=2 & self.hp>500]
standby [enemy(#1).active]
standby [enemy(#2).active & enemy(#2).ability(Headbutt).duration>2]
endif
standby [enemy.aura(Underwater:830).exists & self.speed.fast]
ability(#2) [self.aura(Prowl:543).exists]
ability(#1)
standby (edited)
0
Khornel
wrote on 2020-10-07 16:56:34
quit [self(#2).dead]
standby [round~1,4,9]
change(#2) [!self(#2).active]
change(#3) [enemy(#2).active & enemy.round=1]
ability(#3)
standby [enemy.aura(Underwater:830).exists & self.aura(Prowl:543).exists]
ability(#2) [self.aura(Prowl:543).exists]
ability(#1)
standby
1
Khornel
wrote on 2020-10-07 17:01:51
1
RockstarSuicide
wrote on 2020-09-22 22:39:33
6
cellardwellar
wrote on 2020-05-12 03:55:33
1
Amorius
wrote on 2020-04-29 15:01:59
---
quit [self(#2).dead]
standby [round~1,4]
change(#2) [!self(#2).active]
change(#3) [enemy(#2).active & enemy.round=1]
if [!enemy(#3).active]
standby [enemy(#2).active & enemy.round=3]
ability(#3)
ability(#2) [self.aura(Prowl:543).exists]
ability(#1)
endif
ability(#3) [enemy.round>1]
ability(#2) [self.aura(Prowl:543).exists]
ability(#2) [enemy.round=4]
ability(#1)
standby
---
I added the 'standby [enemy(#2).active & enemy.round=3]' to force a wait whether or not Xufu gets stunned by Moe; by doing so, Xufu will fully heal and moe never gets another attack against Xufu before dieing (which leads Xufu to be full health as Snots enters the fight). I also changed 5th line from bottom 'ability(#3) [enemy.round>1]' to be sure Prowl isn't missed. (edited)
3
Alauraa#2331
wrote on 2020-04-29 14:30:57
2
ManBearPig
wrote on 2020-01-20 13:42:56
2
Nyari
wrote on 2019-04-16 04:06:30
3
Zaranthos
wrote on 2019-10-24 13:48:04
I think this fight may be more OP than Squirt overall simply because you rarely need to heal pets between the fight and if you used pet treats you'd get more benefit from XP with less wasted unnecessary fight time.
A little more testing. XP is evenly split between all pets so if pets hit 25 all overflow XP is lost and if one pet hits 25 and one doesn't the overflow doesn't go to the lower level pet.
With both pet treats and the safari hat you can level about 10 pets from 1-25 in the hour pet treat time limit if you're quick on the script button spamming. That's when pet battle bonus even is not active. Bonus event XP would need to be tested to see if pet treats are wasted or ultimately beneficial. (edited)
2
Skwirrel
wrote on 2019-08-19 23:51:38
2
Nelonina wrote on 2019-06-15 09:30:04
9
Shenk
wrote on 2019-05-25 05:50:22
also added a td-script
2
Jack_Raiden
wrote on 2019-05-25 09:17:38
the script works great but I'd wish one minor improvement.
right now the script passes when the snail is diving and then the script uses feed.
would be awesome if you or someone could write it so that the script doesn't pass but instead casts prowl
thanks in advance
2
Shenk
wrote on 2019-05-25 10:29:01
3
SammyJoe
wrote on 2019-05-25 15:58:01
quit [self(#2).dead]
standby [round~1,4]
change(#2) [!self(#2).active]
change(#3) [enemy(#2).active & enemy.round=1]
if [!enemy(#3).active]
ability(#3)
ability(#2) [self.aura(Prowl:543).exists]
ability(#1)
endif
ability(#3) [enemy.round=2]
ability(#2) [self.aura(Prowl:543).exists]
ability(#2) [enemy.round=4]
ability(#3) [enemy(#3).active & enemy.aura(Underwater:830).exists]
standby [enemy.aura(Underwater:830).exists]
ability(#1)
standby
2
Shenk
wrote on 2019-05-25 16:31:13
Berendain deliberately deceided to instead Pass and use Feed right after the Dive, so the strategy is a lot more reliable (this is the reason i also made the script do that)
1
SammyJoe
wrote on 2019-05-25 19:24:46
2
Shenk
wrote on 2019-05-25 20:29:24
4
(OP) Berendain
wrote on 2018-12-27 01:12:24
If you'd rather save bandages on healing up Xu-Fu between battles, you can skip turn 4 and use Feed immediately after prowling, but if Feed kills Rocklick, I recommend restarting. The benefit to that alternative though is you are unlikely to need to heal Xu-Fu between each battle, but I imagine many people reading this are in no short supply of bandages. In either case, the main strategy uses pass on turn 4 for the sake of consistency. The probability of Feed critting and you having to restart is greater than the probability of Rocklick critting you three times from three attacks.
2
(OP) Berendain
wrote on 2018-12-27 08:38:23
1
ragath
wrote on 2019-05-25 08:42:47
Kampfdauer: ~ 1 min 15 sek.
Xu-Fu ging meistens mit 90-95% Leben aus dem Kampf, man spart also auch Bandagen.
Der Kampf ist wiederholbar, also prima zum Pets leveln.
1
ragath
wrote on 2019-07-16 18:26:00
- 109 Siege
- 6 Niederlagen
2
Narasi#21718
wrote on 2022-09-26 12:27:21
3
Ranlom
wrote on 2020-04-29 12:03:36
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