Strategy added by Nyari
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Any Level 1+ Pet
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Any Level 1+ Pet
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Quick way to level two pets at a time. They can be level 1, neither of them take damage. This gives you plenty of flexibility when it comes to what pets you want to level, and are less likely to waste potential xp on pets that are already in their 20s.
Shadowlands Update: I've updated the strategy. Something changed with prepatch and Slow Moe dies quicker than he used to. I've added a Pass in order to better line up Prowl and Feed with Snot's Dive. However, if Xu-Fu crits Slow Moe with Feed, you may be in some trouble now, as Feed may not be available again for Snot. I've updated the TD script, but I think you may need a bandage around 25% of the time now [the chance Headbutt stuns you], and there's even a slim chance for Xu-Fu to die. [That can happen IF you crit Slow Moe with Feed, one shotting him, and then Snot rolls high with Dive and it deals a critical hit. Then you don't crit with Bite, and die one turn before Feed is available again.] |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 73 ![]() |
97
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1:37
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16-17 | |
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Any Level 1+ Pet
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Reprint. Create by yzjj.
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 32 ![]() |
60
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1:00
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9 | |
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Any Level 1+ Pet
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Average time :57S
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Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
N/A | 113 ![]() |
54
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0:54
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8 | |
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Any Level 1+ Pet
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Any Pet
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 20 ![]() |
115
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1:55
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19+ | ||
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Any Level 1+ Pet
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9 rounds.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
71
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1:11
|
9 | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
57
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0:57
|
8 | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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I like this strategy and WQ because it's very repeatable, only requiring healing every few battles as well as having the option to level more than 1 pet at a time!
Great for pet battle weekly event, as well as character XP (About 50% character XP per hour) Inspired by Nyari =] |
Level 1+ Script |
2 | 3.6 ![]() |
N/A | 5 ![]() |
125
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2:05
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22+ | |
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Any Level 1+ Pet
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You could also substitute a Mechanical Pandaren Dragonling for the Darkmoon Zeppelin. Just make sure to not Explode unless Snot's health is 560 or less.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
80
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1:20
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12 | |
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Any Level 1+ Pet
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Took a while for the BfA pets to be available here so I couldn't publish this strategy earlier. Still using Teroclaw but I think to start with Trecker can shorten the fight a bit (usually 12 rounds if he survives the first two enemy pets).
I recommend using the script for more efficient usage of Ravage. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
89
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1:29
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14 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
92
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1:32
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15 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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20+ | |
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Any Level 1+ Pet
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Hello,
This strategy and are TD Script are made from nogulpfrog strategy guide. I just modified the pet and add little things on TD Script. For 100% win, i recommand to choose the nogulpfrog stratégy guide. This is an alternative if you don't have "Baby Ape" and "Unborn Val'kyr" or if you want to create many team for levelling pet sessions (like i do). This stratégy not work at 100%, sometime the "Darkmoon Monkey" take critical hit or is stuned by "Slow Moe". If that happens, the game will be lost. |
RNG Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
71
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1:11
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10 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
85
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1:25
|
14 | |
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Any Level 1+ Pet
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Shop Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
57
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0:57
|
9 | ||
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Any Level 1+ Pet
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Fight Time using the TD Script as measured by the Pet Battle Log Keeper add-on:
1:03 - 1:07 on 11 rounds ~75% of the time (when not stunned). 1:12 - 1:16 on 12-13 rounds ~22% of the time (when stunned). 1:19 - 1:30(?) on 13-14 rounds(?) ~3% of the time (when stunned and bad crit RNG causes your Pup to die before killing enemy #2). This strategy is built for top speed, good reliability, and flexibility for the slot #3 pet. Although the TD Script appears long and bloated, it handles different RNG scenarios with various finisher pets in slot #3. Pet substitutions: Slot #1 - Frostwolf Pup, Lost Netherpup, or Void-Scarred Pup can be used here. Slot #3 - Any pet that will finish off enemy #3 in 2 turns works well here. Since there are too many to list here, I have compiled a partial list of 2-turn finishers in the comments section below. The TD Script should be compatible with them all. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
69
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1:09
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11-12 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
104
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1:44
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15 | ||
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Any Level 1+ Pet
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Time: ~1:11 (11rounds)
Inspired by Rosqo's PVP Pet Battles . |
Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
72
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1:12
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11 | |
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Any Level 1+ Pet
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Fight Time: 1:25 - 1:30 on ~14 rounds (with PP Iron Starlette)
A PP breed Iron Starlette (341 power) is optimal for this strategy. A PS, PB, or HP breed can get the job done, but they slower, less reliable, and not recommended. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
89
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1:29
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14+ | |
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Strategy based on the GOAT pet leveling strategy by nogulpfrog but focused on finishing the fight faster without leveling pets. With this alternative strategy you can finish the fight in one less round (7 instead of 8), which saves a few seconds (~3s) (49s instead of 52s). Sometimes it can even be shorter (~2s) if you are lucky with some crits.
The pet in slot #1 must have at least 309 power. Currently, there are 4 equally functional pet alternatives for slot #1: - [Deathsting Scorpid] - [Gorm Harrier]: You would need two of these as another one is used in slot #3 - [Gorm Needler]: Only the P/P breed is valid - [Buzzworth] The pet in slot #2 must have at least 345 power (or 304 power if from a dragonkin family). Currently, there are 2 equally functional pet alternatives for slot #2: - [Kunchong Hatchling] - [Scaley] There are currently no alternative pets available for slot #3 [Gorm Harrier]. |
Script |
2 | 4.7 ![]() |
N/A | 4 ![]() |
51
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0:51
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7 | ||
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Any Level 1+ Pet
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9 rounds.
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Level 1+ Script |
2 | 4.3 ![]() |
N/A | 3 ![]() |
66
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1:06
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9 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Strat posted by Aranesh on the Magic pet Family Familiar page and credit to Mistmeddler for the upgrade to wq.
This fight is infinitely repeatable whenever the wq is up and gives high xp which makes it a great alternative to Squirt on Sign of the Critter weeks. |
Level 1+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
102
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1:42
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17+ | |
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Any Level 1+ Pet
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Your Gorm Harrier can take 1 crit
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Level 1+ Script |
2 | 3.0 ![]() |
N/A | 2 ![]() |
66
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1:06
|
9 | |
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Any Level 1+ Pet
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Tested in SL Live.
Iron Starlette: H/P Other breeds untested Leveling pet can be anything, takes no damage. Tested 5+ times without issue. Double-stun from Slow Moe (25% chance to stun, uses ability 2x before death) along with several enemy crits could potentially cause issues, but not a situation I encountered. |
Script |
2 | 2.5 ![]() |
N/A | 1 ![]() |
146
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2:26
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22 | |
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Any Level 1+ Pet
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Inspired by nogulpfrog
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
62
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1:02
|
9 | |
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Any Level 1+ Pet
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Work in progress,
you must select the Turn 8 ability Inspired by Nogulpfrog |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
60
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1:00
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8 | |
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Any Level 1+ Pet
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P/P breed works best. There are lots of alternatives for spiders, but the ones that can be P/P are Twilight Spider, Feverbite Hatchling and Widow Spiderling. I tried it with a P/B and a B/B spider and that worked OK but I found S/S was too weak.
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
140
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2:20
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24-26 | |
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Any Level 1+ Pet
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This keeps Great Sting on the enemy team for the entire fight, killing the annoying backline pets before they even see combat and avoiding damage from Rocklick's shield.
The fight even goes a little better if you start with an injured Deathsting Scorpid, which will get its Beast racial damage bonus later in the fight. This strat can save you half the bandages when grinding Odrogg. |
Level 1+ Tricky |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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12-13 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
89
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1:29
|
14 | ||
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Any Level 1+ Pet
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Finally i have the opportunity to use the best beast pet in the game. ;)
Trunks is not crucial to the strategy. Anything wird hard hitting beast abilities can take it's place. Average fight time: 1:20 (1:15 best case scenario, 1:25 worst case) You can also see the strategy in a video. |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
76
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1:16
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11 | |
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Any Level 1+ Pet
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TD script updated for 9.0.1. Combined the fast fight by Lazey, with the no heal fight by Nyari, so you can keep fighting till you can heal.
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
100
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1:40
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14+ |
Incl. steps:
Any Level 1+ Pet
Any Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Climbing mountains is always nice, but this fellow is a cave dweller!
1
Rishingo
wrote on 2024-03-31 00:35:09
Put this at the TOP of the instructions. This will end the Fight whever you accidentally start it with your Teroclaw Hatchling in the Perished column.
1
Roareth#1850
wrote on 2023-06-08 21:29:13
TYVM to the OP!
2
NatureLocked#1472
wrote on 2023-03-07 15:28:12
1
WhyDaRumGone
wrote on 2022-07-10 18:19:51
It means that you use an extra claw after swapping in the level pet(s) and before using dodge (Stoneform CD will be at 5 when you use dodge).
The advantage of this is that if you manage to get Rocklick below 1351 first round you take 1 less Waterjet (Unless I'm missing something)
7
Threewolves
wrote on 2019-05-26 09:59:47
1
Nessahelyan#1259
wrote on 2019-05-25 19:12:14
1
Yeha
wrote on 2019-05-25 16:38:40
On-topic now:
This fight is very "economical" fight. You can level even 3-4 pets before using bandage or healing skill. Its very suitable for players that have short reserves of bandages. I used this tactic and kept as secondary pet a cat, beside the leveling pet. I was able to push even 8-10 consecutive fights without healing. Sadly didnt haved a lot of avaible time and only maxed around 25-30 pets today, i hope untill even ends,this tamer to repeat again.
1
(OP) Nyari
wrote on 2019-04-16 04:01:57
1
Troelsy#1560
wrote on 2019-03-03 15:22:09
1
Troelsy#1560
wrote on 2019-03-03 16:16:59
1
(OP) Nyari
wrote on 2019-03-04 01:41:49
Yes, most of the time you should be able to do without bandages altogether.
1
Ebbiemay
wrote on 2019-03-03 18:18:02
1
(OP) Nyari
wrote on 2019-03-04 01:40:58
Yes, here you will also find such a strategy + script for the fight with two level pets:
https://wow-petguide.com/?Strategy=2596
A note: The experience is halved in percent exactly. If you use two level pets, you need twice as many fights and the additional round for the switch makes it even negative. Two level pets are worthwhile only if you really need the halving of experience (for example, if you have several pets just before max level)
0
Veradico wrote on 2016-11-18 16:33:34
Turns 1+2 Ravage
Turn 3 Swap to your Level Pet-1
Turn 4 Swap to your Level Pet-2
Turn 5 Swap to your Teroclaw Hatchling
Turn 6 Dodge
<proceed as indicated>
Works every time.
0
Barrius wrote on 2016-12-07 15:07:39
0
Anonymous wrote on 2017-09-11 16:05:24
1
Ainot
wrote on 2019-02-17 00:26:08
2
TheGrandmaGamer wrote on 2017-07-02 02:46:27
"By Nyarella (5,153 – 3·14·22) on 2016/10/12 (Patch 7.0.1)"
I don't see a post here that is prior to that date, so I am thinking that is where this came from.
Maybe someone that works on your site logs in as Nyarella on WowHead, but if not then, like I wrote above, I thought you might want to know.
Love your site, and do indeed appreciate all the hard work you have done and continue to do.
3
Aranesh
wrote on 2017-07-02 06:29:34
2
(OP) Nyari
wrote on 2018-12-26 08:27:31
2
Gabbergirl#1884
wrote on 2018-08-01 08:18:47
0
Astarac wrote on 2018-08-06 20:36:04
The correct Rematch String would be:
Snail Fight!:3639:11271C8:ZL:ZR0:P:::::1::
1
Aranesh
wrote on 2018-08-11 11:33:01
2
Prudentius
wrote on 2018-07-23 23:07:28
ability(Ravage:802) [ enemy.ability(Stone Form:1466).usable ]
change(#2) [ ! self(#2).played ]
change(#1) [ self(#2).played ]
ability(Dodge:312) [ enemy.aura(Underwater:830).exists ]
ability(Ravage:802) [ enemy.hp < 764 ]
ability(Dodge:312) [ enemy.aura(Shell Shield:309).exists & enemy.ability(Headbutt:376).usable ]
ability(Dodge:312) [ ! enemy.ability(Spiny Carapace:1073).usable ]
ability(Claw:429)
1
Eekwibble
wrote on 2018-07-23 09:17:19
Any 2 of Clefthoof and/or Leatherhide Runts, both 1-2-/, I use B/B's but the H/H's will work fine.
Lvl1+ carry pet
Keep Trumpet Strike on cd and fill with Smash. Bring carry pet in when the 1st one dies then swap to the 2nd and continue as before.
TDScript:
standby [ enemy.aura(830).exists ]
standby [ self.aura(927).exists ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).played ]
ability(#2) [ !self.aura(485).exists ]
ability(#1)
0
Tehkixis wrote on 2017-04-23 01:02:43
1. Bloodgazer Hatchling 2 2 2
2. Chrominius 1 1 1
3. Baby Elderhorn 1 1 1
0
Falcosaur wrote on 2018-07-07 03:03:15
9
Theone wrote on 2017-06-29 05:53:56
if [enemy(#1).active]
ability(Ravage) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(Dodge) [enemy.round=6]
ability(Ravage) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(Dodge) [enemy.round=2]
ability(Ravage) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(Dodge) [enemy.round=3]
endif
ability(Claw)
standby [self.aura(Stunned:927).exists]
0
Saffie wrote on 2017-07-12 18:40:46
0
katiefraggle
wrote on 2017-11-11 22:18:27
0
Anonymous wrote on 2018-06-30 17:16:54
if [enemy(#1).active]
ability(802) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(312) [enemy.round=6]
ability(802) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(312) [enemy.round=2]
ability(802) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(312) [enemy.round=3]
endif
ability(429)
standby [self.aura(927).exists]
-2
Khes
wrote on 2018-03-31 03:28:12
teroclaw speed = win so i kept an eye on it second time manually and worked fine.
-5
Druey wrote on 2017-05-28 18:39:52
0
Rhaom wrote on 2017-05-31 03:45:37
0
Kalaida wrote on 2017-05-31 05:16:02
0
Dani wrote on 2017-10-19 15:38:49
0
Prudentius wrote on 2017-06-27 16:47:50
ability(802) [ enemy(#1).hpp = 100 & enemy.round = 1 ]
change(#2) [ ! self(#2).played ]
change(#1) [ self(#2).played ]
ability(802) [ enemy.hp < 764 ]
ability(429) [ enemy(#3).active & enemy.round = 2 ]
ability(312) [ self.round=2 ]
ability(312) [ enemy.round ~ 2,3 ]
ability(429)
Script notes: The Ravage threshold is lower than strictly needed for Rocklick and potentially too high for Slow Moe, however if Ravage doesn't kill Slow Moe one Claw after that will.
0
Isix wrote on 2017-04-23 00:45:38
0
Telgina wrote on 2017-04-09 09:07:19
0
Anonymous wrote on 2017-03-04 04:25:50
3
Daraqa wrote on 2016-10-27 08:01:59
2
Lyta wrote on 2016-12-07 17:43:06
0
Aryel wrote on 2017-01-04 18:40:13
1
Anonymous wrote on 2016-10-12 05:21:44
0
bubba wrote on 2016-10-12 00:46:01
1
Strandmaus#2938
wrote on 2023-08-30 21:10:39
1
ragath
wrote on 2019-05-25 08:30:58
Kampfdauer ca. 1 min 50 sek.
Man kann wiederholt gegen ihn kämpfen, also prima zum leveln. Außerdem geht Terokrallenjungtier fast mit vollem Leben wieder aus dem Kampf. Man spart also auch Bandagen.
1
Icy#21847
wrote on 2018-07-31 09:50:03
1
Articca#2843
wrote on 2024-09-27 14:37:24
2
Anonymous wrote on 2018-08-19 06:38:45
if [enemy(#1).active]
ability(Ravage:802) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(Dodge:312) [enemy.round=6]
ability(Ravage:802) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(Dodge:312) [enemy.round=2]
ability(Ravage:802) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(Dodge:312) [enemy.round=3]
endif
ability(Claw:429)
standby [self.aura(927).exists]
0
Скжипчак wrote on 2018-08-06 06:36:00
New Comment: