^
vs. Snail Fight!

Strategy added by millanzarreta

4

4

Strategy 19 of 30
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Incl. steps:

Click the button to copy the script into your clipboard:

change(#2) [round=2]
change(#3) [round=4]
standby [round=4 & self(#2).dead]
use(Great Sting:1966)
use(Enrage:1392) [!self.aura(Enraged:1391).exists]
use(Impale:800)
use(Pheromones:1063)
use(Puncture Wound:1050) [self(#3).active]
change(next)
standby
Snail Fight! 104553
Special or not:0Special or not:4002246414380724640

Skills: * * 2
Breed: Any

Deathsting Scorpid
This pet can have the following breeds:

Breed Health Power Speed
PP 1380 333 256


>308

Special or not:0Special or not:4010245414382024540

Skills: * 1 *
Breed: Any

Kunchong Hatchling
This pet can have the following breeds:

Breed Health Power Speed
PP 1502 345 219


>303

Special or not:0Special or not:1221292117123029210

Skills: 2 2 1
Breed: Any

Gorm Harrier
This pet can have the following breeds:

Breed Health Power Speed
PP 1319 337 264


>336

Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 4

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 4

1

Strategy based on the GOAT pet leveling strategy by nogulpfrog but focused on finishing the fight faster without leveling pets. With this alternative strategy you can finish the fight in one less round (7 instead of 8), which saves a few seconds (~3s) (49s instead of 52s). Sometimes it can even be shorter (~2s) if you are lucky with some crits.

The pet in slot #1 must have at least 309 power.
Currently, there are 4 equally functional pet alternatives for slot #1:
- [Deathsting Scorpid]
- [Gorm Harrier]: You would need two of these as another one is used in slot #3
- [Gorm Needler]: Only the P/P breed is valid
- [Buzzworth]

The pet in slot #2 must have at least 345 power (or 304 power if from a dragonkin family).
Currently, there are 2 equally functional pet alternatives for slot #2:
- [Kunchong Hatchling]
- [Scaley]

There are currently no alternative pets available for slot #3 [Gorm Harrier].

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 0:51
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 7
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
51 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
7
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
Calculated winrate: 100%

Breeds used:
Deathsting ScorpidPP
Kunchong HatchlingPP
Gorm HarrierPP

The winrate was calculated using Pet Sim. Slight variations in the winrate are normal. Click here to run your own simulations on this strategy: Link to Pet Sim
2025-01-11 10:43:07
The strategy was last updated on this date.
2025-01-11 01:56:13
The strategy was created on this date.
2,933
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Highmountain 44.6 22.6 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Deathsting Scorpid
Great Sting
Kunchong Hatchling
Pheromones
Gorm Harrier
Enrage
Impale
Great Sting
Pass
Bring in your Deathsting Scorpid
Bring in your Kunchong Hatchling
Bring in your Gorm Harrier
Swap to your Deathsting Scorpid
Swap to your Kunchong Hatchling
Swap to your Gorm Harrier
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Deathsting Scorpid
Kunchong Hatchling
Gorm Harrier
Great Sting
Pheromones
Enrage
Impale
Great Sting
Snot
Slow Moe
Rocklick
Turn 2
Bring in your Kunchong Hatchling

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Deathsting Scorpid
Great Sting
Kunchong Hatchling
Pheromones
Gorm Harrier
Enrage
Impale
Great Sting
Pass
Bring in your Deathsting Scorpid
Bring in your Kunchong Hatchling
Bring in your Gorm Harrier
Swap to your Deathsting Scorpid
Swap to your Kunchong Hatchling
Swap to your Gorm Harrier
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Deathsting Scorpid
Kunchong Hatchling
Gorm Harrier
Great Sting
Pheromones
Enrage
Impale
Great Sting
Snot
Slow Moe
Rocklick
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Deathsting Scorpid
Great Sting
Kunchong Hatchling
Pheromones
Gorm Harrier
Enrage
Impale
Great Sting
Pass
Bring in your Deathsting Scorpid
Bring in your Kunchong Hatchling
Bring in your Gorm Harrier
Swap to your Deathsting Scorpid
Swap to your Kunchong Hatchling
Swap to your Gorm Harrier
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Deathsting Scorpid
Kunchong Hatchling
Gorm Harrier
Great Sting
Pheromones
Enrage
Impale
Great Sting
Snot
Slow Moe
Rocklick
Turn 4
Bring in your Gorm Harrier

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Deathsting Scorpid
Great Sting
Kunchong Hatchling
Pheromones
Gorm Harrier
Enrage
Impale
Great Sting
Pass
Bring in your Deathsting Scorpid
Bring in your Kunchong Hatchling
Bring in your Gorm Harrier
Swap to your Deathsting Scorpid
Swap to your Kunchong Hatchling
Swap to your Gorm Harrier
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Deathsting Scorpid
Kunchong Hatchling
Gorm Harrier
Great Sting
Pheromones
Enrage
Impale
Great Sting
Snot
Slow Moe
Rocklick
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Deathsting Scorpid
Great Sting
Kunchong Hatchling
Pheromones
Gorm Harrier
Enrage
Impale
Great Sting
Pass
Bring in your Deathsting Scorpid
Bring in your Kunchong Hatchling
Bring in your Gorm Harrier
Swap to your Deathsting Scorpid
Swap to your Kunchong Hatchling
Swap to your Gorm Harrier
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Deathsting Scorpid
Kunchong Hatchling
Gorm Harrier
Great Sting
Pheromones
Enrage
Impale
Great Sting
Snot
Slow Moe
Rocklick
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Deathsting Scorpid
Great Sting
Kunchong Hatchling
Pheromones
Gorm Harrier
Enrage
Impale
Great Sting
Pass
Bring in your Deathsting Scorpid
Bring in your Kunchong Hatchling
Bring in your Gorm Harrier
Swap to your Deathsting Scorpid
Swap to your Kunchong Hatchling
Swap to your Gorm Harrier
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Deathsting Scorpid
Kunchong Hatchling
Gorm Harrier
Great Sting
Pheromones
Enrage
Impale
Great Sting
Snot
Slow Moe
Rocklick
Turn 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Deathsting Scorpid
Great Sting
Kunchong Hatchling
Pheromones
Gorm Harrier
Enrage
Impale
Great Sting
Pass
Bring in your Deathsting Scorpid
Bring in your Kunchong Hatchling
Bring in your Gorm Harrier
Swap to your Deathsting Scorpid
Swap to your Kunchong Hatchling
Swap to your Gorm Harrier
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Deathsting Scorpid
Kunchong Hatchling
Gorm Harrier
Great Sting
Pheromones
Enrage
Impale
Great Sting
Snot
Slow Moe
Rocklick

Climbing mountains is always nice, but this fellow is a cave dweller!




(OP) millanzarreta

wrote on 2025-01-13 06:56:34

The provided script and the PetBattleLogKeeper addon has been used to calculate the combat time for this strat (and also for the pet leveling strategy in which this strat is based).
Here is a screenshot of various combat time tests for both battles.

As can be seen, the battle pet duration for this strat is 47s-49s, usually 48s, with a 9.98% chance that it will be even 2s shorter (about 45s-47s).
The battle pet duration of the pet leveling strategy is 50s-52s, usually 51s.

The time difference between the two strategies is mainly due to the fact that in this strategy the player makes one less [Swap], which results in one less round for the player; the rest of the combat event sequences are practically the same. The time difference could be even bigger if the [Rocklick] enemy pet was not able to perform his [Spiny Carapace] action in round 7, since in both combats the enemy pet only acts in 7 rounds (in this strat it dies from the DoT tick just after perform its action in round 7, while in the other strat it performs its action in round 7 but cannot perform its action in round 8 because it dies from direct damage just before that).
In fact, in this strat there is a possibility (9.98% chance) that the [Rocklick] enemy pet will not have time to perform its action in round 7. This happens if our last [Impale] hit crits or if the second-to-last [Great Sting] DoT tick crits or if the two first [Great Sting] DoT ticks in rounds 1 and 2 crits. (edited)

DragonsAfterDark

wrote on 2025-01-13 13:20:04

I don't go based on script, I go by user input which is far more common. Too many people like to spam their auto battle button to get the fastest time possible for strats, but that's simply not realistic.

(OP) millanzarreta

wrote on 2025-01-13 21:44:43

Ohh, I didn't know that, since when you mouse-over the time duration on the page it says "This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly." I assumed it was more spamming and script-based, but I get what you're saying, since it's certainly more realistic.
However, it makes no sense for this combat to last longer than the strategy it is based on, since it performs fewer actions. In fact, the action inputs are practically the same minus a pet swap, so the duration has to be actually shorter. How much shorter? Well, that depends on how you measure it. In my tests I've gotten around 3 seconds, but with other measurement methods it might be different, but always shorter.

DragonsAfterDark

wrote on 2025-01-26 12:15:21

It's been updated.

ETA: I just timed it (again) and got 55s. This accounts for not using the script, which the majority of players don't, and having to check the steps of the strategy on my second monitor.

Happy battling (edited)

(OP) millanzarreta

wrote on 2025-01-11 15:07:52

Some additional notes on this strategy:
- The fight usually lasts about 49 seconds. There is a 9.98% chance that it will last a few seconds less, and this happens if the enemy pet [Rocklick] receives a crit DoT tick from [Great Sting] in the second-to-last round or if the [Impale] hit in the last round crits or if at the start of the fight the enemy pet [Rocklick] takes two [Great Sting] DoT tick crits in a row. In these conditions the enemy pet [Rocklick] will die directly from the damage of [Impale] instead of the last round [Great Sting] DoT tick, so it will not have time to cast [Spiny Carapace], and this is what saves a few extra seconds in this circumstance.
- The pet in slot #1 will never receive damage during this fight.
- As in the pet leveling strategy, it is normal for the pet in slot #2 to receive two [Water Jet] attacks, although it is possible that it will only receive one if the enemy pet [Rocklick] receives two critical ticks in a row at the beginning of the fight. Thus, your pet in slot #2 will take between 309-926 damage per fight, normally 618.
- The pet in slot #3 will almost never take damage throughout the entire fight, although there is a extremely small chance that it will take a very small amount of damage on rare occasions (in which case it will take between 115 and 172 damage). This will only happen if at the start of the fight the enemy pet [Rocklick] takes two [Great Sting] DoT tick crits in a row.
- Just like Berendain added in the pet leveling strategy, this script also comes prepared to skip a round in case the pet in slot #2 dies from the second hit of [Water Jet]. This way you can set UltraSquirt's HP threshold to 30% almost safely (it should actually be 35% to be mega safe, but it's by such a small margin that it's recommended to set it to 30% just like in the pet leveling strategy).
... (edited)

(OP) millanzarreta

wrote on 2025-01-11 14:31:50

...
- Any of the alternative pets in this strategy can be chosen, as they do not affect either the success of the battle or its duration.
- Any pet with at least 309 power and the attack [Great Sting] can go in slot #1, with the four alternative pets mentioned in the info box currently existing. Perhaps the most popular alternative to [Deathsting Scorpid] is to use another [Gorm Harrier] in this slot. Other lower power pets will not have enough damage to kill the enemy reserve pets or would also likely affect the abilities order of the [Rocklick] enemy pet, causing additional problems with the strategy.
- While for slot #2 the most popular choice is probably [Kunchong Hatchling], the [Scaley] alternative is completely fine. Normally the power requirement for this slot is high, 345. However, this pet's DoT attacks will necessarily cause the enemy to drop below 50% HP before the last tick of the [Pheromones] DoT, allowing one of the ticks to benefit from the dragonkin passive bonus, bringing down the power requirement for this slot to 304 for Dragonkin family pets. Currently, only these two pets meet these requirements for this strat. In the current strategy the limit is set to >303 to allow this alternative pet [Scaley] to be recognized, and there are no major problems because there are no other pets that meet these characteristics. In the future some modifications to the strategy may be necessary, setting the limit to >344 directly (in which case the pet [Scaley] could be selected directly as the primary pet to be recognized).
- For slot #3 you need as much power as possible (at least 337) and certain specific abilities, which only leaves us with the [Gorm Harrier] pet as an option. (edited)

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