Strategy added by Glyycerin
22
22
Average rating: |
4 |
Ratings: |
29 |
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Any Level 1+ Pet
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Update: TD Script updated on 20th May, 2021. Make sure you have the updated script.
You should never need to use pet bandages when leveling using this team. You may occasionally want to heal your pets, but the revive pets ability, available every 8 minutes, will be more than enough. Using this strategy, you will normally win between 1:15 and 1:25. You may win in as short a time as 1:12. On the other hand, if you get unlucky and miss Stumpers' Cute Face several times in a row, the fight may take much longer. The longest the fight has taken me was 1:55, after I missed Stumpers four times. The TD script works if you're using an Abyssal Eel, which has Acid Rain instead of Cleansing Rain. The fight will take the same amount of time, but without healing your team each fight you may need to use a pet bandage occasionally. |
Level 1+ Script Staff Pick |
2 | 4.8 ![]() |
N/A | 98 ![]() |
85
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1:25
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13-19 | |
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Any Level 1+ Pet
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Time: 1:20-1:30
Malfunctioning Microbot breed recommendation: BB > HB > SB |
RNG Level 1+ Script Staff Pick |
2 | 4.8 ![]() |
N/A | 46 ![]() |
82
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1:22
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10-12 | |
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Any Level 7+ Pet
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TMD can* work but please see alt steps.
TMD = Timeless Mechanical Dragonling |
Level 7+ Script |
2 | 4.4 ![]() |
N/A | 16 ![]() |
90
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1:30
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10 | |
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Any Level 1+ Pet
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Fight Time: 1:20 - 1:30 on 13 rounds
1:18 - 1:25 using the TD Script as measured by the Pet Battle Log Keeper add-on. This strategy is built for speed. It is also consistent (though not infallible) and safe for all level 1+ pets (except Dragonkin pets will need 200+ HP to survive a critical hit from Dreadful Breath). PS breed Iron Starlette is required (the one with 273 speed). |
Breed Level 1+ Script Staff Pick |
2 | 5.0 ![]() |
N/A | 6 ![]() |
78
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1:18
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13 | |
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Any Level 10+ Pet
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I used this combo tonight. I level up 35 pets in 3/4 hours.
I prefer not to use pet under level 10 because of the first pet who have an AOE ... |
RNG Level 10+ Script |
2 | 4.0 ![]() |
N/A | 22 ![]() |
135
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2:15
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16+ | |
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Any Level 1+ Pet
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Make sure you are using a P/S Iron Starlette. Your 2nd pet can be anything with Pump as long as it is faster than 260 and has at least 292 power.
Also won't take responsibilities for slippery hands. (:smudge: @Gráinne) I took some advice from the comments and changed the strategy accordingly. It now works 100% reliably and takes 1:25 min. |
Breed Level 1+ Script Staff Pick |
2 | 4.7 ![]() |
N/A | 9 ![]() |
81
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1:21
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13 | |
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Any Level 1+ Pet
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I designed this strategy specifically to allow level 1 and low HP carry pets to survive this encounter. Foof will not get his AOE off during this fight, so you are able to carry any level/hp pet that you want.
DragonsAfterDark: I went through the fight, and these were the steps the tdScript gave me. |
Level 1+ Script |
2 | 4.0 ![]() |
N/A | 10 ![]() |
150
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2:30
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20+ | |
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Any Level 10+ Pet
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Level pet must have over 600 hp to survive three rounds of Dreadful Breath in the back line plus one round of Puppies of the Flame. Critter and beasts pets can have a bit less, mechanical and dragonkin ones need a bit more. For the second boosting pet any pet with Pump will do, as long as the speed is over 260.
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TCG Level 10+ Script |
2 | 4.4 ![]() |
N/A | 6 ![]() |
65
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1:05
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9+ | |
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Any Level 1+ Pet
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Allows to use any pet for leveling. P/S breed on the Iron Starlette is the only one that will make this possible. If you run one of the other breeds expect the level pet to take 176 damage (266 as a dragon).
Big thanks to Nyari for helping me out with this strategy :) Also please check if you have the newest script before complaining about your old one not working. Both the strategy as well as the script are made specifically for the P/S breed. |
Breed Level 1+ Script |
2 | 3.7 ![]() |
N/A | 4 ![]() |
105
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1:45
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16-17 | |
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Any Level 2+ Pet
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220 dmge is human, allows 1 crit
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Breed Level 2+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
85
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1:25
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13 | |
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Any Level 4+ Pet
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Your level pet will take a base of 286 normal damage.
Dragonkin level pets will take strong damage & Beast pets will take weak damage. This does not include crits, or if Foof gets his beast buff a round earlier. |
Breed Level 4+ Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
83
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1:23
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11-13 | |
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Any Level 9+ Pet
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Damage is human and allows a crit
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Level 9+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
89
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1:29
|
11 | |
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Any Level 4+ Pet
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Strategy created by Lyseria and tweaked by me. It only works with a P/S breed Starlette,
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Breed Level 4+ Tricky Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
115
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1:55
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17 | |
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Any Level 3+ Pet
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In 99% of the fights this strategy works 100% :)
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Breed Level 3+ |
2 | 0.0 ![]() |
N/A | 1 ![]() |
131
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2:11
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20+ | |
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Any Level 7+ Pet
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354 is non crit human damage.
Thanks to DAD for suggestions :) |
Level 7+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
91
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1:31
|
12 | |
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Any Level 1+ Pet
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Dont bring Dragonkin type as leveling pet Dreadful Breath might kill them. And drake needs to be faster than 260 or fight might take ages. Build for fast xp.
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 2 ![]() |
195
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3:15
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28+ | |
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Any Level 1+ Pet
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By Aerolite2017
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
86
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1:26
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10+ | |
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Any Level 7+ Pet
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Untested
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Level 7+ Script Unobtainable |
2 | 5.0 ![]() |
N/A | 1 ![]() |
68
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1:08
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9-10 | |
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Any Level 1+ Pet
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Based of Shoff#1714, instead of Ashstone Core, I used Puddle Terror for a much quicker fight.
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RNG Level 1+ Script |
2 | 4.3 ![]() |
N/A | 4 ![]() |
120
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2:00
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15+ | |
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Any Level 1+ Pet
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Level pet will take a single Dreadful Breath which any level 1 should survive.
The strat is 12-14 turns long (depends on your Level pet's HP) and takes around 1:20-1:30. This comes with the usual disclaimer for this fight that while the success rate is high, it is possible to fail due to bad RNG on the number of Tongue Lash hits/crits or dodges (alleviated by the use of a multi-hitter in Alert! and slightly more durable pets). |
RNG Level 1+ Script |
2 | 4.3 ![]() |
N/A | 2 ![]() |
95
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1:35
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13+ | |
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Any Level 1+ Pet
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Level pet should only take 1 hit of Dreadful Breath.
Expected damage taken: 88 damage (normal hit, not dragonkin or beast) 132 damage (critical hit, not dragonkin or beast) 132 damage (normal hit, dragonkin) 198 damage (critical hit, dragonkin) 58 damage (normal hit, beast) 87 damage (critical hit, beast) Credit to Nyari for encouraging me to re-work my other strategy where I was hitting Foof too hard. There are still small chances for this to fail due to Stumpers' RNG (too many dodges or too many tongue lash hits), but I tried to minimize it as much as possible. |
Breed Level 1+ Script |
2 | 4.3 ![]() |
N/A | 3 ![]() |
110
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1:50
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16+ | |
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Any Level 1+ Pet
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People of accomplishment rarely sat back and let things happen to them. They went out and happened to things.
Repeatable Pet Leveling battles can be found Here. |
Breed Level 1+ Script |
2 | 4.4 ![]() |
N/A | 1 ![]() |
100
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1:40
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12+ | |
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Any Level 1+ Pet
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Level 1+ |
2 | 4.0 ![]() |
N/A | 2 ![]() |
153
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2:33
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22+ | ||
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 4.0 ![]() |
N/A | 2 ![]() |
180
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3:00
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14+ | ||
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Any Level 2+ Pet
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17 rounds.
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Breed Level 2+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
140
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2:20
|
17 | |
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Any Level 1+ Pet
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This should work with every +1 Level Pet.
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RNG Level 1+ Script |
2 | 2.7 ![]() |
N/A | 3 ![]() |
135
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2:15
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17 | |
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Any Level 1+ Pet
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A fast and reliable strategy permitting the use of a level 1 carry pet.
This is derived from the strategies provided by Shenk and Threewolves11663. I took my favorite parts of each and added some refinements. The result seems to be as fast and more reliable than the 2 original strategies. I've tested it in 30+ pet battles with no losses - even when the enemy pets got multiple crits. |
Breed Level 1+ Script |
2 | 3.5 ![]() |
N/A | 1 ![]() |
132
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2:12
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18 | |
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Any Level 1+ Pet
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Based off Mutanis Strategy
Trying to farm Malfunctioning Bot is somewhat frustrating. Darkmoon Zeppelin and Thunderscale Whelpling are both buyable at the AH. |
RNG Level 1+ Script |
2 | 3.5 ![]() |
N/A | 0 ![]() |
84
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1:24
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10+ | |
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 3.0 ![]() |
N/A | 0 ![]() |
127
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2:07
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17+ | ||
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Any Level 6+ Pet
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DragonsAfterDark: Updated from the Darkmoon Tonk / Teroclaw Hatchling strategy. Same concept, just different pets that mitigate most of the RNG.
Ratings have been reset, and tdScript has been added. |
Level 6+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
118
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1:58
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17+ |
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Any Level 3+ Pet
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Level 3+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
123
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2:03
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17 | ||
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Any Level 2+ Pet
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I have a P/P and P/S Starlette which worked for this strategy. I'm not sure how the other breeds will work...
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RNG Level 2+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
142
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2:22
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19 | |
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Any Level 1+ Pet
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I wanted to see if I could come up with an almost no heal strategy like Berendain's here, and though I wasn't able to come up with one as fast, this is another option.
There were ways to make it shorter, but this is the most stable variation given the variance in power in the two breeds and potential crits (yours). Video for Fight |
Breed Level 1+ Tricky Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
167
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2:47
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26+ | |
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Any Level 1+ Pet
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This strategy takes 15-17 rounds and you can do it twice without healing (with some luck) and it's completely safe for level 1 pets :).
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Breed RNG Level 1+ |
2 | 1.5 ![]() |
N/A | 0 ![]() |
117
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1:57
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15-17 |
Incl. steps:
Any Level 10+ Pet
I used this combo tonight. I level up 35 pets in 3/4 hours.
I prefer not to use pet under level 10 because of the first pet who have an AOE ...
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Corgis, am I right?
1
Eekwibble
wrote on 2024-11-03 14:28:04
It still has the same 98% success rate as my IS/ARC strat, but it's better than potentially killing all 3 puppies and never getting your level pet a showing, or just killing your level pet outright. With this rewrite, you can also put a much lower level carry pet in slot #2.
quit [ self(#2).dead ]
quit [ self(#2).active & self(#3).dead ]
standby [ self(#2).active & enemy.ability(#3).duration=6 ]
change(#3) [ self(#2).played ]
standby [ enemy.aura(Unattackable:1358).exists ]
ability(Supercharge:208) [ self.aura(Howl:1725).exists ]
ability(Supercharge:208) [ enemy(#2).active & enemy.hp>864 & round=8 ]
ability(Wind-Up:459) [ enemy.hp>243 & round=9 ]
ability(Powerball:566) [ enemy(#2).active & enemy.round!=1 ]
ability(Powerball:566) [ enemy(#3).active & !self.aura(Wind-Up:458).exists ]
ability(Wind-Up:459)
change(#2) [ !self(#2).played ]
ability(#3) [ enemy.aura(Black Claw:918).exists ]
ability(#2) [ !enemy.aura(Puppies of the Flame:1355).exists ]
EtA: I still appreciate the strat. I just started playing retail again since quitting at the end of BfA, and I'm now on US servers, not EU, so rebuilding my pet journal from scratch. This is a nice, easy fight, with easy-to-obtain pets. (edited)
3
Cloud
wrote on 2021-07-12 23:17:38
1
Shaz#1725
wrote on 2024-10-09 02:21:06
1
DragonsAfterDark
wrote on 2022-05-24 16:58:29
3
Sauerwalt wrote on 2022-01-29 04:21:53
Yes, I know I don't need the savage talon with puppies of the flame, I could let it default to the black claw.. I just liked it that way! :)
Iron Starlette in slot one
Ikky in slot two
Leveling Pet in slot 3
change(#1) [self(#3).active]
change(#2) [self(#3).active]
change(#2) [self(#1).dead]
quit [self(#3).dead]
if [enemy(Foof:1905).active]
use(Wind-Up:459) [round=1]
use(Supercharge:208) [round=2]
use(Wind-Up:459) [round=3]
use(Powerball:566)
endif
if [enemy(Stumpers:1904).active]
use(Wind-Up:459) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459) [!self.aura(Wind-Up:458).exists & enemy.hpp>50]
use(Powerball:566)
use(Savage Talon:1370)
quit [self(#2).dead]
endif
if [enemy(Lil' Sizzle:1906).active]
use(Powerball:566)
use(Savage Talon:1370) [enemy.hp>1350]
use(Savage Talon:1370) [enemy.hp<250]
use(Savage Talon:1370) [enemy.aura(Puppies of the Flame:1355).exists]
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581)
change(Ikky:1532)
quit [self(#1).dead & self(#2).dead]
endif (edited)
0
ZugZug7#1449
wrote on 2021-05-19 15:50:10
0
小情郎 wrote on 2021-04-30 19:24:13
4
Baeon#1910
wrote on 2021-01-24 12:54:11
I borrowed @TheOlPetBattles script ( https://wow-petguide.com/?Comment=88357 ) and made a few changes to eliminate the RNG factors.
For the leveling pet, i put the restriction of 360hp minimum, as i have had pets take up to 352 damage from the first enemy's AOE.
I added some lines to make sure the leveling pet is never left as active by Lil' Sizzle.
I changed the way Iron Starlette uses powerball for lil' sizzle, so he uses it on the first round, before the puppies of the flame aura is in effect. He then uses wind up and supercharge during the puppies of the flame, thereby wasting no rounds.
for ikky vs lil' sizzle, i put in black claw and flock in case RNG leaves ikky facing a lil'sizzle with a lot of hp, as savage talon can take a while to kill lil' sizzle if he has a lot of hp left. savage talon will still go off if lil' sizzle has less then 200hp.
THEORETICALLY, iron starlette could crit on a wind up vs lil' sizzle and kill him before he swaps the leveling pet in, but i have not seen that happen yet.
*edit*
this has now happened once.
*edit*
I have tested this over 30 times, and so far it has a 100% success rate.
*edit*
100% success rate is no more. somehow, iron starlette died while still fighting stumper (got a "lucky" crit on foof and killed him with wind-up) so was trying to use powerball exclusively to kill stumpers. that didnt work. since it is a very rare occurrence, it may take me a while to test options. I did include a line to fix it, but I havent tested it yet. I also added some error correcting lines (to quit in some certain cases).
*edit*
change(#1) [self(#2).active]
change(#3) [self(#2).active]
change(#3) [self(#1).dead]
quit [self(#2).dead]
if [enemy(Foof:1905).active]
use(Wind-Up:459) [round=1]
use(Wind-Up:459) [round=2]
use(Powerball:566) [round=3]
use(Wind-Up:459) [round=4]
use(Powerball:566)
endif
if [enemy(Stumpers:1904).active]
use(Wind-Up:459) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459) [!self.aura(Wind-Up:458).exists & enemy.hpp>50]
use(Powerball:566)
quit [self(#1).dead]
endif
if [enemy(Lil' Sizzle:1906).active]
use(Wind-Up:459) [!self.aura(Wind-Up:458).exists & enemy.aura(Puppies of the Flame:1355).exists]
use(Supercharge:208) [enemy.aura(Puppies of the Flame:1355).duration=1]
use(Wind-Up:459) [self.aura(Wind-Up:458).exists & !enemy.aura(Puppies of the Flame:1355).exists]
use(Powerball:566)
use(Savage Talon:1370) [enemy.hp<200]
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581)
change(Ikky:1532)
quit [self(#1).dead & self(#3).dead]
endif
(edited)
0
Baeon#1910
wrote on 2021-01-24 13:09:41
sometimes, I actually finish this fight with all 3 pets alive.
when that happens, i dont even use a bandage, just send the team back in. i have not lost a fight this way yet.
1
Honeywhiss
wrote on 2021-03-23 18:33:18
0
Enzzo#1146
wrote on 2021-03-24 01:29:36
1
Cithan#2540
wrote on 2020-12-24 17:45:53
standby [enemy.aura(Puppies of the Flame:1355).exists]
if [self(#1).active]
use(Powerball:566) [!self.aura(Speed Boost:831).exists & enemy(#1).dead]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Powerball:566) [enemy(Lil' Sizzle:1906).active]
use(Wind-Up:459)
endif
if [self(#3).active]
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581)
endif
change(next) [!self(#3).active]
change(#3) [self(#2).active]
1
Gertwine
wrote on 2020-12-24 18:36:57
1
ChilloutNoob#2761
wrote on 2021-01-24 07:23:29
1
TheOlPetBattles
wrote on 2020-12-24 16:23:44
if [enemy(Foof:1905).active]
use(Wind-Up:459) [round=1]
use(Wind-Up:459) [round=2]
use(Powerball:566) [round=3]
use(Wind-Up:459) [round=4]
use(Powerball:566)
endif
if [enemy(Stumpers:1904).active]
use(Wind-Up:459) [self.aura(Wind-Up:458).exists]
use(Powerball:566)
endif
if [enemy(Lil' Sizzle:1906).active]
use(Wind-Up:459) [!self.aura(Wind-Up:458).exists]
use(Powerball:566) [enemy.aura(Puppies of the Flame:1355).duration>1]
use(Supercharge:208) [enemy.aura(Puppies of the Flame:1355).duration=1]
use(Wind-Up:459)
use(Powerball:566)
use(Savage Talon:1370)
change(Ikky:1532)
endif
(edited)
1
Sizzle#1759
wrote on 2020-12-24 11:46:12
5
Zelaji
wrote on 2020-11-22 21:03:20
standby [enemy.aura(Puppies of the Flame:1355).exists]
if [self(#1).active]
use(Powerball:566) [!self.aura(Speed Boost:831).exists & enemy(#1).dead]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Powerball:566) [enemy(Lil' Sizzle:1906).active]
use(Wind-Up:459)
endif
if [self(#3).active]
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581)
endif
change(#3) [self(#1).dead]
change(#3) [self(#2).active]
1
Aceofblue#1361
wrote on 2020-11-23 00:48:35
2
(OP) Glyycerin
wrote on 2020-11-23 05:35:00
1
BraisStyle#1739
wrote on 2021-07-05 12:19:55
New Comment: