전략이 추가됨. 추가자: iWiN2EZ
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모든 레벨 1+ 애완동물
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This strategy has been updated to include the possibilities of stuns. Hopefully, it accounts for all variables.
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레벨 1+ 스크립트 |
2 | 4.8 ![]() |
N/A | 59 ![]() |
105
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1:45
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12+ | |
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모든 레벨 1+ 애완동물
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Quick fight, usually winning in 9-10 rounds.
Don't mouse over the TD script button while you have a mouthful of drink. It's a long one; it includes when to pass and when to use Ion Cannon for every breed of every alternative pet. I recommend using the TD script. If you don't use it, you'll need to mouse over the enemy pets to see what abilities they have. Your actions will depend on the abilities they have slotted. The written instructions look incredibly long, but all of it is conditional so you'll only need to follow half of it. Again, you'll usually win in 9-10 rounds. If your level pet is a flying pet it might die if it gets crit by Moon Tears, which Moon uses less than half of the time. |
레벨 1+ 스크립트 |
2 | 4.2 ![]() |
N/A | 19 ![]() |
79
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1:19
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9+ | |
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모든 레벨 1+ 애완동물
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Saintgabrial
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레벨 1+ 스크립트 |
2 | 4.2 ![]() |
N/A | 8 ![]() |
100
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1:40
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12 | |
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모든 레벨 1+ 애완동물
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My Pet Battle Panel auto-closed... so no specific turns. If you can, please comment an approximate turn order :)
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레벨 1+ 스크립트 |
2 | 0.0 ![]() |
N/A | 1 ![]() |
110
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1:50
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15 | |
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모든 레벨 1+ 애완동물
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This team has multiple alternates that can be put on the team. The main idea of this team is to kill Moon and Mouthy before Alpha Strike'ing Carl to 560HP. Let Moth die. Switch in and explode. Leveling pet will get all XP! **Only thing that might vary is the HP of your exploding pet will change the damage done with the explosion.**
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레벨 1+ 스크립트 |
2 | 5.0 ![]() |
N/A | 1 ![]() |
113
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1:53
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14 | |
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Works vs. the following:
Nicodemus, Brisby, and Jenner Moon, Mouthy, and Carl Sprouts, Prince Charming, & Runts |
스크립트 |
2 | 0.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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16-19 | ||
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모든 레벨 15+ 애완동물
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레벨 15+ |
2 | 0.0 ![]() |
N/A | 1 ![]() |
94
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1:34
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12-13 | ||
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모든 레벨 8+ 애완동물
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Mechanical Axebeak should be able to Kill all three. If not Lil' Bling should be able to clean up the rest.
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번식 레벨 8+ |
2 | 4.4 ![]() |
N/A | 5 ![]() |
78
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1:18
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10+ | |
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모든 레벨 1+ 애완동물
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레벨 1+ 스크립트 |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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11 | ||
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모든 레벨 1+ 애완동물
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레벨 1+ 스크립트 |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
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12-14 | |
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모든 레벨 1+ 애완동물
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모든 애완동물
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I accidentally used the strategy listed for the Menagerie Fight (Jahan, Archimedes, Samm), for this fight, and it worked wonderfully well, so i decided to add it to the list of strategies for this fight.
The back-up Pet can basically be anything, it could probably be another leveling pet, as long as it has decent Health, it shouldn't have to work very hard to finish Carl off. Of course, you can just skip the leveling and just mow them down with the Whelpling and back-up for a quicker victory. |
레벨 1+ |
0
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New
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0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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11 |
Incl. steps:
모든 레벨 1+ 애완동물
스킬: * * 1
번식: 모든 종류
번식 | 체력 | 파워 | 속도 |
---|---|---|---|
PS | 1400 | 289 | 289 |
스킬: * * 1
번식: 모든 종류
번식 | 체력 | 파워 | 속도 |
---|---|---|---|
PP | 1481 | 341 | 227 |
HH | 1806 | 276 | 227 |
HP | 1627 | 305 | 227 |
스킬: * * 2
번식: 모든 종류
번식 | 체력 | 파워 | 속도 |
---|---|---|---|
BB | 1518 | 266 | 279 |
SS | 1437 | 250 | 327 |
HS | 1583 | 250 | 292 |
SB | 1502 | 263 | 292 |
스킬: * * 2
번식: 모든 종류
번식 | 체력 | 파워 | 속도 |
---|---|---|---|
BB | 1449 | 283 | 276 |
SS | 1367 | 266 | 325 |
HH | 1692 | 266 | 260 |
HP | 1514 | 296 | 260 |
PB | 1432 | 296 | 273 |
SB | 1432 | 279 | 289 |
HB | 1514 | 279 | 273 |
스킬: * * 2
번식: 모든 종류
번식 | 체력 | 파워 | 속도 |
---|---|---|---|
BB | 1420 | 288 | 276 |
스킬: * * 2
번식: 모든 종류
번식 | 체력 | 파워 | 속도 |
---|---|---|---|
HP | - | - | - |
Substitutes:
1 / 18
1 / 25
This team has multiple alternates that can be put on the team. The main idea of this team is to kill Moon and Mouthy before Alpha Strike'ing Carl to 560HP. Let Moth die. Switch in and explode. Leveling pet will get all XP! **Only thing that might vary is the HP of your exploding pet will change the damage done with the explosion.**
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
탐험대 모자 |
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하급 애완동물 간식 |
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애완동물 간식 |
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다크문 중산모 |
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애완동물 전투 주 |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
1
LadyMargit#1698
글 올리기 2024-10-16 23:14:24
1
DragonsAfterDark
글 올리기 2024-10-17 08:12:37
With the introduction of flexible trainer pet levels in BfA there now is the option to fight those trainers using pets of any level from 1 to 25.
However our strategy creation philosophy has always been to provide teams of level 25 pets, so we are putting this down here in the guidelines:
-When you add a strategy using specific pets they have to be meant to perform on the max level 25 & at rare quality
-Excluded are:
leveling pets
random pet slots which can do any action without having a greater impact on the fight
quest/achievement related pets that just need to participate in the fight
2
Alexstrasza
글 올리기 2019-07-19 21:01:48
if [enemy(Carl:1644).active & enemy.hpp<=39]
change(#3) [self(#2).active]
change(#2) [!self(#2).played & !enemy.aura(Stoneskin:435).exists]
use(Explode:282) [self(#2).played]
standby [weather(Lightning Storm:203).duration>0]
standby [enemy.aura(Stoneskin:435).exists]
endif
use(Alpha Strike:504) [round=1]
use(Moth Dust:508) [enemy.hp<450]
use(Cocoon Strike:506)
use(Alpha Strike:504)
use(Breath:115)
change(#3) [self(#1).dead &!self(#3).active]
standby
1
(OP) iWiN2EZ
글 올리기 2019-07-26 21:45:25
added (edited)
2
durga
글 올리기 2019-05-30 17:15:46
0
g3rmb0y 글 올리기 2019-06-19 10:02:11
use(Explode:282) [enemy(Carl:1644).hp<560]
standby [enemy(Carl:1644).hp<560]
use(Cocoon Strike:506) [enemy.aura(Amplify Magic:487).exists]
use(Moth Dust:508) [enemy.aura(Amplify Magic:487).exists]
use(Alpha Strike:504)
change(Mechanical Pandaren Dragonling:844)
use(Breath)
standby
1
(OP) iWiN2EZ
글 올리기 2019-07-13 22:21:31
2
Shenk
글 올리기 2019-07-09 07:48:32
when carl stuns the moth the script then swaps to the mpd, even tho it's no where near the 560 hp and even if it would be the explode wouldn't give the leveling pet any exp since the most still lives in the background
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