Strategy added by Saintgabrial
8
8
Average rating: |
4.2 |
Ratings: |
5 |
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1 |
Any Level 1+ Pet
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This strategy has been updated to include the possibilities of stuns. Hopefully, it accounts for all variables.
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Level 1+ Script |
2 | 4.7 | 50 | 105
1:45
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12+ | ||
2 |
Any Level 1+ Pet
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Quick fight, usually winning in 9-10 rounds.
Don't mouse over the TD script button while you have a mouthful of drink. It's a long one; it includes when to pass and when to use Ion Cannon for every breed of every alternative pet. I recommend using the TD script. If you don't use it, you'll need to mouse over the enemy pets to see what abilities they have. Your actions will depend on the abilities they have slotted. The written instructions look incredibly long, but all of it is conditional so you'll only need to follow half of it. Again, you'll usually win in 9-10 rounds. If your level pet is a flying pet it might die if it gets crit by Moon Tears, which Moon uses less than half of the time. |
Level 1+ Script |
2 | 4.6 | 17 | 79
1:19
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9+ | ||
3 |
Any Level 1+ Pet
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Saintgabrial
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Level 1+ Script |
2 | 4.2 | 8 | 100
1:40
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12 | ||
4 |
Works vs. the following:
Nicodemus, Brisby, and Jenner Moon, Mouthy, and Carl Sprouts, Prince Charming, & Runts |
Script |
2 | 0.0 | 1 | 130
2:10
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16-19 | |||
5 |
Any Level 1+ Pet
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My Pet Battle Panel auto-closed... so no specific turns. If you can, please comment an approximate turn order :)
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Level 1+ Script |
2 | 0.0 | 1 | 110
1:50
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15 | ||
6 |
Any Level 15+ Pet
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Level 15+ |
2 | 0.0 | 1 | 94
1:34
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12-13 | |||
7 |
Any Level 8+ Pet
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Mechanical Axebeak should be able to Kill all three. If not Lil' Bling should be able to clean up the rest.
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Breed Level 8+ |
2 | 4.7 | 4 | 78
1:18
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10+ | ||
8 |
Any Level 1+ Pet
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This team has multiple alternates that can be put on the team. The main idea of this team is to kill Moon and Mouthy before Alpha Strike'ing Carl to 560HP. Let Moth die. Switch in and explode. Leveling pet will get all XP! **Only thing that might vary is the HP of your exploding pet will change the damage done with the explosion.**
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Level 1+ Script |
2 | 0.0 | 0 | 113
1:53
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14 | ||
9 |
Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 | 0 | 90
1:30
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11 | |||
10 |
Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 | 0 | 110
1:50
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12-14 |
Incl. steps:
Skills: 2 1 2
Breed: BB, SS, PS, HS
PB, SB, HB
Breed | Health | Power | Speed |
---|---|---|---|
BB | 1481 | 292 | 260 |
SS | 1400 | 276 | 309 |
PS | 1400 | 305 | 273 |
HS | 1546 | 276 | 273 |
PB | 1465 | 305 | 257 |
SB | 1465 | 289 | 273 |
HB | 1546 | 289 | 257 |
HP | 1546 | 305 | 244 |
>251 |
Any Level 1+ Pet
Substitutes:
1 / 18
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
3
You must be logged in to vote on commentsD3adbolt
wrote on 2020-10-17 15:23:30
2
You must be logged in to vote on commentsVanyaMia
wrote on 2020-10-31 09:10:35
1
You must be logged in to vote on commentsMissPet#1154
wrote on 2019-11-03 06:24:11
1
You must be logged in to vote on commentskyle1519
wrote on 2019-06-20 21:40:04
0
You must be logged in to vote on commentsHobbyhorse wrote on 2017-06-19 10:32:57
if [enemy(#3).hp < 618]
ability(Explode)
standby
endif
ability(Moth Dust) [round=3]
ability(Cocoon Strike) [round=2]
ability(#1)
change(#3)
-1
You must be logged in to vote on commentsHobbyhorse wrote on 2017-08-28 04:17:28
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(Explode:282) [enemy(#3).active & enemy.hp<618]
ability(#1)
change(#2)
0
You must be logged in to vote on commentsKjarrval wrote on 2017-10-12 03:53:06
1
You must be logged in to vote on commentsHobbyhorse wrote on 2017-10-17 19:25:09
Changed TD Script
if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#3)
1
You must be logged in to vote on commentsfr0z3night
wrote on 2018-01-01 11:39:01
1
You must be logged in to vote on commentsfr0z3night
wrote on 2018-01-01 12:01:25
if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
2
You must be logged in to vote on commentsfr0z3night
wrote on 2018-01-01 12:11:55
standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
or
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
standby [self(#1).active]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
1
You must be logged in to vote on commentsfr0z3night
wrote on 2018-01-01 12:33:14
standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(282) [enemy.hp<=618]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
so detonate script... leaving only the level pet in slot 3 alive, or change the change to #3, i think its right
quit [ self(#3).dead ]
standby [enemy(#3).hp<618 & self(#1).active]
ability(282) [enemy.hp<=618]
change(#2) [self(#1).dead]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
1
You must be logged in to vote on commentsAzero
wrote on 2018-07-04 10:01:51
And then I moved my lvl 1 from slot 3 to slot 2. Sigh. Great script!!
-2
You must be logged in to vote on commentsAnon wrote on 2018-04-25 11:35:10
0
You must be logged in to vote on commentsLyta wrote on 2017-10-28 15:16:51
0
You must be logged in to vote on commentsAnonymous wrote on 2017-09-27 04:42:28
0
You must be logged in to vote on commentsMarzen wrote on 2017-01-31 22:41:06
0
You must be logged in to vote on commentsAranesh
wrote on 2017-02-01 07:22:19
0
You must be logged in to vote on commentsGularon wrote on 2017-01-27 08:44:41
1
You must be logged in to vote on commentsjuanfra082018
wrote on 2020-02-15 12:09:50
New Comment: