Strategy added by Saintgabrial
22
22
Average rating: |
4.7 |
Ratings: |
13 |
Your vote: |
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Creator |
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Any Level 1+ Pet
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Saintgabrial
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Level 1+ Script |
2 | 4.7 ![]() |
N/A | 22 ![]() |
115
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1:55
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15+ | |
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Any Level 10+ Pet
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Any Pet
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Droz
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Level 10+ Script |
2 | 4.6 ![]() |
N/A | 54 ![]() |
105
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1:45
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13+ | |
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Any Level 1+ Pet
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Script updated to work in any language thanks to Xelli#2945
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 8 ![]() |
100
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1:40
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12+ | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 10 ![]() |
80
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1:20
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10+ | ||
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Any Level 1+ Pet
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Only been able to test once but seems to work well (I made the mistake of ending the match), Pretty much brute force
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TCG Level 1+ Script |
2 | 4.7 ![]() |
N/A | 5 ![]() |
85
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1:25
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9-10 | |
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Any Level 1+ Pet
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Good XP for a Leveling Pet.
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 3 ![]() |
100
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1:40
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11+ | |
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Any Pet
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2 | 5.0 ![]() |
N/A | 0 ![]() |
95
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1:35
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10+ | |||
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Any Pet
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Quick and Easy. I didn't need to hiss as my Adder was faster than all the rats. Easy to solo, second or third snake as a backup.
Script thanks to jimbobillyjoe |
Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
95
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1:35
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11+ | |
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Any Level 22+ Beast
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Any Pet
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2 | 5.0 ![]() |
N/A | 4 ![]() |
72
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1:12
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9+ | |||
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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9+ | |||
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Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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8-10 | ||
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Any Level 1+ Pet
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Can be a bit slow when waiting for your Copperfur Kit to die on Jenner if you don't get any darkness cast. Given time is indicative as it depend on what the opposing pet does cast.
Note that those pets have alternatives but the minimum speed is important to attack first. |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
85
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1:25
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11+ |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
1
Healboy wrote on 2017-01-19 11:28:37
Also, unclear on why, "NOTE: If the first rat has Call Darkness, restart the fight." Call Darkness had little bearing on the outcome, apply Sandstorm after Call Darkness all good.
1
Adirana
wrote on 2023-04-18 17:19:50
1
Valthonis
wrote on 2023-12-20 04:05:12
(edited)
3
Strawbear
wrote on 2022-05-23 17:21:09
1
Gráinne
wrote on 2022-05-23 17:41:44
1
EVS#2580
wrote on 2021-09-04 10:43:34
1
Natalia
wrote on 2021-03-13 20:24:33
1
Upsig wrote on 2020-10-30 12:18:57
0
Anonymous wrote on 2017-12-19 11:51:51
1
toolbag
wrote on 2018-08-02 18:17:21
0
Wavering wrote on 2017-11-30 13:27:31
if [enemy(#1).active]
ability(#3) [enemy.ability(Call Darkness:256).usable & enemy.round=1]
ability(#2)
ability(#1)
endif
if [enemy(#2).active]
ability(#3) [enemy.ability(Call Darkness:256).usable & enemy.round=1]
ability(#2)
ability(#1)
endif
if [enemy(#3).active]
change(#3) [self(#1).dead]
ability(Explode:282) [!enemy.aura(Block:759).exists]
standby [enemy.hp<560 & !enemy.aura(Block:759).exists]
ability(#1)
endif
2
Camlas
wrote on 2018-06-27 19:01:34
quit [enemy(#1).active & enemy.ability(Call Darkness:256).usable]
change(#3) [enemy(#3).hp < 561]
ability(Deflection:490) [enemy.ability(Call Darkness:256).usable]
ability(Sandstorm:453) [!enemy(#3).active]
ability(#1) [enemy.aura(Block:759).exists]
ability(Explode:282) [enemy(#3).hp < 560]
ability(#1)
1
Hobbyhorse wrote on 2017-06-22 06:30:09
I use Zandalari as 1 and 3. Bite - Black Claw.
As pet 2 I put a levling up pet.
Spam Bite to enemy pet 1 and 2 is dead.
Spam Black Claw to first Zandalari is dead.
Change to level pet, then change to second Zandalari.
Spam Bite to enemy pet 3 is dead.
TD Script:
change(#3) [self(#2).active]
ability(Black Claw) [enemy(#3).active & !self(#3).active]
ability(Bite)
change(#2)
-1
Martin wrote on 2017-10-21 02:50:41
-1
Anonymous wrote on 2017-10-26 02:18:41
Then first Zandalari dies at first attack in round 2 hmm, and in again comes the leveling pet lol ?
And yeah it is a direct copy of your script, and setup :D So i would say 100% not working at 100% of the time :D
1
Lorantell
wrote on 2017-11-28 22:47:32
1
fr0z3night
wrote on 2018-01-09 22:05:55
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(Black Claw) [enemy(#3).active & !self(#3).active]
ability(Bite)
1
Dakender#1566
wrote on 2017-12-10 13:08:51
Don't worry about the weather :)
So far I'm 100% success rate.
Keep Poison Fang on, Hiss when avail, Vicious Fang as filler.
TD Script:
use(Poison Fang:152) [!enemy.aura(Poisoned:379).exists]
use(Hiss:155) [self.ability(Hiss:155).usable]
use(Vicious Fang:156)
change(#2) [self(#1).dead]
change(#3) [self(#2).dead]
0
Anonymous wrote on 2017-10-28 18:29:38
1
PositiveRoleModel wrote on 2016-12-20 19:20:55
1
Saintgabrial wrote on 2016-12-20 23:13:17
0
Cashew wrote on 2016-11-30 17:01:27
0
Kakjens wrote on 2016-11-29 12:27:47
1
Natalia
wrote on 2021-03-13 20:27:14
0
Nurso wrote on 2017-12-09 17:38:55
Script s. eng. Komentar
0
Aeon wrote on 2017-03-29 16:09:31
Wenn man die Taktik ein wenig ändert geht es aber wunderbar
0
Anonymous wrote on 2017-03-19 07:02:10
0
Anonymous wrote on 2017-03-09 05:16:57
1
PinkyPan#1598
wrote on 2023-05-13 16:48:39
0
Озимус wrote on 2017-10-30 06:12:30
1
Nitania
wrote on 2018-06-17 11:58:22
0
VitNet wrote on 2020-10-19 10:59:39
1
Anonymous wrote on 2017-10-10 11:59:44
1
돌탱갈이#3748
wrote on 2025-02-11 00:24:40
standby [self(#1).active & enemy(#3).active & enemy.hp<560]
if [!enemy(#3).active]
use(튕겨내기:490) [enemy.round=1 & enemy.ability(어둠 소환:256).usable]
use(모래폭풍:453) [enemy.round~1,2]
endif
use(묵사발:406)
use(용숨결:115) [enemy.aura(막기:759).exists]
use(폭파:282)
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