Strategy added by Saintgabrial
20
20
Average rating: |
4.7 |
Ratings: |
12 |
Your vote: |
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Creator |
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Any Level 1+ Pet
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Saintgabrial
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Level 1+ Script |
2 | 4.7 | N/A | 20 | 115
1:55
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15+ | |
Any Level 10+ Pet
Any Pet
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Droz
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Level 10+ Script |
2 | 4.6 | N/A | 54 | 105
1:45
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13+ | |
Any Level 1+ Pet
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Script updated to work in any language thanks to Xelli#2945
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Level 1+ Script |
2 | 5.0 | N/A | 8 | 100
1:40
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12+ | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 9 | 80
1:20
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10+ | ||
Any Level 1+ Pet
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Good XP for a Leveling Pet.
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Level 1+ Script |
2 | 0.0 | N/A | 3 | 100
1:40
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11+ | |
Any Pet
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2 | 5.0 | N/A | 0 | 95
1:35
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10+ | |||
Any Pet
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Quick and Easy. I didn't need to hiss as my Adder was faster than all the rats. Easy to solo, second or third snake as a backup.
Script thanks to jimbobillyjoe |
Script |
2 | 5.0 | N/A | 2 | 95
1:35
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11+ | |
Any Level 1+ Pet
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Only been able to test once but seems to work well (I made the mistake of ending the match), Pretty much brute force
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TCG Level 1+ Script |
2 | 5.0 | N/A | 5 | 85
1:25
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9-10 | |
Any Level 22+ Beast
Any Pet
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2 | 5.0 | N/A | 2 | 72
1:12
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9+ | |||
Any Pet
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2 | 0.0 | N/A | 0 | 90
1:30
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9+ | |||
Script |
2 | 0.0 | N/A | 0 | 90
1:30
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8-10 | |||
Any Level 1+ Pet
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Can be a bit slow when waiting for your Copperfur Kit to die on Jenner if you don't get any darkness cast. Given time is indicative as it depend on what the opposing pet does cast.
Note that those pets have alternatives but the minimum speed is important to attack first. |
Level 1+ Script |
2 | 0.0 | N/A | 0 | 85
1:25
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11+ |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
1
You must be logged in to vote on commentsHealboy wrote on 2017-01-19 11:28:37
Also, unclear on why, "NOTE: If the first rat has Call Darkness, restart the fight." Call Darkness had little bearing on the outcome, apply Sandstorm after Call Darkness all good.
1
You must be logged in to vote on commentsAdirana
wrote on 2023-04-18 17:19:50
1
You must be logged in to vote on commentsValthonis
wrote on 2023-12-20 04:05:12
(edited)
2
You must be logged in to vote on commentsStrawbear
wrote on 2022-05-23 17:21:09
1
You must be logged in to vote on commentsGráinne
wrote on 2022-05-23 17:41:44
1
You must be logged in to vote on commentsEVS#2580
wrote on 2021-09-04 10:43:34
1
You must be logged in to vote on commentsNatalia
wrote on 2021-03-13 20:24:33
1
You must be logged in to vote on commentsUpsig wrote on 2020-10-30 12:18:57
0
You must be logged in to vote on commentsAnonymous wrote on 2017-12-19 11:51:51
1
You must be logged in to vote on commentstoolbag
wrote on 2018-08-02 18:17:21
0
You must be logged in to vote on commentsWavering wrote on 2017-11-30 13:27:31
if [enemy(#1).active]
ability(#3) [enemy.ability(Call Darkness:256).usable & enemy.round=1]
ability(#2)
ability(#1)
endif
if [enemy(#2).active]
ability(#3) [enemy.ability(Call Darkness:256).usable & enemy.round=1]
ability(#2)
ability(#1)
endif
if [enemy(#3).active]
change(#3) [self(#1).dead]
ability(Explode:282) [!enemy.aura(Block:759).exists]
standby [enemy.hp<560 & !enemy.aura(Block:759).exists]
ability(#1)
endif
2
You must be logged in to vote on commentsCamlas
wrote on 2018-06-27 19:01:34
quit [enemy(#1).active & enemy.ability(Call Darkness:256).usable]
change(#3) [enemy(#3).hp < 561]
ability(Deflection:490) [enemy.ability(Call Darkness:256).usable]
ability(Sandstorm:453) [!enemy(#3).active]
ability(#1) [enemy.aura(Block:759).exists]
ability(Explode:282) [enemy(#3).hp < 560]
ability(#1)
1
You must be logged in to vote on commentsHobbyhorse wrote on 2017-06-22 06:30:09
I use Zandalari as 1 and 3. Bite - Black Claw.
As pet 2 I put a levling up pet.
Spam Bite to enemy pet 1 and 2 is dead.
Spam Black Claw to first Zandalari is dead.
Change to level pet, then change to second Zandalari.
Spam Bite to enemy pet 3 is dead.
TD Script:
change(#3) [self(#2).active]
ability(Black Claw) [enemy(#3).active & !self(#3).active]
ability(Bite)
change(#2)
-1
You must be logged in to vote on commentsMartin wrote on 2017-10-21 02:50:41
-1
You must be logged in to vote on commentsAnonymous wrote on 2017-10-26 02:18:41
Then first Zandalari dies at first attack in round 2 hmm, and in again comes the leveling pet lol ?
And yeah it is a direct copy of your script, and setup :D So i would say 100% not working at 100% of the time :D
1
You must be logged in to vote on commentsLorantell
wrote on 2017-11-28 22:47:32
1
You must be logged in to vote on commentsfr0z3night
wrote on 2018-01-09 22:05:55
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(Black Claw) [enemy(#3).active & !self(#3).active]
ability(Bite)
1
You must be logged in to vote on commentsDakender#1566
wrote on 2017-12-10 13:08:51
Don't worry about the weather :)
So far I'm 100% success rate.
Keep Poison Fang on, Hiss when avail, Vicious Fang as filler.
TD Script:
use(Poison Fang:152) [!enemy.aura(Poisoned:379).exists]
use(Hiss:155) [self.ability(Hiss:155).usable]
use(Vicious Fang:156)
change(#2) [self(#1).dead]
change(#3) [self(#2).dead]
0
You must be logged in to vote on commentsAnonymous wrote on 2017-10-28 18:29:38
1
You must be logged in to vote on commentsPositiveRoleModel wrote on 2016-12-20 19:20:55
1
You must be logged in to vote on commentsSaintgabrial wrote on 2016-12-20 23:13:17
0
You must be logged in to vote on commentsCashew wrote on 2016-11-30 17:01:27
0
You must be logged in to vote on commentsKakjens wrote on 2016-11-29 12:27:47
1
You must be logged in to vote on commentsNatalia
wrote on 2021-03-13 20:27:14
0
You must be logged in to vote on commentsNurso wrote on 2017-12-09 17:38:55
Script s. eng. Komentar
0
You must be logged in to vote on commentsAeon wrote on 2017-03-29 16:09:31
Wenn man die Taktik ein wenig ändert geht es aber wunderbar
0
You must be logged in to vote on commentsAnonymous wrote on 2017-03-19 07:02:10
0
You must be logged in to vote on commentsAnonymous wrote on 2017-03-09 05:16:57
1
You must be logged in to vote on commentsPinkyPan#1598
wrote on 2023-05-13 16:48:39
0
You must be logged in to vote on commentsОзимус wrote on 2017-10-30 06:12:30
1
You must be logged in to vote on commentsNitania
wrote on 2018-06-17 11:58:22
0
You must be logged in to vote on commentsVitNet wrote on 2020-10-19 10:59:39
1
You must be logged in to vote on commentsAnonymous wrote on 2017-10-10 11:59:44
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