^
vs. Moon, Mouthy, and Carl

Strategy added by Threewolves

21

Average rating:

5

Ratings:

13

Incl. steps:

Click the button to copy the script into your clipboard:

use(Explode:282) [enemy(#3).hp<573 & self(#1).dead]
standby [self(#2).aura(Stunned:927).exists]
change(#2) [self(#3).played]
change(#3) [!self(#3).played & self(#1).dead]
change(#3) [!self(#3).played & self.aura(Decoy:333).exists]
change(#2) [self(Ikky:1532).aura(Stunned:927).exists]
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581) [self(#1).active]
use(Decoy:334) [!self(#3).played]
use(Missile:777) [self(#2).active]
Moon, Mouthy, and Carl 0
Special or not:0Special or not:201115328644715320

Skills: * 1 1
Breed: Any

Ikky
This pet can have the following breeds:

Breed Health Power Speed
PS 1319 322 273


Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


2 ZL 1 0

Any Level 1+ Pet

Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1
1

This strategy has been updated to include the possibilities of stuns. Hopefully, it accounts for all variables.

High XP
At least one of the pets for this strategy require the use of a specific breed.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Strategy Details
N/A
No duration for this strategy is available. If you want to help by adding data, please log in or register an account.
N/A
Number of rounds for this strategy is not available. If you want to help by adding data, please log in or register an account.
22584
Pageviews. This number indicates how often this strategy has been accessed by visitors.
2021-03-21 22:01:29
The strategy was last updated on this date.
2019-08-10 00:13:16
The strategy was created on this date.
Tamer Details
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turns 2+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turns 4+
Flock til Ikky dies or gets stunned.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Bring in your Darkmoon Zeppelin if Ikky was stunned.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Bring in your Level Pet if Ikky died. Then, swap to your Darkmoon Zeppelin. Pass if stunned.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turn 1
Decoy (skip if leveling pet has already been swapped in)

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turn 2
Swap to your Level Pet. (skip if leveling pet has already been swapped in)

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turn 3
Swap to your Darkmoon Zeppelin. (skip if leveling pet has already been swapped in)

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turns 4+
Missile til Carl is below 573 HP.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Ikky
Black Claw
Flock
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Ikky
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Ikky
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Ikky
Darkmoon Zeppelin
Level Pet
Black Claw
Flock
Missile
Explode
Decoy



9 Alternatives

8 Comments (EN)

Show first:


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beo21

wrote on 2021-06-23 09:38:42

worx fine 9.0.5
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PhD wrote on 2021-05-31 15:01:45

This just failed on me, not sure why - was chitchatting while hitting the 'A' key and not paying attention - just a heads up something is off
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ZadTheGlad wrote on 2021-04-25 09:03:44

As Ikky dies, and then Zeppelin explodes to kill the last of the opposition, I don't understand why the levelling pet gets swapped in before Zeppelin?
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(OP) Threewolves

wrote on 2021-04-28 01:17:47

Ikky doesn't always die.
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M4rk3h11

wrote on 2021-04-14 10:31:15

Worked like a charm for me dude. :)
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Berendain

wrote on 2020-11-12 08:38:26

Using the TD script, my leveling pet was swapped in when Darkmoon Zeppelin was stunned, and it was killed by Water Jet.
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Shadowbathed

wrote on 2021-02-15 06:36:05

Yea happened to me too. Was on last pet for me.
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archon80

wrote on 2021-03-07 03:17:35

Same here, td script needs some tweaking.

Also when I attempted simply following the strat posted along with the team, my ikky never died or got stunned before killing the 2nd pet which im sure was just rng related, but did change how the rest of the steps go, which is usually why the td scripts take that sorta thing into consideration and adapt around it. (edited)
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(OP) Threewolves

wrote on 2021-03-21 19:27:04

Updated the script. Thank you.
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archon80

wrote on 2021-06-05 19:49:29

Thanks for updating the script and steps op! I always appreciate the time and work people put into creating builds and td scripts to then share with the rest of us! I'd be hopelessly lost when it comes to pet battles without xufu,rematch and td script addons, and contributors like you :)
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Emma#2823

wrote on 2020-10-16 21:00:05

This worked perfectly for me today - after Shadowlands prepatch
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Medri

wrote on 2020-08-17 20:28:15

Not sure if I was just lucky with RNG, Ikky almost killed all three. Used also Quills when the debuff was up. You can also go with the MPD and use explode on Carl so your level pet gets all the exp as the other two pets are down.
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(OP) Threewolves

wrote on 2020-08-17 22:25:03

Yeah, but Ikky may solo, or get stunned. This one is probably going to be replaced soon anyway.
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Gráinne

wrote on 2020-08-18 03:26:30

Just reading it without testing, but this one probably won't have to be replaced.

The Flock changes are ... weird. I don't even understand, at this point, why they're making them. Strats that were very close were affected, and strats that depended on a huge hit following Shattered Defenses, but strats like this, where Ikky survived to get in a second series of BC/Flock, will probably be fine.
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Berendain

wrote on 2019-12-28 12:05:55

Forget about swapping in your pet, just use explode when the last pet is lower than 619 HP.

use(Flock:581) [enemy.aura(Black Claw:918).exists]
use(Black Claw:919)
use(Explode:282) [enemy(Carl:1644).hp<619]
use(Decoy:334) [enemy.ability(Clobber:350).usable]
use(Decoy:334) [enemy.ability(Headbutt:376).usable]
use(Missile:777)
change(next)
(edited)
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(OP) Threewolves

wrote on 2020-08-17 22:26:41

Good to see more scripts being added to these older draenor strats. However, Ikky can solo or get stunned so I need to alter this strategy so it forces a pet swap at some point. (edited)
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Runisco

wrote on 2020-12-20 21:59:53

No, all you need is a line that says if ikky is active with carl, then use 1 until carl is below 608 hp or ikky dies. Solved.

standby [self(Ikky:1532).active & enemy(Carl:1644).active & enemy.hp < 608]
use(Savage Talon:1370) [self(Ikky:1532).active & enemy(Carl:1644).active & enemy.hp > 608]
use(Flock:581) [enemy.aura(Black Claw:918).exists]
use(Black Claw:919)
use(Explode:282) [enemy.hp < 608]
use(Decoy:334)
use(Missile:777)
standby [self.aura(Stunned:927).exists]
change(Darkmoon Zeppelin:339) [self(Ikky:1532).dead]
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Pinoybear

wrote on 2021-01-10 17:28:29

This did not work for me just now. My Ikky died fighting the second pet and the Zepp exploded to kill it. That left my levling pet to fight a fresh Carl.