27
27
Average rating: |
4.6 |
Ratings: |
17 |
Your vote: |
|
Creator |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Tags
Filter strategies:
These options reset all other sorting filters. |
|||||||||
Any Level 1+ Pet
|
Extremely fast, 100% reliable strat posted by Brawler.
|
Level 1+ Script |
2 | 5.0 | N/A | 17 | 85
1:25
|
12 | |
Any Level 1+ Pet
Any Pet
|
|
Level 1+ Script |
2 | 4.6 | N/A | 27 | 245
4:05
|
34 | |
Any Level 1+ Pet
|
Level 1+ Script |
2 | 5.0 | N/A | 6 | 90
1:30
|
11-12 | ||
Any Level 1+ Pet
|
|
Level 1+ Script |
2 | 4.9 | N/A | 7 | 127
2:07
|
15+ | |
Any Level 1+ Pet
|
10 rounds.
|
Breed Level 1+ Script |
2 | 5.0 | N/A | 3 | 85
1:25
|
10 | |
Script |
2 | 5.0 | N/A | 1 | 81
1:21
|
9 | |||
Any Level 1+ Pet
|
|
DragonsAfterDark: Strategy has been updated in response to feedback--thank you all for your comments, and hopefully this works better ^^
|
Breed RNG Level 1+ Script |
2 | 4.0 | N/A | 0 | 135
2:15
|
15-17 |
Breed |
2 | 0.0 | N/A | 0 | 155
2:35
|
17+ | |||
Any Level 1+ Pet
Any Level 1+ Pet
|
Work on a more intuitive script would make strat / battle more efficient. Hopefully one day.
P/B and P/S breeds of Boneweave Hatchling can cycle in both level pets when 2nd enemy pet becomes active. Beast racial and toughness vs Humanoid abilities remove RNG. |
Level 1+ Script |
2 | 0.0 | N/A | 0 | 155
2:35
|
18-20 | |
Breed |
2 | 0.0 | N/A | 0 | 120
2:00
|
15+ |
Incl. steps:
Any Level 1+ Pet
Any Pet
Substitutes:
1 / 6
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
|
Lesser Pet Treat |
|
Pet Treat |
|
Darkmoon Hat |
|
Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
|
= |
Additional XP above level 25 is lost |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Wouldn't it be easier to just smash that ominously glowing orb... ?
2
You must be logged in to vote on commentsAnon wrote on 2018-03-23 00:52:01
change(#2) [enemy.round=1]
change(#3) [enemy.round=5]
change(#1)
endif
ability(Dive) [enemy(#3).active]
ability(Shell Shield) [self.aura(Shell Shield).duration <= 1]
ability(Absorb)
Simple script for 2 leveling pets.
0
You must be logged in to vote on commentsRandomPerson wrote on 2023-11-26 20:52:08
0
You must be logged in to vote on commentsPoetic wrote on 2023-05-16 19:57:58
1
You must be logged in to vote on commentsiDiaboliX wrote on 2021-02-16 09:06:58
2
You must be logged in to vote on commentsShywillow
wrote on 2021-02-12 22:32:11
1
You must be logged in to vote on commentsfunkyfonky
wrote on 2020-10-21 10:20:06
3
You must be logged in to vote on commentsD3adbolt
wrote on 2020-10-21 15:41:27
2
You must be logged in to vote on commentsAaronMM
wrote on 2020-10-05 10:44:10
2
You must be logged in to vote on commentsHolt#2539
wrote on 2019-07-16 16:27:31
2
You must be logged in to vote on commentsMórrígan
wrote on 2019-04-21 17:46:03
2
You must be logged in to vote on commentsMatty#11714
wrote on 2018-08-28 05:52:11
1
You must be logged in to vote on commentsAnonymous wrote on 2017-08-24 20:13:49
TD Script:
change(#2) [!self(#2).played & enemy(#2).active]
change(#1) [self(#2).active]
ability(Dive:564) [enemy(#3).active & enemy.round=1]
ability(Shell Shield:310) [!self.aura(Shell Shield:309).exists]
ability(Absorb:449)
1
You must be logged in to vote on commentskatiefraggle
wrote on 2018-06-16 06:34:45
0
You must be logged in to vote on commentsVettir wrote on 2017-06-07 16:14:52
0
You must be logged in to vote on commentsLabyrinth wrote on 2016-12-28 09:46:11
0
You must be logged in to vote on commentsVynlenalis wrote on 2016-10-11 04:48:31
0
You must be logged in to vote on commentsSunsteak wrote on 2016-09-15 03:20:30
1
You must be logged in to vote on commentsKiralu
wrote on 2018-01-14 18:12:06
1
You must be logged in to vote on commentsArduum#21882
wrote on 2020-10-21 03:38:35
(edited)
0
You must be logged in to vote on commentsmaxri wrote on 2019-08-31 06:41:07
1
You must be logged in to vote on commentsSITONIO#2493
wrote on 2021-01-29 18:02:36
0
You must be logged in to vote on commentsNya wrote on 2019-07-16 04:31:20
0
You must be logged in to vote on commentsGennPen wrote on 2017-03-09 13:04:19
На последнем Нырок лучше использовать по кд, так он попадает под прыжок мурлока и избегает его.
Можно поделить опыт между двумя малышами, второго вывести-убрать под откат танца удачи.
New Comment: