7
7
Average rating: |
4.9 |
Ratings: |
8 |
Your vote: |
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Creator |
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Filter strategies:
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Any Level 1+ Pet
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Extremely fast, 100% reliable strat posted by Brawler.
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Level 1+ Script |
2 | 4.7 ![]() |
N/A | 22 ![]() |
85
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1:25
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12 | |
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Any Level 1+ Pet
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Any Pet
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Level 1+ Script |
2 | 4.6 ![]() |
N/A | 30 ![]() |
245
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4:05
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34 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
90
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1:30
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11-12 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.9 ![]() |
N/A | 7 ![]() |
127
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2:07
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15+ | |
Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
81
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1:21
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9 | |||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Work on a more intuitive script would make strat / battle more efficient. Hopefully one day.
P/B and P/S breeds of Boneweave Hatchling can cycle in both level pets when 2nd enemy pet becomes active. Beast racial and toughness vs Humanoid abilities remove RNG. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
155
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2:35
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18-20 | |
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Any Level 1+ Pet
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10 rounds.
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Breed Level 1+ Script |
2 | 4.2 ![]() |
N/A | 4 ![]() |
85
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1:25
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10 | |
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Any Level 1+ Pet
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DragonsAfterDark: Strategy has been updated in response to feedback--thank you all for your comments, and hopefully this works better ^^
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Breed RNG Level 1+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
135
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2:15
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15-17 |
Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
155
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2:35
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17+ | |||
Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
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15+ |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Wouldn't it be easier to just smash that ominously glowing orb... ?
1
Ryan#1902
wrote on 2025-01-27 06:10:11
if [enemy(#2).active]
change(#2) [enemy.round=2]
change(#3)[self(#2).active]
change(#1)
endif
if [self.aura(Shell Shield:309).duration <1]
ability(Shell Shield:310)
endif
ability(Absorb:449)
4
Ailyara
wrote on 2020-10-21 12:22:52
-1
Michael wrote on 2017-11-13 09:10:53
if [enemy(#1).active]
ability(sandstorm) [!weather]
ability(crush)
endif
if [enemy(#2).active]
change(#2) [self(#1).active]
change(#3) [self(#2).active]
ability(shadow slash)
endif
if [enemy(#3).active]
standby
ability(shadow slash)
ability(shadow slash)
ability(ghostly bite)
change(#1) [self(#3).active]
ability(sandstorm) [!weather]
ability(crush)
endif
1
Michael
wrote on 2017-11-16 14:30:42
1
andrewtabs
wrote on 2018-06-15 14:43:30
if [enemy(#1).active]
ability(Sandstorm) [self.round = 1]
ability(Crush)
endif
if [enemy(#2).active]
ability(Crush) [!enemy(#2).aura(Uncanny Luck:251).exists]
change(#2) [!self(#2).played & self(#2).level < 25]
change(#3) [self(#2).active]
change(#3) [self(#1).aura(Stunned).exists]
ability(Crush)
ability(Shadow Slash)
standby
endif
if [enemy(#3).active]
standby [enemy.round = 1]
ability(Ghostly Bite) [self.aura(Undead:242).exists]
ability(Sandstorm:453) [enemy.hp < 371 ]
ability(Shadow Slash)
ability(Crush)
change(#1)
endif
0
Twilightcrescent wrote on 2016-09-10 06:17:29
0
Booket wrote on 2016-09-09 19:10:49
1 - Sandstorm
2 - Crush ++
1 - Crush
2 - Swap to Level Pet
3 - Swap to Ghostly Skull
4 - Siphon Life
5 - Shadow Slash ++
1 - Pass
2 - Siphon Life (Death)
3 - Ghostly Bite
4 - Back to Idol & Sandstorm
5 - Crush ++
0
Aranesh
wrote on 2016-09-15 02:35:43
0
Arizonapita wrote on 2016-09-12 01:17:14
0
Tigra wrote on 2016-09-04 05:12:37
0
Saryas wrote on 2016-09-08 22:55:50
0
Anonymous wrote on 2016-09-09 01:18:54
0
Sela wrote on 2016-09-09 04:07:34
0
Kimble wrote on 2016-09-11 20:05:28
0
Tahnischa wrote on 2016-09-11 04:13:07
0
Nix wrote on 2016-09-11 02:29:22
0
greg wrote on 2016-09-08 23:51:23
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