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Any Level 1+ Pet
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A simple AoE strat that wins in 12-13 rounds, typically.
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Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
N/A | 43 ![]() |
92
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1:32
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12-13 | |
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Any Level 1+ Pet
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Evil
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This strat may work with a lower level pet, as long at it can handle 130 aquatic damage
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 20 ![]() |
100
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1:40
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12-13 |
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
N/A | 8 ![]() |
92
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1:32
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13-14 | ||
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Any Level 2+ Pet
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Damage is aquatic and allows for crits,
you can tick Magic/Mech box. Mechanical Pandaren Dragonling (MPD), works but it'll likely take an extra round. |
Level 2+ Script |
2 | 5.0 ![]() |
N/A | 9 ![]() |
79
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1:19
|
9+ | |
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 4.9 ![]() |
N/A | 11 ![]() |
80
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1:20
|
11 | ||
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Any Level 1+ Pet
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Strategy for level 1 pets created by Antisceptic#6248 (from the comments here)
Fight time: ~1:55 |
Breed Level 1+ Script |
2 | 4.6 ![]() |
N/A | 11 ![]() |
111
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1:51
|
14 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
89
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1:29
|
11 | ||
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Any Level 1+ Pet
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I got inspired by Askevin Strategy.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
91
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1:31
|
11-12 | |
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Any Level 3+ Pet
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Breed RNG Level 3+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
95
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1:35
|
13 | ||
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
104
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1:44
|
13+ | ||
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Any Level 1+ Pet
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Approximate Fight Time: 1:50 - 1:55 on 15-16 rounds
1:42 - 1:51 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all Level 1+ pets. Pet Info: Chitterspine Deepstalker - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. Inky - In place of this pet, Nameless Octopode may also be used. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
110
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1:50
|
15 | |
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Any Level 2+ Pet
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The new Copperfur Kit from Bastion has the unique combination of Prowl+Howl, make him a fantastic choice for this fight. He can solo the 2 Undead and leave the Element foe to the also unique Water Jet+Explode Motorized Croaker
Make sure your leveling pet have >= 175 HP to withstand one AOE from Carpnado |
Breed RNG Level 2+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
86
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1:26
|
11 | |
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Any Level 1+ Pet
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Time: ~01:30 (12 rounds) (if your lvl pet survives first attack +aoe) else ~01:45 (14rounds)
For all level 1 pets! Inspired by ghostpets strategy |
Level 1+ Script |
2 | 4.8 ![]() |
N/A | 1 ![]() |
105
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1:45
|
12-14 | |
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Any Level 5+ Pet
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As mentionned in the original strategy comments, it also works with Black Claw and a Chitterspine Skitterling with at least >289 speed.
As mentionned in the Hikari's comment S/S Chitterspine Skitterling may introduce some RNG as it won't lower safely the 3rd pet's health. Safe for all level 1+ pets except elemental (needs to resist about 130 aquatic damages, elemental will instead take 196 damages). |
Level 5+ Script |
2 | 4.1 ![]() |
N/A | 2 ![]() |
107
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1:47
|
16+ | |
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Any Level 1+ Pet
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PBLK averages = 1:33/14 rounds
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Level 1+ Script |
2 | 3.8 ![]() |
N/A | 2 ![]() |
93
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1:33
|
14 | |
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Any Level 1+ Pet
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Fight time: 1:45 - 1:50 on 15-17 rounds
1:42 - 1:46 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all level 1+ pets. Your Chitterspine Deepstalker MUST be the PS breed (the one with 309 speed). The HP breed will not work reliably with this strategy. |
Breed Level 1+ Script |
2 | 3.7 ![]() |
N/A | 1 ![]() |
105
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1:45
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15+ | |
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Any Level 2+ Pet
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Approximate Fight Time: 1:25 - 1:30 on 11 rounds
1:21 - 1:25 using the TDScript as measured by the Pet Battle Log Keeper add-on. Pet Info: Chitterspine Deepstalker - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. #2 slot pet - This can generally be any pet with Explode (speed > 273 recommended). Level pet requirement details: 175+ health needed to survive a normal hit (Level 2+). 262+ health needed to survive a critical hit (Level 3-4+). Elementals need 262+ health to survive a normal hit (Level 3-4+). Elementals need 393+ health to survive a critical hit (Level 5-6+). Magic or Mechanical pets can be any level. |
Breed Level 2+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
89
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1:29
|
11 | |
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Any Level 2+ Pet
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Fight takes 12 rounds. Not suited for most level 1 pets! (174 aquatic damage comes in)
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Level 2+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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12-13 | |
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Any Level 2+ Pet
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This is a quick battle at 15 rounds, tops.
Plump Jelly is sold by Draemus in Dalaran for 50 Shiny Pet Charms. Complete a short quest chain in Blasted Lands with alts to obtain multiple Iron Starlettes, which will significantly mitigate the need for bandages. I have PP and PB breeds, so please advise if other breeds DO NOT work with the script. |
Level 2+ Script |
2 | 3.0 ![]() |
N/A | 2 ![]() |
116
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1:56
|
15+ | |
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Any Level 3+ Pet
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Any Level 15+ Pet
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Nice easy strat. 2nd pet gets hit for about 150 3rd pet needs over 700 HP or more if its first slot attack is less than 250
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RNG Level 3+ Script |
2 | 3.8 ![]() |
N/A | 0 ![]() |
90
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1:30
|
12 | |
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Any Level 1+ Pet
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I really wanted the strategy to work with Newsy. More difficult than i thought. Unfortunately Newsy can't kill Gnaw with one hit (Pump).
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
92
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1:32
|
13-14 | |
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Any Level 1+ Pet
|
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
111
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1:51
|
16+ | ||
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Any Level 5+ Pet
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RNG Level 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
131
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2:11
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19 | |
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Any Level 7+ Pet
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DragonsAfterDark: Strategy has been updated in response to feedback. Thank you to Nettie for the turtle suggestion ^^
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RNG Level 7+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
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21 |
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Any Level 1+ Pet
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For all level 1 pets!
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
|
15+ | |
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Any Level 8+ Pet
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Narkh
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DragonsAfterDark: Updated the crab to the P/P breed to help make the strategy faster & a little more stable, and thank you to Kotharharroc for suggesting Renewing Mists in place of Healing Wave ^^
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Breed Level 8+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
150
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2:30
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23+ |
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Any Level 15+ Pet
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Original strat from SaltyGoldfish on Wowhead
If the TD script doesn't work well, uh. well, It's my first one. Be gentle with me <3 Carry pet needs to be able to take about 300 Undead damage. I'm sure a much smaller pet can manage that, but I don't have numbers. |
Breed Level 15+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
93
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1:33
|
12 | |
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Any Level 1+ Pet
|
Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
132
![]()
2:12
|
18 | ||
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Any Level 1+ Pet
|
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A slight modification to ghostpets strategy that uses alternate pets to the Chitterspine Deepstalker and Inky.
|
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
|
17+ | |
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Any Level 1+ Pet
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Breed Level 1+ Script Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
|
15 | ||
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Any Level 2+ Pet
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10 rounds if you lose #2 Gizmo early,
12 rounds if you get a stun with your #1, Most of the time it will be 11 rounds. Damage is aquatic and allows for crits. |
Level 2+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
83
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1:23
|
10-12 | |
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Any Level 1+ Pet
|
Breed Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
107
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1:47
|
16+ |
Incl. steps:
Any Level 5+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I somehow question his abilities as a trapper, considering most of his pets are not exactly alive.
2
Pragmatico
wrote on 2018-07-08 18:23:04
1
mee wrote on 2017-11-06 12:21:15
0
Prudentius wrote on 2017-06-05 21:09:14
if [ enemy(#1).active ]
standby [ enemy(#1).aura(Dodge).exists ]
standby [ self.round ~2,3 ]
ability(Consume Magic) [ enemy(#1).aura(Undead).exists ]
ability(Hoof)
endif
if [ enemy(#2).active ]
if [ !self(#1).dead ]
ability(Ghostly Bite) [ self(#1).aura(Undead).exists ]
ability(Hoof)
endif
change(#2) [ self(#1).dead ]
ability(Decoy) [ enemy(#2).aura(Undead).exists ]
ability(Missile) [ self(#2).active ]
endif
change(#2) [ self(#1).dead ]
if [ enemy(#3).active ]
ability(Decoy)
ability(Explode) [ enemy(#3).hp <= 618 ]
ability(Missile)
endif
0
Daedrynn wrote on 2016-10-18 16:34:49
Also, you have a typo in there. It's Crawdead, not Gnawdead. :D
Thanks for all your hard work. I love your site!
0
Ectothrix wrote on 2016-10-18 16:44:21
0
Gráinne
wrote on 2016-10-18 20:07:19
Assuming the Zepp and Gnaw start at the same time, the Zepp does 200 plus or minus 40 damage each round. It needs to do about 850 damage, so it will nearly always get Gnaw to 618 in 5 Missiles.
Zepp and Gnaw are same speed, so first round is a coin-toss. If Decoy goes first, it blocks Gnaw's really damaging attack Breath of Sorrow, which does 579. In that case, Gnaw will get in Block, Block, 309, 309, 579 in the 5 rounds before Explode, and your Zepp is OK. If Decoy doesn't go first, you are hit with 579, Block, Block, 309, 579 damage, and that, alongside the 175 share of Carpnado the Zepp already ate, and one more hit, is enough to bring it to zero. This seems to be a 50:50 proposition. You must have been very unlucky to lose 8 coin flips in a row. Of course, there is RNG in the damage ranges, too.
A H/H Minfernal replaces the Zepp quite well here, if you have it. Extra Plating, Crush until Gnaw is below 690, then Explode.
0
Panic wrote on 2016-09-24 01:59:27
0
Aranesh
wrote on 2016-09-29 03:21:20
0
Shavai wrote on 2016-09-24 22:59:42
0
caleb wrote on 2016-09-24 05:43:22
0
SomeEUPlayer wrote on 2016-09-23 20:03:30
0
Aranesh
wrote on 2016-09-23 21:27:13
0
Anonymous wrote on 2016-09-04 03:43:32
0
Aranesh
wrote on 2016-09-23 20:15:34
Flyby (the only other option) does 146 damage the first time, then 182 thanks to the +25% buff.
Depending on how many times Flyby needs to hit, that brings you to an average damage of roughly 170 per hit.
Missile does between 162 and 243 damage against beasts, which is 202 on average. It is superior even though it is weak against beasts.
0
Tamin wrote on 2017-12-26 17:49:04
0
Anonymous wrote on 2017-05-16 16:51:33
0
Anonymous wrote on 2016-12-23 12:07:59
0
Джункин wrote on 2017-10-16 14:04:52
Второй питомец вместо дирижабля - Карманная пушка, 2 ледяных выстрела и Взрыв
0
Anonymous wrote on 2017-06-23 00:30:19
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