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1 |
Cualquier nivel 1+ Mascota
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A simple AoE strat that wins in 12-13 rounds, typically.
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Nivel 1+ Script Recomendada |
2 | 4.9 | 38 | 92
1:32
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12-13 | ||
2 |
Cualquier nivel 1+ Mascota
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Evil
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This strat may work with a lower level pet, as long at it can handle 130 aquatic damage
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Nivel 1+ Script |
2 | 4.7 | 21 | 100
1:40
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12-13 | |
3 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script No Obtenible |
2 | 5.0 | 8 | 92
1:32
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13-14 | |||
4 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script No Obtenible |
2 | 4.9 | 11 | 80
1:20
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11 | |||
5 |
Cualquier nivel 1+ Mascota
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Strategy for level 1 pets created by Antisceptic#6248 (from the comments here)
Fight time: ~1:55 |
Raza Nivel 1+ Script |
2 | 4.6 | 11 | 111
1:51
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14 | ||
6 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 5.0 | 0 | 104
1:44
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13+ | |||
7 |
Cualquier nivel 1+ Mascota
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Approximate Fight Time: 1:50 - 1:55 on 15-16 rounds
1:42 - 1:51 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all Level 1+ pets. Pet Info: Acechahondo cantaespina - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. Tintoso - In place of this pet, Octópodo sin nombre may also be used. |
Nivel 1+ Script |
2 | 5.0 | 1 | 110
1:50
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15 | ||
8 |
Cualquier nivel 3+ Mascota
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Raza RNG Nivel 3+ Script |
2 | 5.0 | 1 | 95
1:35
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13 | |||
9 |
Cualquier nivel 2+ Mascota
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The new Cachorro pelocobre from Bastion has the unique combination of Prowl+Howl, make him a fantastic choice for this fight. He can solo the 2 Undead and leave the Element foe to the also unique Water Jet+Explode Croador motorizado
Make sure your leveling pet have >= 175 HP to withstand one AOE from Carpanado |
Raza RNG Nivel 2+ Script |
2 | 5.0 | 1 | 86
1:26
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11 | ||
10 |
Cualquier nivel 1+ Mascota
|
I got inspired by Askevin Strategy.
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Nivel 1+ Script |
2 | 5.0 | 3 | 91
1:31
|
11-12 | ||
11 |
Cualquier nivel 2+ Mascota
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Damage is aquatic and allows for crits,
you can tick Magic/Mech box. Dragonizo pandaren mecánico (MPD), works but it'll likely take an extra round. |
Nivel 2+ Script |
2 | 5.0 | 5 | 79
1:19
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9+ | ||
12 |
Cualquier nivel 1+ Mascota
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Time: ~01:30 (12 rounds) (if your lvl pet survives first attack +aoe) else ~01:45 (14rounds)
For all level 1 pets! Inspired by ghostpets strategy |
Nivel 1+ Script |
2 | 4.8 | 1 | 105
1:45
|
12-14 | ||
13 |
Cualquier nivel 1+ Mascota
|
PBLK averages = 1:33/14 rounds
|
Nivel 1+ Script |
2 | 3.8 | 2 | 93
1:33
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14 | ||
14 |
Cualquier nivel 5+ Mascota
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As mentionned in the original strategy comments, it also works with Garra negra and a Escurridizo cantaespina with at least >289 speed.
As mentionned in the Hikari's comment S/S Escurridizo cantaespina may introduce some RNG as it won't lower safely the 3rd pet's health. Safe for all level 1+ pets except elemental (needs to resist about 130 aquatic damages, elemental will instead take 196 damages). |
Nivel 5+ Script |
2 | 4.0 | 1 | 95
1:35
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16+ | ||
15 |
Cualquier nivel 1+ Mascota
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Fight time: 1:45 - 1:50 on 15-17 rounds
1:42 - 1:46 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all level 1+ pets. Your Acechahondo cantaespina MUST be the PS breed (the one with 309 speed). The HP breed will not work reliably with this strategy. |
Raza Nivel 1+ Script |
2 | 3.7 | 1 | 105
1:45
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15+ | ||
16 |
Cualquier nivel 2+ Mascota
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Approximate Fight Time: 1:25 - 1:30 on 11 rounds
1:21 - 1:25 using the TDScript as measured by the Pet Battle Log Keeper add-on. Pet Info: Acechahondo cantaespina - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. #2 slot pet - This can generally be any pet with Explotar (speed > 273 recommended). Level pet requirement details: 175+ health needed to survive a normal hit (Level 2+). 262+ health needed to survive a critical hit (Level 3-4+). Elementals need 262+ health to survive a normal hit (Level 3-4+). Elementals need 393+ health to survive a critical hit (Level 5-6+). Magic or Mechanical pets can be any level. |
Raza Nivel 2+ Script |
2 | 4.0 | 0 | 89
1:29
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11 | ||
17 |
Cualquier nivel 2+ Mascota
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This is a quick battle at 15 rounds, tops.
Plump Jelly is sold by Draemus in Dalaran for 50 Shiny Pet Charms. Complete a short quest chain in Blasted Lands with alts to obtain multiple Iron Starlettes, which will significantly mitigate the need for bandages. I have PP and PB breeds, so please advise if other breeds DO NOT work with the script. |
Nivel 2+ Script |
2 | 3.0 | 2 | 116
1:56
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15+ | ||
18 |
Cualquier nivel 2+ Mascota
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Fight takes 12 rounds. Not suited for most level 1 pets! (174 aquatic damage comes in)
|
Nivel 2+ Script |
2 | 4.0 | 0 | 105
1:45
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12-13 | ||
19 |
Cualquier nivel 3+ Mascota
Cualquier nivel 15+ Mascota
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Nice easy strat. 2nd pet gets hit for about 150 3rd pet needs over 700 HP or more if its first slot attack is less than 250
|
RNG Nivel 3+ Script |
2 | 3.8 | 0 | 90
1:30
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12 | ||
20 |
Cualquier nivel 5+ Mascota
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|
RNG Nivel 5+ |
2 | 0.0 | 0 | 131
2:11
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19 | ||
21 |
Cualquier nivel 7+ Mascota
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DragonsAfterDark: Strategy has been updated in response to feedback. Thank you to Nettie for the turtle suggestion ^^
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RNG Nivel 7+ |
2 | 0.0 | 0 | 160
2:40
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21 | |
22 |
Cualquier nivel 8+ Mascota
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Narkh
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DragonsAfterDark: Updated the crab to the P/P breed to help make the strategy faster & a little more stable, and thank you to Kotharharroc for suggesting Renewing Mists in place of Healing Wave ^^
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Raza Nivel 8+ |
2 | 0.0 | 0 | 150
2:30
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23+ | |
23 |
Cualquier nivel 15+ Mascota
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Original strat from SaltyGoldfish on Wowhead
If the TD script doesn't work well, uh. well, It's my first one. Be gentle with me <3 Carry pet needs to be able to take about 300 Undead damage. I'm sure a much smaller pet can manage that, but I don't have numbers. |
Raza Nivel 15+ Script |
2 | 0.0 | 0 | 93
1:33
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12 | ||
24 |
Cualquier nivel 1+ Mascota
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For all level 1 pets!
|
Raza Nivel 1+ Script |
2 | 0.0 | 0 | 110
1:50
|
15+ | ||
25 |
Cualquier nivel 1+ Mascota
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A slight modification to ghostpets strategy that uses alternate pets to the Chitterspine Deepstalker and Inky.
|
Nivel 1+ Script |
2 | 0.0 | 0 | 120
2:00
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17+ | ||
26 |
Cualquier nivel 1+ Mascota
|
Raza Nivel 1+ Script No Obtenible |
2 | 0.0 | 0 | 110
1:50
|
15 | |||
27 |
Cualquier nivel 2+ Mascota
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10 rounds if you lose #2 Gizmo early,
12 rounds if you get a stun with your #1, Most of the time it will be 11 rounds. Damage is aquatic and allows for crits. |
Nivel 2+ Script |
2 | 0.0 | 0 | 83
1:23
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10-12 | ||
28 |
Cualquier nivel 1+ Mascota
|
Raza Nivel 1+ Script |
2 | 0.0 | 0 | 132
2:12
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18 |
Incl. pasos:
Cualquier nivel 5+ Mascota
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
= |
La mascota sube a nivel 25 con pérdida mínima de EXP |
|
= |
Se pierde la EXP adicional por encima del nivel 25 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Que la mayoría de sus mascotas estén muertas no habla muy bien de sus habilidades como cazador.
2
Debes iniciar sesión para votar en los comentariosPragmatico
escrito el 2018-07-08 18:23:04
1
Debes iniciar sesión para votar en los comentariosmee escrito el 2017-11-06 12:21:15
0
Debes iniciar sesión para votar en los comentariosPrudentius escrito el 2017-06-05 21:09:14
if [ enemy(#1).active ]
standby [ enemy(#1).aura(Dodge).exists ]
standby [ self.round ~2,3 ]
ability(Consume Magic) [ enemy(#1).aura(Undead).exists ]
ability(Hoof)
endif
if [ enemy(#2).active ]
if [ !self(#1).dead ]
ability(Ghostly Bite) [ self(#1).aura(Undead).exists ]
ability(Hoof)
endif
change(#2) [ self(#1).dead ]
ability(Decoy) [ enemy(#2).aura(Undead).exists ]
ability(Missile) [ self(#2).active ]
endif
change(#2) [ self(#1).dead ]
if [ enemy(#3).active ]
ability(Decoy)
ability(Explode) [ enemy(#3).hp <= 618 ]
ability(Missile)
endif
0
Debes iniciar sesión para votar en los comentariosDaedrynn escrito el 2016-10-18 16:34:49
Also, you have a typo in there. It's Crawdead, not Gnawdead. :D
Thanks for all your hard work. I love your site!
0
Debes iniciar sesión para votar en los comentariosEctothrix escrito el 2016-10-18 16:44:21
0
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2016-10-18 20:07:19
Assuming the Zepp and Gnaw start at the same time, the Zepp does 200 plus or minus 40 damage each round. It needs to do about 850 damage, so it will nearly always get Gnaw to 618 in 5 Missiles.
Zepp and Gnaw are same speed, so first round is a coin-toss. If Decoy goes first, it blocks Gnaw's really damaging attack Breath of Sorrow, which does 579. In that case, Gnaw will get in Block, Block, 309, 309, 579 in the 5 rounds before Explode, and your Zepp is OK. If Decoy doesn't go first, you are hit with 579, Block, Block, 309, 579 damage, and that, alongside the 175 share of Carpnado the Zepp already ate, and one more hit, is enough to bring it to zero. This seems to be a 50:50 proposition. You must have been very unlucky to lose 8 coin flips in a row. Of course, there is RNG in the damage ranges, too.
A H/H Minfernal replaces the Zepp quite well here, if you have it. Extra Plating, Crush until Gnaw is below 690, then Explode.
0
Debes iniciar sesión para votar en los comentariosPanic escrito el 2016-09-24 01:59:27
0
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2016-09-29 03:21:20
0
Debes iniciar sesión para votar en los comentariosShavai escrito el 2016-09-24 22:59:42
0
Debes iniciar sesión para votar en los comentarioscaleb escrito el 2016-09-24 05:43:22
0
Debes iniciar sesión para votar en los comentariosSomeEUPlayer escrito el 2016-09-23 20:03:30
0
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2016-09-23 21:27:13
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2016-09-04 03:43:32
0
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2016-09-23 20:15:34
Flyby (the only other option) does 146 damage the first time, then 182 thanks to the +25% buff.
Depending on how many times Flyby needs to hit, that brings you to an average damage of roughly 170 per hit.
Missile does between 162 and 243 damage against beasts, which is 202 on average. It is superior even though it is weak against beasts.
0
Debes iniciar sesión para votar en los comentariosTamin escrito el 2017-12-26 17:49:04
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-05-16 16:51:33
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Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2016-12-23 12:07:59
0
Debes iniciar sesión para votar en los comentariosДжункин escrito el 2017-10-16 14:04:52
Второй питомец вместо дирижабля - Карманная пушка, 2 ледяных выстрела и Взрыв
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-06-23 00:30:19
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