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1 |
Stufe 1+ Haustier
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A simple AoE strat that wins in 12-13 rounds, typically.
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Stufe 1+ Script Empfohlen |
2 | 4.9 | 38 | 92
1:32
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12-13 | ||
2 |
Stufe 1+ Haustier
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Evil
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This strat may work with a lower level pet, as long at it can handle 130 aquatic damage
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Stufe 1+ Script |
2 | 4.7 | 21 | 100
1:40
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12-13 | |
3 |
Stufe 1+ Haustier
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Stufe 1+ Script Nicht erhältlich |
2 | 5.0 | 8 | 92
1:32
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13-14 | |||
4 |
Stufe 1+ Haustier
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Stufe 1+ Script Nicht erhältlich |
2 | 4.9 | 11 | 80
1:20
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11 | |||
5 |
Stufe 1+ Haustier
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Strategy for level 1 pets created by Antisceptic#6248 (from the comments here)
Fight time: ~1:55 |
Breed Stufe 1+ Script |
2 | 4.6 | 11 | 111
1:51
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14 | ||
6 |
Stufe 1+ Haustier
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Stufe 1+ Script |
2 | 5.0 | 0 | 104
1:44
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13+ | |||
7 |
Stufe 1+ Haustier
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Approximate Fight Time: 1:50 - 1:55 on 15-16 rounds
1:42 - 1:51 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all Level 1+ pets. Pet Info: Zitterstacheltiefenpirscher - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. Tinti - In place of this pet, Namenloser Achtfüßer may also be used. |
Stufe 1+ Script |
2 | 5.0 | 1 | 110
1:50
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15 | ||
8 |
Stufe 3+ Haustier
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Breed Zufall Stufe 3+ Script |
2 | 5.0 | 1 | 95
1:35
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13 | |||
9 |
Stufe 2+ Haustier
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The new Kupferpelzjunges from Bastion has the unique combination of Prowl+Howl, make him a fantastic choice for this fight. He can solo the 2 Undead and leave the Element foe to the also unique Water Jet+Explode Motorisierter Quaker
Make sure your leveling pet have >= 175 HP to withstand one AOE from Karpfnado |
Breed Zufall Stufe 2+ Script |
2 | 5.0 | 1 | 86
1:26
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11 | ||
10 |
Stufe 1+ Haustier
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I got inspired by Askevin Strategy.
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Stufe 1+ Script |
2 | 5.0 | 3 | 91
1:31
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11-12 | ||
11 |
Stufe 2+ Haustier
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Damage is aquatic and allows for crits,
you can tick Magic/Mech box. Mechanischer Pandarendrachling (MPD), works but it'll likely take an extra round. |
Stufe 2+ Script |
2 | 5.0 | 5 | 79
1:19
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9+ | ||
12 |
Stufe 1+ Haustier
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Time: ~01:30 (12 rounds) (if your lvl pet survives first attack +aoe) else ~01:45 (14rounds)
For all level 1 pets! Inspired by ghostpets strategy |
Stufe 1+ Script |
2 | 4.8 | 1 | 105
1:45
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12-14 | ||
13 |
Stufe 1+ Haustier
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PBLK averages = 1:33/14 rounds
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Stufe 1+ Script |
2 | 3.8 | 2 | 93
1:33
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14 | ||
14 |
Stufe 5+ Haustier
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As mentionned in the original strategy comments, it also works with Schwarze Klaue and a Zitterstachelhuscher with at least >289 speed.
As mentionned in the Hikari's comment S/S Zitterstachelhuscher may introduce some RNG as it won't lower safely the 3rd pet's health. Safe for all level 1+ pets except elemental (needs to resist about 130 aquatic damages, elemental will instead take 196 damages). |
Stufe 5+ Script |
2 | 4.0 | 1 | 95
1:35
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16+ | ||
15 |
Stufe 1+ Haustier
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Fight time: 1:45 - 1:50 on 15-17 rounds
1:42 - 1:46 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all level 1+ pets. Your Zitterstacheltiefenpirscher MUST be the PS breed (the one with 309 speed). The HP breed will not work reliably with this strategy. |
Breed Stufe 1+ Script |
2 | 3.7 | 1 | 105
1:45
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15+ | ||
16 |
Stufe 2+ Haustier
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Approximate Fight Time: 1:25 - 1:30 on 11 rounds
1:21 - 1:25 using the TDScript as measured by the Pet Battle Log Keeper add-on. Pet Info: Zitterstacheltiefenpirscher - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. #2 slot pet - This can generally be any pet with Explodieren (speed > 273 recommended). Level pet requirement details: 175+ health needed to survive a normal hit (Level 2+). 262+ health needed to survive a critical hit (Level 3-4+). Elementals need 262+ health to survive a normal hit (Level 3-4+). Elementals need 393+ health to survive a critical hit (Level 5-6+). Magic or Mechanical pets can be any level. |
Breed Stufe 2+ Script |
2 | 4.0 | 0 | 89
1:29
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11 | ||
17 |
Stufe 2+ Haustier
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This is a quick battle at 15 rounds, tops.
Plump Jelly is sold by Draemus in Dalaran for 50 Shiny Pet Charms. Complete a short quest chain in Blasted Lands with alts to obtain multiple Iron Starlettes, which will significantly mitigate the need for bandages. I have PP and PB breeds, so please advise if other breeds DO NOT work with the script. |
Stufe 2+ Script |
2 | 3.0 | 2 | 116
1:56
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15+ | ||
18 |
Stufe 2+ Haustier
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Fight takes 12 rounds. Not suited for most level 1 pets! (174 aquatic damage comes in)
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Stufe 2+ Script |
2 | 4.0 | 0 | 105
1:45
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12-13 | ||
19 |
Stufe 3+ Haustier
Stufe 15+ Haustier
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Nice easy strat. 2nd pet gets hit for about 150 3rd pet needs over 700 HP or more if its first slot attack is less than 250
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Zufall Stufe 3+ Script |
2 | 3.8 | 0 | 90
1:30
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12 | ||
20 |
Stufe 5+ Haustier
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Zufall Stufe 5+ |
2 | 0.0 | 0 | 131
2:11
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19 | ||
21 |
Stufe 7+ Haustier
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DragonsAfterDark: Strategy has been updated in response to feedback. Thank you to Nettie for the turtle suggestion ^^
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Zufall Stufe 7+ |
2 | 0.0 | 0 | 160
2:40
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21 | |
22 |
Stufe 8+ Haustier
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Narkh
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DragonsAfterDark: Updated the crab to the P/P breed to help make the strategy faster & a little more stable, and thank you to Kotharharroc for suggesting Renewing Mists in place of Healing Wave ^^
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Breed Stufe 8+ |
2 | 0.0 | 0 | 150
2:30
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23+ | |
23 |
Stufe 15+ Haustier
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Original strat from SaltyGoldfish on Wowhead
If the TD script doesn't work well, uh. well, It's my first one. Be gentle with me <3 Carry pet needs to be able to take about 300 Undead damage. I'm sure a much smaller pet can manage that, but I don't have numbers. |
Breed Stufe 15+ Script |
2 | 0.0 | 0 | 93
1:33
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12 | ||
24 |
Stufe 1+ Haustier
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For all level 1 pets!
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Breed Stufe 1+ Script |
2 | 0.0 | 0 | 110
1:50
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15+ | ||
25 |
Stufe 1+ Haustier
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A slight modification to ghostpets strategy that uses alternate pets to the Chitterspine Deepstalker and Inky.
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Stufe 1+ Script |
2 | 0.0 | 0 | 120
2:00
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17+ | ||
26 |
Stufe 1+ Haustier
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Breed Stufe 1+ Script Nicht erhältlich |
2 | 0.0 | 0 | 110
1:50
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15 | |||
27 |
Stufe 2+ Haustier
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10 rounds if you lose #2 Gizmo early,
12 rounds if you get a stun with your #1, Most of the time it will be 11 rounds. Damage is aquatic and allows for crits. |
Stufe 2+ Script |
2 | 0.0 | 0 | 83
1:23
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10-12 | ||
28 |
Stufe 1+ Haustier
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Breed Stufe 1+ Script |
2 | 0.0 | 0 | 132
2:12
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18 |
Notizen:
Stufe 5+ Haustier
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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= |
Zusätzliche XP über Stufe 25 gehen verloren |
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Wenn man bedenkt, dass er genau genommen keine lebendigen Haustiere besitzt, bezweifle ich seine Fähigkeiten als Fallensteller ein wenig.
2
Du musst eingeloggt sein um Kommentare bewerten zu können.Pragmatico
schrieb am 2018-07-08 18:23:04
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Du musst eingeloggt sein um Kommentare bewerten zu können.mee schrieb am 2017-11-06 12:21:15
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Du musst eingeloggt sein um Kommentare bewerten zu können.Prudentius schrieb am 2017-06-05 21:09:14
if [ enemy(#1).active ]
standby [ enemy(#1).aura(Dodge).exists ]
standby [ self.round ~2,3 ]
ability(Consume Magic) [ enemy(#1).aura(Undead).exists ]
ability(Hoof)
endif
if [ enemy(#2).active ]
if [ !self(#1).dead ]
ability(Ghostly Bite) [ self(#1).aura(Undead).exists ]
ability(Hoof)
endif
change(#2) [ self(#1).dead ]
ability(Decoy) [ enemy(#2).aura(Undead).exists ]
ability(Missile) [ self(#2).active ]
endif
change(#2) [ self(#1).dead ]
if [ enemy(#3).active ]
ability(Decoy)
ability(Explode) [ enemy(#3).hp <= 618 ]
ability(Missile)
endif
0
Du musst eingeloggt sein um Kommentare bewerten zu können.Daedrynn schrieb am 2016-10-18 16:34:49
Also, you have a typo in there. It's Crawdead, not Gnawdead. :D
Thanks for all your hard work. I love your site!
0
Du musst eingeloggt sein um Kommentare bewerten zu können.Ectothrix schrieb am 2016-10-18 16:44:21
0
Du musst eingeloggt sein um Kommentare bewerten zu können.Gráinne
schrieb am 2016-10-18 20:07:19
Assuming the Zepp and Gnaw start at the same time, the Zepp does 200 plus or minus 40 damage each round. It needs to do about 850 damage, so it will nearly always get Gnaw to 618 in 5 Missiles.
Zepp and Gnaw are same speed, so first round is a coin-toss. If Decoy goes first, it blocks Gnaw's really damaging attack Breath of Sorrow, which does 579. In that case, Gnaw will get in Block, Block, 309, 309, 579 in the 5 rounds before Explode, and your Zepp is OK. If Decoy doesn't go first, you are hit with 579, Block, Block, 309, 579 damage, and that, alongside the 175 share of Carpnado the Zepp already ate, and one more hit, is enough to bring it to zero. This seems to be a 50:50 proposition. You must have been very unlucky to lose 8 coin flips in a row. Of course, there is RNG in the damage ranges, too.
A H/H Minfernal replaces the Zepp quite well here, if you have it. Extra Plating, Crush until Gnaw is below 690, then Explode.
0
Du musst eingeloggt sein um Kommentare bewerten zu können.Panic schrieb am 2016-09-24 01:59:27
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Du musst eingeloggt sein um Kommentare bewerten zu können.Aranesh
schrieb am 2016-09-29 03:21:20
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Du musst eingeloggt sein um Kommentare bewerten zu können.Shavai schrieb am 2016-09-24 22:59:42
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Du musst eingeloggt sein um Kommentare bewerten zu können.caleb schrieb am 2016-09-24 05:43:22
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Du musst eingeloggt sein um Kommentare bewerten zu können.SomeEUPlayer schrieb am 2016-09-23 20:03:30
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Du musst eingeloggt sein um Kommentare bewerten zu können.Aranesh
schrieb am 2016-09-23 21:27:13
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Du musst eingeloggt sein um Kommentare bewerten zu können.Anonymous schrieb am 2016-09-04 03:43:32
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Du musst eingeloggt sein um Kommentare bewerten zu können.Aranesh
schrieb am 2016-09-23 20:15:34
Flyby (the only other option) does 146 damage the first time, then 182 thanks to the +25% buff.
Depending on how many times Flyby needs to hit, that brings you to an average damage of roughly 170 per hit.
Missile does between 162 and 243 damage against beasts, which is 202 on average. It is superior even though it is weak against beasts.
0
Du musst eingeloggt sein um Kommentare bewerten zu können.Tamin schrieb am 2017-12-26 17:49:04
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Du musst eingeloggt sein um Kommentare bewerten zu können.Anonymous schrieb am 2017-05-16 16:51:33
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Du musst eingeloggt sein um Kommentare bewerten zu können.Anonymous schrieb am 2016-12-23 12:07:59
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Du musst eingeloggt sein um Kommentare bewerten zu können.Джункин schrieb am 2017-10-16 14:04:52
Второй питомец вместо дирижабля - Карманная пушка, 2 ледяных выстрела и Взрыв
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Du musst eingeloggt sein um Kommentare bewerten zu können.Anonymous schrieb am 2017-06-23 00:30:19
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