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Any Level 1+ Pet
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Level 1+ Script Staff Pick |
2 | 4.8 ![]() |
N/A | 171 ![]() |
141
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2:21
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21+ | ||
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Any Level 1+ Pet
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Strategy from Incandio via Wowhead. I now prefer this strategy over the MPD+Tonk strategy that I used for years. There is one possible stun RNG when swapping to Molten Corgi, but it doesn't make you lose the fight. It's even possible to defeat Fezwick before MPD even dies.
Script thanks to Serenzis |
Level 1+ Script Unobtainable |
2 | 4.7 ![]() |
N/A | 126 ![]() |
180
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3:00
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25 | |
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Any Level 1+ Pet
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Evil
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Breed Level 1+ Script |
2 | 4.7 ![]() |
N/A | 29 ![]() |
105
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1:45
|
16 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.6 ![]() |
N/A | 39 ![]() |
90
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1:30
|
12 | |
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Any Level 5+ Pet
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Damage is from Mech and is worst case scenario
Sim's show around 98% post 10.2 changes. Script untested |
RNG Level 5+ Script |
2 | 4.6 ![]() |
N/A | 19 ![]() |
87
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1:27
|
11-12 | |
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Any Level 1+ Pet
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Approximately 95% WR;
any suggestions welcome. |
Breed RNG Level 1+ Script |
2 | 4.6 ![]() |
N/A | 12 ![]() |
65
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1:05
|
9 | |
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Script |
2 | 5.0 ![]() |
N/A | 9 ![]() |
125
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2:05
|
16 | ||
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 10 ![]() |
120
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2:00
|
13 | ||
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This strategy can be used for both Darkmoon Faire pet battles. Credit to KD135 on Wowhead who posted the strategy here: https://www.wowhead.com/npc=67370/jeremy-feasel#comments:id=3125388
Author claims 98% success rate. I've used it a couple dozen times now for both battles and have yet to lose. If your goal is to just get the daily quests done quickly, this is the one for you! |
Script |
2 | 4.9 ![]() |
N/A | 6 ![]() |
110
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1:50
|
15+ | ||
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Any Level 1+ Pet
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Strategy by deathxelf on Wowhead
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RNG Level 1+ Script |
2 | 3.7 ![]() |
N/A | 33 ![]() |
125
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2:05
|
18 | |
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Any Level 1+ Pet
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I've been using Remte's Ashstone Core strategy for the longest time without fail, but recently decided to find something that was faster. Utilising the DOT damage of the Tiny Bog Beast combined with his stun speeds up the fight significantly. Victory should take between 16-18 rounds.
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Breed Level 1+ Script |
2 | 4.2 ![]() |
N/A | 6 ![]() |
120
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2:00
|
17+ | |
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Any Level 1+ Pet
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10~11 rounds.
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Breed Shop Level 1+ Script Unobtainable |
2 | 4.4 ![]() |
N/A | 6 ![]() |
83
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1:23
|
10 | |
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First time making a strategy, not going for leveling, just trying to make the most consistent script for Daily Darkmoon Faire battle. This is 98-99% reliable and hits 9 turns 55-60% of the time.
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Breed Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
65
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1:05
|
9+ | ||
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
125
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2:05
|
16 | ||
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Any Level 1+ Pet
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|
RNG Level 1+ Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
130
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2:10
|
18 | |
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Any Level 1+ Pet
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17 rounds.
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
105
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1:45
|
17 | |
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Any Level 1+ Pet
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rounds ~15
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Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
125
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2:05
|
15 | |
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
N/A | 0 ![]() |
120
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2:00
|
14 | ||
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Any Level 1+ Pet
|
Level 1+ Script |
2 | 4.5 ![]() |
N/A | 1 ![]() |
150
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2:30
|
21+ | ||
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Any Level 1+ Pet
|
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Strategy posted by chezz - credit to roeew on Wowhead
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Level 1+ Script |
2 | 4.0 ![]() |
N/A | 6 ![]() |
97
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1:37
|
13-14 | |
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Any Level 1+ Pet
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RNG Shop Level 1+ Unobtainable |
2 | 4.0 ![]() |
N/A | 1 ![]() |
150
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2:30
|
17-20 | ||
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Any Level 1+ Pet
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Saintgabrial
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RNG Level 1+ Script |
2 | 2.0 ![]() |
N/A | 1 ![]() |
125
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2:05
|
15-16 | |
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Any fast pet with a blinding ability will work in the #2 slot; if you are using Shadow I recommend Shadow Shock over Solar Beam.
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Shop |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
|
17+ | ||
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Very much a 'strong arm' team, rather than finesse, but if you want a team that works for both teams, this one works extremely well.
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2 | 0.0 ![]() |
N/A | 0 ![]() |
150
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2:30
|
15 | |||
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Any Pet
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Shop Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
142
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2:22
|
22 | ||
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Any Level 1+ Pet
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I found this on Wowhead, deven1969's Strategy #4, back when these were about the only pets I had leveled to 25. While there is some RNG and it will occasionally fail, overall, it has proven to be a very solid, though time-consuming, strat.
Your leveling pet will take no damage, so there's no requirements for them. The script is very specific about rounds, because it's a lot of swapping back and forth. As I was testing this in prep for posting it, after having used the strat dozens of times, something that I've never seen before happened--Personal World Destroyer died and Mechanical Pandaren Dragonling was still alive. To account for this, I scripted MPD using Breath to finish them off. |
RNG Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
|
26+ | |
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Requires a bit of RNG luck, but it gets the job done most of the time.
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RNG Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
145
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2:25
|
18+ | ||
2 | 0.0 ![]() |
N/A | 0 ![]() |
125
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2:05
|
16+ | ||||
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Any Level 1+ Pet
|
Breed RNG Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
|
15+ | ||
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The Rocket Bot can be replaced by the Darkmoon Tonk for example.
Mostly aimed at using common "cheap" pets. |
RNG |
2 | 1.0 ![]() |
N/A | 0 ![]() |
110
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1:50
|
14+ |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 2
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Jeremy Feasel, World of Warcraft Senior Designer, Pet Battle "inventor" and... showmaster at the Darkmoon Faire
1
Azuremyst
wrote on 2022-05-01 08:52:55
1
JarofFlies
wrote on 2019-08-04 04:48:15
1
Slauren
wrote on 2018-09-08 10:00:55
use(Build Turret:710)
use(Repair:278) [self(#1).aura(Turret:711).duration=1]
endif
change(#3) [enemy(#3).active & !self(#3).played]
change(#2) [enemy(#3).active & self(#3).played]
use(Railgun:712)
change(#2) [enemy(#2).active]
use(Missile:777) [enemy(#2).active]
use(Shock and Awe:646)
use(Ion Cannon:209)
made a script for this, strat has worked most of the time.
1
Samsemilia
wrote on 2018-09-06 16:55:13
My clockwork gnome AND darkmoon tonk dies to Honky-Tonk.
0
Hobbyhorse wrote on 2017-02-06 06:54:55
0
Oona wrote on 2017-03-10 08:27:02
0
Remte
wrote on 2017-01-04 07:32:33
Only one round was missing to win because of banana end tick triggering the failsafe on the remaining 22 HP.
Oops.
No, I'm not at disapproval. :)
Nota bene the second stun meant that my Tonk was resilient. WTB a pet being both a hard-hitter and a self-destructor! ;)
The second time was flawless.
0
Trundler wrote on 2016-12-08 14:22:52
0
Saintgabrial wrote on 2016-11-07 05:41:31
0
Anonymous wrote on 2016-08-09 01:12:47
0
Aranesh
wrote on 2016-08-09 02:11:52
Something has indeed changed, I removed the strategy because it doesn't work anymore, although I don't know why :/
0
Sikosh wrote on 2016-08-08 01:25:17
0
Malachi wrote on 2016-01-06 08:46:48
0
Aranesh
wrote on 2016-01-07 13:59:14
0
Remte
wrote on 2015-12-08 12:16:27
Didn't check my output, but after the repair (r8) a Missile was more convincing than another turret, though I built it anyway, hence Judgment survived that round.
Nevertheless, Gnome was able to survive Honky-Tonk to the end – the expiring speed debuff was crucial here.
1
Druzil#2921
wrote on 2021-05-02 05:50:30
Nach dem einwechseln einfach Aufziehen -> Aufladen -> Aufziehen. (edited)
0
Vivienna wrote on 2017-03-09 12:27:46
1
Кола
wrote on 2020-03-05 06:08:15
0
Александр wrote on 2019-04-09 08:39:03
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