Strategia aggiunta da Mutanis
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Average rating: |
4.9 |
Ratings: |
35 |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 11 ![]() |
76
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1:16
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10 | ||
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Qualsiasi Livello 1+ Mascotte
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Best breeds: P/B>>B/B>H/B>S/B.
Thanks to nogulpfrog for the suggestion! |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 11 ![]() |
68
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1:08
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8-10 | |
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Qualsiasi Livello 1+ Mascotte
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Average time :72-73
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Tipo Livello 1+ Script Scelta dallo Staff |
2 | 4.9 ![]() |
N/A | 46 ![]() |
68
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1:08
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12 | |
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Qualsiasi Livello 1+ Mascotte
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This strategy was created by the YouTuber Salty Goldfish and can be watched here.
The fight usually lasts for 12 rounds and takes ~1:25 minutes. |
Livello 1+ Script |
2 | 4.9 ![]() |
N/A | 15 ![]() |
82
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1:22
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11-13 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 4.9 ![]() |
N/A | 29 ![]() |
54
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0:54
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7-8 | ||
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Qualsiasi Livello 1+ Mascotte
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Proven strategy with PP pets
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Livello 1+ Script |
2 | 4.9 ![]() |
N/A | 21 ![]() |
100
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1:40
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12 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
64
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1:04
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8 | ||
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Qualsiasi Livello 1+ Mascotte
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10 Rounds ~ 1:10min
This was the first comp I tried on this and it worked straight away so I have not looked to see where crits might prevent this strat from working. Any feedback would be appreciated. |
Livello 1+ Script Non più ottenibile Scelta dallo Staff |
2 | 5.0 ![]() |
N/A | 9 ![]() |
70
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1:10
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10 | |
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Qualsiasi Livello 1+ Mascotte
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This isn't the fastest, but it's reliable, and you can add it into your leveling rotation while you wait for your free heal to come up.
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Livello 1+ Script |
2 | 4.9 ![]() |
N/A | 10 ![]() |
139
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2:19
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20 | |
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Qualsiasi Livello 1+ Mascotte
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Average time: 71S
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Tipo Livello 1+ Script Scelta dallo Staff |
2 | 4.6 ![]() |
N/A | 2 ![]() |
68
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1:08
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8-9 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
92
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1:32
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13 | ||
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Qualsiasi Livello 1+ Mascotte
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68-78S. REMARK : Infused Etherwyrm ability data on XUFU is incorrect.
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
65
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1:05
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10-11 | |
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Qualsiasi Livello 1+ Mascotte
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Based on a strategy by Shenk.
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
99
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1:39
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14 | |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
82
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1:22
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13 | ||
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Qualsiasi Livello 1+ Mascotte
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Another alternative to a strategy by Shenk and my other strategy.
Note: There is a chance that Scriba di Corte can die before Marshmallow comes in, just switch to Micro Difensore Draenei and continue normally, Rocket should have died from Curse of Doom, and 2x Metal Fist will bring Marshmallow to 556 health, enough to die from Explode (which you can use on your Mechanical round if your DMD "dies"). |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
120
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2:00
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15-16 | |
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Qualsiasi Livello 5+ Mascotte
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Back line pet will have to survive 3 rounds of Ciclone.
Beware aquatic leveling pets. Leveling pet will see action, but may die if too low a level and receive 50% XP. |
Tipo Livello 5+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
71
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1:11
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9 | |
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Qualsiasi Livello 1+ Mascotte
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Winrate:
Jinx breed H/S --> ~99.88% Jinx breed B/B --> ~97.74% |
Livello 1+ Script Non più ottenibile |
2 | 5.0 ![]() |
N/A | 3 ![]() |
75
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1:15
|
10 | |
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Qualsiasi Livello 1+ Mascotte
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Updated the script since I learned how to do a little bit better (:
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RNG Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
140
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2:20
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16 | |
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just for the man who want to finish the game quickly. (52s)
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Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
56
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0:56
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5 | ||
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Qualsiasi Livello 1+ Mascotte
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Battle is usually 13-14 rounds, 1:23-1:43 duration with an average somewhere around 1:33-1:36. There's some variance in speed due to crits, but this is a reliable strat. It can't fail, it's completely safe.
(Because the first pet is a safe. He he.) |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
95
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1:35
|
14 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
83
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1:23
|
10 | ||
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
114
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1:54
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17 | ||
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Qualsiasi Livello 3+ Mascotte
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Level pet may get hit by cyclone.
1% chance you get 2 crits and win but no xp |
Livello 3+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
66
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1:06
|
7 | |
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Qualsiasi Livello 8+ Mascotte
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Livello 8+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
61
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1:01
|
7 | ||
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Qualsiasi Livello 3+ Mascotte
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Level pet may get hit by cyclone.
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Livello 3+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
66
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1:06
|
7 | |
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Qualsiasi Livello 1+ Mascotte
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Untested, i dont have Enchanted Torch.
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Livello 1+ |
2 | 5.0 ![]() |
N/A | 0 ![]() |
73
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1:13
|
10 | |
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Qualsiasi Livello 20+ Volante
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I added this strategy because I didn't have pets for a single other strat already here. I have required the levelling pet to be flying because Marshmallow is weak against flying, and it's easy to kill her before she kills them. However it could work for pets that are strong against beasts or have some avoidance.
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2 | 4.5 ![]() |
N/A | 2 ![]() |
135
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2:15
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17+ | ||
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Qualsiasi Livello 1+ Mascotte
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A more linear variation of my Zeppelin di Lunacupa team.
Fight usually takes 15 rounds. Also not sure yet whether P/S and P/B Draghetto del Nexus perform any different than P/P. |
Livello 1+ Script |
2 | 4.4 ![]() |
N/A | 4 ![]() |
115
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1:55
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45 | |
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Qualsiasi Livello 1+ Mascotte
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Fight takes in average 14-15 rounds.
There is no limitation to the leveling pet. |
Tipo Livello 1+ Script |
2 | 4.3 ![]() |
N/A | 3 ![]() |
110
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1:50
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14-15 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ |
2 | 4.0 ![]() |
N/A | 2 ![]() |
148
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2:28
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19+ | ||
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Qualsiasi Livello 1+ Mascotte
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Can also use a Rana di Fiume (PP) instead of Goccia di Idrath.
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RNG Livello 1+ Script |
2 | 4.0 ![]() |
N/A | 2 ![]() |
75
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1:15
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9 | |
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Qualsiasi Livello 10+ Mascotte
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Script thanks to dreamgarden
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Livello 10+ Script |
2 | 3.8 ![]() |
N/A | 3 ![]() |
100
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1:40
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10 | |
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Qualsiasi Livello 3+ Mascotte
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round 13~14
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Tipo Livello 3+ Script |
2 | 2.0 ![]() |
N/A | 2 ![]() |
114
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1:54
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13+ | |
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Qualsiasi Livello 1+ Mascotte
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The tactic is tailored to a level 1 pet, but there is a very small chance that it won't be enough.
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Livello 1+ Script |
2 | 3.0 ![]() |
N/A | 0 ![]() |
145
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2:25
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19-20 | |
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Qualsiasi Livello 1+ Mascotte
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A combination of a strategy by Shenk and a strategy by Nyari using pets which can be caged and/or traded. Credit to them!
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RNG Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
125
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2:05
|
16 | |
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Qualsiasi Livello 1+ Mascotte
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Because of the chance to miss from Tempesta di Sabbia there is a chance that things can go horribly wrong. If you miss more than once, restarting is strongly advised.
I originally posted this strategy on Wowhead. |
RNG Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
180
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3:00
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22 | |
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Qualsiasi Livello 5+ Mascotte
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Level Pet specified as +500hp because of Rocket's AoE attacks - you might be able to get away with lower but it is then RNG.
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Negozio Livello 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
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17-18 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
114
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1:54
|
15 | |
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Qualsiasi Livello 1+ Mascotte
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If you have an aquatic pet, you must cleanse the area BEFORE he casts his aoe or it will die. With my strategy I never lost a match and never lost a level 1 pet. Fight takes about 2 minutes. This is my first strategy so please bear with me. I don't know how to write scripts yet. 19 total rounds. If you have a level 5+ pet you can do a netherblast before you cast consume magic the fist time which will give greater damage and cut a round out of the fight. In about 200 fights I lost the leveling bonus once because of a huge 827 critical Missile to Marshmallow.
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Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
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16+ | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
195
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3:15
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23+ | ||
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Qualsiasi Livello 5+ Mascotte
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Credit goes to Hazelnuttygames youtube channel.
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Livello 5+ Script |
2 | 1.5 ![]() |
N/A | 0 ![]() |
120
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2:00
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14+ | |
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Qualsiasi Livello 12+ Mascotte
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Livello 12+ Script |
2 | 1.0 ![]() |
N/A | 0 ![]() |
200
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3:20
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29+ |
Includi Passaggi:
Qualsiasi Livello 1+ Mascotte
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Il famoso gioco del gatto e del topo... Ma più sbilanciato
2
sligga#2410
scritto il 2023-11-20 13:25:42
3
Gráinne
scritto il 2023-11-20 13:55:19
I don't have Ichabod to test myself, but knowing Mutanis, I expect this will be checked thoroughly. :)
4
Kalagren
scritto il 2023-11-20 16:35:40
It is true that now with the Time Bomb change, we are left with 2 options without digging deep into the strat.
1) TMD, as sligga#2410 says, we will have to deal with 1 round of cyclone if Time Bomb does not crit. The other option...
2) Obsidian Warwhelp is a good way to avoid Cyclone. Unfortunately, if Reaping Hook, crits and kills the first pet, Time Bomb does not get the dragonkin racial later and you get even more cyclone. With Ichabod not needing healed in between, a restart might be a good idea with a Turn 1 Reaping Hook crit.
I wish I were home to test this. Either way, Mutanis is better at this unconscious than I while fully sober.
4
(OP) Mutanis
scritto il 2023-11-20 23:26:44
1
Kalagren
scritto il 2023-11-21 11:43:29
1
Goldimon scritto il 2023-01-17 13:22:13
use(Screeching Gears:754) [round=7]
If that crits, you save 1 round at the end, while if claw crits and is a low roll, you dont save a round.
2
WhyDaRumGone
scritto il 2023-01-17 23:36:44
change(#2) [round=2]
change(#1) [self(#3).played]
use(Schlitzender Haken:2469)
use(Screeching Gears:754)
use(Klaue:429)
use(Zeitbombe:602)
use(Armageddon:1025)
change(#3)
1
Kalagren
scritto il 2023-06-22 00:15:27
Let's look at the math:
Damage range on Ichabod's Claw vs Flying =80. Crits only fall on the upper half of this range - source. Crits thus have a range of 40. The minimum crit roll 295 which is just 3 health less than what Rocket typically has after Time Bomb detonation. If my understanding of this is correct, the next potential crit roll is still non-lethal damage at 297. The next possible crit roll is 300. Two of these 40 values will not be lethal. However, as the source suggests, damage ranges use a roll of 3 using the highest roll of the 3 to produce values away from the average. With Crits always being a positive result, all 3 rolls on the scale of 1 - 40, all 3 values will have to be 2 or less.
The math on this suggests this will happen 1 in 320,000 battles.
1 x 20 x 20 x 20 x 20
I will keep using Screeching gears >.< (edited)
2
WhyDaRumGone
scritto il 2023-06-22 06:42:23
How did you come up with the 1 x 20 x 20 x 20 x 20?
I had a spreadsheet I used to use with the math auto inputted and I just had to change a few figures to get my results. If I could come up with a formula would save me a tonne of time!
Edit:Also on Owlcal for claw at 264 power, shows the minimum crit roll as 294. Which is weird because I presumed the value for calculating a crit when damage is weak was (*2/3)*1.5 but that was different so I trust the computers math on this (Presume it has something to do with the way blizzard truncates values) (edited)
1
Kalagren
scritto il 2023-06-22 12:34:21
Math reasoning:
Range values use 3 rolls taking the highest result to net a result far from average (whether the result is positive or negative - crits are always positive).
Chance of crit 1 × 20, range was determined to be 40 or the positive half of the range. With 2 results (1 and 2) falling in this range, it put the result for each of the 3 at near 1 x 20. 1 crit × 3 rolls = 1 x 20 x 20 x 20 x 20. With the corrected result. It appears 3 numbers might appear to fall on the range of 40. I would have to sit down and study this further.
4
(OP) Mutanis
scritto il 2023-07-14 14:09:56
Yes, critical variance damage is always positive.
Blizz uses a weak family factor of 0.66 instead of 2/3. I have done a lot of reverse engineering and have found that Blizz is very inconsistent with numbers. Aside from floating point issues, rounding and truncation are both used.
If you wish to simulate critical variance strikes you can do it here:variance (long loading time)
Data Claw: 157 ... 236 (weak damage and power = 264) (edited)
1
Kalagren
scritto il 2023-07-14 16:58:40
3
WhyDaRumGone
scritto il 2023-07-18 15:26:34
I'm in Germany at the moment so don't have access to it but I can't wait until I get back to Aus and use this more!
3
(OP) Mutanis
scritto il 2023-07-19 08:36:09
2
Kalagren
scritto il 2023-08-07 00:02:12
2
WhyDaRumGone
scritto il 2023-08-10 06:17:54
1
Kalagren
scritto il 2023-08-10 08:29:00
2
WhyDaRumGone
scritto il 2023-08-11 04:13:00
1
Kalagren
scritto il 2023-10-06 00:23:14
3
Elfery
scritto il 2023-09-17 01:40:00
2
keefsey
scritto il 2023-09-17 00:44:59
3
Wowmusicable
scritto il 2023-09-16 16:52:54
3
Kalagren
scritto il 2022-12-25 16:45:19
3
Ssparkles
scritto il 2022-12-10 04:48:35
4
WhyDaRumGone
scritto il 2022-12-09 16:32:42
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