Strategy added by Mot
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1 | Script |
2 | 4.9 ![]() |
24 ![]() |
130
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2:10
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12+ | ![]() |
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Any Level 14+ Pet
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Broken while the bug with passing still exists
Update: Working in 9.0, victory still takes 13-14 rounds. Credit for the strategy goes to SaltyGoldfish from Wowhead: https://www.wowhead.com/npc=124617/environeer-bert#comments:id=2545352 Levelling pet can take 916 damage (or 1374 critical damage) - beasts will take more, elementals will take less. A level 1 magical pet should be fine 90% of the time according to the strategy author. If Corporal Hammer dies in round 4 because of a critical hit from Solar Beam, continue normally until Venus dies in round 7. Then bring in your Snaplasher and continue as written from round 11. |
Level 14+ Script |
2 | 4.8 ![]() |
43 ![]() |
145
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2:25
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13-14 | ![]() |
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3 |
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Any Level 6+ Pet
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Environeer Bert:3PM9:2114216:221A52:ZL:P:443::10::::
Not a fast strategy, but it allows for a level pet with low health requirements (Beast: 664HP, non-Beast: 443HP, Elemental: 295HP). Works with a P/P Blazehound. With a S/B you likely have to add one Bite after the second Puppies with Corporal, and the RNG risk (see below) is higher. RNG with Clamp: It can happen that Squashling is still rooted by Clamp where the description says “release Plant”. Haven’t seen this in a while, but it can happen. We are screwed then. Low prob. RNG with Blazehound: The non-crit damage of Obsidian Bite varies between 379 and 705. So, if you are unlucky it may happen that your Blazehound doesn’t bring M-37 into Failsafe. In that case you have two choices: 1) If the leveler XP is important, then restart the fight. 2) If not, then bring in your Squashling (instead of the leveler) after Blazehound’s death: You will then win the fight, but your Squashling may survive and you won’t get XP. |
RNG Level 6+ Script |
2 | 5.0 ![]() |
6 ![]() |
190
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3:10
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21 | ![]() |
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4 |
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10 rounds - fastest strat I've seen yet.
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Shop |
2 | 5.0 ![]() |
9 ![]() |
130
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2:10
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10 | ![]() |
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5 |
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This is a fun strat. It doesn’t allow for a level pet, but it shows you what Corporal Hammer looks like when he’s commiting suicide.
We are using the “Never More” ability two times: First on Corporal Hammer, to convince him to kill himself, second, on M-37 to prevent him from casting his annoying Burning-Bomb DoTs. Once the way is clear, the main work is done by pet #3. BTW: You can also force M-37 into Suicide-Explode by bringing it under a certain threshold before Never More expires. (Usually 300HP (maybe 250?) or below). |
Script |
2 | 5.0 ![]() |
5 ![]() |
120
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2:00
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13 | ![]() |
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6 |
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5 Rounds Only and no RNG!
#1 Anyone who has Nevermore. #2 Crimson Geode needs PP Breed. Repost From: https://bbs.nga.cn/read.php?pid=531098722&opt=128 By 萌萌鱼人小宝宝 |
Breed Shop Script |
2 | 5.0 ![]() |
10 ![]() |
69
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1:09
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5 | ![]() |
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7 |
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Not my strategy:
Thanks to KerynTB and mushyy4 (wowhead). Works like a charm! |
2 | 3.6 ![]() |
8 ![]() |
125
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2:05
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11 | ![]() |
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8 |
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Any Level 5+ Pet
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Sticking with AoE attacks lets you kill the back rank so they never get into the fight. This means you won't be faced with any AoE attacks and can use this with any Level pet that can take a single hit from Corporal Hammer (550 Mech).
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Breed Level 5+ |
2 | 5.0 ![]() |
7 ![]() |
320
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5:20
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25 | ![]() |
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9 | Script |
2 | 5.0 ![]() |
3 ![]() |
134
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2:14
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12 | ![]() |
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10 | Breed Script |
2 | 5.0 ![]() |
4 ![]() |
133
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2:13
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14-15 | ![]() |
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11 | Script |
2 | 5.0 ![]() |
4 ![]() |
210
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3:30
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17 | ![]() |
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12 |
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Any Level 10+ Pet
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Shop Level 10+ |
2 | 5.0 ![]() |
2 ![]() |
260
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4:20
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20+ | ![]() |
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13 | 2 | 5.0 ![]() |
0 ![]() |
131
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2:11
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12 | ![]() |
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14 |
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I wanted a team that would take advantage of the enemy pets having the Explode ability. Unfortunately, only the first pet can be forced into using it on its second turn (tested with Nevermore on a second pet).
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Breed Shop |
2 | 5.0 ![]() |
2 ![]() |
95
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1:35
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8 | ![]() |
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15 |
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Any Level 3+ Pet
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Breed Level 3+ Script |
2 | 5.0 ![]() |
4 ![]() |
175
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2:55
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20 | ![]() |
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16 |
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Intended to be a failsafe strat with easy to get pets
(can fail :)... if Winter's Little Helper gets critted) |
2 | 5.0 ![]() |
2 ![]() |
180
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3:00
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18 | ![]() |
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17 |
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Strategy taken from a comment by 怪物之王#3462
Make sure to have the correct breeds for this strategy, I haven't done tests with any of the other breeds/alternative pets so keep that in mind. |
Breed RNG Script |
2 | 5.0 ![]() |
1 ![]() |
80
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1:20
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7 | ![]() |
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18 | Unobtainable |
2 | 0.0 ![]() |
1 ![]() |
9999999- | - | ![]() |
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19 |
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76% chance 7 rounds.
Rotten Little Helper can* work as alternative. |
Breed Script |
2 | 5.0 ![]() |
0 ![]() |
87
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1:27
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7-8 | ![]() |
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20 |
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Strategy from Wowhead by Frazznak in newest comments.
Strat: Spam Burn as Corporal Hammer swaps your pets around, unti you kill it. When M-37 comes in, always have Stoneskin on and spam Burn/Flamethrower in between. Do the same when Clamp comes in. |
2 | 5.0 ![]() |
0 ![]() |
227
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3:47
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Any Level 5+ Pet
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Yes, it is slow. Each battle with Bert is relatively slow. It might be difficult to follow. Moreover, it might be more successful when you adjust your reaction to what's exactly happening, or delay killing Clamp to get more AoE healing.
Still, this is a levelling strat. In a battle where you have a front pet DoT, AoE, forced swaps and a bit of uncertainty. As you learn it (or follow the script), however, you'd be able to repeat it everyday not only just for the pet, but for your alt aswell. I'd been repeating it since the second day on live, until August 2019, And have got 100+ Dibblers. About the carry level: level 5 describes mostly the beasts. Most pets at the 3rd or 4th should suffice. Magic pets can be 1, and if you don't fear the crits – elemental, mechanical and a couple of H/H pets can be 1 aswell. Script by @Prudentius. EDIT (2019-03-08) The latest part is slightly differently worded now. |
Breed Level 5+ Script |
2 | 4.3 ![]() |
3 ![]() |
350
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5:50
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38+ | ![]() |
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22 | RNG |
2 | 3.7 ![]() |
3 ![]() |
180
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3:00
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Better to remain silent and be thought a fool than to speak out and remove all doubt.
Rewards from this pet battle can include Dibbler or Porcupette. Repeatable Pet Leveling battles can be found Here. |
Script |
2 | 4.0 ![]() |
1 ![]() |
195
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3:15
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21 | ![]() |
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24 |
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This strat was developed because I didn't have all the pets for any other strat.
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Script |
2 | 3.0 ![]() |
2 ![]() |
227
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3:47
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20 | ![]() |
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25 |
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Any Level 20+ Pet
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I got this strategy from Raindance's comment on another strat. Was surprised it's not on here because it works so well. It does take a rather long time but it never fails if you execute properly.
A note on the level pet: It's going to take a lot of mechanical splash damage, so don't bring a beast. Bring a rather high level pet; it's especially good if you have an elemental you need to level up. |
Level 20+ |
2 | 3.7 ![]() |
1 ![]() |
255
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4:15
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27 | ![]() |
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26 | Breed Script |
2 | 3.0 ![]() |
1 ![]() |
230
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3:50
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22+ | ![]() |
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27 |
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just click ablilities, gnome will swap pets you need himself
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2 | 3.0 ![]() |
1 ![]() |
138
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2:18
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12 | ![]() |
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28 |
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H/S Fel Flame is fast enough to go first so that you can debuff Corporal Hammer. Only tried it with this breed of Fel Flame, not sure if it works with the alternatives.
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RNG |
2 | 3.0 ![]() |
0 ![]() |
210
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3:30
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16+ | ![]() |
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29 |
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I only tried with H/P Fel Flame, not sure if other breeds would be ok!
Once i learn how to create a script, I will update :) |
2 | 0.0 ![]() |
0 ![]() |
155
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2:35
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14-15 | ![]() |
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30 |
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Any Level 10+ Pet
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This is a long strategy, should take around 30-35 rounds.
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Level 10+ Script |
2 | 0.0 ![]() |
0 ![]() |
275
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4:35
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21+ | ![]() |
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31 |
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As Berte changes the pets you need to prioritize Sunlight & Cauterize
Long fight |
Shop Script |
2 | 0.0 ![]() |
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310
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5:10
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25 | ![]() |
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32 |
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Apologies for any lack of clarity on this, i am just learning, and hoping that anything that worked for me is at all helpful to others!
i didn't have the right set of pets to follow anyone else's strategy exactly, but this seemed close, so when it worked out well, i figured i would share. |
2 | 0.0 ![]() |
0 ![]() |
150
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2:30
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13 | ![]() |
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33 | 2 | 0.0 ![]() |
0 ![]() |
204
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3:24
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16+ | ![]() |
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34 | Script |
2 | 0.0 ![]() |
0 ![]() |
125
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2:05
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13+ | ![]() |
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35 |
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Sandstorm adds the RNG element (no pun intended) - adjustments may be needed to account for that.
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Breed |
2 | 0.0 ![]() |
0 ![]() |
205
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3:25
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16+ | ![]() |
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36 | Shop |
2 | 0.0 ![]() |
0 ![]() |
120
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2:00
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11 | ![]() |
Incl. steps:
Any Level 6+ Pet
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Environeer Bert:3PM9:2114216:221A52:ZL:P:443::10::::
Not a fast strategy, but it allows for a level pet with low health requirements (Beast: 664HP, non-Beast: 443HP, Elemental: 295HP).
Works with a P/P Blazehound. With a S/B you likely have to add one Bite after the second Puppies with Corporal, and the RNG risk (see below) is higher.
RNG with Clamp:
It can happen that Squashling is still rooted by Clamp where the description says “release Plant”. Haven’t seen this in a while, but it can happen. We are screwed then. Low prob.
RNG with Blazehound:
The non-crit damage of Obsidian Bite varies between 379 and 705. So, if you are unlucky it may happen that your Blazehound doesn’t bring M-37 into Failsafe. In that case you have two choices: 1) If the leveler XP is important, then restart the fight. 2) If not, then bring in your Squashling (instead of the leveler) after Blazehound’s death: You will then win the fight, but your Squashling may survive and you won’t get XP.
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
You know what really grinds his gears? Sand.
1
UncleVinny#11559
wrote on 2022-05-03 21:46:16
1
thehermit
wrote on 2021-04-03 14:07:54
change(#2) [self(#3).active]
use(Puppies of the Flame:1354)
if [enemy(#1).active]
use(Retrieve:1944)
use(Plant:303) [self.hp <= 543 & self.aura(Planted:302).exists]
endif
if [enemy(#2).active]
change(#3) [enemy.aura(Mechanical:244).exists & self(#1).active]
endif
if [enemy(#3).active]
change(#2)
use(Plant:303) [!self.aura(Planted:302).exists]
use(Poison Lash:398) [!enemy.aura(Poisoned:379).exists]
use(Stun Seed:402)
endif
use(#1)
change(#2) (edited)
1
(OP) Mot
wrote on 2021-04-04 04:51:09
I haven’t done the fight for a year or more. The other reason that I didn’t write a script is that there is RNG involved that requires human decision taking (see info text).
Have you tested the script a couple of times? Does it work successfully something like 4 out of 5? If yes, I could take the script into the copy/paste field.
(As already mentioned, the point of the strat at time of writing was not to be reliable or fast, but to allow for a low-level leveler at all, with a somewhat acceptable chance to win.)
1
thehermit
wrote on 2021-04-04 11:26:17
1
(OP) Mot
wrote on 2021-04-05 05:54:11
(Could only test it once so far, but it worked fine with an S/B Blazehound, which is a bit more risky than the P/P.) (edited)
1
Berendain
wrote on 2019-01-08 10:27:18
2
(OP) Mot
wrote on 2019-01-08 11:19:05
It can indeed happen that you are still rooted by Clamp when you release Plant. In my experience it happens pretty rarely, but when it happens and Squashling cannot survive the next hit by Corporal then we have a problem. On next occasion I will try to get into this situation, and see what is the best solution.
I’ll add a second RNG note on that.
> I had to pass for a very long time before the Blazehound died
This is probably a side effect of the above problem. If you have heavily damaged Corporal Hammer with the Squashling (while you were rooted), Blazehound has too less work to do with Corporal and can spend all the Puppies on M-37.
Thanks for your comment.
1
Berendain
wrote on 2019-01-09 11:58:42
I think I'll go back to using my own levelling strategy now that I've gotten this one to work properly, as it wins on round 13 or 14. But yours could still help a lot of people, as it uses what I think are probably more common pets.
2
(OP) Mot
wrote on 2019-01-09 20:58:18
> One thing I changed was I used Retrieve after M-37 entered failsafe, just to ensure Sinister Squashling could finish it off with 1 attack.
This shouldn’t be necessary, since the direct damage plus the poison damage from a single Poison Lash hit should always be sufficient for M-37 once he has passed Failsafe. — As long as Sinister Squashling is used, and not one of the less powerful similar pets (Venus, Crimson Lasher, Ammen Vale).
> Now my level pet was the only one alive. If this could be made a reliable result […]
I have experimented with this, but —weirdly— the Squashling several times survived the flame inferno with exactly 1 HP. :'(
But now, as I’m writing this, I’m thinking that maybe it could work with one of the less powerful similar pets I’ve mentioned above. Will check it out.
> Your strat is already a long one at 21+ rounds.
I know. But the whole point of this strat is to allow a low-level leveler; see the min. requirements in the info box. (The numbers should be safe for two critical(!) Storm Coil hits by Clamp. So, we could even go a tad lower.) The price for the possibility to level a low-level pet is a certain RNG risk (see info box), and the lengthiness of the fight.
For levelers with 800+ min. health there are already other strats available (probably faster and without any RNG danger).
2
Lilyoptra
wrote on 2019-01-04 00:21:13
1
Putin-XyuLo
wrote on 2022-07-25 12:55:06
change(#2) [self(#3).active]
use(Puppies of the Flame:1354)
if [enemy(#1).active]
use(Retrieve:1944)
use(Plant:303) [self.hp <= 543 & self.aura(Planted:302).exists]
endif
if [enemy(#2).active]
change(#3) [enemy.aura(Mechanical:244).exists & self(#1).active]
endif
if [enemy(#3).active]
change(#2)
use(Plant:303) [!self.aura(Planted:302).exists]
use(Poison Lash:398) [!enemy.aura(Poisoned:379).exists]
use(Stun Seed:402)
endif
use(#1)
change(#2)
1
(OP) Mot
wrote on 2022-10-13 01:04:09
New Comment: