Strategy added by Kimma#6173
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Ratings: |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 24 | 54
0:54
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7-8 | ||
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 11 | 76
1:16
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10 | ||
Any Level 1+ Pet
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Average time :72-73
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Breed Level 1+ Script Staff Pick |
2 | 5.0 | N/A | 44 | 68
1:08
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12 | |
Any Level 1+ Pet
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Proven strategy with PP pets
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Level 1+ Script |
2 | 5.0 | N/A | 20 | 100
1:40
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12 | |
Any Level 1+ Pet
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This strategy was created by the YouTuber Salty Goldfish and can be watched here.
The fight usually lasts for 12 rounds and takes ~1:25 minutes. |
Level 1+ Script |
2 | 4.9 | N/A | 15 | 82
1:22
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11-13 | |
Any Level 1+ Pet
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Best breeds: P/B>>B/B>H/B>S/B.
Thanks to nogulpfrog for the suggestion! |
Level 1+ Script |
2 | 5.0 | N/A | 9 | 68
1:08
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8-10 | |
Any Level 1+ Pet
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10 Rounds ~ 1:10min
This was the first comp I tried on this and it worked straight away so I have not looked to see where crits might prevent this strat from working. Any feedback would be appreciated. |
Level 1+ Script Unobtainable Staff Pick |
2 | 5.0 | N/A | 10 | 70
1:10
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10 | |
Any Level 1+ Pet
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This isn't the fastest, but it's reliable, and you can add it into your leveling rotation while you wait for your free heal to come up.
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Level 1+ Script |
2 | 4.8 | N/A | 9 | 139
2:19
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20 | |
Any Level 1+ Pet
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Average time: 71S
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Breed Level 1+ Script Staff Pick |
2 | 4.6 | N/A | 2 | 68
1:08
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8-9 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 3 | 92
1:32
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13 | ||
Any Level 1+ Pet
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68-78S. REMARK : Infused Etherwyrm ability data on XUFU is incorrect.
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Level 1+ Script |
2 | 5.0 | N/A | 4 | 65
1:05
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10-11 | |
Any Level 1+ Pet
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Based on a strategy by Shenk.
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Level 1+ Script |
2 | 5.0 | N/A | 2 | 99
1:39
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14 | |
Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 | N/A | 0 | 82
1:22
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13 | ||
Any Level 10+ Pet
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Script thanks to dreamgarden
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Level 10+ Script |
2 | 5.0 | N/A | 3 | 100
1:40
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10 | |
Any Level 1+ Pet
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Another alternative to a strategy by Shenk and my other strategy.
Note: There is a chance that Court Scribe can die before Marshmallow comes in, just switch to Draenei Micro Defender and continue normally, Rocket should have died from Curse of Doom, and 2x Metal Fist will bring Marshmallow to 556 health, enough to die from Explode (which you can use on your Mechanical round if your DMD "dies"). |
Level 1+ Script |
2 | 5.0 | N/A | 2 | 120
2:00
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15-16 | |
Any Level 1+ Pet
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Winrate:
Jinx breed H/S --> ~99.88% Jinx breed B/B --> ~97.74% |
Level 1+ Script Unobtainable |
2 | 5.0 | N/A | 3 | 75
1:15
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10 | |
Any Level 1+ Pet
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Updated the script since I learned how to do a little bit better (:
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RNG Level 1+ Script |
2 | 5.0 | N/A | 2 | 140
2:20
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16 | |
Any Level 5+ Pet
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Back line pet will have to survive 3 rounds of Cyclone.
Beware aquatic leveling pets. Leveling pet will see action, but may die if too low a level and receive 50% XP. |
Breed Level 5+ Script |
2 | 5.0 | N/A | 0 | 71
1:11
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9 | |
just for the man who want to finish the game quickly. (52s)
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Script |
2 | 5.0 | N/A | 3 | 56
0:56
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5 | ||
Any Level 1+ Pet
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Battle is usually 13-14 rounds, 1:23-1:43 duration with an average somewhere around 1:33-1:36. There's some variance in speed due to crits, but this is a reliable strat. It can't fail, it's completely safe.
(Because the first pet is a safe. He he.) |
Level 1+ Script |
2 | 5.0 | N/A | 0 | 95
1:35
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14 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 1 | 83
1:23
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10 | ||
Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 | N/A | 1 | 114
1:54
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17 | ||
Any Level 3+ Pet
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Level pet may get hit by cyclone.
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Level 3+ Script |
2 | 5.0 | N/A | 1 | 66
1:06
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7 | |
Any Level 3+ Pet
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Level pet may get hit by cyclone.
1% chance you get 2 crits and win but no xp |
Level 3+ Script |
2 | 5.0 | N/A | 0 | 66
1:06
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7 | |
Any Level 8+ Pet
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Level 8+ |
2 | 5.0 | N/A | 1 | 61
1:01
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7 | ||
Any Level 1+ Pet
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Untested, i dont have Enchanted Torch.
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Level 1+ |
2 | 5.0 | N/A | 0 | 73
1:13
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10 | |
Any Level 20+ Flyer
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I added this strategy because I didn't have pets for a single other strat already here. I have required the levelling pet to be flying because Marshmallow is weak against flying, and it's easy to kill her before she kills them. However it could work for pets that are strong against beasts or have some avoidance.
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2 | 4.5 | N/A | 2 | 135
2:15
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17+ | ||
Any Level 1+ Pet
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A more linear variation of my Darkmoon Zeppelin team.
Fight usually takes 15 rounds. Also not sure yet whether P/S and P/B Nexus Whelpling perform any different than P/P. |
Level 1+ Script |
2 | 4.4 | N/A | 4 | 115
1:55
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45 | |
Any Level 1+ Pet
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Fight takes in average 14-15 rounds.
There is no limitation to the leveling pet. |
Breed Level 1+ Script |
2 | 4.3 | N/A | 3 | 110
1:50
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14-15 | |
Any Level 1+ Pet
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Level 1+ |
2 | 4.0 | N/A | 2 | 148
2:28
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19+ | ||
Any Level 1+ Pet
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Can also use a River Frog (PP) instead of Hydrath Droplet.
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RNG Level 1+ Script |
2 | 4.0 | N/A | 2 | 75
1:15
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9 | |
Any Level 3+ Pet
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round 13~14
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Breed Level 3+ Script |
2 | 2.0 | N/A | 2 | 114
1:54
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13+ | |
Any Level 1+ Pet
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The tactic is tailored to a level 1 pet, but there is a very small chance that it won't be enough.
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Level 1+ Script |
2 | 3.0 | N/A | 0 | 145
2:25
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19-20 | |
Any Level 1+ Pet
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A combination of a strategy by Shenk and a strategy by Nyari using pets which can be caged and/or traded. Credit to them!
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RNG Level 1+ Script |
2 | 0.0 | N/A | 0 | 125
2:05
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16 | |
Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 0.0 | N/A | 0 | 180
3:00
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22 | ||
Any Level 5+ Pet
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Level Pet specified as +500hp because of Rocket's AoE attacks - you might be able to get away with lower but it is then RNG.
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Shop Level 5+ |
2 | 0.0 | N/A | 0 | 160
2:40
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17-18 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 | N/A | 0 | 114
1:54
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15 | ||
Any Level 1+ Pet
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If you have an aquatic pet, you must cleanse the area BEFORE he casts his aoe or it will die. With my strategy I never lost a match and never lost a level 1 pet. Fight takes about 2 minutes. This is my first strategy so please bear with me. I don't know how to write scripts yet. 19 total rounds. If you have a level 5+ pet you can do a netherblast before you cast consume magic the fist time which will give greater damage and cut a round out of the fight. In about 200 fights I lost the leveling bonus once because of a huge 827 critical Missile to Marshmallow.
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Level 1+ |
2 | 0.0 | N/A | 0 | 135
2:15
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16+ | |
Any Level 1+ Pet
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Level 1+ |
2 | 0.0 | N/A | 0 | 195
3:15
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23+ | ||
Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 | N/A | 0 | 66
1:06
|
8 | ||
Any Level 5+ Pet
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Credit goes to Hazelnuttygames youtube channel.
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Level 5+ Script |
2 | 1.5 | N/A | 0 | 120
2:00
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14+ | |
Any Level 12+ Pet
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|
Level 12+ Script |
2 | 1.0 | N/A | 0 | 200
3:20
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29+ |
Incl. steps:
Any Level 20+ Flyer
Skills: Any
Breed: Any
Substitutes:
1 / 2
1 / 4
I added this strategy because I didn't have pets for a single other strat already here. I have required the levelling pet to be flying because Marshmallow is weak against flying, and it's easy to kill her before she kills them. However it could work for pets that are strong against beasts or have some avoidance.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
A rather unbalanced cat-and-mouse game.
1
You must be logged in to vote on commentsmeh#11716
wrote on 2021-03-23 14:07:50
use(Wind-Up:459) [!self.aura(Wind-Up:458).exists]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459) [self.aura(Supercharged:207).exists]
use(Powerball:566)
use(Sear Magic:763) [self.round=1]
use(Sear Magic:763) [enemy.round=1]
use(Wild Magic:592) [self.round=2]
use(Wild Magic:592) [enemy.round=2]
use(Tail Sweep:122)
change(#3) [!self(#3).played]
use(#3) [self.round=1]
use(#2) [self.round=2]
use(#1)
1
You must be logged in to vote on commentsmeh#11716
wrote on 2021-03-23 14:13:50
I tried a method to use Sear Magic more strategically, but it's ultimately better to just kill off enemy #2 quickly.
1
You must be logged in to vote on commentsHutchette
wrote on 2021-02-27 09:52:22
1
You must be logged in to vote on commentsSHJordan#1572
wrote on 2021-01-11 11:45:23
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