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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 4.7 ![]() |
N/A | 109 ![]() |
81
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1:21
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11 | ||
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Qualsiasi Livello 1+ Mascotte
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Brawler
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DragonsAfterDark: I've updated the strategy and tdScript to hopefully help stabilize it. Let me know if the updated version worked better for you ^^
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RNG Negozio Livello 1+ Script Non più ottenibile |
2 | 4.7 ![]() |
N/A | 58 ![]() |
105
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1:45
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15 |
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Qualsiasi Livello 1+ Mascotte
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UPDATE: This strategy by Rikade on Wowhead still works as of the Shadowlands pre-patch. As stated in the comments below if you have a P/S, P/P, P/B Starlette AND you get critted by Otto, you will die and have to start over. It doesn't happen very often from my experience with a P/B Starlette.
DragonsAfterDark: 4 August 24, changes to strategy instructions and script have been made in OP's absence due to DoT changes for Toxic Smoke. |
Livello 1+ Script |
2 | 4.7 ![]() |
N/A | 135 ![]() |
130
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2:10
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15+ | |
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Qualsiasi Mascotte
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Script thanks to Lazey
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RNG Script |
2 | 4.6 ![]() |
N/A | 74 ![]() |
145
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2:25
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17 | |
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Qualsiasi Livello 1+ Mascotte
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This strategy is based on Remte's strategy.
12 rounds. |
Livello 1+ Script |
2 | 4.6 ![]() |
N/A | 25 ![]() |
91
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1:31
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12 | |
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Qualsiasi Livello 1+ Mascotte
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No Whirlpool crit protection yet. :(
When my Bombling crit before the shield was cast, it oneshot Mr. Pointy. Another 5x Scossa and Esplosione saved the fight. For a crit in the following round, skip a Scossa and proceed with the mines. With the current stat requirements, pet #1 can withstand a single crit of Getto d'Acqua. The minimum is 1417 HP. |
Livello 1+ Script |
2 | 4.5 ![]() |
N/A | 14 ![]() |
88
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1:28
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13 | |
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Qualsiasi Livello 1+ Mascotte
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It may be necessary to restart if Lil' Bling dies early.
Originally from Henry#1930 in the comments. |
Livello 1+ |
2 | 4.3 ![]() |
N/A | 23 ![]() |
115
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1:55
|
14 | |
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Qualsiasi Livello 1+ Mascotte
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Not fully tested yet.
Any suggestions welcome :) |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
93
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1:33
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12-13 | |
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Qualsiasi Livello 1+ Mascotte
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Full credit goes to roeevv on wowhead.com for this strategy. Didn't see it here, so added it ;)
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Tipo Livello 1+ Script |
2 | 4.0 ![]() |
N/A | 26 ![]() |
105
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1:45
|
16 | |
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Qualsiasi Livello 1+ Mascotte
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With 10.2 Changes I have modified (9/12/23):
* P/S is now the only one which is 10 rounds (Other breads would be 11). * H/P is all but fail proof but standard 11 rounds (others approx 1-2%). * H/H potentially adds an extra round (makes it 12) and is not fail proof. * There is a chance level pet will get no xp due to final wind-up crit (~5%). I've changed to Draghetto da Guerra d'Ossidiana from Minidrago Meccanico Senza Tempo (which can be used as alternative and still does work but adds at least 5% chance to fail due to getting a crit kill on SYD early) Have only practically tested with P/P, H/P and P/S Iron Starlette (with both Obsidian and TMD) if you try others, please let me know the results. |
Livello 1+ Script |
2 | 3.9 ![]() |
N/A | 15 ![]() |
80
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1:20
|
10 | |
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Qualsiasi Livello 1+ Mascotte
|
Livello 1+ |
2 | 3.9 ![]() |
N/A | 13 ![]() |
118
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1:58
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15-16 | ||
Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
62
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1:02
|
7 | |||
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Not trying to level, just trying to complete the daily quest with as much consistency and as fast as possible each day. This script has a consistent 8 round KO, and a very rare 6 round KO. :)
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Tipo Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
65
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1:05
|
8 | ||
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RNG Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
145
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2:25
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20 | ||
Eruionmel
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2 | 0.0 ![]() |
N/A | 1 ![]() |
137
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2:17
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17 | |||
2 | 5.0 ![]() |
N/A | 3 ![]() |
123
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2:03
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18 | ||||
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Qualsiasi Livello 1+ Mascotte
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For those of you who haven't got Lil Bling: Works every time, safe strategy. But Twilight-Clutch Sister MUST be P/S breed.
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Tipo Livello 1+ |
2 | 5.0 ![]() |
N/A | 3 ![]() |
105
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1:45
|
16 | |
2 | 5.0 ![]() |
N/A | 2 ![]() |
125
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2:05
|
17 | ||||
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This strategy has worked for me every time so far, not sure if it's breed specific.
I have no idea how to write the TD Rematch script, sorry! |
2 | 5.0 ![]() |
N/A | 1 ![]() |
125
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2:05
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17-18 | |||
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Qualsiasi Livello 1+ Mascotte
|
Livello 1+ |
2 | 3.2 ![]() |
N/A | 7 ![]() |
120
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2:00
|
16 | ||
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Qualsiasi Livello 25+ Meccanica
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Tipo |
2 | 4.2 ![]() |
N/A | 3 ![]() |
90
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1:30
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12 | ||
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Qualsiasi Livello 1+ Mascotte
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Powerball is used to get the speed advantage over Mr. Pointy and Otto.
Thus, this strategy should work with any Starlette-breed (mine is P/H), since Trunks softens up Mr. Pointy with AoE. The only Starlette-breed that could have a problem might be H/H. |
Livello 1+ |
2 | 4.0 ![]() |
N/A | 1 ![]() |
152
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2:32
|
23 | |
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Qualsiasi Livello 5+ Mascotte
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This strategy was originally created by @LilTurd1272 and later refined by @Alma.
If your bunny dies before Syd dies, you will need to restart the fight! |
Livello 5+ Script |
2 | 3.7 ![]() |
N/A | 2 ![]() |
108
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1:48
|
16 | |
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Qualsiasi Livello 1+ Mascotte
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I really like Baa'lial, but infortunately he's not in many strategies ; so here is a nice way of using it. Enjoy ! :)
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RNG Livello 1+ Script Non più ottenibile |
2 | 3.0 ![]() |
N/A | 1 ![]() |
110
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1:50
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15-16 | |
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Qualsiasi Livello 1+ Mascotte
|
RNG Livello 1+ |
2 | 3.4 ![]() |
N/A | 1 ![]() |
120
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2:00
|
13 | ||
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Qualsiasi Livello 1+ Mascotte
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Evil
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Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
180
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3:00
|
29 | |
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Not a perfect group (as there is no leveling pet space), but a group that works well on both teams.
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2 | 0.0 ![]() |
N/A | 0 ![]() |
120
![]()
2:00
|
15 | |||
Tipo |
2 | 0.0 ![]() |
N/A | 0 ![]() |
125
![]()
2:05
|
16+ | |||
Negozio Script Non più ottenibile |
2 | 0.0 ![]() |
N/A | 0 ![]() |
125
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2:05
|
17 | |||
RNG Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
115
![]()
1:55
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14+ | |||
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Qualsiasi Livello 1+ Mascotte
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Cooked this up cause I don't have Enchanted Broom yet. It's slow but it's very consistent. A few unlucky crits should still be manageable. It's hilarious how Fuoco Fatuo di Hyjal can basically solo the entire fight, we only let it die to facilitate the level pet.
You can probably replace Zeppelin di Lunacupa with another Esplosione pet, but it'll most likely cost additional turns; Missile brings Otto's HP down to just enough for Esplosione threshold. |
RNG Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
159
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2:39
|
29 |
Includi Passaggi:
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
His horse really is amazing!
1
Zambizee
scritto il 2018-04-03 05:06:08
ability(Breath) [round=1]
ability(Decoy) [round=2]
ability(Thunderbolt) [round=3]
if [enemy(#1).active & self(#1).active]
ability(Breath)
endif
if [enemy(#2).active & self(#1).active]
ability(Thunderbolt)
ability(Breath)
change(#2)
endif
if [enemy(#2).active & self(#2).active]
ability(Decoy)
ability(Missile)
endif
ability(Bombing Run)
if [enemy(#3).active & self(#2).active]
ability(Missile)
change(#3)
endif
if [enemy(#3).active & self(#3).active]
ability(Extra Plating)
ability(Make it Rain)
ability(Inflation)
ability(Make it Rain)
endif
1
Aranesh
scritto il 2018-09-23 08:03:40
0
nightroad1985 scritto il 2021-12-09 17:52:44
1
SoftCapybara
scritto il 2021-05-03 08:57:29
0
dehpsilva scritto il 2021-03-07 22:25:02
1
Ephera#11569
scritto il 2019-11-04 10:48:07
2
Pixels#11570
scritto il 2018-10-07 13:06:50
0
Aske scritto il 2018-04-04 22:24:18
0
MolsonofAle scritto il 2017-09-07 10:42:01
Don't get past the bombing run on Otto either.
Sometimes the second make it rain but not always.
However the strat has worked for me every time so far.
Thanks for posting it :-)
0
Anonymous scritto il 2017-05-12 03:06:00
-1
Mahimahi scritto il 2015-09-11 04:31:44
Why use Thunderbolt at turn 3? It got blocked all the time (by all 3 pets) and therefore a waist.
I just noticed this now 2 times and next time I'll try a different tactic and will wait with Thunderbolt. Your tactic never failed though, but I just noticed this.
2
Aranesh
scritto il 2015-09-12 04:19:02
Thunderbolt is actually not blocked by the backline pets. You're going to attack Syd while he has a bubble anyway, so the damage on him is not going through. But Thunderbolt splits to the other pets as well and therefore still has a use: It takes away 1 charge of bubble and does some damage on the other two pets. If you try again, keep an eye on the backline pets health :-)
0
Mahimahi scritto il 2015-10-09 04:32:02
I'm a biggame fisherman and fish all over the world, my favorite part is extreme jigging and popper for big tuna and GT's. A mahimahi is actually the strongest fish out in the ocean. If it would get as old as a marlin (16-20 years) you wouldn't be able to catch it with a rod. A mahimahi only get 7-8 years old max.
Anyway, I tried this set up again and it worked like you described. I will try it again (just got back from Mexico holiday/fishing trip) for as long DM is up. Maybe i wasn't paying attention enough last month :P
0
Aranesh
scritto il 2015-10-25 13:27:12
First time I encountered Mahimahi was on a trip to Florida last year. Really liked it, and it's a way different world to what I used to know. From Europe myself. Most exciting fish we have in my area are trouts and pikes ^^
2
Leamar
scritto il 2021-01-31 14:28:46
ability(Atem) [round=1]
ability(Lockvogel) [round=2]
ability(Donnerblitz) [round=3]
if [enemy(#1).active & self(#1).active]
ability(Atem)
endif
if [enemy(#2).active & self(#1).active]
ability(Donnerblitz)
ability(Atem)
change(#2)
endif
if [enemy(#2).active & self(#2).active]
ability(Lockvogel)
ability(Rakete)
endif
ability(Bombenangriff)
if [enemy(#3).active & self(#2).active]
ability(Rakete)
change(#3)
endif
if [enemy(#3).active & self(#3).active]
ability(Zusätzlicher Beschlag)
ability(Goldregen)
ability(Inflation)
ability(Goldregen)
endif
1
Rosilana
scritto il 2018-07-05 02:25:35
0
Pixel scritto il 2025-01-06 07:50:28
3
Lvovich
scritto il 2019-06-06 03:04:42
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