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1 |
N'importe quelle mascotte de niveau 1+
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Brawler
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DragonsAfterDark: I've updated the strategy and tdScript to hopefully help stabilize it. Let me know if the updated version worked better for you ^^
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RNG Boutique Niveau 1+ Script Plus obtenable |
2 | 4.7 | 57 | 105
1:45
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15 | |
2 |
N'importe quelle mascotte de niveau 1+
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This strategy is based on Remte's strategy.
12 rounds. |
Niveau 1+ Script |
2 | 4.7 | 17 | 91
1:31
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12 | ||
3 |
N'importe quelle mascotte de niveau 1+
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Niveau 1+ Script |
2 | 4.7 | 75 | 81
1:21
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11 | |||
4 |
N'importe quelle mascotte de niveau 1+
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UPDATE: This strategy by Rikade on Wowhead still works as of the Shadowlands pre-patch. As stated in the comments below if you have a P/S, P/P, P/B Starlette AND you get critted by Otto, you will die and have to start over. It doesn't happen very often from my experience with a P/B Starlette.
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Niveau 1+ Script |
2 | 4.7 | 127 | 130
2:10
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18 | ||
5 |
N'importe quelle mascotte
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Script thanks to Lazey
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RNG Script |
2 | 4.5 | 70 | 145
2:25
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17 | ||
6 |
N'importe quelle mascotte de niveau 1+
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No Whirlpool crit protection yet. :(
When my Bombling crit before the shield was cast, it oneshot Mr. Pointy. Another 5x Décharge and Exploser saved the fight. For a crit in the following round, skip a Décharge and proceed with the mines. With the current stat requirements, pet #1 can withstand a single crit of Jaillissement d’eau. The minimum is 1417 HP. |
Niveau 1+ Script |
2 | 4.5 | 12 | 88
1:28
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13 | ||
7 |
N'importe quelle mascotte de niveau 1+
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It may be necessary to restart if Lil' Bling dies early.
Originally from Henry#1930 in the comments. |
Niveau 1+ |
2 | 4.4 | 23 | 115
1:55
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14 | ||
8 |
N'importe quelle mascotte de niveau 1+
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Full credit goes to roeevv on wowhead.com for this strategy. Didn't see it here, so added it ;)
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Breed Niveau 1+ Script |
2 | 4.2 | 26 | 105
1:45
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16 | ||
9 |
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RNG Script |
2 | 5.0 | 7 | 145
2:25
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20 | |||
10 |
N'importe quelle mascotte de niveau 1+
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Niveau 1+ |
2 | 4.2 | 14 | 118
1:58
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15-16 | |||
11 |
N'importe quelle mascotte de niveau 1+
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With 10.2 Changes I have modified (9/12/23):
* P/S is now the only one which is 10 rounds (Other breads would be 11). * H/P is all but fail proof but standard 11 rounds (others approx 1-2%). * H/H potentially adds an extra round (makes it 12) and is not fail proof. * There is a chance level pet will get no xp due to final wind-up crit (~5%). I've changed to Dragonnet de guerre d'obsidienne from Petit dragon mécanique intemporel (which can be used as alternative and still does work but adds at least 5% chance to fail due to getting a crit kill on SYD early) Have only practically tested with P/P, H/P and P/S Iron Starlette (with both Obsidian and TMD) if you try others, please let me know the results. |
Niveau 1+ Script |
2 | 3.5 | 12 | 80
1:20
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10 | ||
12 |
N'importe quelle mascotte de niveau 1+
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Niveau 1+ |
2 | 3.1 | 8 | 120
2:00
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16 | |||
13 | 2 | 5.0 | 3 | 123
2:03
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18 | |||||
14 |
N'importe quelle mascotte de niveau 1+
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For those of you who haven't got Lil Bling: Works every time, safe strategy. But Twilight-Clutch Sister MUST be P/S breed.
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Breed Niveau 1+ |
2 | 5.0 | 3 | 105
1:45
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16 | ||
15 | 2 | 5.0 | 2 | 125
2:05
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17 | |||||
16 |
This strategy has worked for me every time so far, not sure if it's breed specific.
I have no idea how to write the TD Rematch script, sorry! |
2 | 5.0 | 1 | 125
2:05
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17-18 | ||||
17 |
N'importe quelle mascotte de niveau 1+
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Not fully tested yet.
Any suggestions welcome :) |
Niveau 1+ Script |
2 | 5.0 | 3 | 93
1:33
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12-13 | ||
18 |
Any breed #2 pet will work, just adds rounds.
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Breed Script |
2 | 4.5 | 3 | 69
1:09
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9 | |||
19 |
N'importe quelle mascotte de type Machine de niveau 25+
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Breed |
2 | 4.2 | 3 | 90
1:30
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12 | |||
20 |
N'importe quelle mascotte de niveau 3+
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240 damage is magic, allows for crit.
Work in progress as I've only tested with P/P bombling and don't have the other breeds so will need to run calculations. Not sure what happens if a XT gets hit by a whirlpool crit, if this happens to you and you lose, please let me know. Inspired by norng's strat on another trainer |
Breed Boutique Niveau 3+ Script Plus obtenable |
2 | 4.2 | 2 | 83
1:23
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10 | ||
21 |
N'importe quelle mascotte de niveau 1+
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Powerball is used to get the speed advantage over Mr. Pointy and Otto.
Thus, this strategy should work with any Starlette-breed (mine is P/H), since Trunks softens up Mr. Pointy with AoE. The only Starlette-breed that could have a problem might be H/H. |
Niveau 1+ |
2 | 4.0 | 1 | 152
2:32
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23 | ||
22 |
N'importe quelle mascotte de niveau 1+
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I really like Baa'lial, but infortunately he's not in many strategies ; so here is a nice way of using it. Enjoy ! :)
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RNG Niveau 1+ Script Plus obtenable |
2 | 3.0 | 2 | 110
1:50
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15-16 | ||
23 |
N'importe quelle mascotte de niveau 5+
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This strategy was originally created by @LilTurd1272 and later refined by @Alma.
If your bunny dies before Syd dies, you will need to restart the fight! |
Niveau 5+ Script |
2 | 3.0 | 1 | 108
1:48
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16 | ||
24 |
N'importe quelle mascotte de niveau 1+
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RNG Niveau 1+ |
2 | 3.1 | 1 | 120
2:00
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13 | |||
25 |
N'importe quelle mascotte de niveau 1+
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Evil
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Niveau 1+ |
2 | 0.0 | 0 | 180
3:00
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29 | ||
26 |
Eruionmel
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2 | 0.0 | 0 | 137
2:17
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17 | ||||
27 |
Not a perfect group (as there is no leveling pet space), but a group that works well on both teams.
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2 | 0.0 | 0 | 120
2:00
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15 | ||||
28 | Breed |
2 | 0.0 | 0 | 125
2:05
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16+ | ||||
29 | Boutique Script Plus obtenable |
2 | 0.0 | 0 | 125
2:05
|
17 | ||||
30 | RNG Script |
2 | 0.0 | 0 | 115
1:55
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14+ | ||||
31 |
N'importe quelle mascotte de niveau 1+
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Cooked this up cause I don't have Enchanted Broom yet. It's slow but it's very consistent. A few unlucky crits should still be manageable. It's hilarious how Feu follet d’Hyjal can basically solo the entire fight, we only let it die to facilitate the level pet.
You can probably replace Zeppelin de Sombrelune with another Exploser pet, but it'll most likely cost additional turns; Projectile brings Otto's HP down to just enough for Exploser threshold. |
RNG Niveau 1+ |
2 | 0.0 | 0 | 159
2:39
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29 |
Ajout étape:
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
= |
Passage niveau 25 avec perte d'xp minimale |
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= |
XP au-delà du niveau 25 en surplus |
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Je veux le même cheval ! Il est fantastique. Selon les rumeurs, il sentirait même le raisin.
1
Vous devez être connecté pour voter.Zambizee
rédigé le 2018-04-03 05:06:08
ability(Breath) [round=1]
ability(Decoy) [round=2]
ability(Thunderbolt) [round=3]
if [enemy(#1).active & self(#1).active]
ability(Breath)
endif
if [enemy(#2).active & self(#1).active]
ability(Thunderbolt)
ability(Breath)
change(#2)
endif
if [enemy(#2).active & self(#2).active]
ability(Decoy)
ability(Missile)
endif
ability(Bombing Run)
if [enemy(#3).active & self(#2).active]
ability(Missile)
change(#3)
endif
if [enemy(#3).active & self(#3).active]
ability(Extra Plating)
ability(Make it Rain)
ability(Inflation)
ability(Make it Rain)
endif
1
Vous devez être connecté pour voter.Aranesh
rédigé le 2018-09-23 08:03:40
0
Vous devez être connecté pour voter.nightroad1985 rédigé le 2021-12-09 17:52:44
1
Vous devez être connecté pour voter.SoftCapybara
rédigé le 2021-05-03 08:57:29
0
Vous devez être connecté pour voter.dehpsilva rédigé le 2021-03-07 22:25:02
1
Vous devez être connecté pour voter.Ephera#11569
rédigé le 2019-11-04 10:48:07
2
Vous devez être connecté pour voter.Pixels#11570
rédigé le 2018-10-07 13:06:50
0
Vous devez être connecté pour voter.Aske rédigé le 2018-04-04 22:24:18
0
Vous devez être connecté pour voter.MolsonofAle rédigé le 2017-09-07 10:42:01
Don't get past the bombing run on Otto either.
Sometimes the second make it rain but not always.
However the strat has worked for me every time so far.
Thanks for posting it :-)
0
Vous devez être connecté pour voter.Anonymous rédigé le 2017-05-12 03:06:00
-1
Vous devez être connecté pour voter.Mahimahi rédigé le 2015-09-11 04:31:44
Why use Thunderbolt at turn 3? It got blocked all the time (by all 3 pets) and therefore a waist.
I just noticed this now 2 times and next time I'll try a different tactic and will wait with Thunderbolt. Your tactic never failed though, but I just noticed this.
2
Vous devez être connecté pour voter.Aranesh
rédigé le 2015-09-12 04:19:02
Thunderbolt is actually not blocked by the backline pets. You're going to attack Syd while he has a bubble anyway, so the damage on him is not going through. But Thunderbolt splits to the other pets as well and therefore still has a use: It takes away 1 charge of bubble and does some damage on the other two pets. If you try again, keep an eye on the backline pets health :-)
0
Vous devez être connecté pour voter.Mahimahi rédigé le 2015-10-09 04:32:02
I'm a biggame fisherman and fish all over the world, my favorite part is extreme jigging and popper for big tuna and GT's. A mahimahi is actually the strongest fish out in the ocean. If it would get as old as a marlin (16-20 years) you wouldn't be able to catch it with a rod. A mahimahi only get 7-8 years old max.
Anyway, I tried this set up again and it worked like you described. I will try it again (just got back from Mexico holiday/fishing trip) for as long DM is up. Maybe i wasn't paying attention enough last month :P
0
Vous devez être connecté pour voter.Aranesh
rédigé le 2015-10-25 13:27:12
First time I encountered Mahimahi was on a trip to Florida last year. Really liked it, and it's a way different world to what I used to know. From Europe myself. Most exciting fish we have in my area are trouts and pikes ^^
2
Vous devez être connecté pour voter.Leamar
rédigé le 2021-01-31 14:28:46
ability(Atem) [round=1]
ability(Lockvogel) [round=2]
ability(Donnerblitz) [round=3]
if [enemy(#1).active & self(#1).active]
ability(Atem)
endif
if [enemy(#2).active & self(#1).active]
ability(Donnerblitz)
ability(Atem)
change(#2)
endif
if [enemy(#2).active & self(#2).active]
ability(Lockvogel)
ability(Rakete)
endif
ability(Bombenangriff)
if [enemy(#3).active & self(#2).active]
ability(Rakete)
change(#3)
endif
if [enemy(#3).active & self(#3).active]
ability(Zusätzlicher Beschlag)
ability(Goldregen)
ability(Inflation)
ability(Goldregen)
endif
1
Vous devez être connecté pour voter.Rosilana
rédigé le 2018-07-05 02:25:35
3
Vous devez être connecté pour voter.Lvovich
rédigé le 2019-06-06 03:04:42
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