^
vs. Fight Night: Sir Galveston

Strategy added by Mutanis

9

9

Strategy 9 of 28
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Incl. steps:

Click the button to copy the script into your clipboard:

standby [self(#1).active & enemy(#3).active]
change(#2) [self(#3).active]
use(Amplify Magic:488) [!enemy(#1).active]
use(Curse of Doom:218)
use(Prowl:536)
use(Call Darkness:256)
use(Arcane Blast:421)
change(#3)
Fight Night: Sir Galveston 99182
Special or not:0Special or not:1122193111272819310

Skills: 1 2 2
Breed: Any

Court Scribe
This pet can have the following breeds:

Breed Health Power Speed
PS 1319 305 289


>273

Special or not:0Special or not:101215218606115210

Skills: * 1 2
Breed: Any

Cursed Birman
This pet can have the following breeds:

Breed Health Power Speed
PS 1400 289 289


2 ZL 1 0

Any Level 1+ Pet

Fight time: ~1:05 (10 rounds)

SL update: changed Barnaby with Cursed Birman (15 sec faster).

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:08
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 10
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
1 Min 8 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
10
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
Pet Sim does not have an enemy fight logic for this encounter, yet. Winrates cannot be calculated until the fight has been mapped.
2021-04-28 10:38:52
The strategy was last updated on this date.
2018-11-11 09:16:06
The strategy was created on this date.
71,802
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dalaran:Broken Isles 28.3 23.4 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Coach comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Sir Murkeston comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Greatest Foe comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 7
Pass

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Bring in your Level Pet

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 8
Swap to your Cursed Birman

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 9

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston
Turn 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Cursed Birman
Call Darkness
Prowl
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Cursed Birman
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Cursed Birman
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Cursed Birman
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Call Darkness
Prowl
Greatest Foe
Coach
Sir Murkeston

Better a silly girl with a flower than a silly boy with a horse and a stick.




Jenstar

wrote on 2021-04-04 14:39:58

1m6s per battle using pblk. Very consistent timing.

Berendain

wrote on 2020-11-05 06:10:52

Probably the new fastest strategy for Galveston. My time varied between 1:03.5 to 1:04.3. Even though you bring in the leveling pet, Court Scribe's animations are faster than Anomalus's, and especially faster than Poison Protocol.

I had the thought of using a Crypt Fiend instead of a Cursed Birman. It's the same speed as Greatest Foe, and uses Roar of the Dead instead of Prowl. 50% of the time you go first, and the time is 1:02-1:03. 50% of the time you go second and the time is 1:05-1:06. However, if you get crit a couple of times and go second, the Crypt Fiend's low health pool means you can die and trigger your undead racial. If that happens, your reduced damage isn't enough to kill Greatest Foe. So that idea's a bust. Thought I'd share that in case anyone else was thinking of trying it. (edited)

Valinrista#2543

wrote on 2020-10-25 12:33:56

I'm using a Lofty Libram instead of the court scribe, works like a charm, also had issues with your script having a tandancy to infinitely swap so I've done my own.

if [self(#1).active]

if [enemy(#1).active & self(#1).active]
use(Curse of Doom:218)
use(Arcane Blast:421)
endif

if [enemy(#2).active & self(#1).active]
use(Amplify Magic:488) [!self.aura(Amplify Magic:488).exists]
endif

use(#1)
endif

change(#3) [self(#1).dead & !self(#3).played]

if [self(#3).active]
change(#2)
endif

if [self(#2).active]
use(#3)
use(#2)
use(#1)
endif


It's not optimized and is filled with plenty of ugly IFs that'd make any dev want to stab themselves to death, but it works and doesn't slow the process anyway.

(OP) Mutanis

wrote on 2020-10-25 13:05:14

Lofty Libram is too slow. So it might happen that Sir Murkestone goes first after he gets back in (273 vs. 273 50%). If Sir Murkestone kills Lofty Libram you have to kill him with your Cursed Birman in the last round where weather effect darkness is active. That means there is rng (90% hit chance). So I really recommend using Court Scribe.

DragonsAfterDark

wrote on 2020-08-17 23:08:49

Shadowlands beta:

Since Righteous Inspiration starts on CD, Sir Murkeston will no longer swap out before your Court Scribe can kill him. Other than that, the strategy works with the same steps as indicated above.

Lazey

wrote on 2019-01-10 14:00:33

You can reduce your script to this (if you wanna add the Roar to your steps):

change(#2) [ self(#3).active ]
use(#2) [ !enemy(#1).active ]
use(#3)
use(#1)
change(#3)

Busy

wrote on 2019-05-22 09:04:13

Thanks :)

Mordred#1140

wrote on 2019-03-22 11:03:25

I have an even faster strat posted here, which uses Blightbreath instead of Barnaby. The reason it's faster is because it kills Sir Murkalot with backline damage, then uses Dreadful Breath, which does even more damage in Cleansing Rain.

Shenk

wrote on 2019-04-04 16:32:43

tried both. barnaby is 4-5 seconds faster

Shenk

wrote on 2019-04-04 16:02:56

i've made some optimisations to the strategy

Rakrath wrote on 2019-01-01 17:29:41

Thank you for this teamsetup. A small optimization tip:

When barnaby comes in, use Roar of the dead, then Tornado punch and Jab. This will guarantee a 3 turn kill on the dragon, and a chance on a 2 turn kill when the tornado punch crits.

Whereas in this strategy it can happen that you need 4+ rounds to kill the dragon, due to the nature of jab having a high dmg range(if you roll low twice).

Take

wrote on 2019-01-01 06:29:36

Thank you for this strategy. Works perfectly.

To make use of pet battle week, I created a second team replacing Court Scribe with Lofty Libram and replacing Barnaby with Bonkers (S/S breed). Apart from few extra Jabs on Greatest Foe, works pretty much the same :)

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