Strategy added by Graurock
11
11
Average rating: |
5 |
Ratings: |
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Script |
2 | 4.9 ![]() |
100% | 61 ![]() |
56
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0:56
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5 | |||
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Any Level 1+ Pet
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Any Level 1+ Pet
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This can fail, but will work more often than not
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RNG Level 1+ Script |
2 | 4.3 ![]() |
70% | 34 ![]() |
68
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1:08
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8 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
100% | 11 ![]() |
150
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2:30
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18+ | ||
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Any Level 1+ Pet
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On occasion, the 5th turn Thunderbolt crits and your level pet misses out on about 1k exp, much more during pet week.
I hope to have another strat up soon. |
Level 1+ Script |
2 | 5.0 ![]() |
100% | 8 ![]() |
59
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0:59
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6 | |
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Any Pet
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4 rounds.
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Script |
2 | 5.0 ![]() |
100% | 10 ![]() |
38
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0:38
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4 | |
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Any Pet
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Script |
2 | 5.0 ![]() |
100% | 4 ![]() |
59
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0:59
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5-6 | ||
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5 Rounds
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Script |
2 | 5.0 ![]() |
100% | 1 ![]() |
49
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0:49
|
5 | ||
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Any Pet
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Any Pet
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Script |
2 | 5.0 ![]() |
100% | 1 ![]() |
66
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1:06
|
8 | ||
Script |
2 | 5.0 ![]() |
100% | 1 ![]() |
62
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1:02
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7+ | |||
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Any Level 25+ Aquatic
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Script |
2 | 5.0 ![]() |
100% | 3 ![]() |
70
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1:10
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6+ | ||
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Any Level 1+ Pet
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5% chance a turn 4 crit wins the battle and level pet loses out.
Any breed for 1st pet is good, 2nd pet is trickier. P/S breed 2nd pet requires your larva to be H/S. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
100% | 0 ![]() |
52
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0:52
|
5 | |
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Any Pet
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Any Pet
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Script |
2 | 5.0 ![]() |
92% | 2 ![]() |
62
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1:02
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5-7 | ||
2 | 5.0 ![]() |
N/A | 1 ![]() |
50
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0:50
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6 | ||||
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Any Pet
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Any Pet
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2 | 5.0 ![]() |
N/A | 0 ![]() |
63
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1:03
|
7 | |||
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Any Pet
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2 | 5.0 ![]() |
N/A | 0 ![]() |
65
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1:05
|
7 | |||
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With two 357 Power crabs this is over by the second crabs Blood in the Water. I added 3rd pet 'just in case' it didn't finish it off but the optional Spiny Carapace can cover that.
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Breed |
2 | 4.0 ![]() |
N/A | 2 ![]() |
35
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0:35
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4-7 | ||
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Any Level 25+ Aquatic
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A computer once beat me at chess, but it was no match for me at kick boxing.
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Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
58
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0:58
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7+ | |
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Any Pet
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5 rounds.
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Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
46
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0:46
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5 | |
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Any Pet
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Anything with Flock / Stampede / and so on is fine for slot #2
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Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
48
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0:48
|
6 | |
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
73
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1:13
|
8 | |||
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Any Pet
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Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
53
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0:53
|
6 | ||
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Any Pet
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A bit longer, and sort of redundant at this point, but I was surprised it had not been uploaded yet.
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2 | 0.0 ![]() |
N/A | 0 ![]() |
114
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1:54
|
16 | ||
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
58
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0:58
|
6 | |||
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
63
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1:03
|
6 | |||
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
70
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1:10
|
6-8 | |||
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Any Pet
|
2 | 0.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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9+ |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 10
1 / 10
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Shimmershell Snail | BB |
Rapana Whelk | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
That's ok, I didn't intend to use that spell anyway.
1
Rysana
wrote on 2023-01-12 00:39:30
4
Ailyara
wrote on 2020-10-16 11:42:18
1
HashberryOTG
wrote on 2020-10-19 14:50:29
2
DragonsAfterDark
wrote on 2020-03-20 13:37:47
2
Toenail
wrote on 2019-06-05 23:08:33
1
SammyJoe
wrote on 2019-04-20 17:16:43
quit [ self(#1).dead ]
quit [ self(#2).dead & self(#3).dead ]
standby [round=1]
change(#2)
if [ enemy(Spineleaf).active & self(#2).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
change(#3)
if [ enemy(Spineleaf).active & self(#2).dead & self(#3).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
standby
4
Phreeky wrote on 2019-01-06 18:01:56
standby [enemy.round=1]
change(#2) [ self(#1).active ]
if [ self(#2).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#3) [ self(#2).dead ]
change(#3) [ enemy.round=6 ]
change(#3) [ enemy.round=14 ]
endif
if [ self(#3).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#2) [ enemy.round=10 ]
endif
1
hithat#31877
wrote on 2018-10-03 08:33:45
if [ self(#2).active ]
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#2).dead ]
change(#3) [ self(#2).dead ]
endif
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#3).dead ]
1
Kellers#1946
wrote on 2018-11-01 23:35:27
2
Rellyk
wrote on 2018-11-21 16:23:30
0
Krazzie wrote on 2018-12-24 06:46:19
0
Paragalla wrote on 2018-12-24 06:43:47
Snail 211
Snail 211
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
0
Taurloc wrote on 2018-12-24 02:05:19
1 2 2 on all.
#1 Water Jet
#2 Rip
#3 Blood in Water
#4 Swap
#5 Blood in Water
#6 Water Jet
DEAD
0
Sarth wrote on 2018-12-14 14:06:01
Here I used Tiny Red Carp but you can use any aquatic pet with at least cleansing rain+whirlpool combo, 3rd slot I used a snail with absorb, acidic goo and dive. If you have multiple pets with these, it's faster if you get those that has the most power skill.
Turn 1: Any Attack
Turn 2: Swap to your 2nd pet
Turn 3: Cleansing Rain
Turn 4: water jet
Turn 5: whirlpool
Turn 6: Swap to Snail
Turn 7: acidic goo
Turn 8: dive
Turn 9+: absorb (if it still lives)
Works with Fishy, tiny carps, sea pony... on 2nd slot.
0
River wrote on 2018-12-14 09:22:29
0
Kreggy wrote on 2018-11-11 10:19:05
0
HughGrection wrote on 2018-10-24 16:02:43
1
Rameymj wrote on 2018-10-18 19:41:07
6
MuffinManKen
wrote on 2018-08-29 15:56:53
2
BevansDesign#1728
wrote on 2018-09-12 17:49:55
standby [round=1]
change(#2)
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
I haven't tested those last two lines, but I think they'll work. If this ran forever, I'm pretty sure this would change to whichever snail isn't currently out when all abilities are on cooldown until they're both dead.
2
Zalid
wrote on 2018-09-14 17:38:24
I've dusted off my scripting hat and if you change the second line to add [round=2] to it then it does now work :
standby [round=1]
change(#2) [round=2]
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
3
BevansDesign#1728
wrote on 2018-10-18 15:36:00
use(#1) [round = 1]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#2)
change(#3)
Changed the first round to an attack, because why not get a little bit of damage in first?
Then I realized that, since the opponent puts extra cooldowns on all of your abilities, there's no need to check if the aura exists. Once one snail has used all 3 of its abilities, it switches to the other snail, which uses all of its abilities, then switches back, etc.
This is probably the fastest the fight can go with these pets. That's quite a lot of work for 246 lousy XP!
1
Eekwibble
wrote on 2018-08-30 00:41:51
TDScript with that in mind:
ability(#3) [ enemy.aura(Acidic Goo:368).exists ]
ability(#2)
ability(#1)
change(#1)
change(#2)
2
Lilyoptra
wrote on 2018-10-10 21:05:47
1
Remte
wrote on 2018-10-11 06:37:21
Pretty much this. And when you use battle-training stones, you want to have pets in as few additional experience as possible as well. I've had pets in "1-50 exp to the next level" bracket way too often, one'd be amazed what they can do with the supposedly nerfed Menagerie. ;)
(You had a duplicated comment, so I've deleted the clone. Have a nice day!)
(edited)
0
Kreggy wrote on 2018-10-03 10:57:58
-1
Ruta wrote on 2018-09-04 09:41:26
1
Prudentius
wrote on 2018-08-29 19:58:42
change(next) [ ! self.ability(#1).usable ]
if [ ! self(#1).active ]
ability(Acidic Goo:369)
ability(Dive:564)
endif
ability(#1)
change(#2)
I strongly urge you to use a H/P Snail. The two I know of are the Mudshell Snail found in Highmountain and Shimmershell Snail found in Darkshore. If you are using less powerful snails the fight might require another swap back to the first snail.
1
Eekwibble
wrote on 2018-08-30 00:45:53
1
Prudentius
wrote on 2018-08-30 14:28:57
2
Shamora
wrote on 2018-08-29 22:20:35
1
Mungabella#1268
wrote on 2018-08-29 18:28:07
1
Mandri0n
wrote on 2020-03-13 19:30:07
change(#2) [round=2]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#3) [self(#2).active]
change(#2) [self(#3).active]
Wenn schon 2 Schnecken drin sind - warum dann 2 mal passen - geht so um eine Runde schneller pro Schnecke
0
Paragalla wrote on 2018-12-24 06:36:16
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
1
Flyhardur
wrote on 2019-01-31 02:24:21
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
change(#3) [ self(#2).dead ]
standby
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