Тактику предоставили Graurock
11
11
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скрипт |
2 | 4.9 ![]() |
100% | 61 ![]() |
56
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0:56
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5 | |||
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Любой уровень 1+ Питомец
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Любой уровень 1+ Питомец
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This can fail, but will work more often than not
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Случайности Уровень 1+ скрипт |
2 | 4.3 ![]() |
70% | 34 ![]() |
68
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1:08
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8 | |
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Любой уровень 1+ Питомец
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Уровень 1+ скрипт |
2 | 5.0 ![]() |
100% | 11 ![]() |
150
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2:30
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18+ | ||
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Любой уровень 1+ Питомец
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On occasion, the 5th turn Удар грома crits and your level pet misses out on about 1k exp, much more during pet week.
I hope to have another strat up soon. |
Уровень 1+ скрипт |
2 | 5.0 ![]() |
100% | 8 ![]() |
59
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0:59
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6 | |
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Любой питомец
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4 rounds.
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скрипт |
2 | 5.0 ![]() |
100% | 10 ![]() |
38
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0:38
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4 | |
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Любой питомец
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скрипт |
2 | 5.0 ![]() |
100% | 4 ![]() |
59
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0:59
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5-6 | ||
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5 Rounds
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скрипт |
2 | 5.0 ![]() |
100% | 1 ![]() |
49
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0:49
|
5 | ||
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Любой питомец
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Любой питомец
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скрипт |
2 | 5.0 ![]() |
100% | 1 ![]() |
66
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1:06
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8 | ||
скрипт |
2 | 5.0 ![]() |
100% | 1 ![]() |
62
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1:02
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7+ | |||
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Любой уровень 25+ Водный
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скрипт |
2 | 5.0 ![]() |
100% | 3 ![]() |
70
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1:10
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6+ | ||
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Любой уровень 1+ Питомец
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5% chance a turn 4 crit wins the battle and level pet loses out.
Any breed for 1st pet is good, 2nd pet is trickier. P/S breed 2nd pet requires your larva to be H/S. |
Порода Уровень 1+ скрипт |
2 | 5.0 ![]() |
100% | 0 ![]() |
52
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0:52
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5 | |
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Любой питомец
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Любой питомец
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скрипт |
2 | 5.0 ![]() |
92% | 2 ![]() |
62
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1:02
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5-7 | ||
2 | 5.0 ![]() |
N/A | 1 ![]() |
50
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0:50
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6 | ||||
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Любой питомец
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Любой питомец
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2 | 5.0 ![]() |
N/A | 0 ![]() |
63
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1:03
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7 | |||
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Любой питомец
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2 | 5.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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7 | |||
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With two 357 Power crabs this is over by the second crabs Blood in the Water. I added 3rd pet 'just in case' it didn't finish it off but the optional Spiny Carapace can cover that.
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Порода |
2 | 4.0 ![]() |
N/A | 2 ![]() |
35
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0:35
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4-7 | ||
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Любой уровень 25+ Водный
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A computer once beat me at chess, but it was no match for me at kick boxing.
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скрипт |
2 | 0.0 ![]() |
100% | 0 ![]() |
58
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0:58
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7+ | |
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Любой питомец
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5 rounds.
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скрипт |
2 | 0.0 ![]() |
100% | 0 ![]() |
46
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0:46
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5 | |
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Любой питомец
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Anything with Flock / Stampede / and so on is fine for slot #2
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скрипт |
2 | 0.0 ![]() |
100% | 0 ![]() |
48
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0:48
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6 | |
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Любой питомец
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2 | 0.0 ![]() |
N/A | 0 ![]() |
73
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1:13
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8 | |||
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Любой питомец
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скрипт |
2 | 0.0 ![]() |
N/A | 0 ![]() |
53
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0:53
|
6 | ||
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Любой питомец
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A bit longer, and sort of redundant at this point, but I was surprised it had not been uploaded yet.
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2 | 0.0 ![]() |
N/A | 0 ![]() |
114
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1:54
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16 | ||
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Любой питомец
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2 | 0.0 ![]() |
N/A | 0 ![]() |
58
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0:58
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6 | |||
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Любой питомец
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2 | 0.0 ![]() |
N/A | 0 ![]() |
63
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1:03
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6 | |||
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Любой питомец
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2 | 0.0 ![]() |
N/A | 0 ![]() |
70
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1:10
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6-8 | |||
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Любой питомец
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2 | 0.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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9+ |
Вкл. шаги:
Любой уровень 1+ Питомец
Substitutes:
1 / 10
1 / 10
До | После | Количество опыта | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Шляпа для сафари |
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Малое лакомство для питомца |
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Лакомство для питомца |
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Цилиндр Новолуния |
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Бонус за неделю битв питомцев |
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Питомец прокачан до 25 с минимальными потерями опыта |
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Излишний опыт при прокачке до 25 |
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Мерцающая улитка | BB |
Рапана | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Ладно, я все равно не очень-то и хотел использовать эту способность...
1
Rysana
написал на 2023-01-12 00:39:30
4
Ailyara
написал на 2020-10-16 11:42:18
1
HashberryOTG
написал на 2020-10-19 14:50:29
2
DragonsAfterDark
написал на 2020-03-20 13:37:47
2
Toenail
написал на 2019-06-05 23:08:33
1
SammyJoe
написал на 2019-04-20 17:16:43
quit [ self(#1).dead ]
quit [ self(#2).dead & self(#3).dead ]
standby [round=1]
change(#2)
if [ enemy(Spineleaf).active & self(#2).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
change(#3)
if [ enemy(Spineleaf).active & self(#2).dead & self(#3).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
standby
4
Phreeky написал на 2019-01-06 18:01:56
standby [enemy.round=1]
change(#2) [ self(#1).active ]
if [ self(#2).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#3) [ self(#2).dead ]
change(#3) [ enemy.round=6 ]
change(#3) [ enemy.round=14 ]
endif
if [ self(#3).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#2) [ enemy.round=10 ]
endif
1
hithat#31877
написал на 2018-10-03 08:33:45
if [ self(#2).active ]
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#2).dead ]
change(#3) [ self(#2).dead ]
endif
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#3).dead ]
1
Kellers#1946
написал на 2018-11-01 23:35:27
2
Rellyk
написал на 2018-11-21 16:23:30
0
Krazzie написал на 2018-12-24 06:46:19
0
Paragalla написал на 2018-12-24 06:43:47
Snail 211
Snail 211
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
0
Taurloc написал на 2018-12-24 02:05:19
1 2 2 on all.
#1 Water Jet
#2 Rip
#3 Blood in Water
#4 Swap
#5 Blood in Water
#6 Water Jet
DEAD
0
Sarth написал на 2018-12-14 14:06:01
Here I used Tiny Red Carp but you can use any aquatic pet with at least cleansing rain+whirlpool combo, 3rd slot I used a snail with absorb, acidic goo and dive. If you have multiple pets with these, it's faster if you get those that has the most power skill.
Turn 1: Any Attack
Turn 2: Swap to your 2nd pet
Turn 3: Cleansing Rain
Turn 4: water jet
Turn 5: whirlpool
Turn 6: Swap to Snail
Turn 7: acidic goo
Turn 8: dive
Turn 9+: absorb (if it still lives)
Works with Fishy, tiny carps, sea pony... on 2nd slot.
0
River написал на 2018-12-14 09:22:29
0
Kreggy написал на 2018-11-11 10:19:05
0
HughGrection написал на 2018-10-24 16:02:43
1
Rameymj написал на 2018-10-18 19:41:07
6
MuffinManKen
написал на 2018-08-29 15:56:53
2
BevansDesign#1728
написал на 2018-09-12 17:49:55
standby [round=1]
change(#2)
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
I haven't tested those last two lines, but I think they'll work. If this ran forever, I'm pretty sure this would change to whichever snail isn't currently out when all abilities are on cooldown until they're both dead.
2
Zalid
написал на 2018-09-14 17:38:24
I've dusted off my scripting hat and if you change the second line to add [round=2] to it then it does now work :
standby [round=1]
change(#2) [round=2]
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
3
BevansDesign#1728
написал на 2018-10-18 15:36:00
use(#1) [round = 1]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#2)
change(#3)
Changed the first round to an attack, because why not get a little bit of damage in first?
Then I realized that, since the opponent puts extra cooldowns on all of your abilities, there's no need to check if the aura exists. Once one snail has used all 3 of its abilities, it switches to the other snail, which uses all of its abilities, then switches back, etc.
This is probably the fastest the fight can go with these pets. That's quite a lot of work for 246 lousy XP!
1
Eekwibble
написал на 2018-08-30 00:41:51
TDScript with that in mind:
ability(#3) [ enemy.aura(Acidic Goo:368).exists ]
ability(#2)
ability(#1)
change(#1)
change(#2)
2
Lilyoptra
написал на 2018-10-10 21:05:47
1
Remte
написал на 2018-10-11 06:37:21
Pretty much this. And when you use battle-training stones, you want to have pets in as few additional experience as possible as well. I've had pets in "1-50 exp to the next level" bracket way too often, one'd be amazed what they can do with the supposedly nerfed Menagerie. ;)
(You had a duplicated comment, so I've deleted the clone. Have a nice day!)
(edited)
0
Kreggy написал на 2018-10-03 10:57:58
-1
Ruta написал на 2018-09-04 09:41:26
1
Prudentius
написал на 2018-08-29 19:58:42
change(next) [ ! self.ability(#1).usable ]
if [ ! self(#1).active ]
ability(Acidic Goo:369)
ability(Dive:564)
endif
ability(#1)
change(#2)
I strongly urge you to use a H/P Snail. The two I know of are the Mudshell Snail found in Highmountain and Shimmershell Snail found in Darkshore. If you are using less powerful snails the fight might require another swap back to the first snail.
1
Eekwibble
написал на 2018-08-30 00:45:53
1
Prudentius
написал на 2018-08-30 14:28:57
2
Shamora
написал на 2018-08-29 22:20:35
1
Mungabella#1268
написал на 2018-08-29 18:28:07
1
Mandri0n
написал на 2020-03-13 19:30:07
change(#2) [round=2]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#3) [self(#2).active]
change(#2) [self(#3).active]
Wenn schon 2 Schnecken drin sind - warum dann 2 mal passen - geht so um eine Runde schneller pro Schnecke
0
Paragalla написал на 2018-12-24 06:36:16
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
1
Flyhardur
написал на 2019-01-31 02:24:21
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
change(#3) [ self(#2).dead ]
standby
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