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Average rating: |
4.7 |
Ratings: |
6 |
Your vote: |
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Filter strategies:
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 5.0 ![]() |
N/A | 8 ![]() |
40
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0:40
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4+ | ||
Saintgabrial
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Breed Script |
2 | 4.0 ![]() |
N/A | 18 ![]() |
58
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0:58
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7+ | ||
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Any Level 1+ Pet
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Modified from Nick's Strategy which is great! But I like any xp I can get so I modified it to be a reliable leveling strategy.
I use a H/H Iron Starlette, other breeds would probably work just as well but I didn't test them & the point at which you explode may change with different breeds. |
Level 1+ Script |
2 | 3.6 ![]() |
N/A | 68 ![]() |
50
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0:50
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5+ | |
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Any lantern that has Illuminate can be used.
For the mechanical pets, any pets with Explode will work, though higher health pets are preferred (such as Minfernal or Netherspace Abyssal). Strategy originally from Rendigar at Warcraft Pets Script thanks to Neverfade |
Script |
2 | 4.1 ![]() |
N/A | 3 ![]() |
32
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0:32
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4 | ||
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Any Pet
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Strategy from Mel on Wowhead.com
Script thanks to Wombatwanter |
Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
54
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0:54
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7+ |
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Script thanks to Lamba
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RNG Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
50
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0:50
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5+ | |
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2 | 5.0 ![]() |
N/A | 1 ![]() |
43
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0:43
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5+ | |||
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The addition of Arcane Storm eliminates the Stun from Headbutt. You could probably swap Emmigosa for any pet with greater than 280 speed and Arcane Storm, I just like the addition of Ice Tomb for the potential for extra damage if you can apply it and if it lands during Shattered Defenses.
Video for Fight |
Breed Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
51
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0:51
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7 | ||
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Any Level 25+ Mech
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RNG |
2 | 5.0 ![]() |
N/A | 1 ![]() |
45
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0:45
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6 | ||
2 | 0.0 ![]() |
N/A | 1 ![]() |
72
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1:12
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6+ | ||||
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Any Pet
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2 | 4.7 ![]() |
N/A | 4 ![]() |
63
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1:03
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5+ | ||
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Any Mech
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Strategy added by Bordemort
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RNG |
2 | 4.2 ![]() |
N/A | 2 ![]() |
50
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0:50
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6+ | |
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Any Pet
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Nick
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Script |
2 | 3.8 ![]() |
N/A | 4 ![]() |
59
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0:59
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6 | |
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Any Pet
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Simple 6-turn fight (3-turn if Iron Starlette crits)
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RNG Script |
2 | 4.2 ![]() |
N/A | 0 ![]() |
62
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1:02
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8 | |
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i don't know if other pets with same attacks work!
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Script |
2 | 3.7 ![]() |
N/A | 3 ![]() |
28
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0:28
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3-5 | ||
Script |
2 | 3.7 ![]() |
N/A | 1 ![]() |
31
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0:31
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4+ | |||
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Oct. 18 - Strategy changed.
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Script |
2 | 3.0 ![]() |
N/A | 1 ![]() |
40
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0:40
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5+ | ||
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 3.2 ![]() |
N/A | 0 ![]() |
37
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0:37
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4+ | ||
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Any Level 25+ Mech
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2 | 0.0 ![]() |
N/A | 0 ![]() |
75
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1:15
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7+ | ||
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RNG Shop Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
57
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0:57
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8+ | ||
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Just adding this lineup with a huge variety in pets for people without the pets in the other tactics. It's not 100%, but very high success rate with very common pets.
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2 | 0.0 ![]() |
N/A | 0 ![]() |
70
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1:10
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12+ | |||
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Any Pet
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I didnt have iron starlet leveled and came up with this. worked first time, im new to pet battles though.
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Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
56
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0:56
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8 | |
2 | 0.0 ![]() |
N/A | 0 ![]() |
63
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1:03
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6+ |
Incl. steps:
Any Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I hope you'll have a goat time!
1
Apple
wrote on 2020-12-25 12:55:30
2
Komraa
wrote on 2020-10-20 22:52:53
1
Gráinne
wrote on 2020-10-21 04:35:47
0
Msamaki wrote on 2017-05-30 12:54:55
if [enemy(#1).active]
ability(900) [enemy.round=1]
standby [self.aura(Stunned).duration>=1]
ability(204)
ability(916)
change(Clockwork Gnome) [self(Sunreaver Micro-Sentry).dead]
ability(Build Turret)
ability(Metal Fist)
endif
Tried it a few times and as long as you don't get Stunned before the Haywire then it works. Will see if I can refine it a little but for now, I'll use it and see.
Not sure how to add the TD info as a button, Aranesh?
0
Flashk wrote on 2017-10-12 17:42:56
People who have the game in a different language might notice the scripts failing if the shared script uses names of skills and pets instead of id numbers. I would use id numbers for skills and pets instead of their names, at least for sharing. ;)
1
Camlas
wrote on 2018-06-18 17:13:58
Here's a shorter version of the above script:
change(next) [self.dead]
ability(#1) [enemy.hp.full]
ability(#3)
ability(Haywire:916)
ability(#1)
standby
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