4
4
Média de Avaliação: |
4.7 |
Avaliações: |
6 |
Seu voto: |
|
Creator |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
---|---|---|---|---|---|---|---|---|---|
![]() |
Etiquetas
Filtro de estratégias:
![]() |
![]() |
|||||||
![]()
Qualquer Nível 1+ Mascote
|
Aleatório Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 10 ![]() |
40
![]()
0:40
|
4+ | ||
Saintgabrial
|
Raça (breed) Script |
2 | 4.0 ![]() |
N / D | 18 ![]() |
58
![]()
0:58
|
7+ | ||
![]()
Qualquer Nível 1+ Mascote
|
![]()
Modified from Nick's Strategy which is great! But I like any xp I can get so I modified it to be a reliable leveling strategy.
I use a H/H Iron Starlette, other breeds would probably work just as well but I didn't test them & the point at which you explode may change with different breeds. |
Nível 1+ Script |
2 | 3.6 ![]() |
N / D | 68 ![]() |
50
![]()
0:50
|
5+ | |
![]()
Qualquer Mascote
|
Nick
|
Script |
2 | 4.0 ![]() |
N / D | 4 ![]() |
59
![]()
0:59
|
6 | |
![]()
Any lantern that has Illuminate can be used.
For the mechanical pets, any pets with Explode will work, though higher health pets are preferred (such as Minfernal or Netherspace Abyssal). Strategy originally from Rendigar at Warcraft Pets Script thanks to Neverfade |
Script |
2 | 4.1 ![]() |
N / D | 3 ![]() |
32
![]()
0:32
|
4 | ||
![]()
Qualquer Mascote
|
|
![]()
Strategy from Mel on Wowhead.com
Script thanks to Wombatwanter |
Script |
2 | 5.0 ![]() |
N / D | 4 ![]() |
54
![]()
0:54
|
7+ |
|
![]()
Script thanks to Lamba
|
Aleatório Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
50
![]()
0:50
|
5+ | |
|
2 | 5.0 ![]() |
N / D | 1 ![]() |
43
![]()
0:43
|
5+ | |||
![]()
The addition of Arcane Storm eliminates the Stun from Headbutt. You could probably swap Emmigosa for any pet with greater than 280 speed and Arcane Storm, I just like the addition of Ice Tomb for the potential for extra damage if you can apply it and if it lands during Shattered Defenses.
Video for Fight |
Raça (breed) Script |
2 | 5.0 ![]() |
N / D | 4 ![]() |
51
![]()
0:51
|
7 | ||
![]()
Qualquer Nível 25+ Mecânico
|
Aleatório |
2 | 5.0 ![]() |
N / D | 1 ![]() |
45
![]()
0:45
|
6 | ||
2 | 0.0 ![]() |
N / D | 1 ![]() |
72
![]()
1:12
|
6+ | ||||
![]()
97% Winrate, 3 rounds.
Flying pets may speed up the fight by skipping Kafi's actions while he doesn't have the speed buff. Small chance to fail if Kafi stuns your 3rd pet. |
Script |
0
![]()
New
|
5.0 ![]() |
N / D | 1 ![]() |
28
![]()
0:28
|
3 | ||
![]()
Qualquer Mascote
|
|
2 | 4.7 ![]() |
N / D | 4 ![]() |
63
![]()
1:03
|
5+ | ||
![]()
Qualquer Mascote
|
![]()
Simple 6-turn fight (3-turn if Iron Starlette crits)
|
Aleatório Script |
2 | 4.2 ![]() |
N / D | 0 ![]() |
62
![]()
1:02
|
8 | |
![]()
i don't know if other pets with same attacks work!
|
Script |
2 | 3.7 ![]() |
N / D | 3 ![]() |
28
![]()
0:28
|
3-5 | ||
![]()
Qualquer Mecânico
|
![]()
Strategy added by Bordemort
|
Aleatório |
2 | 3.7 ![]() |
N / D | 2 ![]() |
50
![]()
0:50
|
6+ | |
Script |
2 | 3.7 ![]() |
N / D | 1 ![]() |
31
![]()
0:31
|
4+ | |||
![]()
Oct. 18 - Strategy changed.
|
Script |
2 | 3.0 ![]() |
N / D | 1 ![]() |
40
![]()
0:40
|
5+ | ||
![]()
Qualquer Nível 1+ Mascote
|
Aleatório Nível 1+ Script |
2 | 3.2 ![]() |
N / D | 0 ![]() |
37
![]()
0:37
|
4+ | ||
![]()
Qualquer Nível 25+ Mecânico
|
|
2 | 0.0 ![]() |
N / D | 0 ![]() |
75
![]()
1:15
|
7+ | ||
|
Aleatório Loja Inalcançável |
2 | 0.0 ![]() |
N / D | 0 ![]() |
57
![]()
0:57
|
8+ | ||
![]()
Just adding this lineup with a huge variety in pets for people without the pets in the other tactics. It's not 100%, but very high success rate with very common pets.
|
2 | 0.0 ![]() |
N / D | 0 ![]() |
70
![]()
1:10
|
12+ | |||
![]()
Qualquer Mascote
|
![]()
I didnt have iron starlet leveled and came up with this. worked first time, im new to pet battles though.
|
Raça (breed) |
2 | 0.0 ![]() |
N / D | 0 ![]() |
56
![]()
0:56
|
8 | |
2 | 0.0 ![]() |
N / D | 0 ![]() |
63
![]()
1:03
|
6+ |
Incl. passos:
Qualquer Mascote
Antes | Depois | Ganho de Experiência | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Chapéu de Safari |
|
Petisco Menor |
|
Petisco |
|
Chapéu Darkmoon |
|
Pet Battle Week |
= |
Níveis de animal de estimação para 25 com perda mínima de XP |
|
= |
XP adicional acima do nível 25 é perdido |
|
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Espero que você tenha um tempo cabral!
1
Apple
escreveu em 2020-12-25 12:55:30
2
Komraa
escreveu em 2020-10-20 22:52:53
1
Gráinne
escreveu em 2020-10-21 04:35:47
0
Msamaki escreveu em 2017-05-30 12:54:55
if [enemy(#1).active]
ability(900) [enemy.round=1]
standby [self.aura(Stunned).duration>=1]
ability(204)
ability(916)
change(Clockwork Gnome) [self(Sunreaver Micro-Sentry).dead]
ability(Build Turret)
ability(Metal Fist)
endif
Tried it a few times and as long as you don't get Stunned before the Haywire then it works. Will see if I can refine it a little but for now, I'll use it and see.
Not sure how to add the TD info as a button, Aranesh?
0
Flashk escreveu em 2017-10-12 17:42:56
People who have the game in a different language might notice the scripts failing if the shared script uses names of skills and pets instead of id numbers. I would use id numbers for skills and pets instead of their names, at least for sharing. ;)
1
Camlas
escreveu em 2018-06-18 17:13:58
Here's a shorter version of the above script:
change(next) [self.dead]
ability(#1) [enemy.hp.full]
ability(#3)
ability(Haywire:916)
ability(#1)
standby
Novo Comentário: