Strategy added by Graurock
10
10
Average rating: |
5 |
Ratings: |
4 |
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Script |
2 | 4.9 | 100% | 56 | 56
0:56
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5 | |||
Any Level 1+ Pet
Any Level 1+ Pet
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This can fail, but will work more often than not
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RNG Level 1+ Script |
2 | 4.3 | 70% | 33 | 68
1:08
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8 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | 100% | 10 | 150
2:30
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18+ | ||
Any Level 1+ Pet
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On occasion, the 5th turn Thunderbolt crits and your level pet misses out on about 1k exp, much more during pet week.
I hope to have another strat up soon. |
Level 1+ Script |
2 | 5.0 | 100% | 7 | 59
0:59
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6 | |
Any Pet
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Script |
2 | 5.0 | 100% | 4 | 59
0:59
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5-6 | ||
Any Pet
Any Pet
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Script |
2 | 5.0 | 92% | 2 | 62
1:02
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5-7 | ||
5 Rounds
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Script |
2 | 5.0 | 100% | 1 | 49
0:49
|
5 | ||
Any Pet
Any Pet
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Script |
2 | 5.0 | 100% | 1 | 66
1:06
|
8 | ||
Script |
2 | 5.0 | 100% | 1 | 62
1:02
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7+ | |||
Any Level 25+ Aquatic
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Script |
2 | 5.0 | 100% | 3 | 70
1:10
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6+ | ||
2 | 5.0 | N/A | 1 | 50
0:50
|
6 | ||||
Any Pet
Any Pet
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2 | 5.0 | N/A | 0 | 63
1:03
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7 | |||
Any Pet
|
2 | 5.0 | N/A | 0 | 65
1:05
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7 | |||
Any Pet
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4 rounds.
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Script |
2 | 5.0 | 100% | 4 | 38
0:38
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4 | |
Any Level 1+ Pet
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5% chance a turn 4 crit wins the battle and level pet loses out.
Any breed for 1st pet is good, 2nd pet is trickier. P/S breed 2nd pet requires your larva to be H/S. |
Breed Level 1+ Script |
2 | 5.0 | 100% | 0 | 52
0:52
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5 | |
With two 357 Power crabs this is over by the second crabs Blood in the Water. I added 3rd pet 'just in case' it didn't finish it off but the optional Spiny Carapace can cover that.
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Breed |
2 | 4.0 | N/A | 2 | 35
0:35
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4-7 | ||
Any Pet
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2 | 0.0 | N/A | 0 | 73
1:13
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8 | |||
Any Level 25+ Aquatic
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A computer once beat me at chess, but it was no match for me at kick boxing.
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Script |
2 | 0.0 | 100% | 0 | 58
0:58
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7+ | |
Any Pet
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5 rounds.
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Script |
2 | 0.0 | 100% | 0 | 46
0:46
|
5 | |
Any Pet
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Anything with Flock / Stampede / and so on is fine for slot #2
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Script |
2 | 0.0 | 100% | 0 | 48
0:48
|
6 | |
Any Pet
|
Script |
2 | 0.0 | N/A | 0 | 53
0:53
|
6 | ||
Any Pet
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A bit longer, and sort of redundant at this point, but I was surprised it had not been uploaded yet.
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2 | 0.0 | N/A | 0 | 114
1:54
|
16 | ||
Any Pet
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2 | 0.0 | N/A | 0 | 58
0:58
|
6 | |||
Any Pet
|
2 | 0.0 | N/A | 0 | 63
1:03
|
6 | |||
Any Pet
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2 | 0.0 | N/A | 0 | 70
1:10
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6-8 | |||
Any Pet
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2 | 0.0 | N/A | 0 | 65
1:05
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9+ |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 10
1 / 10
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Shimmershell Snail | BB |
Rapana Whelk | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
That's ok, I didn't intend to use that spell anyway.
1
You must be logged in to vote on commentsRysana
wrote on 2023-01-12 00:39:30
4
You must be logged in to vote on commentsAilyara
wrote on 2020-10-16 11:42:18
1
You must be logged in to vote on commentsHashberryOTG
wrote on 2020-10-19 14:50:29
2
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2020-03-20 13:37:47
2
You must be logged in to vote on commentsToenail
wrote on 2019-06-05 23:08:33
1
You must be logged in to vote on commentsSammyJoe
wrote on 2019-04-20 17:16:43
quit [ self(#1).dead ]
quit [ self(#2).dead & self(#3).dead ]
standby [round=1]
change(#2)
if [ enemy(Spineleaf).active & self(#2).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
change(#3)
if [ enemy(Spineleaf).active & self(#2).dead & self(#3).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
standby
4
You must be logged in to vote on commentsPhreeky wrote on 2019-01-06 18:01:56
standby [enemy.round=1]
change(#2) [ self(#1).active ]
if [ self(#2).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#3) [ self(#2).dead ]
change(#3) [ enemy.round=6 ]
change(#3) [ enemy.round=14 ]
endif
if [ self(#3).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#2) [ enemy.round=10 ]
endif
1
You must be logged in to vote on commentshithat#31877
wrote on 2018-10-03 08:33:45
if [ self(#2).active ]
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#2).dead ]
change(#3) [ self(#2).dead ]
endif
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#3).dead ]
1
You must be logged in to vote on commentsKellers#1946
wrote on 2018-11-01 23:35:27
2
You must be logged in to vote on commentsRellyk
wrote on 2018-11-21 16:23:30
0
You must be logged in to vote on commentsKrazzie wrote on 2018-12-24 06:46:19
0
You must be logged in to vote on commentsParagalla wrote on 2018-12-24 06:43:47
Snail 211
Snail 211
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
0
You must be logged in to vote on commentsTaurloc wrote on 2018-12-24 02:05:19
1 2 2 on all.
#1 Water Jet
#2 Rip
#3 Blood in Water
#4 Swap
#5 Blood in Water
#6 Water Jet
DEAD
0
You must be logged in to vote on commentsSarth wrote on 2018-12-14 14:06:01
Here I used Tiny Red Carp but you can use any aquatic pet with at least cleansing rain+whirlpool combo, 3rd slot I used a snail with absorb, acidic goo and dive. If you have multiple pets with these, it's faster if you get those that has the most power skill.
Turn 1: Any Attack
Turn 2: Swap to your 2nd pet
Turn 3: Cleansing Rain
Turn 4: water jet
Turn 5: whirlpool
Turn 6: Swap to Snail
Turn 7: acidic goo
Turn 8: dive
Turn 9+: absorb (if it still lives)
Works with Fishy, tiny carps, sea pony... on 2nd slot.
0
You must be logged in to vote on commentsRiver wrote on 2018-12-14 09:22:29
0
You must be logged in to vote on commentsKreggy wrote on 2018-11-11 10:19:05
0
You must be logged in to vote on commentsHughGrection wrote on 2018-10-24 16:02:43
1
You must be logged in to vote on commentsRameymj wrote on 2018-10-18 19:41:07
6
You must be logged in to vote on commentsMuffinManKen
wrote on 2018-08-29 15:56:53
2
You must be logged in to vote on commentsBevansDesign#1728
wrote on 2018-09-12 17:49:55
standby [round=1]
change(#2)
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
I haven't tested those last two lines, but I think they'll work. If this ran forever, I'm pretty sure this would change to whichever snail isn't currently out when all abilities are on cooldown until they're both dead.
2
You must be logged in to vote on commentsZalid
wrote on 2018-09-14 17:38:24
I've dusted off my scripting hat and if you change the second line to add [round=2] to it then it does now work :
standby [round=1]
change(#2) [round=2]
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
3
You must be logged in to vote on commentsBevansDesign#1728
wrote on 2018-10-18 15:36:00
use(#1) [round = 1]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#2)
change(#3)
Changed the first round to an attack, because why not get a little bit of damage in first?
Then I realized that, since the opponent puts extra cooldowns on all of your abilities, there's no need to check if the aura exists. Once one snail has used all 3 of its abilities, it switches to the other snail, which uses all of its abilities, then switches back, etc.
This is probably the fastest the fight can go with these pets. That's quite a lot of work for 246 lousy XP!
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-08-30 00:41:51
TDScript with that in mind:
ability(#3) [ enemy.aura(Acidic Goo:368).exists ]
ability(#2)
ability(#1)
change(#1)
change(#2)
2
You must be logged in to vote on commentsLilyoptra
wrote on 2018-10-10 21:05:47
1
You must be logged in to vote on commentsRemte
wrote on 2018-10-11 06:37:21
Pretty much this. And when you use battle-training stones, you want to have pets in as few additional experience as possible as well. I've had pets in "1-50 exp to the next level" bracket way too often, one'd be amazed what they can do with the supposedly nerfed Menagerie. ;)
(You had a duplicated comment, so I've deleted the clone. Have a nice day!)
(edited)
0
You must be logged in to vote on commentsKreggy wrote on 2018-10-03 10:57:58
-1
You must be logged in to vote on commentsRuta wrote on 2018-09-04 09:41:26
1
You must be logged in to vote on commentsPrudentius
wrote on 2018-08-29 19:58:42
change(next) [ ! self.ability(#1).usable ]
if [ ! self(#1).active ]
ability(Acidic Goo:369)
ability(Dive:564)
endif
ability(#1)
change(#2)
I strongly urge you to use a H/P Snail. The two I know of are the Mudshell Snail found in Highmountain and Shimmershell Snail found in Darkshore. If you are using less powerful snails the fight might require another swap back to the first snail.
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-08-30 00:45:53
1
You must be logged in to vote on commentsPrudentius
wrote on 2018-08-30 14:28:57
2
You must be logged in to vote on commentsShamora
wrote on 2018-08-29 22:20:35
1
You must be logged in to vote on commentsMungabella#1268
wrote on 2018-08-29 18:28:07
1
You must be logged in to vote on commentsMandri0n
wrote on 2020-03-13 19:30:07
change(#2) [round=2]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#3) [self(#2).active]
change(#2) [self(#3).active]
Wenn schon 2 Schnecken drin sind - warum dann 2 mal passen - geht so um eine Runde schneller pro Schnecke
0
You must be logged in to vote on commentsParagalla wrote on 2018-12-24 06:36:16
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
1
You must be logged in to vote on commentsFlyhardur
wrote on 2019-01-31 02:24:21
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
change(#3) [ self(#2).dead ]
standby
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