Strategy added by JimmieJon
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7 rounds if using a Gorm Harrier
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Script |
2 | 5.0 ![]() |
100% | 77 ![]() |
68
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1:08
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7-8 | ||
Script Unobtainable |
2 | 4.9 ![]() |
100% | 10 ![]() |
81
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1:21
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9 | |||
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Swapping pets in Round 3 instead of Passing and watch Chitterspine Deepstalker die is intended. I need that Devour the Weak damage on Gizmo to make sure I get the Beast Passive for Arcane Dash.
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Script |
2 | 4.7 ![]() |
100% | 51 ![]() |
75
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1:15
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9 | ||
Script |
2 | 4.8 ![]() |
100% | 41 ![]() |
65
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1:05
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7 | |||
Script |
2 | 4.7 ![]() |
100% | 48 ![]() |
135
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2:15
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15 | |||
Script |
2 | 4.4 ![]() |
100% | 11 ![]() |
101
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1:41
|
11 | |||
RNG Script |
2 | 4.4 ![]() |
95% | 19 ![]() |
114
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1:54
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13-14 | |||
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Not the fastest, but I didn't have some of the pets from other strats. This is a 100% wild pet strat, so easy on the AH budget!
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Breed Script |
2 | 4.4 ![]() |
100% | 12 ![]() |
115
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1:55
|
14 | ||
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Alternative 3rd pets:
* Fledgling Warden Owl * Nightwatch Swooper * Long-Eared Owl * Northern Hawk Owl -Select: Predatory Strike, Savage Talon and Call Darkness * Crimson Bat Pup -Select: Bite and Call Darkness * The Count (Allows you to use Obsidian Warwhelp as the #2 pet) -Select: Reckless Strike, Bloodfang and Call Darkness |
Script |
2 | 5.0 ![]() |
100% | 12 ![]() |
70
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1:10
|
7 | ||
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Post 10.2 nerfs is now 1:05
Alternative pets; #2: P/P Inland Croaker (same moves) #3: P/P Nightshade Sproutling Select; Fist of the Forest instead of 'Roar of the Dead' |
Script |
2 | 5.0 ![]() |
100% | 6 ![]() |
65
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1:05
|
7 | ||
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If Pandaren Water Spirit gets a crit vs. Arctichnid, restart the fight because Whirlpool won't be available for Drakeula.
Thanks to RootL0cus for the Script! |
RNG Script |
2 | 4.2 ![]() |
76% | 12 ![]() |
108
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1:48
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13+ | ||
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Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
97
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1:37
|
11 | ||
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It's important to use a HH pet in slot 1.
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Breed Script |
2 | 5.0 ![]() |
100% | 3 ![]() |
58
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0:58
|
6 | ||
2 | 5.0 ![]() |
N/A | 1 ![]() |
106
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1:46
|
14 | ||||
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Any Pet
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Strat for my Iron Starlette
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RNG Script |
2 | 3.1 ![]() |
65% | 4 ![]() |
107
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1:47
|
13 | |
2 | 4.0 ![]() |
N/A | 0 ![]() |
131
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2:11
|
18 | ||||
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Didn't test all breeds of Abyssal Slitherling, but I know H/S and S/S (the two weakest power ones) will not work. I used P/P, but I feel like any of the X/P ones will be fine - just needs to be low enough for Flyby to finish off Arctichnid in one turn.
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Breed Script |
2 | 3.0 ![]() |
100% | 1 ![]() |
75
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1:15
|
10 | ||
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Switched Feline Familiar for Cursed Birman Now you should never lose to Yu'shor
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Breed Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
95
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1:35
|
9 | ||
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- Tested working 3x
- Other breeds not tested - Strong enemy RNG could cause issues |
Breed RNG Script |
2 | 0.0 ![]() |
95% | 0 ![]() |
141
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2:21
|
17 | ||
Breed RNG Script |
2 | 0.0 ![]() |
62% | 0 ![]() |
138
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2:18
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19+ | |||
Script Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
131
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2:11
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15-16 | |||
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Any Pet
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Do not know how other breeds will fair in this fight. Mine was a Jademist Dancer HS and Chitterspine Skitterling PS. Recommending a HS Jademist Dancer because I use every bit of its health to kill the first enemy pet.
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Breed RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
115
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1:55
|
15+ | |
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Adapted from WhyDaRumsGone's strat.
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Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
72
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1:12
|
7 | ||
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
100
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1:40
|
12-13 |
Incl. steps:
Didn't test all breeds of Abyssal Slitherling, but I know H/S and S/S (the two weakest power ones) will not work. I used P/P, but I feel like any of the X/P ones will be fine - just needs to be low enough for Flyby to finish off Arctichnid in one turn.
Abyssal Slitherling | PP |
Sunscale Hatchling | PP |
Kor'thik Swarmling | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
A real warrior never quits.
2
WhyDaRumGone
wrote on 2023-08-31 12:35:22
Also if Sunscale dies early and Kor'thik Swarmling comes in early script will use Amber Prison on the wrong opponent. I suggest to change to the following:
Change:
ability(Amber Prison:1026)
To:
ability(Amber Prison:1026) [enemy(#3).active]
Edit: Or a bit more complicated:
standby [self(#3).active & enemy.aura(Undead:242).exists]
ability(Squeeze:1572)
ability(Water Jet:118) [round=2]
ability(Whirlpool:513)
ability(Flyby:515) [!enemy.aura(Weakened Defenses:516).exists]
ability(Lightning Shield:906)
ability(Amber Prison:1026) [enemy(#3).active]
ability(Takedown:221) [enemy.aura(Stunned:1030).exists]
ability(Club:1079)
standby [self(#2).active & !enemy.aura(Undead:242).exists]
change(next)
-- (edited)
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