Strategie eingefügt von Nmyler
21
21
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Strategien filtern:
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 11 ![]() |
76
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1:16
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10 | ||
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Stufe 1+ Haustier
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Best breeds: P/B>>B/B>H/B>S/B.
Thanks to nogulpfrog for the suggestion! |
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 11 ![]() |
68
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1:08
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8-10 | |
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Stufe 1+ Haustier
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Average time :72-73
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Breed Stufe 1+ Skript Empfohlen |
2 | 4.9 ![]() |
N/V | 46 ![]() |
68
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1:08
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12 | |
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Stufe 1+ Haustier
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This strategy was created by the YouTuber Salty Goldfish and can be watched here.
The fight usually lasts for 12 rounds and takes ~1:25 minutes. |
Stufe 1+ Skript |
2 | 4.9 ![]() |
N/V | 15 ![]() |
82
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1:22
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11-13 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 4.9 ![]() |
N/V | 29 ![]() |
54
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0:54
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7-8 | ||
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Stufe 1+ Haustier
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Proven strategy with PP pets
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Stufe 1+ Skript |
2 | 4.9 ![]() |
N/V | 21 ![]() |
100
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1:40
|
12 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 5 ![]() |
64
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1:04
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8 | ||
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Stufe 1+ Haustier
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10 Rounds ~ 1:10min
This was the first comp I tried on this and it worked straight away so I have not looked to see where crits might prevent this strat from working. Any feedback would be appreciated. |
Stufe 1+ Skript Nicht erhältlich Empfohlen |
2 | 5.0 ![]() |
N/V | 9 ![]() |
70
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1:10
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10 | |
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Stufe 1+ Haustier
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This isn't the fastest, but it's reliable, and you can add it into your leveling rotation while you wait for your free heal to come up.
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Stufe 1+ Skript |
2 | 4.9 ![]() |
N/V | 10 ![]() |
139
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2:19
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20 | |
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Stufe 1+ Haustier
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Average time: 71S
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Breed Stufe 1+ Skript Empfohlen |
2 | 4.6 ![]() |
N/V | 2 ![]() |
68
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1:08
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8-9 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
92
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1:32
|
13 | ||
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Stufe 1+ Haustier
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68-78S. REMARK : Infused Etherwyrm ability data on XUFU is incorrect.
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 4 ![]() |
65
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1:05
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10-11 | |
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Stufe 1+ Haustier
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Based on a strategy by Shenk.
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
99
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1:39
|
14 | |
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Stufe 1+ Haustier
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Breed Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
82
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1:22
|
13 | ||
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Stufe 1+ Haustier
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Another alternative to a strategy by Shenk and my other strategy.
Note: There is a chance that Hofschreiber can die before Marshmallow comes in, just switch to Mikroverteidiger der Draenei and continue normally, Rocket should have died from Curse of Doom, and 2x Metal Fist will bring Marshmallow to 556 health, enough to die from Explode (which you can use on your Mechanical round if your DMD "dies"). |
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
120
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2:00
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15-16 | |
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Stufe 5+ Haustier
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Back line pet will have to survive 3 rounds of Wirbelsturm.
Beware aquatic leveling pets. Leveling pet will see action, but may die if too low a level and receive 50% XP. |
Breed Stufe 5+ Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
71
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1:11
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9 | |
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Stufe 1+ Haustier
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Winrate:
Jinx breed H/S --> ~99.88% Jinx breed B/B --> ~97.74% |
Stufe 1+ Skript Nicht erhältlich |
2 | 5.0 ![]() |
N/V | 3 ![]() |
75
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1:15
|
10 | |
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Stufe 1+ Haustier
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Updated the script since I learned how to do a little bit better (:
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Zufall Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
140
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2:20
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16 | |
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just for the man who want to finish the game quickly. (52s)
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Skript |
2 | 5.0 ![]() |
N/V | 5 ![]() |
56
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0:56
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5 | ||
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Stufe 1+ Haustier
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Battle is usually 13-14 rounds, 1:23-1:43 duration with an average somewhere around 1:33-1:36. There's some variance in speed due to crits, but this is a reliable strat. It can't fail, it's completely safe.
(Because the first pet is a safe. He he.) |
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
95
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1:35
|
14 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
83
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1:23
|
10 | ||
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 1 ![]() |
114
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1:54
|
17 | ||
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Stufe 3+ Haustier
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Level pet may get hit by cyclone.
1% chance you get 2 crits and win but no xp |
Stufe 3+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
66
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1:06
|
7 | |
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Stufe 8+ Haustier
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Stufe 8+ |
2 | 5.0 ![]() |
N/V | 1 ![]() |
61
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1:01
|
7 | ||
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Stufe 3+ Haustier
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Level pet may get hit by cyclone.
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Stufe 3+ Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
66
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1:06
|
7 | |
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Stufe 1+ Haustier
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Untested, i dont have Enchanted Torch.
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Stufe 1+ |
2 | 5.0 ![]() |
N/V | 0 ![]() |
73
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1:13
|
10 | |
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Stufe 20+ Flieger
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I added this strategy because I didn't have pets for a single other strat already here. I have required the levelling pet to be flying because Marshmallow is weak against flying, and it's easy to kill her before she kills them. However it could work for pets that are strong against beasts or have some avoidance.
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2 | 4.5 ![]() |
N/V | 2 ![]() |
135
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2:15
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17+ | ||
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Stufe 1+ Haustier
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A more linear variation of my Dunkelmond-Zeppelin team.
Fight usually takes 15 rounds. Also not sure yet whether P/S and P/B Nexuswelpling perform any different than P/P. |
Stufe 1+ Skript |
2 | 4.4 ![]() |
N/V | 4 ![]() |
115
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1:55
|
45 | |
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Stufe 1+ Haustier
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Fight takes in average 14-15 rounds.
There is no limitation to the leveling pet. |
Breed Stufe 1+ Skript |
2 | 4.3 ![]() |
N/V | 3 ![]() |
110
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1:50
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14-15 | |
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Stufe 1+ Haustier
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Stufe 1+ |
2 | 4.0 ![]() |
N/V | 2 ![]() |
148
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2:28
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19+ | ||
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Stufe 1+ Haustier
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Can also use a Flussfrosch (PP) instead of Tröpfchen von Hydrath.
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Zufall Stufe 1+ Skript |
2 | 4.0 ![]() |
N/V | 2 ![]() |
75
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1:15
|
9 | |
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Stufe 10+ Haustier
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Script thanks to dreamgarden
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Stufe 10+ Skript |
2 | 3.8 ![]() |
N/V | 3 ![]() |
100
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1:40
|
10 | |
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Stufe 3+ Haustier
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round 13~14
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Breed Stufe 3+ Skript |
2 | 2.0 ![]() |
N/V | 2 ![]() |
114
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1:54
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13+ | |
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Stufe 1+ Haustier
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The tactic is tailored to a level 1 pet, but there is a very small chance that it won't be enough.
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Stufe 1+ Skript |
2 | 3.0 ![]() |
N/V | 0 ![]() |
145
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2:25
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19-20 | |
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Stufe 1+ Haustier
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A combination of a strategy by Shenk and a strategy by Nyari using pets which can be caged and/or traded. Credit to them!
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Zufall Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
125
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2:05
|
16 | |
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Stufe 1+ Haustier
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Zufall Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
180
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3:00
|
22 | |
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Stufe 5+ Haustier
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Level Pet specified as +500hp because of Rocket's AoE attacks - you might be able to get away with lower but it is then RNG.
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Shop Stufe 5+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
160
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2:40
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17-18 | |
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Stufe 1+ Haustier
|
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Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
114
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1:54
|
15 | |
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Stufe 1+ Haustier
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If you have an aquatic pet, you must cleanse the area BEFORE he casts his aoe or it will die. With my strategy I never lost a match and never lost a level 1 pet. Fight takes about 2 minutes. This is my first strategy so please bear with me. I don't know how to write scripts yet. 19 total rounds. If you have a level 5+ pet you can do a netherblast before you cast consume magic the fist time which will give greater damage and cut a round out of the fight. In about 200 fights I lost the leveling bonus once because of a huge 827 critical Missile to Marshmallow.
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Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
135
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2:15
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16+ | |
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Stufe 1+ Haustier
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Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
195
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3:15
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23+ | ||
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Stufe 5+ Haustier
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Credit goes to Hazelnuttygames youtube channel.
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Stufe 5+ Skript |
2 | 1.5 ![]() |
N/V | 0 ![]() |
120
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2:00
|
14+ | |
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Stufe 12+ Haustier
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Stufe 12+ Skript |
2 | 1.0 ![]() |
N/V | 0 ![]() |
200
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3:20
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29+ |
Notizen:
Stufe 1+ Haustier
Ersatz:
1 / 7
Proven strategy with PP pets
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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= |
Zusätzliche XP über Stufe 25 gehen verloren |
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Ein wirklich unausgeglichenes Katz-und-Maus Spiel.
1
Cleptor
schrieb am 2025-03-29 21:29:18
1
OnyxMage#19370
schrieb am 2024-07-10 12:58:46
I have no complaints about this strat. It's quite efficient and has worked every time I use it.
That said, I've done some modifications that serve me in my particular situation. I'm not using a level 1 carry pet. I'm using this strat right now to top off my level 23s.
And before I explain what I'm doing, you should know that the Iron Starlette and the Nexus Whelpling I'm using are both P/P.
Turn 2, after the swap to Nexus Whelpling. Unless the Iron Starlette gets a crit on the second Wind-Up, Jinx is going to still be alive. This has played out every time I've used this strat except once. Jinx is going to survive the double Wind-Up. If a P/P Iron Starlette cannot 2-shot Jinx, no other Starlette can.
With this in mind, your turn is going to be Tail Sweep with Nexus Whelpling. So Turn 2, with the Nexus Whelpling is going to be Tail Sweep. And when Jinx dies, the Dragonkin buff is going to kick in.
So, when Rocket comes in, I take advantage of the Dragonkin buff and use Tail Sweep on Rocket. Then use Sear Magic to get rid of the Cyclone (which slows down the battle to a snail's pace), and any other debuffs.
Next, Tail Sweep. Rocket will usually drop below 50% health, which means the Dragonkin buff is back.
The next Tail Sweep, with Dragonkin buff will not kill Rocket (outside of a crit), but the following Tail Sweep will.
Which means you get to open with Dragonkin buff Tail Sweep on Marshmallow, The next Tail Sweep will drop Marshmallow well below 640, which means your Starlette has nothing to do but Explode. (editiert)
1
croesus
schrieb am 2023-02-03 14:34:34
1
UncleVinny#11559
schrieb am 2022-05-04 17:07:29
Swap to your NW. Tail sweep until Jinx is dead.
Sear Magic when Rocket enters, then Tail sweep until Rocket dies.
(This is just to make it clearer for dumb people like me! I couldn't figure out why my leveling pets were taking damage from Rocket's storms.)
1
Awesome-O
schrieb am 2022-01-22 07:19:43
5
capau
schrieb am 2021-09-28 11:07:23
Works with lvl 1 pets
change(Nexus Whelpling:1165) [!enemy(Jinx:1748).hp.full]
change(Iron Starlette:1387) [self(Nexus Whelpling:1165).dead]
use(Sear Magic:763) [enemy.ability(Cyclone:190).usable]
use(Sear Magic:763) [self.aura(Cyclone:189).exists]
change(#3) [enemy(Marschmallow:1745).hp.full & !self(#3).played & enemy(Jinx:1748).dead & enemy(Rocket:1746).dead]
change(#2) [self(#3).active]
standby [self(Nexus Whelping:1165).active & enemy(Marshmallow:1745).hp<560]
use(Explode:282) [enemy(Marshmellow:1745).hp<560]
use(Powerball:566) [enemy(Marshmellow:1745).hp<1222]
use(#1)
2
mathwonk
schrieb am 2021-07-15 19:10:44
1
Iniqiuss#2946
schrieb am 2021-06-18 10:33:40
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