Strategy added by Mutanis
21
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Average rating: |
5 |
Ratings: |
29 |
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1 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
21 ![]() |
54
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0:54
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7-8 | ![]() |
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2 |
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Any Level 1+ Pet
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Average time :72-73
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Breed Level 1+ Script Staff Pick |
2 | 5.0 ![]() |
43 ![]() |
68
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1:08
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12 | ![]() |
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3 |
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Any Level 1+ Pet
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This strategy was created by the YouTuber Salty Goldfish and can be watched here.
The fight usually lasts for 12 rounds and takes ~1:25 minutes. |
Level 1+ Script |
2 | 4.9 ![]() |
15 ![]() |
82
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1:22
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11-13 | ![]() |
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4 |
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Any Level 1+ Pet
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Proven strategy with PP pets
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Level 1+ Script |
2 | 4.9 ![]() |
18 ![]() |
100
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1:40
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12 | ![]() |
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5 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
8 ![]() |
76
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1:16
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10 | ![]() |
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6 |
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Any Level 1+ Pet
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10 Rounds ~ 1:10min
This was the first comp I tried on this and it worked straight away so I have not looked to see where crits might prevent this strat from working. Any feedback would be appreciated. |
Level 1+ Script Unobtainable Staff Pick |
2 | 5.0 ![]() |
10 ![]() |
70
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1:10
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10 | ![]() |
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7 |
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Any Level 1+ Pet
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Best breeds: P/B>>B/B>H/B>S/B.
Thanks to nogulpfrog for the suggestion! |
Level 1+ Script |
2 | 5.0 ![]() |
8 ![]() |
68
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1:08
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8-10 | ![]() |
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8 |
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Any Level 1+ Pet
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This isn't the fastest, but it's reliable, and you can add it into your leveling rotation while you wait for your free heal to come up.
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Level 1+ Script |
2 | 4.8 ![]() |
9 ![]() |
139
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2:19
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20 | ![]() |
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9 |
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Any Level 1+ Pet
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Average time: 71S
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Breed Level 1+ Script Staff Pick |
2 | 4.6 ![]() |
2 ![]() |
68
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1:08
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8-9 | ![]() |
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10 |
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Any Level 1+ Pet
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Based on a strategy by Shenk.
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Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
99
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1:39
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14 | ![]() |
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11 |
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Any Level 1+ Pet
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Another alternative to a strategy by Shenk and my other strategy.
Note: There is a chance that Court Scribe can die before Marshmallow comes in, just switch to Draenei Micro Defender and continue normally, Rocket should have died from Curse of Doom, and 2x Metal Fist will bring Marshmallow to 556 health, enough to die from Explode (which you can use on your Mechanical round if your DMD "dies"). |
Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
120
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2:00
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15-16 | ![]() |
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12 |
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Any Level 10+ Pet
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Script thanks to dreamgarden
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Level 10+ Script |
2 | 5.0 ![]() |
3 ![]() |
100
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1:40
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10 | ![]() |
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13 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
3 ![]() |
92
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1:32
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13 | ![]() |
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14 |
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Any Level 1+ Pet
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Winrate:
Jinx breed H/S --> ~99.88% Jinx breed B/B --> ~97.74% |
Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
3 ![]() |
75
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1:15
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10 | ![]() |
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15 |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 ![]() |
0 ![]() |
82
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1:22
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13 | ![]() |
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16 |
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Any Level 1+ Pet
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Updated the script since I learned how to do a little bit better (:
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RNG Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
140
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2:20
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16 | ![]() |
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17 |
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Any Level 1+ Pet
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68-78S. REMARK : Infused Etherwyrm ability data on XUFU is incorrect.
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Level 1+ Script |
2 | 5.0 ![]() |
4 ![]() |
65
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1:05
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10-11 | ![]() |
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18 |
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Any Level 1+ Pet
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Battle is usually 13-14 rounds, 1:23-1:43 duration with an average somewhere around 1:33-1:36. There's some variance in speed due to crits, but this is a reliable strat. It can't fail, it's completely safe.
(Because the first pet is a safe. He he.) |
Level 1+ Script |
2 | 5.0 ![]() |
0 ![]() |
95
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1:35
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14 | ![]() |
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19 |
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Any Level 5+ Pet
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Back line pet will have to survive 3 rounds of Cyclone.
Beware aquatic leveling pets. Leveling pet will see action, but may die if too low a level and receive 50% XP. |
Breed Level 5+ Script |
2 | 5.0 ![]() |
0 ![]() |
71
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1:11
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9 | ![]() |
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20 |
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just for the man who want to finish the game quickly. (52s)
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Script |
2 | 5.0 ![]() |
3 ![]() |
56
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0:56
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5 | ![]() |
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21 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
1 ![]() |
114
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1:54
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17 | ![]() |
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22 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
1 ![]() |
83
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1:23
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10 | ![]() |
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23 |
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Any Level 3+ Pet
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Level pet may get hit by cyclone.
1% chance you get 2 crits and win but no xp |
Level 3+ Script |
2 | 5.0 ![]() |
0 ![]() |
66
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1:06
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7 | ![]() |
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24 | ![]()
Any Level 1+ Pet
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Untested, i dont have Enchanted Torch.
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Level 1+ |
2 | 5.0 ![]() |
0 ![]() |
73
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1:13
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10 | ![]() |
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25 |
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Any Level 3+ Pet
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Level pet may get hit by cyclone.
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Level 3+ Script |
2 | 5.0 ![]() |
0 ![]() |
66
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1:06
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7 | ![]() |
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26 |
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Any Level 8+ Pet
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Level 8+ |
2 | 5.0 ![]() |
1 ![]() |
61
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1:01
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7 | ![]() |
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27 |
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Any Level 20+ Flyer
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I added this strategy because I didn't have pets for a single other strat already here. I have required the levelling pet to be flying because Marshmallow is weak against flying, and it's easy to kill her before she kills them. However it could work for pets that are strong against beasts or have some avoidance.
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2 | 4.5 ![]() |
2 ![]() |
135
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2:15
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17+ | ![]() |
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28 |
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Any Level 1+ Pet
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A more linear variation of my Darkmoon Zeppelin team.
Fight usually takes 15 rounds. Also not sure yet whether P/S and P/B Nexus Whelpling perform any different than P/P. |
Level 1+ Script |
2 | 4.4 ![]() |
4 ![]() |
115
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1:55
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45 | ![]() |
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29 |
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Any Level 1+ Pet
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Fight takes in average 14-15 rounds.
There is no limitation to the leveling pet. |
Breed Level 1+ Script |
2 | 4.3 ![]() |
3 ![]() |
110
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1:50
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14-15 | ![]() |
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30 |
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Any Level 1+ Pet
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Level 1+ |
2 | 4.0 ![]() |
2 ![]() |
148
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2:28
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19+ | ![]() |
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31 |
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Any Level 1+ Pet
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Can also use a River Frog (PP) instead of Hydrath Droplet.
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RNG Level 1+ Script |
2 | 4.0 ![]() |
2 ![]() |
75
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1:15
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9 | ![]() |
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32 |
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Any Level 3+ Pet
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round 13~14
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Breed Level 3+ Script |
2 | 2.0 ![]() |
2 ![]() |
114
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1:54
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13+ | ![]() |
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33 |
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Any Level 1+ Pet
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The tactic is tailored to a level 1 pet, but there is a very small chance that it won't be enough.
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Level 1+ Script |
2 | 3.0 ![]() |
0 ![]() |
145
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2:25
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19-20 | ![]() |
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34 |
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Any Level 1+ Pet
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A combination of a strategy by Shenk and a strategy by Nyari using pets which can be caged and/or traded. Credit to them!
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RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
125
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2:05
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16 | ![]() |
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35 |
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
180
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3:00
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22 | ![]() |
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36 |
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Any Level 5+ Pet
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Level Pet specified as +500hp because of Rocket's AoE attacks - you might be able to get away with lower but it is then RNG.
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Shop Level 5+ |
2 | 0.0 ![]() |
0 ![]() |
160
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2:40
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17-18 | ![]() |
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37 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
114
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1:54
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15 | ![]() |
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38 |
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Any Level 1+ Pet
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If you have an aquatic pet, you must cleanse the area BEFORE he casts his aoe or it will die. With my strategy I never lost a match and never lost a level 1 pet. Fight takes about 2 minutes. This is my first strategy so please bear with me. I don't know how to write scripts yet. 19 total rounds. If you have a level 5+ pet you can do a netherblast before you cast consume magic the fist time which will give greater damage and cut a round out of the fight. In about 200 fights I lost the leveling bonus once because of a huge 827 critical Missile to Marshmallow.
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Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
135
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2:15
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16+ | ![]() |
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39 | ![]()
Any Level 1+ Pet
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Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
195
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3:15
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23+ | ![]() |
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40 |
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Any Level 5+ Pet
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Credit goes to Hazelnuttygames youtube channel.
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Level 5+ Script |
2 | 1.5 ![]() |
0 ![]() |
120
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2:00
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14+ | ![]() |
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41 |
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Any Level 12+ Pet
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Level 12+ Script |
2 | 1.0 ![]() |
0 ![]() |
200
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3:20
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29+ | ![]() |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
A rather unbalanced cat-and-mouse game.
2
sligga#2410
wrote on 2023-11-20 13:25:42
3
Gráinne
wrote on 2023-11-20 13:55:19
I don't have Ichabod to test myself, but knowing Mutanis, I expect this will be checked thoroughly. :)
4
Kalagren
wrote on 2023-11-20 16:35:40
It is true that now with the Time Bomb change, we are left with 2 options without digging deep into the strat.
1) TMD, as sligga#2410 says, we will have to deal with 1 round of cyclone if Time Bomb does not crit. The other option...
2) Obsidian Warwhelp is a good way to avoid Cyclone. Unfortunately, if Reaping Hook, crits and kills the first pet, Time Bomb does not get the dragonkin racial later and you get even more cyclone. With Ichabod not needing healed in between, a restart might be a good idea with a Turn 1 Reaping Hook crit.
I wish I were home to test this. Either way, Mutanis is better at this unconscious than I while fully sober.
4
(OP) Mutanis
wrote on 2023-11-20 23:26:44
1
Kalagren
wrote on 2023-11-21 11:43:29
1
Goldimon wrote on 2023-01-17 13:22:13
use(Screeching Gears:754) [round=7]
If that crits, you save 1 round at the end, while if claw crits and is a low roll, you dont save a round.
2
WhyDaRumGone
wrote on 2023-01-17 23:36:44
change(#2) [round=2]
change(#1) [self(#3).played]
use(Schlitzender Haken:2469)
use(Screeching Gears:754)
use(Klaue:429)
use(Zeitbombe:602)
use(Armageddon:1025)
change(#3)
1
Kalagren
wrote on 2023-06-22 00:15:27
Let's look at the math:
Damage range on Ichabod's Claw vs Flying =80. Crits only fall on the upper half of this range - source. Crits thus have a range of 40. The minimum crit roll 295 which is just 3 health less than what Rocket typically has after Time Bomb detonation. If my understanding of this is correct, the next potential crit roll is still non-lethal damage at 297. The next possible crit roll is 300. Two of these 40 values will not be lethal. However, as the source suggests, damage ranges use a roll of 3 using the highest roll of the 3 to produce values away from the average. With Crits always being a positive result, all 3 rolls on the scale of 1 - 40, all 3 values will have to be 2 or less.
The math on this suggests this will happen 1 in 320,000 battles.
1 x 20 x 20 x 20 x 20
I will keep using Screeching gears >.< (edited)
2
WhyDaRumGone
wrote on 2023-06-22 06:42:23
How did you come up with the 1 x 20 x 20 x 20 x 20?
I had a spreadsheet I used to use with the math auto inputted and I just had to change a few figures to get my results. If I could come up with a formula would save me a tonne of time!
Edit:Also on Owlcal for claw at 264 power, shows the minimum crit roll as 294. Which is weird because I presumed the value for calculating a crit when damage is weak was (*2/3)*1.5 but that was different so I trust the computers math on this (Presume it has something to do with the way blizzard truncates values) (edited)
1
Kalagren
wrote on 2023-06-22 12:34:21
Math reasoning:
Range values use 3 rolls taking the highest result to net a result far from average (whether the result is positive or negative - crits are always positive).
Chance of crit 1 × 20, range was determined to be 40 or the positive half of the range. With 2 results (1 and 2) falling in this range, it put the result for each of the 3 at near 1 x 20. 1 crit × 3 rolls = 1 x 20 x 20 x 20 x 20. With the corrected result. It appears 3 numbers might appear to fall on the range of 40. I would have to sit down and study this further.
4
(OP) Mutanis
wrote on 2023-07-14 14:09:56
Yes, critical variance damage is always positive.
Blizz uses a weak family factor of 0.66 instead of 2/3. I have done a lot of reverse engineering and have found that Blizz is very inconsistent with numbers. Aside from floating point issues, rounding and truncation are both used.
If you wish to simulate critical variance strikes you can do it here:variance (long loading time)
Data Claw: 157 ... 236 (weak damage and power = 264) (edited)
1
Kalagren
wrote on 2023-07-14 16:58:40
3
WhyDaRumGone
wrote on 2023-07-18 15:26:34
I'm in Germany at the moment so don't have access to it but I can't wait until I get back to Aus and use this more!
3
(OP) Mutanis
wrote on 2023-07-19 08:36:09
2
Kalagren
wrote on 2023-08-07 00:02:12
2
WhyDaRumGone
wrote on 2023-08-10 06:17:54
1
Kalagren
wrote on 2023-08-10 08:29:00
2
WhyDaRumGone
wrote on 2023-08-11 04:13:00
1
Kalagren
wrote on 2023-10-06 00:23:14
3
Elfery
wrote on 2023-09-17 01:40:00
2
keefsey
wrote on 2023-09-17 00:44:59
3
Wowmusicable
wrote on 2023-09-16 16:52:54
3
Kalagren
wrote on 2022-12-25 16:45:19
3
Ssparkles
wrote on 2022-12-10 04:48:35
4
WhyDaRumGone
wrote on 2022-12-09 16:32:42
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