Strategie eingefügt von Saintgabrial
36
36
Durchschnittliche Bewertung: |
4.6 |
Bewertungen |
20 |
Deine Bewertung: |
|
Creator |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
---|---|---|---|---|---|---|---|---|---|
![]() |
Tags
Strategien filtern:
![]() |
![]() |
|||||||
![]()
Stufe 2+ Haustier
![]()
Stufe 2+ Haustier
|
![]()
This is a wonderful strategy I found on wowhead, published by Thulsadoom on April 6 2017 (link). With this you can level two pets, assuming they have more than 250hp. It works every time and I think it should be shared here too. I also made a script for it (my first!), hope it works out for you!
|
Stufe 2+ Skript |
2 | 5.0 ![]() |
N/V | 104 ![]() |
127
![]()
2:07
|
20 | |
![]()
Stufe 3+ Haustier
|
Saintgabrial
|
Stufe 3+ Skript Empfohlen |
2 | 4.6 ![]() |
N/V | 36 ![]() |
130
![]()
2:10
|
17+ | |
![]()
Stufe 2+ Haustier
|
|
![]()
Old as pet battles themselves, credit uncertain.
Script thanks to Seiri |
Stufe 2+ Skript |
2 | 4.6 ![]() |
N/V | 24 ![]() |
120
![]()
2:00
|
17 |
![]()
Stufe 4+ Haustier
|
![]()
A little quicker than other strats here.
Leveling pet has to survive a 248 elemental hit on turn 2. Its possible to kill the first and second pet quicker than the turn order here with a crit, I updated the script to handle this. With a crit you can knock off anywhere from 1-3 turns. |
Stufe 4+ Skript |
2 | 4.9 ![]() |
N/V | 12 ![]() |
89
![]()
1:29
|
13 | |
![]()
Stufe 7+ Haustier
|
![]()
This is one of my first published strats ...i shortened repeat spell turns using x(#)... I originally found this strat here tale
Curator Note: OP hasn't been on in quite a while, and Brood of Mothallus' family changed from Beast to Critter. Ion Cannon hp values have been adjusted in the strat and tdScript. |
Stufe 7+ Skript |
2 | 4.6 ![]() |
N/V | 10 ![]() |
240
![]()
4:00
|
36+ | |
![]()
Stufe 12+ Haustier
|
|
Stufe 12+ Skript |
2 | 3.6 ![]() |
N/V | 30 ![]() |
109
![]()
1:49
|
14+ | |
![]()
Stufe 4+ Haustier
|
![]()
>372 elemental allows for crits,
can tick the magic/mech box. #2 above 273 power, 13 rounds max. |
Stufe 4+ Skript |
2 | 5.0 ![]() |
N/V | 5 ![]() |
94
![]()
1:34
|
13-14 | |
![]()
Stufe 12+ Haustier
|
Stufe 12+ Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
100
![]()
1:40
|
14 | ||
![]()
Stufe 1+ Haustier
|
![]()
This strategy was originally posted by WoWHead user ender1111. It's notable because it blinds the turn 1 Sunlight ability, allowing any level 1 to survive, regardless of HP. I designed the script around a S/S Mech Scorpion & P/S Eternal Strider, so I can't guarantee it'll work with other breeds.
|
Breed Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 4 ![]() |
140
![]()
2:20
|
17+ | |
![]()
Stufe 5+ Haustier
|
![]()
Another strat with my favorite croc.
|
Stufe 5+ Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
155
![]()
2:35
|
20+ | |
![]()
Stufe 10+ Haustier
|
Stufe 10+ |
2 | 5.0 ![]() |
N/V | 3 ![]() |
165
![]()
2:45
|
21 | ||
![]()
Stufe 6+ Haustier
![]()
Stufe 6+ Haustier
|
![]()
Inspired by the Syd the Squid solo strat, I found an alternative since I haven't gotten Syd yet. I did this with a P/B, but I believe the other two breeds should work as well.
Mechanical leveling pets will need more hp |
Stufe 6+ Skript |
2 | 5.0 ![]() |
N/V | 5 ![]() |
125
![]()
2:05
|
20 | |
![]()
Irgendein Haustier
|
Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
255
![]()
4:15
|
45+ | ||
![]()
Stufe 1+ Haustier
|
![]() |
Stufe 1+ Skript Nicht erhältlich |
2 | 5.0 ![]() |
N/V | 0 ![]() |
125
![]()
2:05
|
20 | |
![]()
Stufe 10+ Haustier
|
Breed Stufe 10+ |
2 | 5.0 ![]() |
N/V | 2 ![]() |
162
![]()
2:42
|
20+ | ||
![]()
Stufe 5+ Haustier
![]()
Irgendein Haustier
|
Amyndrea
|
Zufall Stufe 5+ |
2 | 4.5 ![]() |
N/V | 1 ![]() |
162
![]()
2:42
|
25+ | |
![]()
Stufe 5+ Haustier
|
Stufe 5+ |
2 | 4.0 ![]() |
N/V | 2 ![]() |
205
![]()
3:25
|
25+ | ||
![]()
Irgendein Haustier
![]()
Irgendein Haustier
|
Skript |
2 | 4.0 ![]() |
N/V | 1 ![]() |
140
![]()
2:20
|
24 | ||
![]()
Stufe 7+ Haustier
|
Stufe 7+ |
2 | 4.3 ![]() |
N/V | 1 ![]() |
97
![]()
1:37
|
16 | ||
![]()
Stufe 2+ Haustier
|
![]()
This is a variation of Remte's strat with Saintgabrial's switch to the Zep, David G's workarounds for pesky crits, and my own change of the Zep's abilities so that it works 100% of the time without ever having to restart it. The basic, crit-free method is written here, the workarounds are buried in the TDScript.
|
Breed Stufe 2+ Skript |
2 | 4.2 ![]() |
N/V | 2 ![]() |
100
![]()
1:40
|
14+ | |
![]()
Stufe 5+ Haustier
|
![]()
This strategy has been updated to account for all speeds of Jademist Dancer
|
Stufe 5+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
137
![]()
2:17
|
20 | |
![]()
Stufe 1+ Haustier
|
![]()
Carry pet takes 0 damage (must be in slot 2).
Early enemy crits can ruin strat. Only tested with P/S mindlasher. P/B probably better. H/B unknown. P/P too slow. |
Breed Zufall Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
120
![]()
2:00
|
17 | |
![]()
Stufe 5+ Haustier
|
![]()
Siren's Sonnenlicht will hit your carry pet with 165 elemental damage. If your pet is elemental, critter or mechanical it could be level 1, but otherwise it should have atleast 166 hp
|
Stufe 5+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
118
![]()
1:58
|
17 | |
![]()
Stufe 3+ Haustier
|
![]()
I use P/S Jademist Dancer, but i'm confident the S/S would give similar results. The slower breeds will also work, but you will need to Start with Acid Rain, and adjust accordingly.
Backline Carry Pet takes about 165 damage from Sunlight--more for Mechanical, less for Critter. (You could use just about any mechanical with anti-beast damage to finish, or a Mechanical Axebeak) |
Breed Stufe 3+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
135
![]()
2:15
|
20+ | |
![]()
Stufe 5+ Haustier
|
![]()
Farmer Nishi:215E:00051RR:ZL:212616B:P:436::7::::
Level pet min health for non-Rematch users: Critters: 290, Non-Critters: 436; Mechanicals: 654 Thanks to Failsafe, Mechanical levelers will be fine with less than 654HP. But since the leveler will receive three hits, this is not straightforward to calculate. (Roughly 400HP should be OK.) Instead of the Blind Rat you can also use a Frostfur Rat. Instead of the Menagerie Custodian you can use any pet with strong attacks against Beasts. Be creative! |
Breed Stufe 5+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
135
![]()
2:15
|
20+ | |
![]()
Stufe 1+ Haustier
|
![]()
The course of the match can vary depending on the Tentakelschlag rolls. The strategy as well as the script are both adjusted to this RNG.
Explodieren damage values for the Motorisierter Quaker breeds: 553 on P/S 612 on H/S 579 on S/B |
Breed Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
156
![]()
2:36
|
19+ |
Notizen:
Stufe 3+ Haustier
![]() >165 |
Ersatz:
1 / 12
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safarihelm |
|
Kleines Leckerli |
|
Leckerli |
|
Dunkelmond-Zylinder |
|
Haustierkampf-Woche |
= |
Das Haustier levelt bis 25 mit minimalem XP-Verlust |
|
= |
Zusätzliche XP über Stufe 25 gehen verloren |
|
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Erde umgraben, Saat einpflanzen und viel Sonnenlicht.. zumindest ihre Haustiere wissen wie man richtig anbaut.
2
Dorelei
schrieb am 2021-04-18 02:52:54
Essentially it goes:
Enemy 1:
Pump #1
Cleansing Rain
Pump #2
Pump #1
Water Jet
Cleansing Rain
Water Jet to death
Enemy 2:
Pump #2
Pump #1
Cleansing Rain
Water Jet to death
(everything else is the same)
I edited Ralthor's script on 6/3/17 with these changes. My first attempt at script editing though, so I hope it works.
if [enemy(#1).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain)
ability(Pump) [enemy.round=3]
ability(Pump) [enemy.round=4]
ability(Water Jet)
endif
if [enemy(#2).active]
ability(Pump) [enemy.round=1]
ability(Pump) [enemy.round=2]
ability(Cleansing Rain) [enemy.round=3]
ability(Water Jet)
endif
if [enemy(#3).active]
ability(Pump) [!self(#1).dead]
change(#3) [self(#1).dead & !self(#3).played]
ability(Decoy)
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<618]
endif (editiert)
2
Ta
schrieb am 2021-04-28 18:48:48
1
andxf
schrieb am 2022-05-15 10:51:52
0
GFR schrieb am 2021-07-07 11:05:50
0
Moxxi schrieb am 2021-07-08 15:48:47
Eternal Strider (1 2 2), Leveling pet 2+), Darkmoon Tonk (1 1 2)
When Strider dies, bring in Tonk:
Shock and Awe > Ion Cannon
Toothbreaker dies. If Toothbreaker doesn't die and is low, just missile to finish him off. Worked great each time I tried it.
1
Riko#1139
schrieb am 2021-08-23 15:22:21
1
Aur
schrieb am 2021-11-28 21:29:52
2
Toenail
schrieb am 2021-10-31 18:12:54
1
Riko#1139
schrieb am 2021-08-23 15:21:56
1
Luminita
schrieb am 2021-06-17 21:09:42
1
SilkCharm
schrieb am 2021-06-02 18:31:18
1
Sateeva#1273
schrieb am 2021-01-19 22:14:24
2
Sokra#2571
schrieb am 2020-10-16 23:35:56
1
Flibbit
schrieb am 2021-01-03 23:54:05
1
Sheltim
schrieb am 2020-12-30 09:57:45
0
Wicked schrieb am 2020-03-05 19:00:36
2
zag213
schrieb am 2020-07-08 14:00:50
However it worked fine the 2nd time. As well as the first time i originally used it.
If i can get it to happen again i will test a script with a line to forfeit battle if AS dies before her 2nd pet dies.
3
SarumanWise
schrieb am 2020-08-10 02:01:03
1
Daedrynn
schrieb am 2020-12-24 00:48:41
2
Daedrynn
schrieb am 2020-12-24 00:47:58
-1
Duox schrieb am 2020-01-02 12:17:34
3
Gráinne
schrieb am 2020-01-02 15:41:23
I suspect that your substitute for the Strider had speed less than 280. If you give the useful information about exactly what species and breed you used, I could be sure.
I suspect the case is similar to this one: https://wow-petguide.com/?Comment=64160
I have asked the strat curators to have a look at it when convenient.
2
Shenk
schrieb am 2020-01-02 17:24:25
tested the strat (again... it's not the first time i'm here) with all the substitutes and couldn't find a reason for it to fail. of course you'd have to play some turns different when you're pet is slower than 280 speed but since i've added a speed requirement now there really is no reason for anyone to blame the strat for not working. if it still doesn't work now it's your fault :P (editiert)
1
Toenail
schrieb am 2020-01-05 02:11:31
1
Gráinne
schrieb am 2020-01-05 09:49:31
Since I would never use that addon, which I consider botting, I cannot comment on why scripts might go wrong.
1
Luminita
schrieb am 2020-01-13 16:15:41
3
Shenk
schrieb am 2020-01-14 13:24:13
3
Duox#1901
schrieb am 2020-01-22 18:19:51
1
Toenail
schrieb am 2019-12-27 23:16:33
1
Shenk
schrieb am 2020-01-05 11:35:11
1
Eekwibble
schrieb am 2018-03-18 08:47:07
It should be noted that I've changed the Zeppelin's abilities to Flyby and Thunderbolt as Missile has the potential to kill Mothalus and ruin the strat and I find Decoy to be a bit pointless since Mothalus is faster than the Zep. Decoy and Missile work under a lot of parameters but not all, whereas Thunderbolt and Flyby work 100% of the time if you use them right.
Line 9 has a provision for using Explode if Mothalus' hp is below 349 and Consume is usable. This is to account for a potential Consume crit.
The provision on line 11 prevents a Thunderbolt crit from ending the battle.
standby [ enemy(#2).active & round=5 ]
standby [ self(#1).active & enemy(#3).active & enemy.round>5 ]
ability(230) [ enemy.round~2,3 ]
standby [ self(#1).active & enemy(#3).hp<769 ]
ability(118) [ enemy(#1).active & round=5 ]
ability(118) [ enemy(#2).active & round=9 ]
ability(118) [ enemy.round>5 ]
ability(297)
ability(282) [ !enemy.ability(#3).usable & enemy.hp<349 ]
ability(282) [ !enemy.ability(#1).usable & !enemy.ability(#3).usable & enemy.hp<619 ]
ability(779) [ enemy.hp>726 ]
ability(515)
change(#2)
2
Eekwibble
schrieb am 2018-03-18 09:12:53
The closing strat is as follows:
Mothalus comes in
1. Pump
2. Cleansing Rain
3. If your strider is alive (one or two of your earlier hits one-shot the Elementals); Pump then Water Jet until Mothalus is at 50%hp then pass until your strider dies then bring in Zep.
If your strider is dead; bring in Zep.
If Mothalus has over 726hp use Thunderbolt. If it's under that but above 618 use Flyby.
Then: if Mothalus has under 619hp and Consume is on cd use Explode. Otherwise use Flyby until its hp is under 619 and Consume is on cd then Explode.
TLDR:
1. Get an Eternal Strider
2. Change Zep's abilities 1 and 3 to Flyby and Thunderbolt
2. Copy and paste the script into Rematch
4. Profit
1
Eekwibble
schrieb am 2018-03-20 09:25:17
ability(515) [ enemy.hp.full ]
That will give your Thunderbolt a buff in case strider dies before damaging Mothalus. i.e.: You one-shot Toothbreaker but not Siren and Mothalus crit with Burrow. It's a tiny chance of it happening but it's there.
1
AaronMM
schrieb am 2019-02-13 11:06:27
1
Eekwibble
schrieb am 2019-02-16 05:32:57
4
Ralthor schrieb am 2017-06-03 11:34:37
if [enemy(#1).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain) [enemy.round=2]
ability(Pump) [enemy.round=3]
ability(Pump) [enemy.round=4]
ability(Water Jet)
endif
if [enemy(#2).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain) [enemy.round=2]
ability(Pump) [enemy.round=3]
ability(Water Jet)
endif
if [enemy(#3).active]
ability(Pump) [!self(#1).dead]
change(#3) [self(#1).dead & !self(#3).played]
ability(Decoy)
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<618]
endif
1
Firedrake1 schrieb am 2017-10-11 10:03:31
2
ChakalT
schrieb am 2018-01-17 09:01:33
0
Marco262 schrieb am 2017-12-02 14:08:44
0
Prudentius schrieb am 2017-07-11 19:00:34
1
chur
schrieb am 2020-11-20 11:06:17
1
Nitania
schrieb am 2018-05-17 22:29:35
1
Псих#2708
schrieb am 2018-09-24 12:00:52
Neuer Kommentar: