Estrategia añadida por Saintgabrial
8
8
Puntuación media: |
4.2 |
Puntuaciones: |
5 |
Tu voto: |
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Creator |
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Etiquetas
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Cualquier nivel 1+ Mascota
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This strategy has been updated to include the possibilities of stuns. Hopefully, it accounts for all variables.
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Nivel 1+ Script |
2 | 4.8 ![]() |
N/A | 57 ![]() |
105
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1:45
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12+ | |
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Cualquier nivel 1+ Mascota
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Quick fight, usually winning in 9-10 rounds.
Don't mouse over the TD script button while you have a mouthful of drink. It's a long one; it includes when to pass and when to use Ion Cannon for every breed of every alternative pet. I recommend using the TD script. If you don't use it, you'll need to mouse over the enemy pets to see what abilities they have. Your actions will depend on the abilities they have slotted. The written instructions look incredibly long, but all of it is conditional so you'll only need to follow half of it. Again, you'll usually win in 9-10 rounds. If your level pet is a flying pet it might die if it gets crit by Moon Tears, which Moon uses less than half of the time. |
Nivel 1+ Script |
2 | 4.2 ![]() |
N/A | 19 ![]() |
79
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1:19
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9+ | |
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Cualquier nivel 1+ Mascota
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Saintgabrial
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Nivel 1+ Script |
2 | 4.2 ![]() |
N/A | 8 ![]() |
100
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1:40
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12 | |
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Cualquier nivel 1+ Mascota
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My Pet Battle Panel auto-closed... so no specific turns. If you can, please comment an approximate turn order :)
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Nivel 1+ Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
110
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1:50
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15 | |
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Cualquier nivel 1+ Mascota
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This team has multiple alternates that can be put on the team. The main idea of this team is to kill Moon and Mouthy before Alpha Strike'ing Carl to 560HP. Let Moth die. Switch in and explode. Leveling pet will get all XP! **Only thing that might vary is the HP of your exploding pet will change the damage done with the explosion.**
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Nivel 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
113
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1:53
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14 | |
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Works vs. the following:
Nicodemus, Brisby, and Jenner Moon, Mouthy, and Carl Sprouts, Prince Charming, & Runts |
Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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16-19 | ||
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Cualquier nivel 15+ Mascota
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Nivel 15+ |
2 | 0.0 ![]() |
N/A | 1 ![]() |
94
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1:34
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12-13 | ||
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Cualquier nivel 8+ Mascota
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Mechanical Axebeak should be able to Kill all three. If not Lil' Bling should be able to clean up the rest.
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Raza Nivel 8+ |
2 | 4.4 ![]() |
N/A | 5 ![]() |
78
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1:18
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10+ | |
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Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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11 | ||
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Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
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12-14 |
Incl. pasos:
Habilidades: 2 1 2
Raza: BB, SS, PS, HS
PB, SB, HB
Raza | Salud | Poder | Velocidad |
---|---|---|---|
BB | 1481 | 292 | 260 |
SS | 1400 | 276 | 309 |
PS | 1400 | 305 | 273 |
HS | 1546 | 276 | 273 |
PB | 1465 | 305 | 257 |
SB | 1465 | 289 | 273 |
HB | 1546 | 289 | 257 |
HP | 1546 | 305 | 244 |
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Cualquier nivel 1+ Mascota
Sustitutos:
1 / 18
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
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La mascota sube a nivel 25 con pérdida mínima de EXP |
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Se pierde la EXP adicional por encima del nivel 25 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
3
D3adbolt
escrito el 2020-10-17 15:23:30
2
VanyaMia
escrito el 2020-10-31 09:10:35
1
MissPet#1154
escrito el 2019-11-03 06:24:11
1
kyle1519
escrito el 2019-06-20 21:40:04
0
Hobbyhorse escrito el 2017-06-19 10:32:57
if [enemy(#3).hp < 618]
ability(Explode)
standby
endif
ability(Moth Dust) [round=3]
ability(Cocoon Strike) [round=2]
ability(#1)
change(#3)
-1
Hobbyhorse escrito el 2017-08-28 04:17:28
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(Explode:282) [enemy(#3).active & enemy.hp<618]
ability(#1)
change(#2)
0
Kjarrval escrito el 2017-10-12 03:53:06
1
Hobbyhorse escrito el 2017-10-17 19:25:09
Changed TD Script
if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#3)
1
fr0z3night
escrito el 2018-01-01 11:39:01
1
fr0z3night
escrito el 2018-01-01 12:01:25
if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
2
fr0z3night
escrito el 2018-01-01 12:11:55
standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
or
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
standby [self(#1).active]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
1
fr0z3night
escrito el 2018-01-01 12:33:14
standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(282) [enemy.hp<=618]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
so detonate script... leaving only the level pet in slot 3 alive, or change the change to #3, i think its right
quit [ self(#3).dead ]
standby [enemy(#3).hp<618 & self(#1).active]
ability(282) [enemy.hp<=618]
change(#2) [self(#1).dead]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
1
Azero
escrito el 2018-07-04 10:01:51
And then I moved my lvl 1 from slot 3 to slot 2. Sigh. Great script!!
-2
Anon escrito el 2018-04-25 11:35:10
0
Lyta escrito el 2017-10-28 15:16:51
0
Anonymous escrito el 2017-09-27 04:42:28
0
Marzen escrito el 2017-01-31 22:41:06
0
Aranesh
escrito el 2017-02-01 07:22:19
0
Gularon escrito el 2017-01-27 08:44:41
1
juanfra082018
escrito el 2020-02-15 12:09:50
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