Strategy added by Bullit
12
12
Average rating: |
5 |
Ratings: |
9 |
Your vote: |
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Creator |
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Tags
Filter strategies:
These options reset all other sorting filters. |
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Any Level 2+ Pet
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Evil
|
RNG Level 2+ Script |
2 | 4.0 | N/A | 13 | 117
1:57
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16 | |
Any Level 10+ Pet
|
Bullit
|
Script thanks to Fluffyrock
|
Level 10+ Script |
2 | 5.0 | N/A | 12 | 91
1:31
|
12 |
Any Level 1+ Pet
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Level 1+ Script Unobtainable Staff Pick |
2 | 5.0 | N/A | 9 | 98
1:38
|
12 | ||
Any Level 4+ Pet
|
Level pet health allows for 1 crit.
Level 1 safe for Magic and Mechanical. |
Level 4+ Script |
2 | 4.6 | N/A | 7 | 80
1:20
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9 | |
Any Level 1+ Pet
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18 rounds.
Use TD Script. |
RNG Level 1+ Script |
2 | 5.0 | N/A | 1 | 129
2:09
|
17-18 | |
Any Level 5+ Pet
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|
Level 5+ |
2 | 0.0 | N/A | 1 | 110
1:50
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15-17 | |
Any Level 4+ Pet
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ALL credit goes to Bullit
310 comes from Elemental, allows for crits, can tick mech/magic box. (Putting #3 pet into slot #2 will skip the level pet) See comments for alt #3 pets / Ultra squirt settings |
Breed Level 4+ Script |
2 | 5.0 | N/A | 4 | 69
1:09
|
10 | |
Any Level 3+ Pet
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Care for criticals
If your level pet dies quit and restart If your level pet is mechanical you dont need to worry about healt |
Breed Level 3+ Script |
2 | 5.0 | N/A | 5 | 114
1:54
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16 | |
Any Level 1+ Pet
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Time: 1:40 (16 rounds)
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Breed Level 1+ Script |
2 | 5.0 | N/A | 3 | 102
1:42
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16 | |
Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 | N/A | 2 | 96
1:36
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14 | ||
Any Level 1+ Pet
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This Fight is repeatable and gives a ton of XP.
Since the Moon-Touched Dragon is not available anymore and not everyone has it I came up with a strat in case you still wanna use this to level a +1 pet. Instead of another Blinding Poison in Turn 6 you could go for another Slap. However, this adds a frustrating amount of RNG to the fight and I do not recommend doing so. In one out of 15 attepmts it happened that Arcance Shot critted on Beaky and ended the fight too early. Not sure if that deserves an RNG tag, lemme know what you think. |
Level 1+ Script |
2 | 5.0 | N/A | 1 | 130
2:10
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16-17 | |
Any Level 1+ Pet
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Breed Level 1+ Script Staff Pick |
2 | 5.0 | N/A | 1 | 87
1:27
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13+ | ||
Any Level 5+ Pet
|
Level 5+ Script |
2 | 4.2 | N/A | 4 | 103
1:43
|
14 | ||
Works every time, common pets.
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Script |
2 | 3.0 | N/A | 1 | 120
2:00
|
13+ | ||
Any Level 5+ Pet
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Level 5+ |
2 | 0.0 | N/A | 0 | 160
2:40
|
22+ | ||
Any Level 4+ Pet
|
Level 4+ Script |
2 | 0.0 | N/A | 0 | 115
1:55
|
16-17 | ||
Any Level 4+ Pet
|
207 regular damage / 311 crit (all but Critter, Magic, & Mechanical)
137 weak damage / 207 crit (Critters) Mechanical & Magic can be Level 1+ Or you can ignore all that since Dead pets will receive xp (though it is reduced) There are three sets of moves against Roots: 1. The normal moves, which are in the main part. 2. If Pump crits and kills Roots (4%) 3. If Ambystan Snap misses Roots because of Autumn Breeze (25%) |
Shop Level 4+ Script |
2 | 0.0 | N/A | 0 | 107
1:47
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16-18 | |
Any Level 1+ Pet
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RNG tag --> ~3% chance that the strategy fails
|
RNG Level 1+ Script |
2 | 0.0 | N/A | 0 | 90
1:30
|
12+ |
Incl. steps:
Any Level 10+ Pet
Substitutes:
1 / 17
Script thanks to Fluffyrock
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
What is that smell…?
11
You must be logged in to vote on commentsFluffyrock wrote on 2017-09-07 08:04:39
if [self(#1).active&enemy(#1).active]
ability(Cleansing Rain:230) [self.round=2]
ability(Pump:297) [self.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#2).active]
ability(Pump:297) [enemy.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#3).active]
ability(Water Jet:118)
endif
if [self(#3).active]
ability(Howl:362) [self.round=1]
ability(Surge of Power:593)
endif
change(#2) [self(#1).dead]
change(#3) [self(#2).active]
standby
2
You must be logged in to vote on commentskatiefraggle
wrote on 2017-11-01 14:35:09
3
You must be logged in to vote on commentsfr0z3night
wrote on 2023-05-21 06:30:12
1
You must be logged in to vote on commentsKalagren
wrote on 2023-08-17 15:17:04
1
You must be logged in to vote on commentsDispare
wrote on 2023-03-03 12:29:35
2
You must be logged in to vote on commentsWhyDaRumGone
wrote on 2022-08-25 14:54:03
If you use a pet with Power 315 or above (Not sure exact amount) and above 268 speed (IE: P/P Voidskimmer then you can 1 shot the 2nd pet and level pet takes less damage.
Edit: Doing it with this way ^^ it took 10 rounds, 1 min 11 seconds. (edited)
1
You must be logged in to vote on commentsCoco#1607
wrote on 2022-04-18 23:46:42
1
You must be logged in to vote on commentsCoco#1607
wrote on 2022-04-18 23:49:33
1
You must be logged in to vote on commentsD3adbolt
wrote on 2020-10-16 18:27:50
0
You must be logged in to vote on commentsNessahelyan wrote on 2021-03-24 12:07:19
0
You must be logged in to vote on commentsNessahelyan wrote on 2021-03-24 12:07:30
1
You must be logged in to vote on commentsdreamgarden
wrote on 2021-07-29 22:38:23
1
You must be logged in to vote on commentsGráinne
wrote on 2021-07-29 22:49:39
1
You must be logged in to vote on commentsdreamgarden
wrote on 2021-08-01 17:16:20
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-07-25 04:54:16
standby [ self(#1).active & enemy(#3).active ]
change(#2) [ enemy(#3).active & enemy.round=1 & !self.aura(401).exists ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).played ]
ability(#2) [ !enemy(#2).active & self.round~1,2 ]
ability(#3) [ enemy.round=1 ]
ability(Water Jet:118)
ability(#3)
standby
6
You must be logged in to vote on commentsEekwibble
wrote on 2019-02-16 06:09:00
This one works:
change(next) [ self(#1).dead & !self(#3).played ]
standby [ self(#1).active & enemy(#3).active ]
ability(Pump:297) [ enemy.round=1 ]
ability(Cleansing Rain:230) [ !weather(Cleansing Rain:229) ]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
1
You must be logged in to vote on commentsdreamgarden
wrote on 2021-07-29 22:32:38
4
You must be logged in to vote on commentsLozari
wrote on 2020-01-25 13:34:26
-2
You must be logged in to vote on commentsmandiraquel
wrote on 2020-03-28 01:45:12
6
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2020-03-28 01:49:40
3
You must be logged in to vote on commentsShenk
wrote on 2020-03-28 04:51:20
1
You must be logged in to vote on commentsMilundaria
wrote on 2021-04-11 19:18:57
1
You must be logged in to vote on commentsHalye
wrote on 2020-11-20 08:06:34
1
You must be logged in to vote on commentshuldu
wrote on 2020-11-01 01:04:23
2
You must be logged in to vote on commentsGráinne
wrote on 2020-11-01 01:33:37
No, the pet doesn't leave same round. If the Strider died and you brought the level pet in as a replacement, it would be same round, but a deliberate swap away from a live pet is your move for that round.
The level pet took 138 damage from Sunlight cleave in the first round, and 244 from Stun Seed in R9. And then, of course, you can figure in the possibility of strong damage based on race, and crits.
1
You must be logged in to vote on commentsSmaragdia#2535
wrote on 2020-10-13 11:12:12
1
You must be logged in to vote on commentsDakender#1566
wrote on 2020-09-06 10:13:02
-1
You must be logged in to vote on commentsJere wrote on 2019-07-20 20:58:43
Abyssal Eel (Stormsong Valley Vendor) - Water Jet, Acid Rain, Pump
Carry pet that can survive the first sunlight aoe (most 1+ pets)
Emmigosa (legion quest) - X, Arcane Storm, Surge of Power
R1: Pump
R2: Acid Rain (no crit here or it may fail)
R3: Pump (it is important that you don't kill the first enemy here, so no crit either)
R4: Pump
R5: Water Jet (kills first enemy)
R6: Pump (kills the second enemy)
R7: Swap in carry pet as third enemy enters liftoff
R8: Swap back in Abyssal Eel to take the lift off and die to the stun seed
R9: Arcane Storm
R10: Surge of Power
Again, this isn't crit safe. If you kill the first enemy with pump, the strat won't work. The abyssal eel was chosen because it is easy to get, it's speed is perfect in that it is faster than the first enemy and slower than the 2nd. This is important because you want to kill the 2nd enemy in one hit *after* it puts stun seed on you (this is to ensure the eel dies at the correct spot later and that the 2nd enemy doesn't get off the -hit debuff on your team). Emmigosa was just chosen cause she is easy to get. Any pet that can do >=1404 damage in 2 hits to the flying enemy will work.
6
You must be logged in to vote on commentsIlyssa
wrote on 2018-04-14 05:20:13
change(#2) [enemy(Beaky:1788).active & !self(#2).played]
change(Chrominius:1152) [self(#2).active]
ability(Pump:297) [enemy.round=1]
ability(Cleansing Rain:230) [round=2]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
1
You must be logged in to vote on commentsAny wrote on 2017-12-31 22:13:50
Works most of the time.
Turn 1 Pump (if lvl 1 pet dies, heal and restart)
Turn 2 Cleansing Rain
Turns 3+ Water Jet until Sunny dies
Roots comes in
Turn 1 Pump
Turn 2 Swap to your Level Pet
Turn 3 Swap back to Strider
Turn 4 Pass
Turn 5 Water jet (Eiter you kill Roots or you die with Roots low hp)
IF Strider dies to early, finish it off with Chrominius.
Beaky comes in
Turn 1 Pass (because Beaky goes in the air)
Turn 3 Howl
Turn 4 Surge of Power
1
You must be logged in to vote on commentsSophdog wrote on 2017-05-24 06:02:53
0
You must be logged in to vote on commentsHearte wrote on 2017-06-16 22:08:42
0
You must be logged in to vote on commentsAnonymous wrote on 2017-06-24 06:52:47
0
You must be logged in to vote on commentsMergas wrote on 2017-08-02 03:56:51
0
You must be logged in to vote on commentsRalthor wrote on 2017-06-25 11:07:57
change(#2) [round=4]
change(Eternal Strider:383)
ability(Pump:297) [enemy(Roots:1787).active & enemy.round=1]
ability(Cleansing Rain:230) [round=2]
ability(Water Jet:118) [round>2]
ability(Pump:297)
change(Chrominius:1152)
ability(Bite) [enemy(Roots:1787).active]
ability(Surge of Power:593) [enemy.aura(Howl).exists]
ability(Howl:362)
1
You must be logged in to vote on commentsA wrote on 2017-06-16 22:28:52
1
You must be logged in to vote on commentsKalaida wrote on 2017-05-17 04:22:55
0
You must be logged in to vote on commentsStefania wrote on 2017-05-17 07:42:25
0
You must be logged in to vote on commentsAelfraed wrote on 2017-05-17 18:45:22
0
You must be logged in to vote on commentsComanu wrote on 2017-05-06 11:52:13
0
You must be logged in to vote on commentsFragie wrote on 2017-05-06 11:35:29
0
You must be logged in to vote on commentsGreg wrote on 2017-02-05 07:56:07
0
You must be logged in to vote on commentsKalaida wrote on 2017-03-14 06:03:04
0
You must be logged in to vote on commentsBrawler wrote on 2016-12-17 05:00:17
Blightbreath
Blightbreath (or Droplet of Y'Sharaj)
Round 1: any ability
Round 2: swap in blightbreath
From here on, just put out acid rain and dreadful breath
You won't even face the tree or bird this way.
0
You must be logged in to vote on commentsFindmestuff wrote on 2016-12-27 15:56:55
0
You must be logged in to vote on commentsKanga pet horde wrote on 2016-12-03 07:36:21
0
You must be logged in to vote on commentsAnonymous wrote on 2016-11-29 15:03:26
Pump
Cleansing Rain
Water Jet
Pump (Sunny dies)
Pump
Pump
Water Jet (Roots dies, Strider eats the Stun)
It risks the last Water Jet with a 25% miss chance (which isn't that bad), but the benefit is that you can carry a much lower level pet as it only needs to survive Sunlight
0
You must be logged in to vote on commentsSlainy wrote on 2016-11-13 11:15:27
0
You must be logged in to vote on commentsSkapegoat wrote on 2016-10-24 01:28:21
Cleansing Rain
Water Jet
Water Jet
Water Jet - Sunny dies
Pump
Water Jet - Root Dies
Swap to level pet
Swap to Chromius
Howl
Surge of Power
Sure fire every time for me
-2
You must be logged in to vote on commentsWarrenSmato wrote on 2019-08-23 11:41:03
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1
You must be logged in to vote on commentsLöckli
wrote on 2018-02-03 04:10:22
if [ enemy(#1).active ]
ability(297) [ round=1 ]
ability(230) [ round=2 ]
ability(118)
endif
if [ enemy(#2).active ]
ability(297) [ enemy.round=1 ]
ability(118)
endif
if [ enemy(#3).active ]
change(#2) [ enemy.round=1 ]
change(#3) [ self(#2).active ]
ability(362) [ enemy.round=3 ]
ability(593)
endif
1
You must be logged in to vote on commentsSturmbotin wrote on 2017-10-08 06:36:40
-1
You must be logged in to vote on commentsAnonymous wrote on 2016-12-03 04:24:57
1
You must be logged in to vote on commentsRoxander wrote on 2017-06-16 10:29:20
1
You must be logged in to vote on commentsluisjose088
wrote on 2020-09-24 05:22:20
2
You must be logged in to vote on commentsSitonio
wrote on 2019-02-17 17:14:53
TDscript validé ! Fonctionne parfaitement patch 8.1
Merci à son auteur
Tdscript (pour plus de lisibilité des fr) by Eekwibble Thank you to him
change(next) [ self(#1).dead & !self(#3).played ]
standby [ self(#1).active & enemy(#3).active ]
ability(Pump:297) [ enemy.round=1 ]
ability(Cleansing Rain:230) [ !weather(Cleansing Rain:229) ]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
1
You must be logged in to vote on commentsGonno#2370
wrote on 2019-09-09 12:21:38
1
You must be logged in to vote on commentsSwanee wrote on 2017-05-18 11:33:01
0
You must be logged in to vote on commentsSmartfight
wrote on 2017-12-23 21:14:50
change(#3) [self(#2).active]
if [enemy(#1).active]
ability(Брандспойт) [!self.aura(Резервуар).exists]
ability(Очищающий дождь) [enemy.hp.full]
ability(Сильная струя воды)
endif
if [enemy(#2).active]
ability(Брандспойт) [self.aura(Резервуар).exists]
ability(Сильная струя воды)
endif
ability(Вой)
ability(Прилив мощи)
6
You must be logged in to vote on commentsantiromantik#2444
wrote on 2018-12-30 10:52:02
Вот рабочий скрипт:
if [self(#1).active&enemy(#1).active]
ability(Cleansing Rain:230) [self.round=2]
ability(Pump:297) [self.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#2).active]
ability(Pump:297) [enemy.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#3).active]
ability(Water Jet:118)
endif
if [self(#3).active]
ability(Howl:362) [self.round=1]
ability(Surge of Power:593)
endif
change(#2) [self(#1).dead]
change(#3) [self(#2).active]
standby
1
You must be logged in to vote on commentsBringeldor#2421
wrote on 2020-11-20 15:19:08
New Comment: