Strategia aggiunta da Bullit
12
12
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Qualsiasi Livello 2+ Mascotte
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Evil
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RNG Livello 2+ Script |
2 | 4.1 ![]() |
N/A | 14 ![]() |
117
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1:57
|
16 | |
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Qualsiasi Livello 10+ Mascotte
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Bullit
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Script thanks to Fluffyrock
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Livello 10+ Script |
2 | 5.0 ![]() |
N/A | 12 ![]() |
91
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1:31
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12 |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script Non più ottenibile Scelta dallo Staff |
2 | 5.0 ![]() |
N/A | 10 ![]() |
98
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1:38
|
12 | ||
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Qualsiasi Livello 4+ Mascotte
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Level pet health allows for 1 crit.
Level 1 safe for Magic and Mechanical. |
Livello 4+ Script |
2 | 4.6 ![]() |
N/A | 8 ![]() |
80
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1:20
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9 | |
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Qualsiasi Livello 4+ Mascotte
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ALL credit goes to Bullit
310 comes from Elemental, allows for crits, can tick mech/magic box. (Putting #3 pet into slot #2 will skip the level pet) See comments for alt #3 pets / Ultra squirt settings |
Tipo Livello 4+ Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
69
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1:09
|
10 | |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script Scelta dallo Staff |
2 | 5.0 ![]() |
N/A | 3 ![]() |
87
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1:27
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13+ | ||
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Qualsiasi Livello 1+ Mascotte
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18 rounds.
Use TD Script. |
RNG Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
129
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2:09
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17-18 | |
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Qualsiasi Livello 5+ Mascotte
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Livello 5+ |
2 | 5.0 ![]() |
N/A | 2 ![]() |
110
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1:50
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15-17 | |
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Qualsiasi Livello 3+ Mascotte
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Care for criticals
If your level pet dies quit and restart If your level pet is mechanical you dont need to worry about healt |
Tipo Livello 3+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
114
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1:54
|
16 | |
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Qualsiasi Livello 1+ Mascotte
|
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Tipo Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
96
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1:36
|
14 | |
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Qualsiasi Livello 1+ Mascotte
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This Fight is repeatable and gives a ton of XP.
Since the Moon-Touched Dragon is not available anymore and not everyone has it I came up with a strat in case you still wanna use this to level a +1 pet. Instead of another Blinding Poison in Turn 6 you could go for another Slap. However, this adds a frustrating amount of RNG to the fight and I do not recommend doing so. In one out of 15 attepmts it happened that Arcance Shot critted on Beaky and ended the fight too early. Not sure if that deserves an RNG tag, lemme know what you think. |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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16-17 | |
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Qualsiasi Livello 5+ Mascotte
|
Livello 5+ Script |
2 | 4.2 ![]() |
N/A | 4 ![]() |
103
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1:43
|
14 | ||
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Qualsiasi Livello 1+ Mascotte
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Time: 1:40 (16 rounds)
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Tipo Livello 1+ Script |
2 | 3.7 ![]() |
N/A | 3 ![]() |
102
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1:42
|
16 | |
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Works every time, common pets.
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Script |
2 | 3.0 ![]() |
N/A | 1 ![]() |
120
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2:00
|
13+ | ||
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Qualsiasi Livello 1+ Mascotte
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RNG tag --> ~3% chance that the strategy fails
|
RNG Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
|
12+ | |
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Qualsiasi Livello 5+ Mascotte
|
Livello 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
|
22+ | ||
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Qualsiasi Livello 4+ Mascotte
|
Livello 4+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
115
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1:55
|
16-17 | ||
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Qualsiasi Livello 4+ Mascotte
|
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207 regular damage / 311 crit (all but Critter, Magic, & Mechanical)
137 weak damage / 207 crit (Critters) Mechanical & Magic can be Level 1+ Or you can ignore all that since Dead pets will receive xp (though it is reduced) There are three sets of moves against Roots: 1. The normal moves, which are in the main part. 2. If Pump crits and kills Roots (4%) 3. If Ambystan Snap misses Roots because of Autumn Breeze (25%) |
Negozio Livello 4+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
107
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1:47
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16-18 |
Includi Passaggi:
Qualsiasi Livello 10+ Mascotte
Substitutes:
1 / 17
Script thanks to Fluffyrock
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
What is that smell…?
11
Fluffyrock scritto il 2017-09-07 08:04:39
if [self(#1).active&enemy(#1).active]
ability(Cleansing Rain:230) [self.round=2]
ability(Pump:297) [self.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#2).active]
ability(Pump:297) [enemy.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#3).active]
ability(Water Jet:118)
endif
if [self(#3).active]
ability(Howl:362) [self.round=1]
ability(Surge of Power:593)
endif
change(#2) [self(#1).dead]
change(#3) [self(#2).active]
standby
2
katiefraggle
scritto il 2017-11-01 14:35:09
3
fr0z3night
scritto il 2023-05-21 06:30:12
1
Kalagren
scritto il 2023-08-17 15:17:04
1
Dispare
scritto il 2023-03-03 12:29:35
2
WhyDaRumGone
scritto il 2022-08-25 14:54:03
If you use a pet with Power 315 or above (Not sure exact amount) and above 268 speed (IE: P/P Gerride del Vuoto then you can 1 shot the 2nd pet and level pet takes less damage.
Edit: Doing it with this way ^^ it took 10 rounds, 1 min 11 seconds. (edited)
1
Coco#1607
scritto il 2022-04-18 23:46:42
1
Coco#1607
scritto il 2022-04-18 23:49:33
1
D3adbolt
scritto il 2020-10-16 18:27:50
0
Nessahelyan scritto il 2021-03-24 12:07:19
0
Nessahelyan scritto il 2021-03-24 12:07:30
1
dreamgarden
scritto il 2021-07-29 22:38:23
1
Gráinne
scritto il 2021-07-29 22:49:39
1
dreamgarden
scritto il 2021-08-01 17:16:20
1
Eekwibble
scritto il 2018-07-25 04:54:16
standby [ self(#1).active & enemy(#3).active ]
change(#2) [ enemy(#3).active & enemy.round=1 & !self.aura(401).exists ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).played ]
ability(#2) [ !enemy(#2).active & self.round~1,2 ]
ability(#3) [ enemy.round=1 ]
ability(Water Jet:118)
ability(#3)
standby
6
Eekwibble
scritto il 2019-02-16 06:09:00
This one works:
change(next) [ self(#1).dead & !self(#3).played ]
standby [ self(#1).active & enemy(#3).active ]
ability(Pump:297) [ enemy.round=1 ]
ability(Cleansing Rain:230) [ !weather(Cleansing Rain:229) ]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
1
dreamgarden
scritto il 2021-07-29 22:32:38
4
Lozari
scritto il 2020-01-25 13:34:26
-3
mandiraquel
scritto il 2020-03-28 01:45:12
7
DragonsAfterDark
scritto il 2020-03-28 01:49:40
3
Shenk
scritto il 2020-03-28 04:51:20
1
Milundaria
scritto il 2021-04-11 19:18:57
1
Halye
scritto il 2020-11-20 08:06:34
1
huldu
scritto il 2020-11-01 01:04:23
2
Gráinne
scritto il 2020-11-01 01:33:37
No, the pet doesn't leave same round. If the Strider died and you brought the level pet in as a replacement, it would be same round, but a deliberate swap away from a live pet is your move for that round.
The level pet took 138 damage from Sunlight cleave in the first round, and 244 from Stun Seed in R9. And then, of course, you can figure in the possibility of strong damage based on race, and crits.
1
Smaragdia#2535
scritto il 2020-10-13 11:12:12
1
Dakender#1566
scritto il 2020-09-06 10:13:02
-1
Jere scritto il 2019-07-20 20:58:43
Abyssal Eel (Stormsong Valley Vendor) - Water Jet, Acid Rain, Pump
Carry pet that can survive the first sunlight aoe (most 1+ pets)
Emmigosa (legion quest) - X, Arcane Storm, Surge of Power
R1: Pump
R2: Acid Rain (no crit here or it may fail)
R3: Pump (it is important that you don't kill the first enemy here, so no crit either)
R4: Pump
R5: Water Jet (kills first enemy)
R6: Pump (kills the second enemy)
R7: Swap in carry pet as third enemy enters liftoff
R8: Swap back in Abyssal Eel to take the lift off and die to the stun seed
R9: Arcane Storm
R10: Surge of Power
Again, this isn't crit safe. If you kill the first enemy with pump, the strat won't work. The abyssal eel was chosen because it is easy to get, it's speed is perfect in that it is faster than the first enemy and slower than the 2nd. This is important because you want to kill the 2nd enemy in one hit *after* it puts stun seed on you (this is to ensure the eel dies at the correct spot later and that the 2nd enemy doesn't get off the -hit debuff on your team). Emmigosa was just chosen cause she is easy to get. Any pet that can do >=1404 damage in 2 hits to the flying enemy will work.
6
Ilyssa
scritto il 2018-04-14 05:20:13
change(#2) [enemy(Beaky:1788).active & !self(#2).played]
change(Chrominius:1152) [self(#2).active]
ability(Pump:297) [enemy.round=1]
ability(Cleansing Rain:230) [round=2]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
1
Any scritto il 2017-12-31 22:13:50
Works most of the time.
Turn 1 Pump (if lvl 1 pet dies, heal and restart)
Turn 2 Cleansing Rain
Turns 3+ Water Jet until Sunny dies
Roots comes in
Turn 1 Pump
Turn 2 Swap to your Level Pet
Turn 3 Swap back to Strider
Turn 4 Pass
Turn 5 Water jet (Eiter you kill Roots or you die with Roots low hp)
IF Strider dies to early, finish it off with Chrominius.
Beaky comes in
Turn 1 Pass (because Beaky goes in the air)
Turn 3 Howl
Turn 4 Surge of Power
1
Sophdog scritto il 2017-05-24 06:02:53
0
Hearte scritto il 2017-06-16 22:08:42
0
Anonymous scritto il 2017-06-24 06:52:47
0
Mergas scritto il 2017-08-02 03:56:51
0
Ralthor scritto il 2017-06-25 11:07:57
change(#2) [round=4]
change(Eternal Strider:383)
ability(Pump:297) [enemy(Roots:1787).active & enemy.round=1]
ability(Cleansing Rain:230) [round=2]
ability(Water Jet:118) [round>2]
ability(Pump:297)
change(Chrominius:1152)
ability(Bite) [enemy(Roots:1787).active]
ability(Surge of Power:593) [enemy.aura(Howl).exists]
ability(Howl:362)
1
A scritto il 2017-06-16 22:28:52
1
Kalaida scritto il 2017-05-17 04:22:55
0
Stefania scritto il 2017-05-17 07:42:25
0
Aelfraed scritto il 2017-05-17 18:45:22
0
Comanu scritto il 2017-05-06 11:52:13
0
Fragie scritto il 2017-05-06 11:35:29
0
Greg scritto il 2017-02-05 07:56:07
0
Kalaida scritto il 2017-03-14 06:03:04
0
Brawler scritto il 2016-12-17 05:00:17
Blightbreath
Blightbreath (or Droplet of Y'Sharaj)
Round 1: any ability
Round 2: swap in blightbreath
From here on, just put out acid rain and dreadful breath
You won't even face the tree or bird this way.
0
Findmestuff scritto il 2016-12-27 15:56:55
0
Kanga pet horde scritto il 2016-12-03 07:36:21
0
Anonymous scritto il 2016-11-29 15:03:26
Pump
Cleansing Rain
Water Jet
Pump (Sunny dies)
Pump
Pump
Water Jet (Roots dies, Strider eats the Stun)
It risks the last Water Jet with a 25% miss chance (which isn't that bad), but the benefit is that you can carry a much lower level pet as it only needs to survive Sunlight
0
Slainy scritto il 2016-11-13 11:15:27
0
Skapegoat scritto il 2016-10-24 01:28:21
Cleansing Rain
Water Jet
Water Jet
Water Jet - Sunny dies
Pump
Water Jet - Root Dies
Swap to level pet
Swap to Chromius
Howl
Surge of Power
Sure fire every time for me
-2
WarrenSmato scritto il 2019-08-23 11:41:03
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1
Löckli
scritto il 2018-02-03 04:10:22
if [ enemy(#1).active ]
ability(297) [ round=1 ]
ability(230) [ round=2 ]
ability(118)
endif
if [ enemy(#2).active ]
ability(297) [ enemy.round=1 ]
ability(118)
endif
if [ enemy(#3).active ]
change(#2) [ enemy.round=1 ]
change(#3) [ self(#2).active ]
ability(362) [ enemy.round=3 ]
ability(593)
endif
1
Sturmbotin scritto il 2017-10-08 06:36:40
-1
Anonymous scritto il 2016-12-03 04:24:57
1
Roxander scritto il 2017-06-16 10:29:20
1
luisjose088
scritto il 2020-09-24 05:22:20
2
Sitonio
scritto il 2019-02-17 17:14:53
TDscript validé ! Fonctionne parfaitement patch 8.1
Merci à son auteur
Tdscript (pour plus de lisibilité des fr) by Eekwibble Thank you to him
change(next) [ self(#1).dead & !self(#3).played ]
standby [ self(#1).active & enemy(#3).active ]
ability(Pump:297) [ enemy.round=1 ]
ability(Cleansing Rain:230) [ !weather(Cleansing Rain:229) ]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
1
Gonno#2370
scritto il 2019-09-09 12:21:38
1
Swanee scritto il 2017-05-18 11:33:01
0
Smartfight
scritto il 2017-12-23 21:14:50
change(#3) [self(#2).active]
if [enemy(#1).active]
ability(Брандспойт) [!self.aura(Резервуар).exists]
ability(Очищающий дождь) [enemy.hp.full]
ability(Сильная струя воды)
endif
if [enemy(#2).active]
ability(Брандспойт) [self.aura(Резервуар).exists]
ability(Сильная струя воды)
endif
ability(Вой)
ability(Прилив мощи)
6
antiromantik#2444
scritto il 2018-12-30 10:52:02
Вот рабочий скрипт:
if [self(#1).active&enemy(#1).active]
ability(Cleansing Rain:230) [self.round=2]
ability(Pump:297) [self.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#2).active]
ability(Pump:297) [enemy.round=1]
ability(Water Jet:118)
endif
if [self(#1).active&enemy(#3).active]
ability(Water Jet:118)
endif
if [self(#3).active]
ability(Howl:362) [self.round=1]
ability(Surge of Power:593)
endif
change(#2) [self(#1).dead]
change(#3) [self(#2).active]
standby
1
Bringeldor#2421
scritto il 2020-11-20 15:19:08
Nuovo Commento: