Strategy added by Nyari
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Any Level 1+ Pet
Any Level 1+ Pet
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Quick way to level two pets at a time. They can be level 1, neither of them take damage. This gives you plenty of flexibility when it comes to what pets you want to level, and are less likely to waste potential xp on pets that are already in their 20s.
Shadowlands Update: I've updated the strategy. Something changed with prepatch and Slow Moe dies quicker than he used to. I've added a Pass in order to better line up Prowl and Feed with Snot's Dive. However, if Xu-Fu crits Slow Moe with Feed, you may be in some trouble now, as Feed may not be available again for Snot. I've updated the TD script, but I think you may need a bandage around 25% of the time now [the chance Headbutt stuns you], and there's even a slim chance for Xu-Fu to die. [That can happen IF you crit Slow Moe with Feed, one shotting him, and then Snot rolls high with Dive and it deals a critical hit. Then you don't crit with Bite, and die one turn before Feed is available again.] |
Level 1+ Script |
2 | 5.0 | N/A | 65 | 97
1:37
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16-17 | |
Any Level 1+ Pet
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Reprint. Create by yzjj.
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Breed Level 1+ Script |
2 | 5.0 | N/A | 32 | 60
1:00
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9 | |
Any Level 1+ Pet
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Average time :57S
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Level 1+ Script Staff Pick |
2 | 4.9 | N/A | 95 | 52
0:52
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8 | |
Any Level 1+ Pet
Any Pet
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Level 1+ Script |
2 | 4.8 | N/A | 18 | 115
1:55
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19+ | ||
Any Level 1+ Pet
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9 rounds.
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Level 1+ Script |
2 | 5.0 | N/A | 7 | 71
1:11
|
9 | |
Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 | N/A | 7 | 57
0:57
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8 | ||
Any Level 1+ Pet
Any Level 1+ Pet
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I like this strategy and WQ because it's very repeatable, only requiring healing every few battles as well as having the option to level more than 1 pet at a time!
Great for pet battle weekly event, as well as character XP (About 50% character XP per hour) Inspired by Nyari =] |
Level 1+ Script |
2 | 3.7 | N/A | 5 | 125
2:05
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22+ | |
Any Level 1+ Pet
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You could also substitute a Mechanical Pandaren Dragonling for the Darkmoon Zeppelin. Just make sure to not Explode unless Snot's health is 560 or less.
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Level 1+ Script |
2 | 5.0 | N/A | 0 | 80
1:20
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12 | |
Any Level 1+ Pet
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Took a while for the BfA pets to be available here so I couldn't publish this strategy earlier. Still using Teroclaw but I think to start with Trecker can shorten the fight a bit (usually 12 rounds if he survives the first two enemy pets).
I recommend using the script for more efficient usage of Ravage. |
Level 1+ Script |
2 | 5.0 | N/A | 1 | 89
1:29
|
14 | |
Any Level 1+ Pet
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|
Level 1+ Script |
2 | 5.0 | N/A | 0 | 92
1:32
|
15 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 0 | 130
2:10
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20+ | |
Any Level 1+ Pet
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Hello,
This strategy and are TD Script are made from nogulpfrog strategy guide. I just modified the pet and add little things on TD Script. For 100% win, i recommand to choose the nogulpfrog stratégy guide. This is an alternative if you don't have "Baby Ape" and "Unborn Val'kyr" or if you want to create many team for levelling pet sessions (like i do). This stratégy not work at 100%, sometime the "Darkmoon Monkey" take critical hit or is stuned by "Slow Moe". If that happens, the game will be lost. |
RNG Level 1+ Script |
2 | 5.0 | N/A | 1 | 71
1:11
|
10 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 0 | 85
1:25
|
14 | ||
Any Level 1+ Pet
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Shop Level 1+ Script |
2 | 5.0 | N/A | 2 | 57
0:57
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9 | ||
Any Level 1+ Pet
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Fight Time using the TD Script as measured by the Pet Battle Log Keeper add-on:
1:03 - 1:07 on 11 rounds ~75% of the time (when not stunned). 1:12 - 1:16 on 12-13 rounds ~22% of the time (when stunned). 1:19 - 1:30(?) on 13-14 rounds(?) ~3% of the time (when stunned and bad crit RNG causes your Pup to die before killing enemy #2). This strategy is built for top speed, good reliability, and flexibility for the slot #3 pet. Although the TD Script appears long and bloated, it handles different RNG scenarios with various finisher pets in slot #3. Pet substitutions: Slot #1 - Frostwolf Pup, Lost Netherpup, or Void-Scarred Pup can be used here. Slot #3 - Any pet that will finish off enemy #3 in 2 turns works well here. Since there are too many to list here, I have compiled a partial list of 2-turn finishers in the comments section below. The TD Script should be compatible with them all. |
Level 1+ Script |
2 | 5.0 | N/A | 0 | 69
1:09
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11-12 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 0 | 104
1:44
|
15 | ||
Any Level 1+ Pet
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Time: ~1:11 (11rounds)
Inspired by Rosqo's PVP Pet Battles . |
Breed Level 1+ Script |
2 | 5.0 | N/A | 1 | 72
1:12
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11 | |
Any Level 1+ Pet
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Fight Time: 1:25 - 1:30 on ~14 rounds (with PP Iron Starlette)
A PP breed Iron Starlette (341 power) is optimal for this strategy. A PS, PB, or HP breed can get the job done, but they slower, less reliable, and not recommended. |
Breed Level 1+ Script |
2 | 5.0 | N/A | 0 | 89
1:29
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14+ | |
Any Level 1+ Pet
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Your Gorm Harrier can take 1 crit
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Level 1+ Script |
2 | 5.0 | N/A | 1 | 66
1:06
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9 | |
Any Level 1+ Pet
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9 rounds.
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Level 1+ Script |
2 | 4.3 | N/A | 3 | 66
1:06
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9 | |
Any Level 1+ Pet
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Tested in SL Live.
Iron Starlette: H/P Other breeds untested Leveling pet can be anything, takes no damage. Tested 5+ times without issue. Double-stun from Slow Moe (25% chance to stun, uses ability 2x before death) along with several enemy crits could potentially cause issues, but not a situation I encountered. |
Script |
2 | 4.0 | N/A | 1 | 146
2:26
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22 | |
Any Level 1+ Pet
Any Level 1+ Pet
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Strat posted by Aranesh on the Magic pet Family Familiar page and credit to Mistmeddler for the upgrade to wq.
This fight is infinitely repeatable whenever the wq is up and gives high xp which makes it a great alternative to Squirt on Sign of the Critter weeks. |
Level 1+ Script |
2 | 4.0 | N/A | 0 | 102
1:42
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17+ | |
Any Level 1+ Pet
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This keeps Great Sting on the enemy team for the entire fight, killing the annoying backline pets before they even see combat and avoiding damage from Rocklick's shield.
The fight even goes a little better if you start with an injured Deathsting Scorpid, which will get its Beast racial damage bonus later in the fight. This strat can save you half the bandages when grinding Odrogg. |
Level 1+ Tricky |
2 | 0.0 | N/A | 0 | 90
1:30
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12-13 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 | N/A | 0 | 89
1:29
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14 | ||
Any Level 1+ Pet
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Finally i have the opportunity to use the best beast pet in the game. ;)
Trunks is not crucial to the strategy. Anything wird hard hitting beast abilities can take it's place. Average fight time: 1:20 (1:15 best case scenario, 1:25 worst case) You can also see the strategy in a video. |
Level 1+ Script |
2 | 0.0 | N/A | 0 | 76
1:16
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11 | |
Any Level 1+ Pet
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TD script updated for 9.0.1. Combined the fast fight by Lazey, with the no heal fight by Nyari, so you can keep fighting till you can heal.
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Level 1+ Script |
2 | 0.0 | N/A | 0 | 100
1:40
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14+ | |
Any Level 1+ Pet
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Inspired by nogulpfrog
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Level 1+ Script |
2 | 0.0 | N/A | 0 | 62
1:02
|
9 | |
Any Level 1+ Pet
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Work in progress,
you must select the Turn 8 ability Inspired by Nogulpfrog |
Level 1+ Script |
2 | 0.0 | N/A | 0 | 60
1:00
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8 |
Incl. steps:
Any Level 1+ Pet
Any Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Climbing mountains is always nice, but this fellow is a cave dweller!
1
You must be logged in to vote on commentsRishingo
wrote on 2024-03-31 00:35:09
Put this at the TOP of the instructions. This will end the Fight whever you accidentally start it with your Teroclaw Hatchling in the Perished column.
1
You must be logged in to vote on commentsRoareth#1850
wrote on 2023-06-08 21:29:13
TYVM to the OP!
2
You must be logged in to vote on commentsNatureLocked#1472
wrote on 2023-03-07 15:28:12
1
You must be logged in to vote on commentsWhyDaRumGone
wrote on 2022-07-10 18:19:51
It means that you use an extra claw after swapping in the level pet(s) and before using dodge (Stoneform CD will be at 5 when you use dodge).
The advantage of this is that if you manage to get Rocklick below 1351 first round you take 1 less Waterjet (Unless I'm missing something)
7
You must be logged in to vote on commentsThreewolves
wrote on 2019-05-26 09:59:47
1
You must be logged in to vote on commentsNessahelyan#1259
wrote on 2019-05-25 19:12:14
1
You must be logged in to vote on commentsYeha
wrote on 2019-05-25 16:38:40
On-topic now:
This fight is very "economical" fight. You can level even 3-4 pets before using bandage or healing skill. Its very suitable for players that have short reserves of bandages. I used this tactic and kept as secondary pet a cat, beside the leveling pet. I was able to push even 8-10 consecutive fights without healing. Sadly didnt haved a lot of avaible time and only maxed around 25-30 pets today, i hope untill even ends,this tamer to repeat again.
1
You must be logged in to vote on comments(OP) Nyari
wrote on 2019-04-16 04:01:57
1
You must be logged in to vote on commentsTroelsy#1560
wrote on 2019-03-03 15:22:09
1
You must be logged in to vote on commentsTroelsy#1560
wrote on 2019-03-03 16:16:59
1
You must be logged in to vote on comments(OP) Nyari
wrote on 2019-03-04 01:41:49
Yes, most of the time you should be able to do without bandages altogether.
1
You must be logged in to vote on commentsEbbiemay
wrote on 2019-03-03 18:18:02
1
You must be logged in to vote on comments(OP) Nyari
wrote on 2019-03-04 01:40:58
Yes, here you will also find such a strategy + script for the fight with two level pets:
https://wow-petguide.com/?Strategy=2596
A note: The experience is halved in percent exactly. If you use two level pets, you need twice as many fights and the additional round for the switch makes it even negative. Two level pets are worthwhile only if you really need the halving of experience (for example, if you have several pets just before max level)
0
You must be logged in to vote on commentsVeradico wrote on 2016-11-18 16:33:34
Turns 1+2 Ravage
Turn 3 Swap to your Level Pet-1
Turn 4 Swap to your Level Pet-2
Turn 5 Swap to your Teroclaw Hatchling
Turn 6 Dodge
<proceed as indicated>
Works every time.
0
You must be logged in to vote on commentsBarrius wrote on 2016-12-07 15:07:39
0
You must be logged in to vote on commentsAnonymous wrote on 2017-09-11 16:05:24
1
You must be logged in to vote on commentsAinot
wrote on 2019-02-17 00:26:08
2
You must be logged in to vote on commentsTheGrandmaGamer wrote on 2017-07-02 02:46:27
"By Nyarella (5,153 – 3·14·22) on 2016/10/12 (Patch 7.0.1)"
I don't see a post here that is prior to that date, so I am thinking that is where this came from.
Maybe someone that works on your site logs in as Nyarella on WowHead, but if not then, like I wrote above, I thought you might want to know.
Love your site, and do indeed appreciate all the hard work you have done and continue to do.
3
You must be logged in to vote on commentsAranesh
wrote on 2017-07-02 06:29:34
2
You must be logged in to vote on comments(OP) Nyari
wrote on 2018-12-26 08:27:31
2
You must be logged in to vote on commentsGabbergirl#1884
wrote on 2018-08-01 08:18:47
0
You must be logged in to vote on commentsAstarac wrote on 2018-08-06 20:36:04
The correct Rematch String would be:
Snail Fight!:3639:11271C8:ZL:ZR0:P:::::1::
1
You must be logged in to vote on commentsAranesh
wrote on 2018-08-11 11:33:01
2
You must be logged in to vote on commentsPrudentius
wrote on 2018-07-23 23:07:28
ability(Ravage:802) [ enemy.ability(Stone Form:1466).usable ]
change(#2) [ ! self(#2).played ]
change(#1) [ self(#2).played ]
ability(Dodge:312) [ enemy.aura(Underwater:830).exists ]
ability(Ravage:802) [ enemy.hp < 764 ]
ability(Dodge:312) [ enemy.aura(Shell Shield:309).exists & enemy.ability(Headbutt:376).usable ]
ability(Dodge:312) [ ! enemy.ability(Spiny Carapace:1073).usable ]
ability(Claw:429)
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-07-23 09:17:19
Any 2 of Clefthoof and/or Leatherhide Runts, both 1-2-/, I use B/B's but the H/H's will work fine.
Lvl1+ carry pet
Keep Trumpet Strike on cd and fill with Smash. Bring carry pet in when the 1st one dies then swap to the 2nd and continue as before.
TDScript:
standby [ enemy.aura(830).exists ]
standby [ self.aura(927).exists ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).played ]
ability(#2) [ !self.aura(485).exists ]
ability(#1)
0
You must be logged in to vote on commentsTehkixis wrote on 2017-04-23 01:02:43
1. Bloodgazer Hatchling 2 2 2
2. Chrominius 1 1 1
3. Baby Elderhorn 1 1 1
0
You must be logged in to vote on commentsFalcosaur wrote on 2018-07-07 03:03:15
9
You must be logged in to vote on commentsTheone wrote on 2017-06-29 05:53:56
if [enemy(#1).active]
ability(Ravage) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(Dodge) [enemy.round=6]
ability(Ravage) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(Dodge) [enemy.round=2]
ability(Ravage) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(Dodge) [enemy.round=3]
endif
ability(Claw)
standby [self.aura(Stunned:927).exists]
0
You must be logged in to vote on commentsSaffie wrote on 2017-07-12 18:40:46
0
You must be logged in to vote on commentskatiefraggle
wrote on 2017-11-11 22:18:27
0
You must be logged in to vote on commentsAnonymous wrote on 2018-06-30 17:16:54
if [enemy(#1).active]
ability(802) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(312) [enemy.round=6]
ability(802) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(312) [enemy.round=2]
ability(802) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(312) [enemy.round=3]
endif
ability(429)
standby [self.aura(927).exists]
-2
You must be logged in to vote on commentsKhes
wrote on 2018-03-31 03:28:12
teroclaw speed = win so i kept an eye on it second time manually and worked fine.
-5
You must be logged in to vote on commentsDruey wrote on 2017-05-28 18:39:52
0
You must be logged in to vote on commentsRhaom wrote on 2017-05-31 03:45:37
0
You must be logged in to vote on commentsKalaida wrote on 2017-05-31 05:16:02
0
You must be logged in to vote on commentsDani wrote on 2017-10-19 15:38:49
0
You must be logged in to vote on commentsPrudentius wrote on 2017-06-27 16:47:50
ability(802) [ enemy(#1).hpp = 100 & enemy.round = 1 ]
change(#2) [ ! self(#2).played ]
change(#1) [ self(#2).played ]
ability(802) [ enemy.hp < 764 ]
ability(429) [ enemy(#3).active & enemy.round = 2 ]
ability(312) [ self.round=2 ]
ability(312) [ enemy.round ~ 2,3 ]
ability(429)
Script notes: The Ravage threshold is lower than strictly needed for Rocklick and potentially too high for Slow Moe, however if Ravage doesn't kill Slow Moe one Claw after that will.
0
You must be logged in to vote on commentsIsix wrote on 2017-04-23 00:45:38
0
You must be logged in to vote on commentsTelgina wrote on 2017-04-09 09:07:19
0
You must be logged in to vote on commentsAnonymous wrote on 2017-03-04 04:25:50
3
You must be logged in to vote on commentsDaraqa wrote on 2016-10-27 08:01:59
2
You must be logged in to vote on commentsLyta wrote on 2016-12-07 17:43:06
0
You must be logged in to vote on commentsAryel wrote on 2017-01-04 18:40:13
1
You must be logged in to vote on commentsAnonymous wrote on 2016-10-12 05:21:44
0
You must be logged in to vote on commentsbubba wrote on 2016-10-12 00:46:01
1
You must be logged in to vote on commentsStrandmaus#2938
wrote on 2023-08-30 21:10:39
1
You must be logged in to vote on commentsragath
wrote on 2019-05-25 08:30:58
Kampfdauer ca. 1 min 50 sek.
Man kann wiederholt gegen ihn kämpfen, also prima zum leveln. Außerdem geht Terokrallenjungtier fast mit vollem Leben wieder aus dem Kampf. Man spart also auch Bandagen.
1
You must be logged in to vote on commentsIcy#21847
wrote on 2018-07-31 09:50:03
1
You must be logged in to vote on commentsArticca#2843
wrote on 2024-09-27 14:37:24
2
You must be logged in to vote on commentsAnonymous wrote on 2018-08-19 06:38:45
if [enemy(#1).active]
ability(Ravage:802) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(Dodge:312) [enemy.round=6]
ability(Ravage:802) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(Dodge:312) [enemy.round=2]
ability(Ravage:802) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(Dodge:312) [enemy.round=3]
endif
ability(Claw:429)
standby [self.aura(927).exists]
0
You must be logged in to vote on commentsСкжипчак wrote on 2018-08-06 06:36:00
New Comment: