Average rating: |
2.5 |
Ratings: |
2 |
Your vote: |
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Creator |
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Filter strategies:
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Any Level 1+ Pet
Any Level 1+ Pet
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Level 1+ Script Staff Pick |
2 | 4.4 | N/A | 45 | 40
0:40
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5 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 0 | 98
1:38
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10 | |
Any Pet
Any Pet
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Script |
2 | 5.0 | N/A | 3 | 29
0:29
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4 | |
Any Level 1+ Pet
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This strat can sometimes go multiple times before having to bandage
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Level 1+ Script |
2 | 5.0 | N/A | 2 | 80
1:20
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8-11 | |
Any Level 1+ Pet
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4 rounds.
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Level 1+ Script |
2 | 5.0 | N/A | 3 | 33
0:33
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4 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 0 | 47
0:47
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7 | |
Any Level 1+ Pet
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4 rounds.
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Level 1+ Script |
2 | 5.0 | N/A | 2 | 32
0:32
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4 | |
Any Pet
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Script |
2 | 5.0 | N/A | 0 | 23
0:23
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3 | ||
Any Level 1+ Pet
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5 rounds.
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Breed Level 1+ Script |
2 | 0.0 | N/A | 0 | 37
0:37
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5 | |
Any Level 1+ Pet
Any Pet
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Strategy has a relatively high chance to fail if one of the final attacks from Make it Rain misses.
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RNG Level 1+ Script |
2 | 2.5 | N/A | 0 | 80
1:20
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8 |
Any Level 1+ Pet
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P/S will not work - thank you WhyDaRumGone for letting me know ^^
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Breed Level 1+ Script |
2 | 0.0 | N/A | 0 | 32
0:32
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4 | |
Any Level 1+ Pet
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感謝這個網頁在寵物對戰上幫助我許多
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Level 1+ Script |
2 | 0.0 | N/A | 0 | 39
0:39
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5 | |
Any Level 1+ Pet
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Yet another Double Explode strategy. This relies on having enough combined health between your first two pets that two Explodes will deal with whatever is left over after pet 1 has hit him with Wind-Up.
I've only verified this with an H/P Dibbler, since that's the only breed I have. Other breeds may work, but will most likely require a pet in slot 2 with more health. Likewise, you may be able to drop in other pets with Wind-Up and Explode, e.g. an Iron Starlette, or a Pocket Cannon using Cannon Shot in place of Wind-Up. Just experiment to see how much health he has after the Wind-Up / Explode sequence, multiply that by 2.5, and that's the minimum health needed on your second pet. |
Breed Level 1+ Script |
2 | 0.0 | N/A | 0 | 34
0:34
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4 | |
I haven't set up HP requirements properly. Please use below guidelines if using different pets:
* 2 pets above 1588HP OR 1 above 1452 & the other above 1724. (Total HP of exploders need to be above 3177HP) * Flying/above 280 speed suggested for #2/3 pets. I have based all this HP on 289 power DMD in slot #3, a lesser power or Call Lightning pet can be used but will require higher HP exploders. Can also use a Murder the Innocent user in slot #3 Total HP of exploders need to be above 3237HP |
Script |
2 | 0.0 | N/A | 0 | 27
0:27
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3 |
Incl. steps:
Any Level 1+ Pet
Any Pet
Strategy has a relatively high chance to fail if one of the final attacks from Make it Rain misses.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 9 | 2393 |
2 | ➜ | 9 | 2541 |
3 | ➜ | 9 | 2673 |
4 | ➜ | 9 | 2789 |
5 | ➜ | 10 | 2888 |
6 | ➜ | 10 | 2970 |
7 | ➜ | 11 | 3036 |
8 | ➜ | 12 | 3086 |
9 | ➜ | 12 | 3119 |
10 | ➜ | 13 | 3135 |
11 | ➜ | 14 | 3135 |
12 | ➜ | 15 | 3119 |
13 | ➜ | 15 | 3086 |
14 | ➜ | 16 | 3036 |
15 | ➜ | 17 | 2970 |
16 | ➜ | 18 | 2888 |
17 | ➜ | 18 | 2789 |
18 | ➜ | 19 | 2673 |
19 | ➜ | 20 | 2541 |
20 | ➜ | 21 | 2393 |
21 | ➜ | 22 | 2228 |
22 | ➜ | 23 | 2046 |
23 | ➜ | 23 | 1848 |
24 | ➜ | 24 | 1634 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I believe cats are severely underrepresented in this competition...
0
You must be logged in to vote on commentsGersh wrote on 2017-07-28 22:31:43
if [enemy(#1).active]
standby [enemy.round=1]
change(#2) [self(#1).active & !self(#2).played]
ability(Extra Plating) [enemy.round=3]
ability(Make it Rain)
ability(Inflation)
endif
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You must be logged in to vote on commentsMnadoral wrote on 2017-04-12 13:13:11
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You must be logged in to vote on commentsBubitz wrote on 2016-10-29 07:26:13
1. Wind up
2. Toxic
3. Wind up
4. explode
Don't even have to swap for it to work.
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You must be logged in to vote on commentsAnonymous wrote on 2016-10-29 07:34:04
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You must be logged in to vote on commentsTheia wrote on 2016-10-29 14:07:28
1. Wind-up
2. Toxic x 2
3. Wind-up
4. Explode
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You must be logged in to vote on commentsSwyftlyght wrote on 2016-10-29 14:10:25
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You must be logged in to vote on commentsGorta wrote on 2016-10-29 21:15:36
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You must be logged in to vote on commentsAranesh
wrote on 2016-11-05 03:57:28
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You must be logged in to vote on commentsMelandroso wrote on 2016-10-23 14:14:12
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You must be logged in to vote on commentsRyuuken wrote on 2016-10-23 21:24:14
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You must be logged in to vote on commentsBuh wrote on 2016-11-04 03:54:14
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You must be logged in to vote on commentsSneaks wrote on 2016-11-01 18:24:14
Option one (no avoidance move on first leveling pet): Pass, or use an ability of you want; this pet can be as low as level 1, since the musken is charging, and won't cause any damage. (Don't make the mistake of using an ability like Glowing Toxin that does a set percentage of the opponent's health. This will guarantee Wish triggers too soon, and you won't be able to finish the fight as is.) Switch to the second level pet to absorb the Charge; as long as you use the right breed, they'll survive the damage. Afterward, switch to Bling, and continue the fight as normal.
Option two (with avoidance move on first pet): Cast your move on the first round, let the Musken charge. It'll miss your pet. Switch to second leveling pet, it'll get hit by Trample. If your pet has over 200 health, it should survive. Afterward, bring in Bling, and follow the normal pattern.
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You must be logged in to vote on commentsAnonymous wrote on 2017-03-31 09:53:44
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You must be logged in to vote on commentsNeksta wrote on 2017-04-12 13:57:46
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