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2.5 |
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2 |
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Creator |
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Tags
Strategien filtern:
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Stufe 1+ Haustier
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Stufe 1+ Haustier
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Stufe 1+ Skript Empfohlen |
2 | 4.3 ![]() |
N/V | 51 ![]() |
40
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0:40
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5 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
98
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1:38
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10 | |
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Irgendein Haustier
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Irgendein Haustier
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Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
29
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0:29
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4 | |
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Stufe 1+ Haustier
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This strat can sometimes go multiple times before having to bandage
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
80
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1:20
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8-11 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
47
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0:47
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7 | |
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Stufe 1+ Haustier
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4 rounds.
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
33
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0:33
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4 | |
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Irgendein Haustier
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Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
23
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0:23
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3 | ||
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Stufe 1+ Haustier
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4 rounds.
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
32
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0:32
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4 | |
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Stufe 1+ Haustier
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5 rounds.
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Breed Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
37
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0:37
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5 | |
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Stufe 1+ Haustier
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Irgendein Haustier
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Strategy has a relatively high chance to fail if one of the final attacks from Goldregen misses.
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Zufall Stufe 1+ Skript |
2 | 2.5 ![]() |
N/V | 0 ![]() |
80
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1:20
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8 |
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Stufe 1+ Haustier
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P/S will not work - thank you WhyDaRumGone for letting me know ^^
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Breed Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
32
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0:32
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4 | |
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Stufe 1+ Haustier
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感謝這個網頁在寵物對戰上幫助我許多
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Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
39
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0:39
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5 | |
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Stufe 1+ Haustier
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Yet another Double Explode strategy. This relies on having enough combined health between your first two pets that two Explodes will deal with whatever is left over after pet 1 has hit him with Wind-Up.
I've only verified this with an H/P Dibbler, since that's the only breed I have. Other breeds may work, but will most likely require a pet in slot 2 with more health. Likewise, you may be able to drop in other pets with Wind-Up and Explode, e.g. an Iron Starlette, or a Pocket Cannon using Cannon Shot in place of Wind-Up. Just experiment to see how much health he has after the Wind-Up / Explode sequence, multiply that by 2.5, and that's the minimum health needed on your second pet. |
Breed Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
34
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0:34
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4 | |
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I haven't set up HP requirements properly. Please use below guidelines if using different pets:
* 2 pets above 1588HP OR 1 above 1452 & the other above 1724. (Total HP of exploders need to be above 3177HP) * Flying/above 280 speed suggested for #2/3 pets. I have based all this HP on 289 power DMD in slot #3, a lesser power or Blitzschlag herbeirufen pet can be used but will require higher HP exploders. Can also use a Mörder der Unschuldigen user in slot #3 Total HP of exploders need to be above 3237HP |
Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
27
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0:27
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3 |
Notizen:
Stufe 1+ Haustier
Irgendein Haustier
Strategy has a relatively high chance to fail if one of the final attacks from Goldregen misses.
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 9 | 2393 |
2 | ➜ | 9 | 2541 |
3 | ➜ | 9 | 2673 |
4 | ➜ | 9 | 2789 |
5 | ➜ | 10 | 2888 |
6 | ➜ | 10 | 2970 |
7 | ➜ | 11 | 3036 |
8 | ➜ | 12 | 3086 |
9 | ➜ | 12 | 3119 |
10 | ➜ | 13 | 3135 |
11 | ➜ | 14 | 3135 |
12 | ➜ | 15 | 3119 |
13 | ➜ | 15 | 3086 |
14 | ➜ | 16 | 3036 |
15 | ➜ | 17 | 2970 |
16 | ➜ | 18 | 2888 |
17 | ➜ | 18 | 2789 |
18 | ➜ | 19 | 2673 |
19 | ➜ | 20 | 2541 |
20 | ➜ | 21 | 2393 |
21 | ➜ | 22 | 2228 |
22 | ➜ | 23 | 2046 |
23 | ➜ | 23 | 1848 |
24 | ➜ | 24 | 1634 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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Zusätzliche XP über Stufe 25 gehen verloren |
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Zao, alter Freund, bist du das?
0
Gersh schrieb am 2017-07-28 22:31:43
if [enemy(#1).active]
standby [enemy.round=1]
change(#2) [self(#1).active & !self(#2).played]
ability(Extra Plating) [enemy.round=3]
ability(Make it Rain)
ability(Inflation)
endif
0
Mnadoral schrieb am 2017-04-12 13:13:11
0
Bubitz schrieb am 2016-10-29 07:26:13
1. Wind up
2. Toxic
3. Wind up
4. explode
Don't even have to swap for it to work.
0
Anonymous schrieb am 2016-10-29 07:34:04
0
Theia schrieb am 2016-10-29 14:07:28
1. Wind-up
2. Toxic x 2
3. Wind-up
4. Explode
0
Swyftlyght schrieb am 2016-10-29 14:10:25
0
Gorta schrieb am 2016-10-29 21:15:36
0
Aranesh
schrieb am 2016-11-05 03:57:28
0
Melandroso schrieb am 2016-10-23 14:14:12
0
Ryuuken schrieb am 2016-10-23 21:24:14
0
Buh schrieb am 2016-11-04 03:54:14
0
Sneaks schrieb am 2016-11-01 18:24:14
Option one (no avoidance move on first leveling pet): Pass, or use an ability of you want; this pet can be as low as level 1, since the musken is charging, and won't cause any damage. (Don't make the mistake of using an ability like Glowing Toxin that does a set percentage of the opponent's health. This will guarantee Wish triggers too soon, and you won't be able to finish the fight as is.) Switch to the second level pet to absorb the Charge; as long as you use the right breed, they'll survive the damage. Afterward, switch to Bling, and continue the fight as normal.
Option two (with avoidance move on first pet): Cast your move on the first round, let the Musken charge. It'll miss your pet. Switch to second leveling pet, it'll get hit by Trample. If your pet has over 200 health, it should survive. Afterward, bring in Bling, and follow the normal pattern.
0
Anonymous schrieb am 2017-03-31 09:53:44
0
Neksta schrieb am 2017-04-12 13:57:46
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