^
vs. Gorespine

Strategy added by Nick

100

1

Strategy 11 of 19
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Incl. steps:

Gorespine 68558
Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:2012338553563380

Skills: * 1 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Power Speed
HP 1627 273 260


1 ZR0 1 0

Any Pet

Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1
Low XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 0:53
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 7
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
15479
25508
35535
46558
56578
67594
78607
89617
99624
1010627
1111627
1212624
1313617
1414607
1515594
1616578
1717558
1818535
1919508
2020479
2121446
2222409
2323370
2424327

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
53 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
7
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2020-02-18 12:53:19
The strategy was last updated on this date.
2018-06-09 08:50:46
The strategy was created on this date.
12,490
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dread Wastes 26.18 50.27 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine
Bring in your Darkmoon Tonk

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Shock and Awe
Ion Cannon
Any Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Gorespine comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Darkmoon Tonk
Any Pet
Missile
Explode
Decoy
Shock and Awe
Ion Cannon
Gorespine

Careful when landing next to him - he's spiky!




LunaFerret

wrote on 2022-07-19 04:22:04

Worked great for me as written by OP.

Dorwynn wrote on 2018-12-24 18:27:15

Swap Zep with Tonk.
Turn 1-2 Missile
Turn 3 Shock&Awe
Turn 4 Ion Cannnon
Tonk dies, Ion Cannon still goes off in comeback round. Dies again
Zep comes in
Decoy, Missile, Missile ( you can Missile a 3rd time if Decoy is still up) Explode
Leveling pet get some XP. Really great if it’s pet battle bonus event.

brinylon

wrote on 2020-12-02 09:20:43

This worked, with the 3rd missile, which doesn't need the decoy. The original strat comes way short.

Giorgi wrote on 2018-05-03 07:36:46

Doesn't work, Gorespine always survives with like 100hp

Flashk wrote on 2017-10-12 15:51:20

td script

ability(334)
ability(282) [self.round = 5]
ability(777) [self(#1).active]
change(#2)
ability(646)
ability(209)

If you change the #1 ability for the tonk to the second one, then you can improve the script to:


ability(334)
ability(282) [self.round = 5]
ability(777)
change(#2)
ability(646)
ability(209)

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