Strategy added by DragonsAfterDark
18
18
Average rating: |
4.5 |
Ratings: |
25 |
Your vote: |
|
Creator |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Tags
Filter strategies:
These options reset all other sorting filters. |
|||||||||
Script |
2 | 5.0 | 100% | 124 | 77
1:17
|
9 | |||
Script |
2 | 4.9 | 100% | 32 | 85
1:25
|
10 | |||
Use also can use Nightmare Whelpling instead of Microbot XD (*/Call Darkness/Nightmare) (7 rounds)
... Bring in your Nightmare Whelpling Turn 6: Nightmare Turn 7: Call Darkness |
Script |
2 | 4.7 | 100% | 35 | 65
1:05
|
8 | ||
Any Level 1+ Pet
|
Level 1+ Script |
2 | 4.5 | 98% | 18 | 105
1:45
|
14-15 | ||
Any Level 1+ Pet
|
105 Non crit dragon damage.
~95% win rate post 10.2 |
Level 1+ Script |
2 | 4.4 | 95% | 33 | 75
1:15
|
10 | |
Script |
2 | 5.0 | 52% | 9 | 67
1:07
|
8-9 | |||
Any Level 25+ Pet
|
All credit to Buuloki (Link)
You should only need your random pet if your Anubisath Idol is unlucky. |
Script |
2 | 5.0 | 76% | 9 | 135
2:15
|
17-19 | |
Any Level 4+ Pet
|
Level pet should be set to have 1196 max HP, if not you will risk no xp in the event (<2% chance) of a double crit. Though you'll still win*
176 undead damage & 105 dragonkin damage (non crit) (I have mine set to expected undead damage) Recognition needs to go to Kalagren! |
Level 4+ Script |
2 | 5.0 | 100% | 7 | 70
1:10
|
9 | |
Any Level 4+ Pet
|
Level 4+ Script |
2 | 4.6 | 100% | 7 | 90
1:30
|
12 | ||
Any Level 25+ Pet
Any Level 25+ Pet
|
RNG |
2 | 3.6 | N/A | 18 | 123
2:03
|
17+ | ||
Updated for a specific slot #3; thank you for the feedback ^^
|
Script |
2 | 5.0 | 100% | 6 | 93
1:33
|
12+ | ||
beta 26.09.2022
|
Script |
2 | 5.0 | 52% | 0 | 69
1:09
|
10 | ||
2 | 5.0 | N/A | 0 | 105
1:45
|
14+ | ||||
Any Pet
|
2 | 5.0 | N/A | 1 | 102
1:42
|
14 | |||
Honestly your 3rd pet could be other options than the ones listed. I messed around trying to complete the WQ and Take Down and Body Slam seemed to do the job. Other abilities with high damage or strong against Dragonkin would probably work too.
|
2 | 0.0 | N/A | 1 | 162
2:42
|
24+ | |||
Any Level 4+ Pet
|
176 non crit undead damage +
105 non crit dragonkin damage 2nd turn Roar of the Dead is subject to the 10% miss penalty. This never occurred in 20 tests but there must be that chance. RNG tag added. High health 2nd pet may shorten fight to 8 rounds. |
RNG Level 4+ Script |
2 | 5.0 | 91% | 0 | 71
1:11
|
9 | |
Any Level 25+ Pet
|
This strat may fail only in ONE case: if either Crypt Fiend's Roar of the Dead or Cursed Birman's Call Darkness miss. If so, just retreat and repeat. Apart of this completely safe and only 8 rounds long. Enjoy :)
-------------------- Fight time: 8 rounds -------------------- |
RNG |
2 | 5.0 | N/A | 1 | 60
1:00
|
8 | |
RNG Tag --> 95% Winrate
|
RNG Script |
2 | 5.0 | 98% | 0 | 60
1:00
|
7 | ||
Script |
2 | 5.0 | 100% | 1 | 63
1:03
|
7 | |||
That strat can have a random steps but it work with the script i'm going to write how he normally work but with darkness and his 10% of missing that can moove it (the strat work with the missing or you're really unlucky i have three missing and it work)
|
RNG Script |
2 | 4.0 | 95% | 1 | 103
1:43
|
12+ | ||
Script |
2 | 3.8 | 80% | 4 | 100
1:40
|
15+ | |||
This is a 2 Dragonkin strat used to get credit for the Trading Post achievement "Defeat Dragon Isle Master Tamers with Dragonkin Pets
|
Shop |
2 | 0.0 | N/A | 0 | 115
1:55
|
15 | ||
The Hopling's speed is faster than #2 of the enemy pet making Kick ability potent from preventing the casting of Feign Death to deal one more round of damage. The dodge ability and deflection ability when timed right prevents enemy's (#1, #2) Lift-Off damage.
The Hopling itself can take down the health of one enemy pet bar and then some without taking much damage. |
Script |
2 | 0.0 | 29% | 0 | 147
2:27
|
24-25 | ||
Any Level 20+ Pet
|
Shop Unobtainable |
2 | 2.3 | N/A | 0 | 140
2:20
|
20+ | ||
RNG |
2 | 1.3 | N/A | 2 | 142
2:22
|
22 |
Incl. steps:
Any Level 1+ Pet
>157 |
Blightbreath | BB |
Clanking Scrapsorter | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Terrible Tina? Sounds like a familiar Wonderland!
1
You must be logged in to vote on commentsRosewynde
wrote on 2024-03-08 07:21:08
1
You must be logged in to vote on commentsmraymus
wrote on 2024-02-03 03:41:11
(edited)
2
You must be logged in to vote on commentsQatarra
wrote on 2023-04-13 05:24:55
3
You must be logged in to vote on commentsHelgyrh
wrote on 2022-11-30 17:11:33
2
You must be logged in to vote on commentsOmega#1434
wrote on 2022-11-30 17:40:16
3
You must be logged in to vote on comments(OP) DragonsAfterDark
wrote on 2022-12-02 22:37:42
2
You must be logged in to vote on commentsHelgyrh
wrote on 2022-12-03 08:52:17
2
You must be logged in to vote on commentsBreebird
wrote on 2022-11-30 18:51:46
2
You must be logged in to vote on comments(OP) DragonsAfterDark
wrote on 2022-12-01 03:13:14
Read the Getting Started section before uninstalling/downloading anything. ^^
1
You must be logged in to vote on commentsBreebird
wrote on 2022-12-01 21:19:38
3
You must be logged in to vote on commentsSaesra#1939
wrote on 2022-11-30 18:50:17
As for the script, you're missing a line for changing to the second pet. Your first line only swaps if the third pet is in; a simple change(#2) at the end fixes it.
change(#2) [self(#3).active]
standby [self(#2).active & enemy.aura(Flying:341).exists]
ability(Acid Rain:1051) [round=1]
ability(Dreadful Breath:668)
ability(Explode:282) [enemy.hp.can_explode & enemy(#1).dead & enemy(#2).dead]
ability(Explode:282) [enemy.hp.can_explode & enemy(#2).dead & enemy(#3).dead]
ability(Explode:282) [enemy.hp.can_explode & enemy(#1).dead & enemy(#3).dead]
ability(Punch:111)
change(#2)
1
You must be logged in to vote on comments(OP) DragonsAfterDark
wrote on 2022-12-01 03:14:59
1
You must be logged in to vote on commentsJosuk wrote on 2022-11-22 22:50:10
New Comment: