^
vs. Cliffs of Bastion

Strategy added by Runisco

6

Average rating:

5

Ratings:

11

Strategy 3 of 8
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Incl. steps:

Click the button to copy the script into your clipboard:

ability(Decoy:334)
ability(Missile:777)
ability(Call Lightning:204) [ self.round=1 ]
ability(Laser:482)
ability(Arcane Blast:421)
change(next) [ self.dead ]
Cliffs of Bastion 173131
Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:112111786977811780

Skills: 1 2 1
Breed: Any

Sunreaver Micro-Sentry
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260


Special or not:0Special or not:1100207812785020780

Skills: 1 * *
Breed: Any

Tinytron
This pet can have the following breeds:

Breed Health Power Speed
HH 1887 260 227


Strategy as suggested by Nilremife#1435 here https://wow-petguide.com/?Comment=84932

Low XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
Rounds: 18
Number of rounds this fight lasts. This value is calculated from user entries. Actual rounds can vary depending on your playstyle.

Number of entries: 1
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
N/A
No duration for this strategy is available. If you want to help by adding data, please log in or register an account.
18
The number of rounds for this fight was calculated from user submissions. It might be inaccurate because there have been only a few of them.

Number of entries: 1
10,368
Pageviews. This number indicates how often this strategy has been accessed by visitors.
2020-12-28 15:30:11
The strategy was last updated on this date.
2020-12-28 15:20:01
The strategy was created on this date.
Tamer Details
Bastion 34.8 62.8 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Turn 2+
Missile until Shelby is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Tiny Hoof comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Turn 1+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Turn 2
Laser. Tiny Hoof should die

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Glitterwing comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Turn 1+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Bring in your Tinytron

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby
Turn 1+
Arcane Blast til victory

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Missile
Explode
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Tinytron
Arcane Blast
Pass
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Bring in your Tinytron
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Swap to your Tinytron
Shelby comes in
Tinyhoof comes in
Glitterwing comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Tinytron
Missile
Explode
Decoy
Laser
Haywire
Call Lightning
Arcane Blast
Glitterwing
Tinyhoof
Shelby

Unicorn!!!




LilSam#11461

wrote on 2021-02-25 09:11:43

darkmoon zepp H/B killed the first 2 pets on this fight. using decoy then missle. decoy again and missile. tinyton H/H arcane blast til third pet died. very easy

Jassiemouse

wrote on 2021-02-11 19:32:27

Worked.

The opponents pets died a little bit later than the posted turnout, but this is still an effective strategy and script.

Ajfree#1772

wrote on 2021-01-11 21:16:49

Might as well use explode before zepplin dies, 3rd pet can be anything and just attack once

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