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Xu-Fu's Blog
04/22/2017 - The Move of the Falcosaur

Thanks to the huge effort of Jagûar, the Falcosaur Team Rumble quests have found their way into Xu-Fu's guides some time ago already.

Now they also found their own, separated space in the form of their own category :-)
If you are on the Falcosaur quest chain you will ultimetely end up with their individual pet battle quest challenges, and the more than 150 different strategies listed here will hopefully make it a breeze for you!



04/14/2017 - Another Pet Dungeon, already! Hooray!

It appears the uptake of Wailing Caverns and the feedback have convinced our beloved pet battle developers to give the dungeons another shot! o/

And this time, we are heading into the Deadmines! I'm quite excited because that was my very first thought when I pondered other dungeons to revisit. But it's also rather obvious, with Deadmines being sort of the Alliance equivalent of the close-to-Orgrimmar Wailing Caverns.

The dungeon is already up on the PTR and you can go test it out to your hearts content.
Just like with Wailing Caverns, here's a little preview from my side:

The quest to start the dungeon is again given in Dalarans pet shop and sends you straight to the Deadmines where Marcus "Bagman" Brown awaits you, ready to take you to the scenario. A noteworthy addition, the initial quest now also hints towards the teleport option from Dalaran, which unlocks after the first playthrough.



Thanks to his minecart expertise, we are starting out about halfway through the regular dungeon, at the big foundry, where the Junk Reaper 500 awaits us, an epic quality mechanical boss pet. He hits hard for a first encounter, but with one or two strong Elemental pets doesn't last too long.



Next up we get a glimpse at the dead side of the Deadmines, by fighting a very unfortunate Defias - a floating skull - and a Geode that became sentient, and angry. Both fights are against green quality pets with white backline rats, nothing a few critters can't handle.



It seems the Defias not only worked their own people to death, they also resorted to animal work! This whole place is such a tragedy...
Luckily for us, we only need to defeat one Mining Monkey who will then obey and open the door for us - old school using a cannon!



Following this, we are climbing up the pirate hierarchy and meet "Captain" Klutz. He's a big baddy who stuns your pet and heals himself. Enter team Undead ;-)



Defeating him riles up his crew of piratey pets: Klutz's Battle Rat, Klutz's Battle Monkey and Klutz's Battle Bird. (yes, I forgot to take a picture of the monkey -.-)



Once this ordeal is over, we are finally facing the evil that has taken hold of this place, but not before a small roleplay encounter, watch the cool exit! ;-)



All in all, the dungeon is very similar to Wailing Critters in terms of length and difficulty. However the fights are much more varied and I had a lot of fun going through it.

What do you think of it so far? :-)



03/31/2017 - Araneshs opinion on Wailing Critters

I rarely voice my personal opinion on the design of pet battle content. Often I can understand the game design reasons very well, and I understand the different opinions of players, any side of the spectrum - mostly leaving my own opinion somewhere in the middle. And that is boring.

Now, with the Wailing Critters dungeon live, I would like to make an exception: I really, really like this dungeon.

It is easily accessible for new battlers, with the last boss a tad more challenging, and for those with a huge collection it's still a nice diversion that doesn't take too long to do. And if you don't want to run it repeatedly for the pets, you can buy them.
There are design choices that can be argued about, sure. Did it have to be so dreary? Would it have benefitted from being just a little bit more challenging? Perhaps less randomization in the reward satchel? Maybe, details, but nothing too troublesome.

It is in my eyes a perfect entry point for a line of content. Next up, clearing the rats out of the Deadmines, putting ghosts to rest in Shadowfang Keep or maybe fighting off crazed mechs in Gnomeregan? There could be many cool opportunities to revisit old instances like with Timewalking, and in the background of pet battles. Hands down, I would love that.

In such a limiting context, Wailing Critters does deliver! The atmosphere is coherent with the old Wailing Caverns experience, and the beast / snake theme fits very well.

And yet, I have a problem with it. Not with the dungeon itself, but with this:

It’s really up to the players. This is one of the features which is pretty experimental, something we’ve never done before. It is depending on how players feel about it and how everything ends up. And maybe we’ll do more. If everyone thinks it’s the worst thing ever, then maybe we won’t do it again or maybe we’ll take this lessons, learn and will try to do better next time. So it’s really up to the players and obviously we are waiting for feedback.


(Direct quote from this 7.2 Q&A)

So what feedback is the dungeon receiving? The majority of the comments I’ve read are negative or at best neutral. Most public voices are disappointed and unsatisfied with the experience. An overall feeling of meh.

But why? I believe, because this dungeon is only the entry point. Because it is not the whole experience and cannot, never even had the chance to deliver on the vague promises from BlizzCon 2016: Just three words: Pet Battle Dungeon.
That resonated. And it created expectations, for another Celestial Tournament, for the whole thing, for the full set of content: challenge, variety, innovation! Much of the immense criticism and dissatisfaction now is because those expectations were set, and never limited to what the dungeon really is: an experiment. With that build up, you cannot derive the popularity of the dungeon by looking at the feedback. Your data will be flawed, because you set it up to fail.

Please allow me this allegory: it is like promising a full set of awesome equipment with amazing synergies in the set bonus, but then releasing just one single piece, and checking how people like it and how many are wearing it so you can decide if it’s worth to create the remaining items as well. Sure, nothing was actually promised, but the expectations were there nevertheless.

What Wailing Critters should have been announced to be is a trailer of more to come. To judge a trailers popularity for future decisions makes sense. But the audience needs to know that they are watching a trailer.

For the sake of this and future pet battle dungeons, and because I thoroughly enjoy Wailing Critters, I can only urge Blizzard to keep this in mind and perhaps give it another chance, with a second piece in the set, and an adjusted and fitting communication strategy.



03/18/2017 - Wailing Critters and more

Patch 7.2 is closing in! You can now download it in the background downloader and that means it will most likely arrive within a week or two.

There are many new things coming with this major update patch. I highly recommend checking out a summary from one of the big WoW news pages.
In terms of pet battles, a good number of new pets are coming, but also new world quest tamers and a whole new pet battle dungeon.

As promised, Xu-Fu got you covered :-)
Below is an overview and links to the respective guides:

Pet Battle Dungeon "Wailing Critters"


New World Quests


My new features allowing you to check your pet collection against the required pets here is not fully done, yet. But the list of recommended pets for the dungeon is not very long anyway. You will need 2 random Beasts on 25, then five more random level 25 pets, and the ones below:


#

Name

Occurrences

1.

Teroclaw Hatchling

Flying

7

Level PetTeroclaw Hatchling is used against:
Deviate Smallclaw
Dreadcoil
Deviate Chomper
Deviate Flapper
Phyxia
Vilefang
Everliving Spore

2.

Emerald Proto-Whelp

Dragonkin

5

Level PetEmerald Proto-Whelp is used against:
Vilefang
Hiss
Growing Ectoplasm 1
Growing Ectoplasm 2
Everliving Spore

3.

Ikky

Flying

1

Level PetIkky is used against:
Everliving Spore

4.

Hydraling

Aquatic

1

Level PetHydraling is used against:
Hiss

5.

Zandalari Anklerender

Beast

1

Level PetZandalari Anklerender is used against:
Growing Ectoplasm 2

6.

Lil' Bling

Mechanical

1

Level PetLil' Bling is used against:
Dreadcoil

7.

Mechanical Pandaren Dragonling

Mechanical

1

Level PetMechanical Pandaren Dragonling is used against:
Growing Ectoplasm 1

8.

Clockwork Gnome

Mechanical

1

Level PetClockwork Gnome is used against:
Hiss

9.

Darkmoon Tonk

Mechanical

1

Level PetDarkmoon Tonk is used against:
Son of Skum

10.

Darkmoon Zeppelin

Mechanical

1

Level PetDarkmoon Zeppelin is used against:
Son of Skum

11.

Iron Starlette

Mechanical

1

Level PetIron Starlette is used against:
Phyxia



03/14/2017 - Bonjour!

Thanks to the immense efforts of Ashtor - who can be seen in the picture here - Xu-Fu is now also available in French!

Thank you very much for the time you spent on the translation! Un grand merci!





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