^
vs. Pack Leader

Strategy added by Jimbob0i0#1452

2

Average rating:

5

Ratings:

1

Strategy 3 of 5
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Incl. steps:

Click the button to copy the script into your clipboard:

change(next) [ self.dead ]
use(Burrow:159) [enemy(Scars:2339).active&enemy.aura(Undead:242).exists]
use(Chomp:367) [enemy(Scars:2339).active]
use(Hoof:493) [enemy.hp<266 & !enemy.aura(Undead:242).exists]
use(Chomp:367)) [enemy.hp<266 & !enemy.aura(Undead:242).exists]
use(Nature's Ward:574) [!self.aura(Nature's Ward:820).exists&self.hp>500]
use(Headbutt:376)
use(Hoof:493)
use(Burrow:159)
use(Chomp:367)
Pack Leader 141799
Special or not:0Special or not:1122447611654470

Skills: 1 2 2
Breed: SS

Fawn
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 244 341
BB 1481 260 292
HS 1546 244 305
SB 1465 257 305
HB 1546 257 289

Breeds marked in red are not suited for this strategy.

>330

Special or not:0Special or not:31227014421700

Skills: 1 2 2
Breed: SS

Brown Prairie Dog
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 244 341
BB 1481 260 292
HB 1546 257 289

Breeds marked in red are not suited for this strategy.

>330

Special or not:0Special or not:6122193811385519380

Skills: 1 2 2
Breed: Any

Rescued Fawn
This pet can have the following breeds:

Breed Health Power Speed
HP 1546 297 252


Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 3

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 6

There is an element of RNG to this fight, but less than the rabbit/cockroach approach.

The key is using nature's ward to keep the type to elemental and avoid the critter family weakness.

This strategy is thanks to Xelf on Wowhead.

Low XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
RNG
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
N/A
No duration for this strategy is available. If you want to help by adding data, please log in or register an account.
N/A
Number of rounds for this strategy is not available. If you want to help by adding data, please log in or register an account.
5,062
Pageviews. This number indicates how often this strategy has been accessed by visitors.
2021-07-01 12:43:13
The strategy was last updated on this date.
2020-09-03 14:28:15
The strategy was created on this date.
Tamer Details
Nazmir 35.93 54.60 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1
Nature's Ward

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Turn 2
Headbutt - if the headbutt stuns Delta then Grady will switch to another pet.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Turn 3+
Hoof until Fawn is dead, refreshing Nature's Ward when it runs out.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Bring in your Brown Prairie Dog

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Turn 5-6?

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Turn 7?
Chomp until Scars is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Bring in your Rescued Fawn

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Turn 8?
Nature's Ward - refresh this when 1 round left, unless the next attack is a kill shot.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Turn 9?

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta
Turn 10?
Hoof until remaining pet is dead, refreshing Nature's Ward and using Headbutt on cooldown.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Fawn
Hoof
Nature's Ward
Headbutt
Brown Prairie Dog
Chomp
Crouch
Burrow
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Fawn
Bring in your Brown Prairie Dog
Bring in your Rescued Fawn
Swap to your Fawn
Swap to your Brown Prairie Dog
Swap to your Rescued Fawn
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Fawn
Brown Prairie Dog
Rescued Fawn
Hoof
Nature's Ward
Headbutt
Chomp
Crouch
Burrow
Hoof
Nature's Ward
Headbutt
Little Blue
Scars
Delta

Is a group of dinosaurs really called a pack? How about a pride? A bask? A ... business?




Jelle

wrote on 2021-02-27 04:51:39

TD Script:

change(next) [ self.dead ]
use(Burrow:159) [enemy(Scars:2339).active&enemy.aura(Undead:242).exists]
use(Chomp:367) [enemy(Scars:2339).active]
use(Hoof:493) [enemy.hp<266 & !enemy.aura(Undead:242).exists]
use(Chomp:367)) [enemy.hp<266 & !enemy.aura(Undead:242).exists]
use(Nature's Ward:574) [!self.aura(Nature's Ward:820).exists&self.hp>500]
use(Headbutt:376)
use(Hoof:493)
use(Burrow:159)
use(Chomp:367)

(OP) Jimbob0i0#1452

wrote on 2021-07-01 12:43:34

Thanks for the script... I've added it to the strat :)

Momoko#11808

wrote on 2021-05-09 20:24:11

Worked great second try

spottsy

wrote on 2020-11-03 04:34:45

Works in Shadowlands prepatch but has some RNG had to do a second try.

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