Strategie eingefügt von Evil
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Strategien filtern:
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 102 ![]() |
80
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1:20
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11 | ||
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Stufe 1+ Haustier
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TD Script updated. 2.16.19
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Stufe 1+ Skript |
2 | 4.9 ![]() |
N/V | 54 ![]() |
78
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1:18
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10 | |
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Stufe 1+ Haustier
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6 rounds (5 with a lucky crit) and 100% guaranteed to always succeed.
For this to work, it's important that you use the correct breeds (P/P Rußschmieds Bömbchen, H/P Buddler). |
Breed Stufe 1+ Skript Empfohlen |
2 | 4.7 ![]() |
N/V | 22 ![]() |
54
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0:54
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6 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 4.2 ![]() |
N/V | 16 ![]() |
95
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1:35
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13 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
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Zufall Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 14 ![]() |
120
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2:00
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18 | ||
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Stufe 1+ Haustier
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Evil
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 10 ![]() |
80
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1:20
|
10 | |
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Stufe 1+ Haustier
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Strategy by sallamo on Wowhead
Script thanks to Wildcard |
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 11 ![]() |
100
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1:40
|
12 | |
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Stufe 1+ Haustier
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This is a slight alteration to Prudentius' strategy here, using a different 3rd pet than the 2 suggested ones in that slot.
So credit goes to Prudentius. |
Stufe 1+ |
2 | 5.0 ![]() |
N/V | 7 ![]() |
75
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1:15
|
9 | |
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Stufe 1+ Haustier
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6 rounds.
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Stufe 1+ Skript |
2 | 4.8 ![]() |
N/V | 6 ![]() |
57
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0:57
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6 | |
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Stufe 1+ Haustier
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Мне всегда жаль этих милых волчат...
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Stufe 1+ |
2 | 4.5 ![]() |
N/V | 13 ![]() |
75
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1:15
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10-11 | |
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Stufe 1+ Haustier
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Its an extension to Serpes strategy
The Dunkelmond-Ballon use Explodieren at the end. Complete XP goes to lvl pet. Additionally it is not so random. |
Stufe 1+ Skript |
2 | 3.9 ![]() |
N/V | 9 ![]() |
115
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1:55
|
14 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
57
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0:57
|
7 | ||
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Stufe 1+ Haustier
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Breed Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
120
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2:00
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14-15 | ||
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Stufe 1+ Haustier
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Strategy added by Semijammin
This allows you to level any level 1 or higher pet in this fight and they receive all the XP |
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 5 ![]() |
85
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1:25
|
11 | |
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Stufe 1+ Haustier
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Breed Stufe 1+ |
2 | 5.0 ![]() |
N/V | 1 ![]() |
88
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1:28
|
10 | ||
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Irgendein Haustier
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Zufall Skript |
2 | 0.0 ![]() |
N/V | 1 ![]() |
80
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1:20
|
8 | ||
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Stufe 1+ Haustier
|
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
92
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1:32
|
11 | ||
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Stufe 1+ Haustier
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Script thanks to Serenzis
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Stufe 1+ Skript |
2 | 4.8 ![]() |
N/V | 5 ![]() |
71
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1:11
|
10 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 4.8 ![]() |
N/V | 5 ![]() |
99
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1:39
|
13 | ||
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Stufe 1+ Haustier
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Original-Guide von Rikade (WoW-Head)
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Stufe 1+ Skript |
2 | 4.6 ![]() |
N/V | 2 ![]() |
77
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1:17
|
10 | |
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Stufe 1+ Haustier
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Zufall Stufe 1+ Skript |
2 | 2.5 ![]() |
N/V | 11 ![]() |
90
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1:30
|
10 | ||
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
100
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1:40
|
13 | |
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Stufe 15+ Haustier
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When you get to the point of putting in your darkmoon zeplin, if the last pet don't have much health left you can either go straight to missile, or use decoy then missile as well and still win the fight
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Stufe 15+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
122
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2:02
|
15 | |
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
73
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1:13
|
8 | |
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Stufe 1+ Haustier
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Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
100
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1:40
|
13 | |
2 | 0.0 ![]() |
N/V | 0 ![]() |
115
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1:55
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14 | ||||
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Stufe 1+ Haustier
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Strategy suggested by Chuo on Evil's SrM-S/AbH alternative
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Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
70
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1:10
|
8 | |
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Stufe 1+ Haustier
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Zufall |
2 | 0.0 ![]() |
N/V | 0 ![]() |
90
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1:30
|
11 | ||
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Stufe 1+ Haustier
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Only risk with this is with GOOD RNG warbot can solo the entire thing and you miss the xp, BAD RNG pet bombling comes in early but it will never lose. You just have to manage your DPS to get the final wolf down to <680 for explode to end the fight. Your level pet only enters at the end of the fight.
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Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
75
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1:15
|
9 | |
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Stufe 1+ Haustier
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Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
100
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1:40
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12 | ||
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Stufe 1+ Haustier
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It's not the fastest, but it's another option to use.
100% reliable strat (1000 sims per breed). |
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
75
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1:15
|
9+ |
Notizen:
Stufe 1+ Haustier
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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Zusätzliche XP über Stufe 25 gehen verloren |
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Wuff!
2
Semifreddo
schrieb am 2020-11-21 11:42:56
0
Lindsay schrieb am 2019-04-09 13:33:05
0
Chuo schrieb am 2018-03-31 12:43:28
Two Micro Sunreaver Sentries.
Lightning Storm > Haywire > swap to level 1 pet Swap to 2nd Sentry Lightning storm > haywire > win.
1
Eekwibble
schrieb am 2019-02-18 14:51:00
1
Eekwibble
schrieb am 2018-03-13 00:07:40
It probably only does exactly what Bleave's does - I haven't tried that one - but I'm practicing shortening my own scripts so here it is.
change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played ]
ability(208)
ability(916)
change(#3)
1
Eekwibble
schrieb am 2018-06-20 19:22:57
change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played & round<6 ]
ability(208)
ability(916)
change(#3)
0
Bleave schrieb am 2017-07-10 10:20:04
if [ enemy(#1).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#2).active ]
change(#2) [ self(#1).active & !self(#2).played ]
change(#1) [ self(#2).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#3).active ]
change(#3) [ self(#1).dead ]
ability(#2)
ability(#1)
endif
one of my first trys
0
Macgam schrieb am 2017-07-06 12:59:30
0
Remte
schrieb am 2016-12-21 10:26:24
The second pet hadn't died yet anyway so I had to use one Alpha Strike to finish, then perform Haywire on the last one as predicted. =)
1
Anonymous schrieb am 2016-12-14 10:45:28
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