Strategy added by Squirl
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Adapted the strategy to the Shadowlands changes.
Note that I excluded the P/P breed from the raptor. In theory every breed can still work but there is a fair chance that the P/P will kill Ruddy too soon and the strategy won't work as described anymore. You can still do it, but you'd have to adapt yourself. |
Breed Script Staff Pick |
2 | 4.9 | N/A | 112 | 156
2:36
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23-24 | ||
Script |
2 | 4.7 | N/A | 48 | 160
2:40
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21-24 | |||
Long, but all pets survive, and no RNG that I can see.
I would highly recommend using the script. 2/8/20 -- I've updated the steps & script to ensure that Wanderer will be in for Apoc. Thank you for your feedback :) |
Breed Tricky Script |
2 | 4.6 | N/A | 50 | 300
5:00
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48 | ||
9.0 Update: Still works just as well.
I wrote the TD script first, and I recommend using that if you're able to. I've done my best to translate the TD script into step by instructions that are readable. The basic idea is to use the Nexus Whelpling's Arcane Winds to prevent your pets from being stunned, and its Sear Magic ability to trigger the Magma Trap. This will damage the Nexus Whelpling, but your Nexus Whelpling can take the damage without issue. The Bile Larva will deal with Ruddy, and the Periwinkly Calf will take care of Wanderer. Frill will be last and will be cleaned up by the Periwinkle Calf and, if needed, the Nexus Whelpling as well. |
RNG Script |
2 | 4.5 | N/A | 14 | 190
3:10
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28-33 | ||
Fight time:
1:45-2:00 on 16-17 rounds the majority of the time (Strategy A) 2:00-2:15 on 18-20 rounds when stunned on Round 1 (Strategy B) Given the fight, this is actually a pretty fast strategy (16-20 rounds compared to the popular Tricorne+Apocalypse strategy that averages around 20-26 rounds). Although the strategy wall of text below makes it look like a long and daunting fight at first glance, do note that you will only be applying one-half of it to the fight. You can also just use the TD Script for simplicity. Pet Breed Notes: Pet #1 - I have tested PP Nexus Whelpling and PS Stormborne Whelpling breeds. I'm assuming any breed with power > 304 would work fine. If given the choice though, go with the PP Nexus Whelpling with 341 power. Pet #3 - I have done limited testing with different Zandalari breeds, but they all seem to work well so far. If given the choice, go with the PS breed (305 power / 305 speed). |
RNG Script |
2 | 4.1 | N/A | 60 | 123
2:03
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16-17 | ||
Time: ~ 2:30
Tested 10/15/2020 |
Breed Script |
2 | 5.0 | N/A | 8 | 150
2:30
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23-24 | ||
Time: 2:40 (~20-24 rounds)
Tested 01/15/2021 |
Script |
2 | 5.0 | N/A | 9 | 160
2:40
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20-25 | ||
RNG Script |
2 | 4.2 | N/A | 25 | 175
2:55
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24-25 | |||
Super Cheese! 100% win... looong fight. it will consume over 100 rounds to complete.
Credit to Xchino @ Wowhead "Just spam sunlight on CD, keep up photosynthesis and keep swapping between your two Sunlight pets, making sure to refresh your HoT before swapping so your pets heal on the backline. You will easily outheal Ruddy while Sunfire whittles away the enemies backline pets. Once they are dead, swap to your apocalypse pet, cast it and swap back to your healing pets and just continue tanking. Remember to swap back to your roach for Apocalypse if you don't want to sacrifice a pet to this encounter." |
Shop Script |
2 | 4.9 | N/A | 8 | 600
10:00
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77-85 | ||
best breeds: SB > PS >> PS
Time: 2:30 Pet battle video Tested 26 April 2021 |
Breed Script |
2 | 4.7 | N/A | 12 | 150
2:30
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21-23 | ||
I tried one of the strategies here, and failed miserably due to a miss. I found this gem of a strategy on wowhead, posted by a member named Buuloki. It worked flawlessly, and leaves little room for RNG. It is also very simple by comparison. I hope it works as well for you as it did for me!
Don't bother counting turns. Prioritize Apocalypse's timer and Sticky Goo as specified. Long? Yes. 1-shot? Yes. (Thanks to ZeroOrDie453#1916 for the TD Script!) |
RNG Script |
2 | 4.7 | N/A | 9 | 290
4:50
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40-42 | ||
Script |
2 | 4.2 | N/A | 10 | 195
3:15
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29+ | |||
Any Pet
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This strategy is more boring than your typical office meeting, but it works and saves pets, as none of your pets will come close to dying.
WARNING THIS IS STUPIDLY LONG (135 TURNS) YOU HAVE BEEN WARNED THANKS Truthfulness for TD Script |
Script |
2 | 4.3 | N/A | 6 | 900
15:00
|
100+ | |
The fight is very very long (75+ turns), but there is no RNG (always wins)
Using script is recommended as it's all priority based. How does it work: The enemy Imp (Frill) is almost harmless to critters. The idea is to keep him as enemy front pet (he uses Fade and next turn you stun the pet you don't want to see and Frill comes back) and to kill enemy backline pets with Pheromones. A fawn provides needed healing. Any fawn type and breed works, but the more power it has, the better it works (best is P/P Gleamhoof Fawn) - more power = more healing = less turns wasted on healing. The strategy works with 1 lovebird, but the script won't work in this case. Pheromones' going to have lower uptime and the bird'll need more healing. The fight is going to last even longer. With 1 lovebird I'd use additional fawn for faster healing. |
Tricky Script |
2 | 0.0 | N/A | 1 | 570
9:30
|
70+ | ||
Another work in progress:
#1 pet either: * Needs to be high health or * Above 302 speed; Poison Spit isn't required but ensures 19 rounds. |
Script |
2 | 5.0 | N/A | 4 | 140
2:20
|
20-22 | ||
Recommend health breeds.
Work in progress. Use at your own risk :p Full critter squad |
Script |
2 | 5.0 | N/A | 2 | 140
2:20
|
19+ | ||
~35 Rounds Safe. No Specific Breeds. No RNG. Cheap Pets.
Critters are used to avoid all potential stuns from Frill/Ruddy. Any Critters with Apocalypse will work for slots 1 and 3. |
2 | 0.0 | N/A | 1 | 9999999- | 32-35 | |||
RNG Script |
2 | 2.6 | N/A | 19 | 190
3:10
|
27-28 | |||
This strategy was posted by Means in a comment to another strategy.
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RNG Script |
2 | 2.8 | N/A | 5 | 205
3:25
|
32-34 | ||
51 rounds safe
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Script |
2 | 4.0 | N/A | 0 | 300
5:00
|
47-50 | ||
This is a Beast AoE team built to take advantage of the humanoid's low damage and decimate the backline.
The Flying pet may be anything capable of stunning or sleeping the imp to deny it an action. The goal is get the anubisath swapped in so that the Pyreclaw can hit the backline while Zao keeps it healed. |
Script |
2 | 2.0 | N/A | 3 | 295
4:55
|
46+ | ||
Usually wins around round 41. Only fails if Foulfeather gets crit and top-ended by Crush.
Both breeds of Unborn Val'kyr work, but H/H basically can't fail to crits while B/B sometimes can. I highly recommend just using the script. The steps might be a little hard to follow, so I'll explain in more detail here: Frill It's important to note that the Super Sticky Goo debuff must have 2 turns left to stop Fade from swapping. If it only has 1 turn left, Frill will swap out anyways. His Fade casts aren't 100% consistent, so whenever its CD is 1 round or less, you can only cast Super Sticky Goo or you risk getting juked and Frill swapping out. Ruddy You continue to tank with Zoom until the Magma Trap is gone and Clobber has 5 turns of CD left (so you have time to combo with your Unborn Val'kyr and Foulfeather). Sometimes you'll only have to keep Zoom in for the first round and other times you'll have to tank a full Clobber cycle. |
Breed RNG Tricky Script |
2 | 0.0 | N/A | 0 | 225
3:45
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36+ |
Incl. steps:
Usually wins around round 41. Only fails if Foulfeather gets crit and top-ended by Crush.
Both breeds of Unborn Val'kyr work, but H/H basically can't fail to crits while B/B sometimes can.
I highly recommend just using the script. The steps might be a little hard to follow, so I'll explain in more detail here:
Frill
It's important to note that the Super Sticky Goo debuff must have 2 turns left to stop Fade from swapping. If it only has 1 turn left, Frill will swap out anyways. His Fade casts aren't 100% consistent, so whenever its CD is 1 round or less, you can only cast Super Sticky Goo or you risk getting juked and Frill swapping out.
Ruddy
You continue to tank with Zoom until the Magma Trap is gone and Clobber has 5 turns of CD left (so you have time to combo with your Unborn Val'kyr and Foulfeather). Sometimes you'll only have to keep Zoom in for the first round and other times you'll have to tank a full Clobber cycle.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 10 | 3589 |
2 | ➜ | 11 | 3812 |
3 | ➜ | 11 | 4010 |
4 | ➜ | 11 | 4183 |
5 | ➜ | 12 | 4331 |
6 | ➜ | 12 | 4455 |
7 | ➜ | 13 | 4554 |
8 | ➜ | 13 | 4628 |
9 | ➜ | 14 | 4678 |
10 | ➜ | 14 | 4703 |
11 | ➜ | 15 | 4703 |
12 | ➜ | 16 | 4678 |
13 | ➜ | 17 | 4628 |
14 | ➜ | 17 | 4554 |
15 | ➜ | 18 | 4455 |
16 | ➜ | 19 | 4331 |
17 | ➜ | 19 | 4183 |
18 | ➜ | 20 | 4010 |
19 | ➜ | 21 | 3812 |
20 | ➜ | 22 | 3589 |
21 | ➜ | 22 | 3341 |
22 | ➜ | 23 | 3069 |
23 | ➜ | 24 | 2772 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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He might win by style alone!
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wrote on 2022-01-07 15:59:03
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wrote on 2020-01-21 15:48:07
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You must be logged in to vote on commentsPriestessStefy
wrote on 2020-02-15 18:49:19
Id recommend the Zandalari Anklerender over Foulfeather for this strategy - much less RNG.
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wrote on 2020-01-22 13:27:46
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