Strategia aggiunta da Saintgabrial
24
24
Average rating: |
4.5 |
Ratings: |
15 |
Your vote: |
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Creator |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 14 ![]() |
80
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1:20
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10+ | ||
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Qualsiasi Livello 10+ Mascotte
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Qualsiasi Mascotte
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Droz
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Livello 10+ Script |
2 | 4.6 ![]() |
N/A | 56 ![]() |
105
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1:45
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13+ | |
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Qualsiasi Livello 1+ Mascotte
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Saintgabrial
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Livello 1+ Script |
2 | 4.5 ![]() |
N/A | 24 ![]() |
115
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1:55
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15+ | |
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Qualsiasi Livello 1+ Mascotte
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Script updated to work in any language thanks to Xelli#2945
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
100
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1:40
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12+ | |
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Qualsiasi Livello 1+ Mascotte
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Only been able to test once but seems to work well (I made the mistake of ending the match), Pretty much brute force
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TGC Livello 1+ Script |
2 | 4.7 ![]() |
N/A | 5 ![]() |
85
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1:25
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9-10 | |
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Qualsiasi Livello 1+ Mascotte
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Good XP for a Leveling Pet.
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Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 3 ![]() |
100
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1:40
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11+ | |
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Qualsiasi Mascotte
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2 | 5.0 ![]() |
N/A | 0 ![]() |
95
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1:35
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10+ | |||
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Qualsiasi Mascotte
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Quick and Easy. I didn't need to hiss as my Adder was faster than all the rats. Easy to solo, second or third snake as a backup.
Script thanks to jimbobillyjoe |
Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
95
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1:35
|
11+ | |
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Qualsiasi Livello 22+ Bestia
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Qualsiasi Mascotte
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2 | 5.0 ![]() |
N/A | 6 ![]() |
72
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1:12
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9+ | |||
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Qualsiasi Mascotte
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2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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9+ | |||
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Qualsiasi Livello 1+ Mascotte
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Can be a bit slow when waiting for your Cucciolo di Mantoramato to die on Jenner if you don't get any darkness cast. Given time is indicative as it depend on what the opposing pet does cast.
Note that those pets have alternatives but the minimum speed is important to attack first. |
Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
85
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1:25
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11+ | |
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Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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8-10 |
Includi Passaggi:
Qualsiasi Livello 1+ Mascotte
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
1
Healboy scritto il 2017-01-19 11:28:37
Also, unclear on why, "NOTE: If the first rat has Call Darkness, restart the fight." Call Darkness had little bearing on the outcome, apply Sandstorm after Call Darkness all good.
1
Adirana
scritto il 2023-04-18 17:19:50
1
Valthonis
scritto il 2023-12-20 04:05:12
(edited)
3
Strawbear
scritto il 2022-05-23 17:21:09
1
Gráinne
scritto il 2022-05-23 17:41:44
1
EVS#2580
scritto il 2021-09-04 10:43:34
1
Natalia
scritto il 2021-03-13 20:24:33
1
Upsig scritto il 2020-10-30 12:18:57
0
Anonymous scritto il 2017-12-19 11:51:51
1
toolbag
scritto il 2018-08-02 18:17:21
0
Wavering scritto il 2017-11-30 13:27:31
if [enemy(#1).active]
ability(#3) [enemy.ability(Call Darkness:256).usable & enemy.round=1]
ability(#2)
ability(#1)
endif
if [enemy(#2).active]
ability(#3) [enemy.ability(Call Darkness:256).usable & enemy.round=1]
ability(#2)
ability(#1)
endif
if [enemy(#3).active]
change(#3) [self(#1).dead]
ability(Explode:282) [!enemy.aura(Block:759).exists]
standby [enemy.hp<560 & !enemy.aura(Block:759).exists]
ability(#1)
endif
2
Camlas
scritto il 2018-06-27 19:01:34
quit [enemy(#1).active & enemy.ability(Call Darkness:256).usable]
change(#3) [enemy(#3).hp < 561]
ability(Deflection:490) [enemy.ability(Call Darkness:256).usable]
ability(Sandstorm:453) [!enemy(#3).active]
ability(#1) [enemy.aura(Block:759).exists]
ability(Explode:282) [enemy(#3).hp < 560]
ability(#1)
1
Hobbyhorse scritto il 2017-06-22 06:30:09
I use Zandalari as 1 and 3. Bite - Black Claw.
As pet 2 I put a levling up pet.
Spam Bite to enemy pet 1 and 2 is dead.
Spam Black Claw to first Zandalari is dead.
Change to level pet, then change to second Zandalari.
Spam Bite to enemy pet 3 is dead.
TD Script:
change(#3) [self(#2).active]
ability(Black Claw) [enemy(#3).active & !self(#3).active]
ability(Bite)
change(#2)
-1
Martin scritto il 2017-10-21 02:50:41
-1
Anonymous scritto il 2017-10-26 02:18:41
Then first Zandalari dies at first attack in round 2 hmm, and in again comes the leveling pet lol ?
And yeah it is a direct copy of your script, and setup :D So i would say 100% not working at 100% of the time :D
1
Lorantell
scritto il 2017-11-28 22:47:32
1
fr0z3night
scritto il 2018-01-09 22:05:55
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(Black Claw) [enemy(#3).active & !self(#3).active]
ability(Bite)
1
Dakender#1566
scritto il 2017-12-10 13:08:51
Don't worry about the weather :)
So far I'm 100% success rate.
Keep Poison Fang on, Hiss when avail, Vicious Fang as filler.
TD Script:
use(Poison Fang:152) [!enemy.aura(Poisoned:379).exists]
use(Hiss:155) [self.ability(Hiss:155).usable]
use(Vicious Fang:156)
change(#2) [self(#1).dead]
change(#3) [self(#2).dead]
0
Anonymous scritto il 2017-10-28 18:29:38
1
PositiveRoleModel scritto il 2016-12-20 19:20:55
1
Saintgabrial scritto il 2016-12-20 23:13:17
0
Cashew scritto il 2016-11-30 17:01:27
0
Kakjens scritto il 2016-11-29 12:27:47
1
Natalia
scritto il 2021-03-13 20:27:14
0
Nurso scritto il 2017-12-09 17:38:55
Script s. eng. Komentar
0
Aeon scritto il 2017-03-29 16:09:31
Wenn man die Taktik ein wenig ändert geht es aber wunderbar
0
Anonymous scritto il 2017-03-19 07:02:10
0
Anonymous scritto il 2017-03-09 05:16:57
1
PinkyPan#1598
scritto il 2023-05-13 16:48:39
0
Озимус scritto il 2017-10-30 06:12:30
1
Nitania
scritto il 2018-06-17 11:58:22
0
VitNet scritto il 2020-10-19 10:59:39
1
Anonymous scritto il 2017-10-10 11:59:44
1
돌탱갈이#3748
scritto il 2025-02-11 00:24:40
standby [self(#1).active & enemy(#3).active & enemy.hp<560]
if [!enemy(#3).active]
use(튕겨내기:490) [enemy.round=1 & enemy.ability(어둠 소환:256).usable]
use(모래폭풍:453) [enemy.round~1,2]
endif
use(묵사발:406)
use(용숨결:115) [enemy.aura(막기:759).exists]
use(폭파:282)
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