^
vs. All Pets Go to Heaven

9

9

Strategy 2 of 8
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Incl. steps:

Click the button to copy the script into your clipboard:

change(#2) [ !self(#2).played & enemy(#2).active & enemy.round ~ 5, 6 ]
if [ self(#1).active ]
ability(Flurry:360) [ enemy(#2).active & enemy.hp > 550 ]
ability(Flurry:360) [ !enemy.aura(Undead:242).exists & self.round > 1 ]
ability(Dodge:312)
endif
if [ enemy(#2).active ]
change(#2) [ self(#1).dead & !self(#2).played & !self(#3).played & enemy.round = 4 ]
change(#3)
ability(Burrow:159) [ enemy.round = 3 ]
ability(Dodge:312) [ enemy.round ~ 1, 9 ]
ability(Flurry:360)
endif
change(#3)
ability(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
ability(Flurry:360)
All Pets Go to Heaven 105512
Special or not:0Special or not:15221378610803780

Skills: 2 2 1
Breed: BB, HP

Rabbit
This pet can have the following breeds:

Breed Health Power Speed
BB 1481 244 309
HP 1546 257 292
SS 1400 227 357
HS 1546 227 322
SB 1465 240 322
HB 1546 240 305

Breeds marked in red are not suited for this strategy.

>240

2 ZL 7 0

Any Level 7+ Pet

Special or not:0Special or not:17221479621784790

Skills: 2 2 1
Breed: Any

Elfin Rabbit
This pet can have the following breeds:

Breed Health Power Speed
BB 1481 227 325
SB 1465 224 338


Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 15

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 17

Medium XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
RNG
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 7+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:37
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 14+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1124785
2125082
3125346
4135577
5135775
6145940
7146072
8156171
9156237
10166270
11166270
12176237
13186171
14186072
15195940
16205775
17205577
18215346
19225082
20224785
21234455
22244092
23243696
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Strategy Details
1 Min 37 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
14+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
Pet Sim does not have an enemy fight logic for this encounter, yet. Winrates cannot be calculated until the fight has been mapped.
2020-01-16 12:39:34
The strategy was last updated on this date.
2017-03-04 23:52:55
The strategy was created on this date.
47,563
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Stormheim 62.6 67.4 (TomTom / Map Pin)
Medium XP
This fight provides a medium amount of experience. It can be worth leveling pets with this strategy. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Turns 2+
Flurry until Harbinger of Dark enters her Undead Round

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Then:

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Turns 2+3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Turns 4+
Flurry until your first Rabbit dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Bring in your Level Pet

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Turn 1
Swap to your second Rabbit

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark
Turns 2+
Dodge when you can and Flurry otherwise until the fight is done

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Dodge
Burrow
Any Level 7+ Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Pass
Bring in your Rabbit
Bring in your Elfin Rabbit
Bring in your Level Pet
Swap to your Rabbit
Swap to your Elfin Rabbit
Swap to your Level Pet
Harbinger of Dark comes in
Herald of Light comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Level Pet
Elfin Rabbit
Flurry
Dodge
Burrow
Flurry
Dodge
Burrow
Herald of Light
Harbinger of Dark

Light or Dark - the eternal struggle!




giorgiop79 wrote on 2016-10-01 22:41:51

what about 2 x Zandalari? Black Claw, Hunting Party and gg

CalebFillion wrote on 2016-10-05 04:14:48

this! worked like a charm. didn't need 3rd pet

Kamilya#1607

wrote on 2020-10-30 13:55:02

SL Pre-Patch: I had a Zandalari Anklerrender and Zandalari Kneebiter. It was a close fight. My Sharptalon Hatchling (doing the mount quest) finished the fight easily tho. 82% HP left.

Djinni

wrote on 2020-01-04 09:45:52

Rematch string listed as "placeholder".

Envoy of the Hunt (NPC#105512)

1: Rabbit (2,2,1)
2: Leveling Slot
3: Elfin Rabbit (2,2,1)

Envoy of the Hunt:3718:2210BQ:ZL:2210EV:

StarMinion wrote on 2018-06-26 02:43:14

I've had some good success with getting level 1 battle pets through this using a Dusty Bunny (P/S) and Ruby Sapling (H/S).

Start with the Ruby Sapling (1,2,x) The nice thing about Ruby Sapling is it's Elemental so Call of Darkness won't affect it.
Poisoned Branch
Scratch until Ruby Sapling dies.
Switch in level pet. At this point the Harbringer will be on the resurrection round
Swap in Dusty Bunny and Harbringer dies
For Dust Bunny you want (2, 1, 1)
Flurry
Smoke Bomb (this protects your level 1 pet)
Burrow
Flurry and if Smoke Bomb comes back up use it upon refresh.

Solshine

wrote on 2018-06-19 16:04:13

Very good strat, my first bunny (H/P Rabbit) soloed entire fight.

DragonsAfterDark

wrote on 2018-05-14 11:32:56

I did this one for the Direbeak Team Rumble:

Squirky (1,2,2) Terky (2,1,2) Direbeak (1,2,1)

1: Bubble
2: Stampede until Dead. Bring in Terky
3: Flank until Harbinger enters undead phase.
4: Pass.
5: Stampede until Terky is dead.
6: Predatory Strike
7: Falcosaur Swarm until Herald of Light is Dead.

Eekwibble

wrote on 2018-03-11 19:32:25

I'm not sure what the author of the current TDScript was smoking but here's one that works, as long as you have a couple of power-ish breed bunnies. I actually use a P/S Dust Bunny in slot 1 and an S/B Dust Bunny in slot 3 and this strat works fine in every eventuality that I've encountered so far. This script should also work for some less powerful and maybe higher health rabbits, though.

if [ enemy(#2).active ]
ability(#2) [ self(#1).active ]
ability(#1) [ self(#1).active ]
change(#3) [ self(#2).played ]
ability(#3) [ enemy.aura(Undead:242).exists ]
ability(#2) [ enemy.ability(#2).usable ]
ability(#1)
change(#2)
endif
ability(#3) [ enemy.aura(Undead:242).exists ]
ability(#2) [ round=1 ]
ability(#2) [ round=6 ]
ability(#1)

Eekwibble

wrote on 2018-03-20 05:18:23

Okay, forget that one. This one's better. It will even swap your carry pet in while HoL's Solar Beam has her in recovery then swap back to your 1st rabbit. It just speeds things up a bit when HoD misses a bit due to Darkness and your rabbit doesn't die from Solar Beam. Otherwise you could be passing rounds waiting for the rabbit to die.
I hope that all made sense to someone...

change(#2) [ !enemy.ability(753).usable & !self(#2).played ]
standby [ self(#1).active & enemy(#2).hp<828 ]
ability(312) [ enemy.round=1 ]
ability(312) [ enemy.aura(Undead:242).exists ]
ability(159) [ enemy(#2).active & enemy.round=3 ]
ability(360)
change(#2) [ self(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played ]
change(#3)

Runisco

wrote on 2018-04-25 08:07:35

Changes pet on round 1, then stops.

and your orginal script, rabbit dies on 1 pet, then script fails.

Eekwibble

wrote on 2018-05-01 12:09:49

No mate, the second script works perfectly. It can't change pet until Solar Beam is on cooldown and since only Herald of Light has Solar Beam, it won't change until either your 1st rabbit or Harbinger of Dark is dead.

Prudentius

wrote on 2018-04-26 18:53:20

TD Script

change(next) [ ! enemy.ability(Sunlight:404).usable & ! self(#3).played ]
ability(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
ability(Dodge:312) [ enemy.aura(Undead:242).exists ]
ability(Dodge:312) [ enemy.ability(Sunlight:404).duration < 3 ]
ability(Burrow:159) [ enemy.ability(Sunlight:404).usable & ! self.aura(Dodge:311).exists ]
ability(#1)

Note: Due to the randomness of Flurry and Darkness it is possible that you will have to restart the fight. This is not something that can be completely avoided with this strategy's team.

kkm wrote on 2017-04-01 19:35:44

Strat didn't work for me at all. Bunnies got slaughtered after multiple attempts.

Olania wrote on 2017-04-02 01:22:38

I used a H/P Arctic Hare in the first slot and a S/B Snowshoe Hare in the third. Worked perfectly the first time.

Ruta wrote on 2017-04-19 10:13:40

S/S Snowshoe Rabbit and H/P Arctic Hare. Snowshoe finished one and halved the health of other. With Dodge and Burrow I finished off the second opponent without my Arctic Hare taking damage. Faultless.

Emma wrote on 2017-08-27 01:12:15

I used a B/B Brown Rabbit in the first slot (Power = 244) and a S/S Spring Rabbit in my third slot. I had the same results at @Ruta. I have used this team several times (more than six) and have not had any problems.

DavidG wrote on 2018-03-11 22:48:49

Olania has it right. H/P rabbits / hares are plenty fast enough for this, so don't waste breed points on speed. This strat worked flawlessly with a couple of H/P's. FWIW, I keep a pair of S/S bunnies for when I do feel the need for speed, and the aforementioned H/P hares when I'm not up against a fast opponent. At 292, that's often enough.

Placid wrote on 2017-10-15 03:38:11

The TD script provided never burrows, its just dodge (used infrequently, not immediately off cooldown), Flurry out the wazoo, and never ability 3 (Burrow).

Which unsurprisingly, doesn't work very well :)

suutar wrote on 2017-10-15 13:01:18

also does not pull in level pet

suutar wrote on 2017-10-15 14:32:39

This script seems to follow the listed strategy pretty well, I think, but not perfect (dodges while Herald of Light is on recovery for second and later solar beams).

change(#2) [ !self(#2).played & self(#1).dead ]
change(#3) [ self(#1).dead ]
ability(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
ability(Dodge:312) [ enemy.aura(Undead:242).exists ]
ability(Burrow:159) [ enemy(#2).active & enemy.round = 2 ]
ability(Dodge:312) [ enemy(#2).active & enemy.round > 5 ]
ability(Flurry:360)

Jagûar

wrote on 2017-03-02 10:13:05

I used a H/B Arctic Hare in slot 1 and a S/B Elfin Rabbit in slot 3 and put in a Burrow to take Herald of Light in to undead round, and used Flurry after that.

Using a normal rabbit with anything at or less than 227 dmg just didn't cut it for me.

tPaste wrote on 2017-03-05 20:38:45

I tend to agree find H/P works best here but P/S also does quite well.

Ruana wrote on 2017-03-13 13:43:50

There are no P/S rabbits/hares/bunnies unless you know something I don't?

Mumps wrote on 2017-03-13 23:38:56

Dust Bunny has a P/S breed available. :)

Vainio wrote on 2016-11-27 19:42:13

I'm sure you know, but darkmoon rabbit does not share the same skill-set as the generic rabbit.

hethos wrote on 2017-02-18 06:50:10

The only difference is the second tier on the first choice, which is a beast attack with bleed instead of a critter attack. The other "difference" between them (first tier, second choice) is just a straight up improvement

Steve wrote on 2017-01-12 03:33:20

If you need to do this for the Snowfeather Team Rumble quest, you need a couple of undead pets that don't have reduced damage against undead.
I started with a Weebombination 2, 2, 1
I started by using death grip to bring in the other, then used diseased bite for a few rounds.
On res round I used corpse explosion which came close to killing the opponent.

Next I brought in Son of Sethe 2, 1, 1
Finished off the first opponent and then got the other one pretty low using abilities that damage and also provide healing. Made sure plagued blood was applied when son of sethe died

Brought in my snowfeather last of all 1, 2, 1
I had intended to use falcosaur swarm since the plagued blood would have healed when it hit. Since the opponent had less than 420 health though I used predatory strike to finish him off. then just had to survive the resurrection round and done.

Macgam wrote on 2017-01-11 11:55:36

If a flurry misses it changes the strat I feel. My H/P keeps dying before Light. 2nd Rabbit can clean up of course.

Zoogore wrote on 2016-12-28 13:23:25

I found that my Elfin Rabbit (224 dmg) didn't hit quite hard enough to kill the first pet. Once I switched to a regular rabbit (240 dmg), it worked great.

Gingerscream wrote on 2016-12-28 12:50:13

For anyone need this for the Sharptalon Team Ruble...

Disgusting Oozeling 2,2,2
Living Fluid 2,2,2
Sharptalon Hatchling 2,1,1

R1 Acidic Goo
R2 Creeping Ooze
R3 Absorb
R4 Absorb
R5 Absorb
R6 (Disgusting Oozeling Dies) Bring Sharptalon Hatchling in, Use Predatory Strike
R7 Swap to Living Fluid
R8 (Harbinger of Dark should be dead by now) Use Acidic Goo
R9 Absorb
R10 Evolution (Living Fluid should die at this point)
R11 Predatory Strike
R12 Savage Talon
R13 Savage Talon

Now there might be some RNG as always but I tested this a few times and it worked everytime. Happy Hunting!

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