Strategy added by Shenk
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Any Level 1+ Pet
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Time: 1:20-1:30
Malfunctioning Microbot breed recommendation: BB > HB > SB |
RNG Level 1+ Script Staff Pick |
2 | 4.8 | N/A | 45 | 82
1:22
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10-12 | |
Any Level 1+ Pet
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Update: TD Script updated on 20th May, 2021. Make sure you have the updated script.
You should never need to use pet bandages when leveling using this team. You may occasionally want to heal your pets, but the revive pets ability, available every 8 minutes, will be more than enough. Using this strategy, you will normally win between 1:15 and 1:25. You may win in as short a time as 1:12. On the other hand, if you get unlucky and miss Stumpers' Cute Face several times in a row, the fight may take much longer. The longest the fight has taken me was 1:55, after I missed Stumpers four times. The TD script works if you're using an Abyssal Eel, which has Acid Rain instead of Cleansing Rain. The fight will take the same amount of time, but without healing your team each fight you may need to use a pet bandage occasionally. |
Level 1+ Script Staff Pick |
2 | 4.8 | N/A | 90 | 85
1:25
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13-19 | |
Any Level 7+ Pet
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TMD can* work but please see alt steps.
TMD = Timeless Mechanical Dragonling |
Level 7+ Script |
2 | 4.4 | N/A | 14 | 90
1:30
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10 | |
Any Level 1+ Pet
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Fight Time: 1:20 - 1:30 on 13 rounds
1:18 - 1:25 using the TD Script as measured by the Pet Battle Log Keeper add-on. This strategy is built for speed. It is also consistent (though not infallible) and safe for all level 1+ pets (except Dragonkin pets will need 200+ HP to survive a critical hit from Dreadful Breath). PS breed Iron Starlette is required (the one with 273 speed). |
Breed Level 1+ Script Staff Pick |
2 | 5.0 | N/A | 6 | 78
1:18
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13 | |
Any Level 10+ Pet
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I used this combo tonight. I level up 35 pets in 3/4 hours.
I prefer not to use pet under level 10 because of the first pet who have an AOE ... |
RNG Level 10+ Script |
2 | 3.9 | N/A | 21 | 135
2:15
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16+ | |
Any Level 1+ Pet
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Make sure you are using a P/S Iron Starlette. Your 2nd pet can be anything with Pump as long as it is faster than 260 and has at least 292 power.
Also won't take responsibilities for slippery hands. (:smudge: @Gráinne) I took some advice from the comments and changed the strategy accordingly. It now works 100% reliably and takes 1:25 min. |
Breed Level 1+ Script Staff Pick |
2 | 4.7 | N/A | 10 | 81
1:21
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13 | |
Any Level 1+ Pet
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I designed this strategy specifically to allow level 1 and low HP carry pets to survive this encounter. Foof will not get his AOE off during this fight, so you are able to carry any level/hp pet that you want.
DragonsAfterDark: I went through the fight, and these were the steps the tdScript gave me. |
Level 1+ Script |
2 | 4.0 | N/A | 10 | 150
2:30
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20+ | |
Any Level 10+ Pet
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Level pet must have over 600 hp to survive three rounds of Dreadful Breath in the back line plus one round of Puppies of the Flame. Critter and beasts pets can have a bit less, mechanical and dragonkin ones need a bit more. For the second boosting pet any pet with Pump will do, as long as the speed is over 260.
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TCG Level 10+ Script |
2 | 4.4 | N/A | 5 | 65
1:05
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9+ | |
Any Level 1+ Pet
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Allows to use any pet for leveling. P/S breed on the Iron Starlette is the only one that will make this possible. If you run one of the other breeds expect the level pet to take 176 damage (266 as a dragon).
Big thanks to Nyari for helping me out with this strategy :) Also please check if you have the newest script before complaining about your old one not working. Both the strategy as well as the script are made specifically for the P/S breed. |
Breed Level 1+ Script |
2 | 3.7 | N/A | 4 | 105
1:45
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16-17 | |
Any Level 4+ Pet
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Your level pet will take a base of 286 normal damage.
Dragonkin level pets will take strong damage & Beast pets will take weak damage. This does not include crits, or if Foof gets his beast buff a round earlier. |
Breed Level 4+ Script |
2 | 5.0 | N/A | 3 | 83
1:23
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11-13 | |
Any Level 9+ Pet
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Damage is human and allows a crit
|
Level 9+ Script |
2 | 5.0 | N/A | 2 | 89
1:29
|
11 | |
Any Level 3+ Pet
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In 99% of the fights this strategy works 100% :)
|
Breed Level 3+ |
2 | 0.0 | N/A | 1 | 131
2:11
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20+ | |
Any Level 4+ Pet
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Strategy created by Lyseria and tweaked by me. It only works with a P/S breed Starlette,
|
Breed Level 4+ Tricky Script |
2 | 5.0 | N/A | 0 | 115
1:55
|
17 | |
Any Level 7+ Pet
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354 is non crit human damage.
Thanks to DAD for suggestions :) |
Level 7+ Script |
2 | 5.0 | N/A | 1 | 91
1:31
|
12 | |
Any Level 1+ Pet
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Dont bring Dragonkin type as leveling pet Dreadful Breath might kill them. And drake needs to be faster than 260 or fight might take ages. Build for fast xp.
|
Breed Level 1+ Script |
2 | 0.0 | N/A | 2 | 195
3:15
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28+ | |
Any Level 1+ Pet
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By Aerolite2017
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Breed Level 1+ Script |
2 | 5.0 | N/A | 0 | 86
1:26
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10+ | |
Any Level 7+ Pet
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Untested
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Level 7+ Script Unobtainable |
2 | 5.0 | N/A | 0 | 68
1:08
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9-10 | |
Any Level 2+ Pet
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220 dmge is human, allows 1 crit
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Breed Level 2+ Script |
2 | 5.0 | N/A | 1 | 85
1:25
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13 | |
Any Level 1+ Pet
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Based of Shoff#1714, instead of Ashstone Core, I used Puddle Terror for a much quicker fight.
|
RNG Level 1+ Script |
2 | 4.3 | N/A | 4 | 120
2:00
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15+ | |
Any Level 1+ Pet
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Level pet will take a single Dreadful Breath which any level 1 should survive.
The strat is 12-14 turns long (depends on your Level pet's HP) and takes around 1:20-1:30. This comes with the usual disclaimer for this fight that while the success rate is high, it is possible to fail due to bad RNG on the number of Tongue Lash hits/crits or dodges (alleviated by the use of a multi-hitter in Alert! and slightly more durable pets). |
RNG Level 1+ Script |
2 | 4.3 | N/A | 2 | 95
1:35
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13+ | |
Any Level 1+ Pet
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Level pet should only take 1 hit of Dreadful Breath.
Expected damage taken: 88 damage (normal hit, not dragonkin or beast) 132 damage (critical hit, not dragonkin or beast) 132 damage (normal hit, dragonkin) 198 damage (critical hit, dragonkin) 58 damage (normal hit, beast) 87 damage (critical hit, beast) Credit to Nyari for encouraging me to re-work my other strategy where I was hitting Foof too hard. There are still small chances for this to fail due to Stumpers' RNG (too many dodges or too many tongue lash hits), but I tried to minimize it as much as possible. |
Breed Level 1+ Script |
2 | 4.2 | N/A | 2 | 110
1:50
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16+ | |
Any Level 1+ Pet
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People of accomplishment rarely sat back and let things happen to them. They went out and happened to things.
Repeatable Pet Leveling battles can be found Here. |
Breed Level 1+ Script |
2 | 4.3 | N/A | 1 | 100
1:40
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12+ | |
Any Level 1+ Pet
|
Level 1+ |
2 | 4.0 | N/A | 2 | 153
2:33
|
22+ | ||
Any Level 1+ Pet
|
RNG Level 1+ Script |
2 | 4.0 | N/A | 2 | 180
3:00
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14+ | ||
Any Level 1+ Pet
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This should work with every +1 Level Pet.
|
RNG Level 1+ Script |
2 | 3.5 | N/A | 3 | 135
2:15
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17 | |
Any Level 2+ Pet
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17 rounds.
|
Breed Level 2+ Script |
2 | 4.0 | N/A | 0 | 140
2:20
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17 | |
Any Level 1+ Pet
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A fast and reliable strategy permitting the use of a level 1 carry pet.
This is derived from the strategies provided by Shenk and Threewolves11663. I took my favorite parts of each and added some refinements. The result seems to be as fast and more reliable than the 2 original strategies. I've tested it in 30+ pet battles with no losses - even when the enemy pets got multiple crits. |
Breed Level 1+ Script |
2 | 3.5 | N/A | 1 | 132
2:12
|
18 | |
Any Level 1+ Pet
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Based off Mutanis Strategy
Trying to farm Malfunctioning Bot is somewhat frustrating. Darkmoon Zeppelin and Thunderscale Whelpling are both buyable at the AH. |
RNG Level 1+ Script |
2 | 3.5 | N/A | 0 | 84
1:24
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10+ | |
Any Level 1+ Pet
|
RNG Level 1+ Script |
2 | 3.0 | N/A | 0 | 127
2:07
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17+ | ||
Any Level 6+ Pet
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|
DragonsAfterDark: Updated from the Darkmoon Tonk / Teroclaw Hatchling strategy. Same concept, just different pets that mitigate most of the RNG.
Ratings have been reset, and tdScript has been added. |
Level 6+ Script |
2 | 0.0 | N/A | 0 | 118
1:58
|
17+ |
Any Level 3+ Pet
|
Level 3+ |
2 | 0.0 | N/A | 0 | 123
2:03
|
17 | ||
Any Level 2+ Pet
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I have a P/P and P/S Starlette which worked for this strategy. I'm not sure how the other breeds will work...
|
RNG Level 2+ |
2 | 0.0 | N/A | 0 | 142
2:22
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19 | |
Any Level 1+ Pet
|
I wanted to see if I could come up with an almost no heal strategy like Berendain's here, and though I wasn't able to come up with one as fast, this is another option.
There were ways to make it shorter, but this is the most stable variation given the variance in power in the two breeds and potential crits (yours). Video for Fight |
Breed Level 1+ Tricky Script |
2 | 0.0 | N/A | 0 | 167
2:47
|
26+ | |
Any Level 1+ Pet
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This strategy takes 15-17 rounds and you can do it twice without healing (with some luck) and it's completely safe for level 1 pets :).
|
Breed RNG Level 1+ |
2 | 1.5 | N/A | 0 | 117
1:57
|
15-17 |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 2
Allows to use any pet for leveling. P/S breed on the Iron Starlette is the only one that will make this possible. If you run one of the other breeds expect the level pet to take 176 damage (266 as a dragon).
Big thanks to Nyari for helping me out with this strategy :)
Also please check if you have the newest script before complaining about your old one not working. Both the strategy as well as the script are made specifically for the P/S breed.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Corgis, am I right?
3
You must be logged in to vote on commentscodependency
wrote on 2022-01-30 00:45:11
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wrote on 2020-09-24 22:53:19
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wrote on 2020-10-31 19:10:29
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wrote on 2020-10-31 19:04:16
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wrote on 2020-10-16 10:38:46
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wrote on 2020-10-12 03:56:39
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wrote on 2020-06-16 12:04:59
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wrote on 2020-06-16 22:19:08
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wrote on 2020-06-17 12:46:54
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wrote on 2020-06-16 12:57:28
-1
You must be logged in to vote on commentsSorido wrote on 2019-07-11 11:55:02
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You must be logged in to vote on comments(OP) Shenk
wrote on 2020-01-27 11:05:38
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You must be logged in to vote on commentsLasmirra wrote on 2020-03-30 17:24:03
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You must be logged in to vote on commentsRainbowphish wrote on 2019-07-11 18:04:38
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You must be logged in to vote on comments(OP) Shenk
wrote on 2019-07-12 03:36:09
4
You must be logged in to vote on commentsEekwibble
wrote on 2019-06-10 22:15:50
There were a few issues with the last one; two typos but also a couple of technical hitches.
However, I reckon that for this one I must be owed ~100 pet bandages, 4 pints of Stella Artois, and ~3 hours of my life...:
change(#3) [ self(#2).active ]
ability(Powerball:566) [ enemy(#2).active & self.speed.slow & enemy.round!=2 ]
ability(Powerball:566) [ enemy(#3).active & enemy.round=1 ]
standby [ self(#1).active & enemy(#3).active ]
change(#3) [ !self(#1).dead & enemy.ability(Puppies of the Flame:1354).duration=6 ]
change(#3) [ self(#1).dead & enemy.ability(Puppies of the Flame:1354).duration=6 & !self(#2).played ]
standby [ enemy(#2).active & enemy.round~3,4 ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Dive:564) [ enemy.ability(Inferno Herding:1687).usable & self(#2).played & enemy.hpp>25 ]
ability(Thunderbolt:779) [ enemy.hpp>25 ]
ability(#1)
change(#2)
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-05-25 02:26:08
ability(Powerball:566) [ enemy(#2).active & self.speed.slow & enemy.round!=2 ]
ability(Powerball:566) [ enemy(#3).active & !enemy.ability(Puppies of the Flame:1355).usable ]
standby [ self(#1).active & enemy(#3).active ]
change(#2) [ self(#1).active & enemy.ability(Puppies of the Flame:1354).duration=6 ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).active ]
standby [ enemy(#2).active & enemy.round~3,4 ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Dive:564) [ enemy.ability(Inferno Herding:1687).usable ]
ability(Thunderbolt:779)
ability(#1)
1
You must be logged in to vote on commentsAstyrel
wrote on 2019-05-25 11:42:06
However, I found a small issue with it: the SoG didn't use Dive when Inferno Herding was up. This meant the carry pet got switched in by Lil Sizzle, and the SoG had to be switched back. This meant more damage to the SoG, and 2 extra rounds (18 altogether), which defeats the main feature of this strat - that it's very fast
The original script finishes in 15 rounds when the RNG works out, or else 16 (on rare occasions it will run to 17 rounds).
1
You must be logged in to vote on comments(OP) Shenk
wrote on 2019-05-25 12:00:14
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-05-25 13:36:18
The original idea was actually to have a lvl1 carry pet, not just to be fast. With the workaround, it has to take the extra rounds or a lvl1 carry pet will die. It only comes into effect when the IS doesn't take a lot of damage from Stumpers, which is rare.
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You must be logged in to vote on commentsAstyrel
wrote on 2019-05-29 20:10:41
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You must be logged in to vote on comments(OP) Shenk
wrote on 2019-05-30 11:23:45
2
You must be logged in to vote on commentsAstyrel
wrote on 2019-05-25 11:50:30
All other pet species need health > 132, except Beasts (>87).
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-05-12 14:13:44
ability(Powerball:566) [ enemy(#2).active & self.speed.slow & enemy.round!=2 ]
ability(Powerball:566) [ enemy(#3).active & !enemy.aura(Puppies of the Flame:1355).exists ]
standby [ self(#1).active & enemy(#3).active ]
change(#2) [ self(#1).dead & enemy.aura(Puppies of the Flame:1355).exists ]
change(#3) [ enemy(#3).active ]
standby [ enemy(#2).active & enemy.round~3,4 ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Dive:564)
ability(Thunderbolt:779)
ability(#1)
2
You must be logged in to vote on comments(OP) Shenk
wrote on 2019-05-12 17:44:39
thanks for helping out
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-05-13 00:52:26
2
You must be logged in to vote on commentsFunk
wrote on 2019-05-24 23:22:42
I used this for about 4 hours and this happened quite often and I would need to manually interfere to allow a swap.
1
You must be logged in to vote on commentsJack_Raiden
wrote on 2019-05-25 01:25:10
0
You must be logged in to vote on commentsMesqalito wrote on 2019-05-24 18:19:33
It uses Young Sand Sifter as 3rd pet, but it doesn't really matter - just change Carpnado to Thunderbolt.
if [enemy(#1).active]
use(Wind-Up:459) [ !self.aura(Wind-Up:458).exists ]
use(Supercharge:208)
endif
if [enemy(#2).active]
use(Powerball:566) [ self.speed.slow ]
use(Wind-Up:459) [ !self.aura(Wind-Up:458).exists ]
use(Supercharge:208) [ enemy.aura(Cute Face:904).duration=1]
standby [ enemy.aura(Cute Face:904).exists ]
endif
if [enemy(#3).active]
standby [ enemy.aura(Puppies of the Flame:1355).exists &!self(#2).active ]
use(Powerball:566)
change(#2) [self(#1).active & self(#1).dead ]
change(#3)
use(Dive:564) [ enemy.ability(Inferno Herding:1687).usable ]
use(Carpnado:1287)
use(#1)
endif
use(Wind-Up:459)
0
You must be logged in to vote on commentsYeha
wrote on 2019-05-24 11:17:45
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You must be logged in to vote on commentsNyari
wrote on 2019-05-24 11:53:45
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You must be logged in to vote on commentsYeha
wrote on 2019-05-24 13:40:50
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You must be logged in to vote on comments(OP) Shenk
wrote on 2019-05-24 16:07:28
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You must be logged in to vote on commentsThreewolves
wrote on 2019-05-13 01:33:33
ability(Powerball:566) [ enemy(#2).active & self.speed.slow & enemy.round!=2 ]
ability(Powerball:566) [ enemy(#3).active & !enemy.aura(Puppies of the Flame:1355).exists ]
standby [ self(#1).active & enemy(#3).active ]
change(#2) [ self(#1).dead & enemy.aura(Puppies of the Flame:1355).exists & self(Spawn of G'nathus:1201).hp>1169]
change(#3) [ enemy(#3).active ]
standby [ enemy(#2).active & enemy.round~3,4 ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Dive:564)
ability(Thunderbolt:779)
ability(#1)
0
You must be logged in to vote on commentsXar wrote on 2019-05-06 10:49:37
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You must be logged in to vote on commentsAstyrel
wrote on 2019-05-06 19:43:43
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-05-06 22:17:43
However, that script is all over the place. The next time she's up, I'll rewrite it.
1
You must be logged in to vote on comments(OP) Shenk
wrote on 2019-05-07 05:47:35
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You must be logged in to vote on commentsAstyrel
wrote on 2019-05-07 12:24:32
1
You must be logged in to vote on comments(OP) Shenk
wrote on 2019-05-12 11:37:34
if it does something strange again pls tell me what exactly happened, so it's easier to understand :p
1
You must be logged in to vote on commentsAstyrel
wrote on 2019-05-12 12:38:07
This seems to be a bit slower (takes 17 rounds instead of 16), and results in more damage to SoG, than switching to the carry bet on IS death.
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-05-12 14:19:08
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You must be logged in to vote on commentsAstyrel
wrote on 2019-05-12 17:18:37
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You must be logged in to vote on commentsEekwibble
wrote on 2019-05-13 00:54:12
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You must be logged in to vote on commentsAstyrel
wrote on 2019-05-06 11:43:12
The first time this happened all my pets died.
The 2nd time the went as follows:
G'nathus switched in after IS died on Round 10.
On Round 11 G'nathus wasted a Thunderbolt cooldown by casting it with Puppies of the Flame was still active.
Round 12, the script switched in the carry pet, which took 172 damage (in addition to the 88 from Foof earlier, which would have killed up to a level 3 pet).
Round 13, G'nathus didn't use Dive as expected, and so was switched by Inferno Herding.
The 3rd time G'nathus switched in instead of the carry pet on round 12, and again didn't use Dive as expected. Did still win that fight, however.
I'm not experienced enough with scripts to figure out the bug, but perhaps someone else will?
1
You must be logged in to vote on commentsmeoowth
wrote on 2019-04-28 18:53:48
change(#3)
3
You must be logged in to vote on commentsSarahnia
wrote on 2019-04-10 17:27:50
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You must be logged in to vote on commentsNyari
wrote on 2019-04-10 17:05:46
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You must be logged in to vote on commentsragath
wrote on 2019-07-11 19:40:23
New Comment: