Durchschnittliche Bewertung: |
0 |
Bewertungen |
0 |
Deine Bewertung: |
|
Creator |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
---|---|---|---|---|---|---|---|---|---|
![]() |
Tags
Strategien filtern:
![]() |
![]() |
|||||||
![]()
Irgendein Haustier
|
![]()
6
|
Breed Skript |
2 | 5.0 ![]() |
N/V | 17 ![]() |
45
![]()
0:45
|
6 | |
![]()
Stufe 1+ Haustier
|
![]()
Credit for this strategy goes to Chrosta. Please see the information below to go check out Chrosta's in-depth WoWhead post regarding all things Garrison Pet Menagerie! Link
Leveling Pet: Safe for ANY Level 1+ Pet; it will take 0 damage **Please feel free to leave suggested TDScripts below as I’ve no idea how to properly create them myself. Thanks and enjoy! UPDATE: Changed TD Script from HeXoDuS' to MERMEL#1857's (found in the comments). Please let me know if there are any issues with the Script! |
Stufe 1+ Skript |
2 | 4.8 ![]() |
N/V | 68 ![]() |
85
![]()
1:25
|
8+ | |
![]()
Stufe 1+ Haustier
|
![]()
The easiest way to find something lost around the house is to buy a replacement.
|
Breed Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 7 ![]() |
72
![]()
1:12
|
8 | |
![]()
6 rounds.
|
Skript |
2 | 4.0 ![]() |
N/V | 8 ![]() |
62
![]()
1:02
|
6 | ||
![]()
Irgendein Haustier
|
|
Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
105
![]()
1:45
|
8 | |
![]()
Irgendein Haustier
|
Breed Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
51
![]()
0:51
|
7 | ||
![]()
Stufe 1+ Haustier
|
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
90
![]()
1:30
|
10+ | ||
![]()
Irgendein Haustier
|
Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
90
![]()
1:30
|
10+ | ||
![]()
Irgendein Haustier
|
![]()
7 Rounds
Video for Fight |
Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
51
![]()
0:51
|
7 | |
![]()
Stufe 5+ Haustier
|
Stufe 5+ |
2 | 5.0 ![]() |
N/V | 0 ![]() |
87
![]()
1:27
|
10+ | ||
![]()
Stufe 5+ Haustier
|
![]()
Brutus and Rukus (Challenge Post NPC#85622)
1: Iron Starlette (1,2,1) 2: Darkmoon Zeppelin (1,1,2) 3: Leveling Slot Preferred leveling pets: at least level 5. Strategy created by Begija Strategy amended by Skybringer The strategy created by Begija was pretty good but I made changes to it for leveling pet and correction for Hunting Party. *Let me know if you see any corrections, or how it is below in the comments* |
Stufe 5+ Skript |
2 | 4.7 ![]() |
N/V | 2 ![]() |
98
![]()
1:38
|
12+ | |
![]()
Stufe 1+ Haustier
|
![]()
Script speeds it up if things go wrong, select:
* Toxischer Rauch or; * Sturmspule, * Elektrischer Funke or Verbeulen |
Stufe 1+ Skript |
2 | 3.0 ![]() |
N/V | 5 ![]() |
60
![]()
1:00
|
6-7 | |
|
![]()
DragonsAfterDark: Strategy has been updated to eliminate the RNG of Demolish. Happy battling!
|
Breed Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
63
![]()
1:03
|
9 | |
Smithster
|
Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
110
![]()
1:50
|
12+ | ||
![]()
6 Rounds
Video for Fight |
Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
60
![]()
1:00
|
6 | ||
![]()
Irgendein Haustier
|
![]()
6
|
Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
53
![]()
0:53
|
6 |
Notizen:
Ersatz:
1 / 2
DragonsAfterDark: Strategy has been updated to eliminate the RNG of Demolish. Happy battling!
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 2 | 96 |
2 | ➜ | 2 | 102 |
3 | ➜ | 3 | 107 |
4 | ➜ | 4 | 112 |
5 | ➜ | 5 | 116 |
6 | ➜ | 6 | 119 |
7 | ➜ | 7 | 121 |
8 | ➜ | 8 | 123 |
9 | ➜ | 9 | 125 |
10 | ➜ | 10 | 125 |
11 | ➜ | 11 | 125 |
12 | ➜ | 12 | 125 |
13 | ➜ | 13 | 123 |
14 | ➜ | 14 | 121 |
15 | ➜ | 15 | 119 |
16 | ➜ | 16 | 116 |
17 | ➜ | 17 | 112 |
18 | ➜ | 18 | 107 |
19 | ➜ | 19 | 102 |
20 | ➜ | 20 | 96 |
21 | ➜ | 21 | 89 |
22 | ➜ | 22 | 82 |
23 | ➜ | 23 | 74 |
24 | ➜ | 24 | 65 |
Safarihelm |
|
Kleines Leckerli |
|
Leckerli |
|
Dunkelmond-Zylinder |
|
Haustierkampf-Woche |
= |
Das Haustier levelt bis 25 mit minimalem XP-Verlust |
|
= |
Zusätzliche XP über Stufe 25 gehen verloren |
|
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Hmm, wilde Eber! Bist du sicher, dass die Garnison nicht zufällig neben einem kleinen Dorf mit unbeugsamen Galliern erbaut wurde?
1
Soulfyre schrieb am 2018-05-01 04:13:26
2
Inukah
schrieb am 2018-04-24 17:42:41
change(Chrominius:1152) [self(Clockwork Gnome:277).dead]
ability(Surge of Power:593)
change(Clockwork Gnome:277) [self(Iron Starlette:1387).dead]
ability(Build Turret:710)
ability(Metal Fist:384)
ability(Powerball:566) [enemy(Brutus:1479).active&enemy(Brutus:1479).hpp<100]
ability(Demolish:390) [enemy(Rukus:1482).active&self(Iron Starlette:1387).active]
ability(Supercharge:208)
ability(Demolish:390)
2
Peuter schrieb am 2017-10-17 14:15:37
1
TSP schrieb am 2017-10-17 12:25:46
0
Lorantell schrieb am 2017-10-02 17:26:44
2
Kessyra schrieb am 2017-04-20 12:56:28
3
Teck schrieb am 2017-07-13 03:41:00
ability(Wind-Up) [self.round=1]
ability(Supercharge) [self.round=2]
ability(Wind-Up) [self.round=3]
ability(Wind-Up) [self.round=5]
ability(Supercharge)
ability(Wind-Up)
change(#2) [self(#1).dead]
ability(Build Turret)
ability(Metal Fist)
0
Hobbyhorse schrieb am 2017-07-14 00:06:00
do cast Wind-Up in self.round 1, 3 and 5.
0
Infernal schrieb am 2015-07-07 17:13:01
Use Fel immolate and then call lightning. Switch to clockwork and build turret, metal fist untill turret can be used again. Use turret, then switch in micro-sentry and call lightning. Pass and the turret will finish off the pet. Sunreaver will die and the final pet will get a small amount of xp for being sole survivor.
0
Aranesh
schrieb am 2015-08-04 15:21:40
0
Eekwibble schrieb am 2017-03-31 03:01:54
0
Gráinne
schrieb am 2015-05-21 12:53:06
After 3 Winter Spirits, H/H Starlette is down to 465 HP and has delivered (666*1.5*2.25) = 2247 damage, leaving Brutus at 147 or 148.
One Winter Spirit brings the Starlette down to 45 Brutus heals for 50, up to 200.
Powerball 222 kills Brutus, and boosts Starlette speed to (244 * 1.2) = 292, making it faster than Ruckus.
Ruckus enters. Starlette Wind-Up. Ruckus kills Starlette. Starlette resurrects and Wind-Up does 999 damage, bringing Ruckus down to 1498, and an easy target for the next mech.
I have assumed no crits with Winter Spirit (20% chance) but I have also assumed WS as a worst case all the way, which seems very unlikely. The actual expected damage per round is 303. I could work out the probabilities if Brutus' choices are random, but the great likelihood is that I have been pessimistic.
0
Gráinne
schrieb am 2015-05-20 23:04:52
I've just changed it to P/P Starlette: Wind-Up, Supercharge, Wind-Up (kills Brutus), Wind-Up, Wind-Up (reduces Rukus to half-health and then dies) followed by a P/S Starlette that does the same thing.
I'll get back to this to do the numbers for a H/H.
0
Gráinne
schrieb am 2015-05-20 21:49:37
0
Gráinne
schrieb am 2015-05-20 21:47:28
Don't have time now, but would consider whether some variant of Wind-Up, Supercharge, Wind-Up would work. It will kill Brutus for P/ breeds, where it will deal a minimum of 1096 * 2.25 = 2466 damage. Tried it with P/P and P/S, and Brutus doesn't do enough in those 3 rounds to kill the Starlette. The only failure would be with a H/H, where it would do 2247 dmg, leaving Brutus at 148. But the H/H has an extra 325 HP, and one 222 Powerball would then finish Brutus ... but Brutus would be faster ... but we have our racial failsafe. Hm.
Then I think a fresh Gnome always beats or draws Rukus, barring crits, no matter where in Rukus' rotation he enters.
0
Elbecoaster schrieb am 2017-10-26 04:02:16
Aufziehen
Aufladen
Aufziehen
TD Script
if [enemy(#1).active]
ability(Aufziehen:459) [self.round=1]
ability(Aufladen:208)
ability(Aufziehen:459)
endif
if [enemy(#2).active]
change(#2)
ability(Aufziehen:459) [self.round=1]
ability(Aufladen:208)
ability(Aufziehen:459)
endif
1
Anonymous schrieb am 2017-10-26 05:17:22
Neuer Kommentar: