16
16
Average rating: |
4.7 |
Ratings: |
22 |
Your vote: |
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Creator |
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Script thanks to aidos & Suddenimpact04
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Script |
2 | 4.7 | N/A | 16 | 130
2:10
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17+ | |
Credit goes to 'spacemanspiff777' on Wowhead.
Note: If Arcane Storm critically strikes Dor the Wall on the back line, he will open with Healing Wave. Use Powerball to finish the fight. |
Breed |
2 | 4.7 | N/A | 5 | 75
1:15
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12+ | ||
Script |
2 | 5.0 | N/A | 4 | 100
1:40
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16+ | |||
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2 | 5.0 | N/A | 4 | 142
2:22
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18 | |||
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DragonsAfterDark: Changed pet #2 since the Bone Serpent's abilities share a slot for Call Darkness & Nocturnal Strike
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2 | 5.0 | N/A | 2 | 80
1:20
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12+ | ||
2 | 0.0 | N/A | 0 | 245
4:05
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42+ | ||||
Script |
0
New
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0.0 | N/A | 0 | 75
1:15
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8-9 |
Incl. steps:
Script thanks to aidos & Suddenimpact04
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Dor the Wall - the name is just as fitting as that turtle is annoying.
1
You must be logged in to vote on commentsICEBERG430#1112
wrote on 2020-10-15 14:21:06
1
You must be logged in to vote on commentsthebl4ckd0g
wrote on 2024-11-06 17:36:48
1
You must be logged in to vote on commentsFantasticFoxes
wrote on 2024-09-29 04:21:25
Team and script worked first time.
Manually intervene on the script for a Sandstorm vs Dor otherwise you're just Crushing.
Thank you!
1
You must be logged in to vote on commentsElfyr
wrote on 2024-05-16 14:19:08
1
You must be logged in to vote on commentsKylarra
wrote on 2023-03-23 08:36:36
1
You must be logged in to vote on commentsWingdAvengr#1791
wrote on 2022-08-14 00:02:42
2
You must be logged in to vote on commentsChimzi99
wrote on 2020-12-21 16:56:57
3
You must be logged in to vote on commentsShenglei#2227
wrote on 2020-10-18 23:26:53
0
You must be logged in to vote on commentsRocketpocket wrote on 2020-05-24 05:27:35
1
You must be logged in to vote on commentscassalysia wrote on 2019-09-27 15:59:56
9
You must be logged in to vote on commentsSuddenimpact04
wrote on 2018-10-27 16:55:56
if [ enemy(#1).active ]
ability(453) [ self.round=1 ]
ability(406)
endif
if [ enemy(#2).active ]
change(#2) [ self(#1).active ]
ability(710)
ability(384)
endif
if [ enemy(#3).active ]
ability(384)
change(#1) [ self(#2).dead ]
ability(406)
endif
standby [ self(#1).aura(Stunned:927).exists ]
3
You must be logged in to vote on commentsaidos wrote on 2017-06-26 15:01:03
if [enemy(#1).active]
ability(453) [self.round=1]
ability(406)
endif
if [enemy(#2).active]
change(#2) [self(#1).active]
ability(710)
ability(384)
endif
if [enemy(#3).active]
ability(384)
change(#1) [self(#2).dead]
ability(406)
endif
1
You must be logged in to vote on commentsaidos wrote on 2017-06-26 15:01:02
if [enemy(#1).active]
ability(453) [self.round=1]
ability(406)
endif
if [enemy(#2).active]
change(#2) [self(#1).active]
ability(710)
ability(384)
endif
if [enemy(#3).active]
ability(384)
change(#1) [self(#2).dead]
ability(406)
endif
0
You must be logged in to vote on commentsAndreanna wrote on 2017-03-01 15:14:29
0
You must be logged in to vote on commentsAnonymous wrote on 2017-05-13 21:50:32
0
You must be logged in to vote on commentsNiki wrote on 2017-05-31 17:07:16
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