Strategy added by LogicLoup
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Any Pet
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Time: 1:20 (~12 rounds)
It's a fast strat! Tested 11/22/2020 (9.0.2) |
Script |
2 | 5.0 | 100% | 20 | 80
1:20
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12 | |
Any Level 25+ Beast
Any Level 25+ Pet
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Script thanks to Prudentius
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Script |
2 | 4.9 | 96% | 20 | 113
1:53
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14+ | |
Any Level 1+ Pet
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The battle doesn't reward much XP for leveling pets, but if you'll take what you can get, this is a reliable strategy.
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Level 1+ Script |
2 | 4.6 | 97% | 30 | 112
1:52
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15 | |
Any Pet
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The strat works with only minor adjustments with other Starlette breeds, but may necessitate bringing your Kneebiter in a round early.
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Breed Script |
2 | 5.0 | 100% | 11 | 98
1:38
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13 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | 100% | 9 | 79
1:19
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9 | ||
Any Pet
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Script |
2 | 5.0 | 100% | 1 | 85
1:25
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12 | ||
Any Pet
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Kill Strategy, since EXP from BfA trainers is too low to be worth it.
This strat is intended for use with more common pets at the Rare Level, so may be suboptimal for kill strategies. Strategy was tested with a HS Amethyst Spiderling and a PB Ash Viper. If your combo doesn't work, please comment and I will adjust the strategy. |
Script |
2 | 5.0 | 100% | 1 | 85
1:25
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12 | |
9 rounds.
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Script |
2 | 5.0 | 100% | 6 | 78
1:18
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9 | ||
Any Level 25+ Pet
Any Level 25+ Pet
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In order for Lil' Bad Wolf to solo you need to have correct breed
Script thanks to Raznagul |
Breed Script |
2 | 5.0 | 100% | 1 | 88
1:28
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12 | |
Any Pet
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8
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Script |
2 | 0.0 | 100% | 3 | 64
1:04
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8 | |
Any Level 25+ Beast
Any Level 25+ Beast
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This strategy is designed to allow you to experiment with random beast pets in your collection, and their abilities, while still ensuring success because the Magical Crawdad can solo this encounter.
Repeatable Pet Leveling battles can be found Here. |
Script |
2 | 5.0 | 100% | 1 | 173
2:53
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25 | |
Breed Script |
2 | 5.0 | 100% | 4 | 61
1:01
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7 | |||
Any Level 25+ Pet
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With no experience gains, I found some scripts in other strategies were quitting the fight unnecessarily.
This is simply the last bit of Lyseria's strategy and aims to get the fight over as quickly as possible. I have yet to use a 3rd pet, but any standard attacks (in ability slot 1 for the script) should finish it if the opponents get lucky crits. |
Script |
2 | 5.0 | 100% | 0 | 111
1:51
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13+ | |
Any Level 25+ Beast
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Script |
2 | 5.0 | 100% | 5 | 59
0:59
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9 | ||
Any Level 1+ Pet
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I have only tested this with a S/S Feline. I am keen to know if casting two Pounces on Stinger with a P/S feline causes frequent problems due to killing Stinger with crits.
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Level 1+ Script |
2 | 0.0 | 99% | 2 | 81
1:21
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10 | |
Any Level 25+ Beast
Any Level 25+ Beast
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2 | 5.0 | N/A | 1 | 89
1:29
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12 | |||
Any Level 1+ Pet
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If level 1, make sure your leveling pet is Magic or Mechanical! Otherwise, ensure HP is 400+.
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Level 1+ Script |
2 | 5.0 | N/A | 0 | 108
1:48
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15 | |
Any Level 1+ Pet
Any Level 1+ Pet
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Level 1+ |
2 | 4.7 | N/A | 3 | 160
2:40
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20+ | ||
Any Pet
Any Pet
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Script |
2 | 4.7 | 97% | 2 | 115
1:55
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17 | ||
Any Level 1+ Pet
Any Level 25+ Magic
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A */S Bonkers can usually solo this. A speedy Lil’ Bad Wolf should work in a very smilar way.
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Breed Level 1+ |
2 | 4.0 | N/A | 1 | 111
1:51
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17+ | |
Any Level 1+ Pet
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NOTE: BREED
~1.1% chance you win in 7 turns and level pet receives no XP. ~0.3% chance Warwhelp dies before Armageddon - must finish with level pet and Rootstinger. |
Breed Level 1+ Script |
2 | 3.7 | 100% | 3 | 67
1:07
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8 | |
Any Level 1+ Pet
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I made this because I don't like the RNG factor (I know it's small, but still) that Sandstorm gives.
-My thanks to Shamora and Fuddle in the comments for testing this on other breeds. Can confirm that this can work on all Iron Starlette breeds, but for H/H you may need to do an extra Powerball or two to finish the fight. |
Level 1+ Script |
2 | 3.0 | 86% | 0 | 111
1:51
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14+ | |
Any Pet
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This is a reused levelling strategy, this is why it might look a bit out of place.
1. Infernal Pyreclaw 1/1/1 may work too, but it adds more breeds and possibly a weird HP gap to your kills 2. Bone Wasp with Claw is okay, but beware this ability's RNG |
Script |
2 | 0.0 | 100% | 0 | 68
1:08
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10+ | |
Any Pet
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Script |
2 | 0.0 | 100% | 0 | 85
1:25
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11 | ||
poison
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Shop Script Unobtainable |
2 | 0.0 | 99% | 0 | 74
1:14
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8 | ||
Any Level 25+ Beast
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I changed this strategy to have more accessible pets and gave it a script. You can substitute the Baby Stonehide with any pet that has Headbutt and an ability that's strong against Critter types. The script will only work if you use the Baby Stonehide, or the substitute pet has a defensive/heal as their second ability. Any third pet with Bite or an ability strong against critters will finish the fight. I used Chaos Pup as a third.
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Script |
2 | 0.0 | 92% | 0 | 89
1:29
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13+ | |
Any Pet
Any Pet
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Script |
2 | 0.0 | 85% | 0 | 120
2:00
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16+ | ||
Any Level 25+ Beast
Any Pet
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If you want to switch in a pet here for XP it should have about 500 health to soak any hits it may take., and don't swap it in while mudslide is up!
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2 | 0.0 | N/A | 0 | 105
1:45
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13+ | ||
Breed |
2 | 0.0 | N/A | 0 | 79
1:19
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11+ | |||
Any Pet
Any Pet
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Super easy, using one pet. Enjoy :)
--------------------- Fight time: 22 rounds --------------------- |
2 | 0.0 | N/A | 0 | 145
2:25
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22 |
Incl. steps:
Any Pet
Substitutes:
1 / 2
The strat works with only minor adjustments with other Starlette breeds, but may necessitate bringing your Kneebiter in a round early.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Iron Starlette | HH |
Zandalari Kneebiter | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Aren't you a cute little critter? Your pets! I meant your pets!
2
You must be logged in to vote on commentsicharus
wrote on 2021-05-29 22:08:52
1
You must be logged in to vote on commentsPlacid
wrote on 2021-01-05 16:07:31
2. Need to add Leap at the end of the script.
1
You must be logged in to vote on commentsPalathos wrote on 2019-08-06 07:20:52
1
You must be logged in to vote on commentsiphegenia#1809
wrote on 2019-09-07 18:51:06
0
You must be logged in to vote on commentsPalathos wrote on 2019-09-26 21:41:48
1
You must be logged in to vote on commentsTinlar#1408
wrote on 2020-07-05 01:45:52
2
You must be logged in to vote on commentsShywillow
wrote on 2020-05-10 05:19:34
dont use the script attached it doesnt do the order listed (edited)
1
You must be logged in to vote on commentsRevolution
wrote on 2019-12-25 03:27:11
-1
You must be logged in to vote on commentsPsycholiquid#1304
wrote on 2019-02-02 19:46:51
quit [ self(#1).dead & self(#2).dead ]
quit [ self(#3).dead ]
if [ enemy(Beets).active ]
ability(Powerball:566) [ enemy(Beets).active & enemy.round=1 ]
ability(Wind-Up:459) [ enemy(Beets).active & enemy.round=2 ]
ability(Supercharge:208) [ enemy(Beets).active & enemy.round=3 ]
ability(Wind-Up:459) [ enemy(Beets).active & enemy.round=4 ]
endif
if [ enemy(#2).active & self(#1).active ]
ability(Powerball:566) [ enemy(#2).active & enemy.round=1 ]
ability(Wind-Up:459) [ enemy(#2).active & enemy.round=2 ]
ability(Supercharge:208) [ enemy(#2).active & enemy.round=3 ]
ability(Wind-Up:459) [ enemy(#2).active & enemy.round=4 ]
endif
change(#2) [ self(#1).dead ]
change(#2) [ self(#1).hpp<300 ]
if [ enemy(#3).active & self(#2).active ]
ability(Black Claw:919) [ enemy(#3).active & enemy.round=1 ]
ability(Hunting Party:921) [ enemy(#3).active & enemy.round=2 ]
endif
1
You must be logged in to vote on commentsWhakko
wrote on 2019-03-07 03:21:06
Needs a small fix on line 16 though
change(#2) [ self(#1).hpp<300 ] needs to be changed to: change(#2) [ self(#1).hp<300 ]
hpp is percentage health
0
You must be logged in to vote on commentsSorido wrote on 2019-12-04 15:24:23
use(Wind-Up:459) [enemy(Stinger:2358).active]
use(Powerball:566) [enemy.round=1]
use(Wind-Up:459) [enemy.round=2]
use(Supercharge:208) [enemy.round=3]
use(Wind-Up:459) [enemy.round=4]
change(Zandalari Kneebiter:1180)
use(Hunting Party:921) [enemy.aura(Black Claw:918).exists]
use(Black Claw:919)
(edited)
2
You must be logged in to vote on commentsAaronMM
wrote on 2019-08-14 16:40:54
1
You must be logged in to vote on commentsTheGrandmaGamer
wrote on 2019-08-05 23:12:40
1
You must be logged in to vote on commentsnearlysober
wrote on 2019-05-22 01:20:38
H/H Iron Starlette can get off the extra Wind-Up
1
You must be logged in to vote on comments(OP) LogicLoup
wrote on 2019-06-10 15:17:12
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-06-10 22:55:44
4
You must be logged in to vote on commentsOakwarden
wrote on 2019-06-01 08:28:55
Also updating tdScript to account for the addition of Leap.
ability(Powerball:566) [ enemy.round=1 & !enemy(#3).active ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
ability(#3)
change(#2)
1
You must be logged in to vote on comments(OP) LogicLoup
wrote on 2019-06-10 15:15:42
4
You must be logged in to vote on commentsEekwibble
wrote on 2019-05-07 12:56:13
ability(Powerball:566) [ enemy.round=1 & !enemy(#3).active ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
change(#2)
1
You must be logged in to vote on commentsDjo wrote on 2019-05-31 16:27:38
1
You must be logged in to vote on commentsCaolynn#1359
wrote on 2019-03-07 12:29:09
1
You must be logged in to vote on commentsAnonymous wrote on 2019-02-22 16:45:27
if [enemy(#3).active & self(#1).active]
use(Wind-Up:459)
endif
use(Wind-Up:459) [self.aura(Supercharged:207).exists]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459) [enemy.round =2]
use(Powerball:566)
use(Hunting Party:921) [enemy.aura(Black Claw:918).exists]
use(Black Claw:919)
change(next) [self.dead]
1
You must be logged in to vote on commentsMelandroso
wrote on 2019-01-01 07:24:11
0
You must be logged in to vote on commentsAlan wrote on 2018-12-18 15:41:12
1
You must be logged in to vote on commentsThelrohn
wrote on 2018-12-13 06:14:41
0
You must be logged in to vote on commentsXerebro wrote on 2020-02-06 16:29:12
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
ability(#3)
change(#2)
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